25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

수복Steam
Disclosure

Generative AI was used to create some pre-generated artwork, audio, and text included in the game and its promotional materials. The game does not generate AI content during gameplay.

Creator
시월스튜디오
Reviews
-
Added
Sep 30, 2026
PAIMT ARENASteam
Disclosure

Some of PAIMT ARENA's 3D weapon models started as AI-generated meshes (Tripo) that were then hand-edited, retopologized, textured and rigged by the team. Some store and library artwork was produced with AI image tools and then edited by hand. No content is generated during play; gameplay, code, level design and UI are human-authored.

Creator
noclue
Reviews
-
Added
Sep 30, 2026
The Airline CenturySteam
Disclosure

Some pre-generated artwork used in the game and on its Steam store page, including title, introduction, event illustration, and capsule artwork, was created using OpenAI image generation tools. One music track was generated using Google Gemini from a developer-written prompt. All generated assets were reviewed and selected by the developer before release. The game does not generate AI content during gameplay or connect to external AI services.

Creator
Navline Works
Reviews
-
Added
Sep 30, 2026
Creators of WarSteam
Disclosure

I only use AI to aid in coding. I am a solo dev and i built all music and all artwork.

Creator
Journeyman Games
Reviews
-
Added
Sep 30, 2026
终点防线Steam
Disclosure

本游戏包含在开发过程中借助生成式 AI 制作的预生成视觉资源,包括[角色立绘/插画/背景/其他视觉资源]。游戏运行过程中不会生成 AI 内容,也不会连接外部 AI 服务。

Creator
Folia Studio
Reviews
-
Added
Sep 30, 2026
英雄对决Steam
Disclosure

Generative AI tools were used during development to assist with the creation of certain art assets.

Creator
Marty
Reviews
-
Added
Sep 30, 2026
TrapointSteam
Disclosure

Trapoint is made by a single developer. 3D models, 2D art, sound, music, UI text, and the English localization were generated with AI tools from the developer's own prompts and then edited and integrated by hand; game design, systems, and level data are the developer's own work.

Creator
Taruby
Reviews
-
Added
Sep 30, 2026
Not Yet KingSteam
Disclosure

Generative Fill and some generative AI editing tools were used while creating the visuals.

Creator
Basman Games
Reviews
-
Added
Sep 30, 2026
By Royal RequestSteam
Disclosure

All of the game's art, music and sound effects were made by human artists (commercially licensed packs, credited in the game). AI tools were used to assist with programming and with writing and translating the game's text; all content was reviewed and edited by the developer. The game does not generate any AI content while you play.

Creator
Nacho Riquelme
Reviews
-
Added
Sep 30, 2026
Crypto Market RivalsSteam
Disclosure

AI tools assisted portions of the pre-produced artwork, text, development code, and audio-production scripts. Music and sound effects use procedural synthesis. No AI content is generated during gameplay, and the Windows game does not connect to an external AI service.

Creator
Gateway Information Group LLC
Reviews
-
Added
Sep 30, 2026
DiceZ RoyaleSteam
Disclosure

Pre-generated content only. No AI generated content is produced at runtime during gameplay. Some in-game text and its English localization were drafted with AI assistance and edited by the team. All art, including card art, backgrounds, icons and UI, is created by our artist. AI image tools were used as visual reference during concept work only; no AI generated image ships in the game. No AI models are used for music or sound effects.

Creator
Zeroot Studios
Reviews
-
Added
Sep 30, 2026
Time Traveler: DivergenceSteam
Disclosure

Time Traveler: Divergence uses locally running generative AI to enable dynamic NPC conversations. AI-generated dialogue is constrained by the game's predefined rules, characters, world knowledge, and simulation state. AI is also used locally to generate voice-over for these dynamic conversations. No external AI service is required during gameplay.

Creator
Fako's Studio
Reviews
-
Added
Sep 30, 2026
INKTRICKSteam
Disclosure

This game is a solo-developed hobby project. Generative AI tools were used as part of the production workflow, including assistance with code, audio, and base visual assets. No generative AI output is used as a final in-game asset; all assets were manually edited, and integrated by the developer. The story, dialogue, and all other written in-game content were written by the developer. All gameplay design, creative direction, balancing, and final content decisions were made by the developer.

Creator
zweipilot
Reviews
-
Added
Sep 30, 2026
Three Nights: MoonfallSteam
Disclosure

The illustrated character portraits used as player avatars (also shown in our store and library artwork) were created with AI image generation (Google Gemini) and then cropped and adjusted by the developer. Some store text and interface translations were drafted with AI assistance. The game does not generate any AI content while you play.

Creator
Diay Games
Reviews
-
Added
Sep 30, 2026
MODiceSteam
Disclosure

Some UI icons were generated using AI, then refined by our artists to suit the UI. All other artwork was created by hand. No AI content is generated during gameplay.

Creator
moonburn
Reviews
-
Added
Sep 30, 2026
BlightMist IdleSteam
Disclosure

I use AI to assist in coding, and some skill icons for combat/talent trees; however all character sprites/animations are hand animated. Using AI allows me to make a game with all of the ideas I have and transform them into something tangible, and viewable. The goal is simple, create a fun game that people enjoy playing.

Creator
AzureMistKingdom
Reviews
-
Added
Sep 30, 2026
SolTarotSteam
Disclosure

During development, generative AI tools were used to assist with portions of the game’s artwork and music. All such content was selected, edited, refined, and integrated by the developer, with final creative direction and implementation handled manually.

Creator
TheAgileSlug
Reviews
-
Added
Sep 29, 2026
Beastforger AutobattleSteam
Disclosure

AI tools were used during development to create pre-generated character art and animations, backgrounds, interface artwork, and sound effects, as well as Steam store descriptions and promotional artwork, including the animated store banner. Assets were selected, reviewed, processed or edited as needed, and integrated into the game or its Steam presentation. Music was composed and synthesized with AI-assisted development tools. The shipped game uses these prepared assets; it does not generate AI content or connect to AI services during gameplay.

Creator
Will ideas
Reviews
-
Added
Sep 28, 2026
One More CommitSteam
Disclosure

Selected visual and audio assets were created with generative AI tools. AI was also used to assist with English and Italian localization, with all localized text reviewed and edited by the developer. No generative AI is used during gameplay.

Creator
VD Interactive
Reviews
-
Added
Sep 28, 2026
Doodle SteelSteam
Disclosure

Generative AI was used to assist in creating textures, sound effects, concept art, music, translation and code during development.

Creator
BoolMoko
Reviews
-
Added
Sep 28, 2026
ECHOES OF REINCARNATIONSteam
Disclosure

During the development of this game, we utilized AI technologies to assist with certain visual and video production processes. Specifically: Visuals & Artwork: Some game assets and promotional images were initially generated using AI tools and have been extensively edited, refined, and integrated by our human development team. Promotional Videos: Certain camera movements and dynamic visual effects in our trailers were created by applying AI animation tools to static artwork prepared by our artists. We maintain rigorous quality control over all final assets to ensure the best possible experience for our players.

Creator
Nanjing Sigma Network Technology
Reviews
-
Added
Sep 28, 2026
Dungeon Cleared!Steam
Disclosure

The game contains pre-generated artwork and AI-assisted narrative/localization created during development under human direction. The assets were iteratively selected, composed, edited and reviewed for this project. Prompts requested generic original fantasy subjects and did not request existing characters, logos, or the imitation of a named living artist. No generative AI service runs during gameplay and players cannot submit prompts.

Creator
Macs
Reviews
-
Added
Sep 28, 2026
May the Best Craft WinSteam
Disclosure

Most of the game's visual art and sound was pre-generated with AI tools and then selected, edited and placed by the developer: the dungeon panoramas, room props, floors, town and building plates, character portraits, walk and combat sprite sheets, monster, boss and villager sprites, item, skill and stack icons, combat and reward effects, and the store page art were generated with the FLUX.1 image model through fal.ai and animated with AutoSprite; the sound effects, ambience beds, voice barks and music were generated with ElevenLabs. Every generated file, the tool that made it and the prompt that asked for it are recorded in the game's files (assets/README.md and assets/PROMPTS.md). All game text, design, rules and code are written by people. Nothing is generated while you play: the game contains no live AI generation and calls no AI service at runtime.

Creator
SCVI Media
Reviews
-
Added
Sep 28, 2026
DoughjoSteam
Disclosure

Generative AI was used during development to assist with the creation and refinement of some visual assets, including character artwork, environmental artwork, icons, and promotional imagery. AI-assisted assets were reviewed, edited, and integrated by the developer to maintain a consistent visual style. Generative AI is not used during gameplay and does not generate content in real time.

Creator
Bill McFadden
Reviews
-
Added
Sep 28, 2026
DEADLUCK VSteam
Disclosure

DEADLUCK V was created using generative AI, including its artwork, music, sound effects and written content. This content was generated during development. The game does not generate AI content or connect to AI services during gameplay.

Creator
DEADLUCK publishing
Reviews
-
Added
Sep 28, 2026
City ContractorSteam
Disclosure

Generative AI tools were used during development to assist with the creation of some 2D visual assets and development-related content. All AI-assisted content is reviewed and integrated by the development team.

Creator
Desoline transportation and tourism ltd
Reviews
-
Added
Sep 28, 2026
战国七雄Steam
Disclosure

Generative AI was used during development to help create some of the game's artwork, written content, and translations, as well as some store-page images and text. This content was prepared before release. The game does not generate AI content during gameplay.

Creator
纸上谈兵工作室
Reviews
-
Added
Sep 28, 2026
Beach Volleyball EmpireSteam
Disclosure

Generative AI tools were used during development to help create content in this game. This includes artwork (such as player portraits and promotional art) and the game's music soundtrack, which was generated with AI music tools under a commercial licence. The store page trailer includes gameplay stills that were animated using an AI video tool. All AI-assisted content was selected, reviewed and edited by the developer. The game does not generate any AI content while you play.

Creator
Bean & Label
Reviews
-
Added
Sep 28, 2026
Dealer's Tell: All Bets Are FinalSteam
Disclosure

Some store and library capsule art was produced with image-generation tools (SDXL and a chat assistant) using our own in-game screenshots as the input image. The underlying game content -- models, textures, code, text -- is authored by us without generative AI. All generated art was reviewed by us before publication.

Creator
MistaNonik
Reviews
-
Added
Sep 28, 2026
Chess:ArcadeSteam
Disclosure

CHESS: ARCADE uses generative AI for its 2D artwork and for its music. The illustrated assets — move callouts, effect overlays, chess piece sets, UI plates, the title graphic and the game icon — were generated with GPT Image 2 from prompts we wrote and iterated on ourselves. Every generated image then goes through our own import pipeline (trim, alpha normalisation, correction onto the game's fixed palette, downscale), is reviewed in the running game by hand, and is reworked or discarded when it misses. All of it ships as fixed image files inside the build. The soundtrack was composed with generative AI: the melodies, harmony and arrangements were written with AI assistance, then reviewed, edited and mixed by hand. The game ships no audio files and uses no AI audio model — the score exists as note data that the game's own synthesiser renders procedurally at first launch. Twelve of the tracks are arrangements of public-domain classical themes; the rest are original. Nothing is generated while you play, and the game never connects to an AI service. The opponent is a classical alpha-beta chess engine with a hand-written evaluation and opening book, and the puzzles come from the public Lichess puzzle database, verified against that engine. No player input, game data or personal data is ever sent to an AI model.

Creator
Knurzel
Reviews
-
Added
Sep 28, 2026
Oath of StigmataSteam
Disclosure

Generative AI was used during development to create pre-generated visual assets for the game, including character artwork, card artwork, backgrounds, visual effects, textures, UI artwork, and promotional materials. All AI-generated content is reviewed and curated by the developer before being included in the game. The game does not use live generative AI during gameplay.

Creator
LI SHUANG
Reviews
-
Added
Sep 28, 2026
DEAD TIMESteam
Disclosure

No art or audio in DEAD TIME is AI-generated: the music and sound effects are CC0 files from Freesound and Kenney, the characters and animations come from Adobe Mixamo, and every set, prop and the logo itself are drawn procedurally by the game's own code. Generative AI was used as a writing assistant for text: the host's lines, the rules manual, the interface strings, their translation into the game's 12 languages, and this store description. Nothing is generated while you play, and the game never connects to an AI service.

Creator
Sheep Arcade
Reviews
-
Added
Sep 28, 2026
STARZ.PEGSteam
Disclosure

Generative AI helped create/edit art assets and assisted with writing code. All game development and art direction choices were made by a human.

Creator
Loop Logic
Reviews
-
Added
Sep 28, 2026
Ruin Upon RuinSteam
Disclosure

Coding was done with help of generative artificial intelligence. Music was downloaded online from copyright free assets. Art was done by myself with some vfx done with help of generative artificial intelligence. All translations were done by AI, because I don't speak that many languages... I hope in future people can help me translate all these

Creator
Hobbyist Moon
Reviews
-
Added
Sep 28, 2026
Spaceport ArchitectSteam
Disclosure

All art, audio, and writing are human-made. AI-assisted tools were used during programming (I've been programming since 2008, I know what I'm doing).

Creator
Djentsoft
Reviews
-
Added
Sep 28, 2026
Post Apocalyptic Gas Station (PAGS)Steam
Disclosure

- AI is used to help write scripts that create or modify some 3D models. In addition to creating many, I also personally refine and finish all models in Blender. All additional art is human-made: - Artwork: Created by me and my niece, with some icons licensed from the Unity Asset Store. - Steam capsule artwork is by @Camilieroart - Sound effects were created by myself and Kris McNaney, with additional sounds licensed from Uppbeat’s human-made library. - Original music by Kris McNaney, with additional tracks licensed from Uppbeat’s human-made library.

Creator
BearDog Games
Reviews
-
Added
Sep 28, 2026
Rampartloom: PvP Tower DefenseSteam
Disclosure

Generative AI tools were used during development to create or assist with pre-made visual artwork, interface artwork and icons, procedural 3D modeling scripts, prerecorded faction voice lines, sound effects, and music. This includes voice lines and sound effects generated with ElevenLabs. These assets are prepared and integrated into the game before release. The game does not generate AI content during play or connect to an AI generation service. Computer-controlled opponents use scripted game logic.

Creator
Mumin Bayar
Reviews
-
Added
Sep 28, 2026
开缸大吉Steam
Disclosure

Generative AI was used to create art assets and assist with localization text. These assets and translations are prepared during development.

Creator
Wuhan Wind Tunnel Network Technology Co., Ltd.
Reviews
-
Added
Sep 28, 2026
Camping Resort SimulatorSteam
Disclosure

Some content in Camping Resort Simulator was made with the help of generative AI tools and then reviewed and reworked by the developer: - base 3D models for some buildings, props and characters, retouched by hand; - the music of the in-game radio; - the first draft of the translations; - some promotional artwork. Nothing is generated by AI while you play.

Creator
Cottondream Studios
Reviews
-
Added
Sep 28, 2026
Battle QuadsSteam
Disclosure

Some promotional artwork and visual assets were created with the assistance of generative AI and have been reviewed, refined, and integrated by the developer. No generative AI is used during gameplay.

Creator
Millenary Games
Reviews
-
Added
Sep 28, 2026
Soap Soup TycoonSteam
Disclosure

Generative AI was used by an artist to support visual aspects. The creative process was entirely human-led.

Creator
Cosnyx Studios
Reviews
-
Added
Sep 28, 2026
中国式青训Steam
Disclosure

Some art assets in this game are AI-generated and have been truthfully disclosed in the Content Survey.

Creator
JZHL
Reviews
-
Added
Sep 28, 2026
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