Disclosure analysis
AI content is included in the game
Generative AI was used for 2D artwork and music, which are shipped as fixed assets in the game.
- Process
- AI-generated, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“generative AI for its 2D artwork and for its music”
“illustrated assets — move callouts, effect overlays, chess piece sets, UI plates, the title graphic and the game icon — were generated with GPT Image 2”
- Model-reported confidence
- 98% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
CHESS: ARCADE uses generative AI for its 2D artwork and for its music. The illustrated assets — move callouts, effect overlays, chess piece sets, UI plates, the title graphic and the game icon — were generated with GPT Image 2 from prompts we wrote and iterated on ourselves. Every generated image then goes through our own import pipeline (trim, alpha normalisation, correction onto the game's fixed palette, downscale), is reviewed in the running game by hand, and is reworked or discarded when it misses. All of it ships as fixed image files inside the build. The soundtrack was composed with generative AI: the melodies, harmony and arrangements were written with AI assistance, then reviewed, edited and mixed by hand. The game ships no audio files and uses no AI audio model — the score exists as note data that the game's own synthesiser renders procedurally at first launch. Twelve of the tracks are arrangements of public-domain classical themes; the rest are original. Nothing is generated while you play, and the game never connects to an AI service. The opponent is a classical alpha-beta chess engine with a hand-written evaluation and opening book, and the puzzles come from the public Lichess puzzle database, verified against that engine. No player input, game data or personal data is ever sent to an AI model.
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,631 of 24,946 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
-
Stellaris
In-game content art audio textWe employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a m…
-
eFootball™
In-game content art audio textDuring the development of this game, generative AI is used to create reference materials and support production tasks. Specifically, AI is utilised when carrying out the following …
-
CarX Street
In-game content audio artDuring development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our …
-
My Winter Car
In-game content art audio-Some base textures have been AI generated during the development -Some of the imagery and speech audio in the in-game TV programs are AI generated -Some in-game radio music is AI …
Source and record
- First indexed
- Sep 28, 2026
- Source last checked
- Sep 28, 2026
- Automatic analysis updated
- Sep 28, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.