We utilized AI to design the capsules for the game's store page.
- Creator
- Croissant Games
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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We utilized AI to design the capsules for the game's store page.
We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests. As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals.
Some of our character pictures are made or improved with AI in addition to commissioned work. Our Eternals are made with inspiration and effort from our community which may be made or enhanced with AI.
Some plot background pictures
As a solo dev with little artistic skills, AI was used to template some images, UI elements and suchlike. AI was also used to assist in code checking and best practice scenarios.
Our game leverages the power of AI in two key areas: Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players. Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game. This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
AI was used during development to assist with the translation. These are partially converted to audio using TTS. Otherwise, AI was no longer used.
AI used for create capsule images and some in-game arts.
This game uses elements created with the help of artificial intelligence: - Character artwork is fully AI-generated and adapted to match the game's style. - Some interface elements were created using AI image generation technologies. All AI-generated content was produced in compliance with the rights to use the tools and resources.
Character concepts and some design elements were created with assistance from ChatGPT, in close collaboration with the creator (Abstract Gaming). This approach ensured thoughtful planning and a focus on integrating original ideas, balancing AI support with human creativity.
We use the AI to generate the concept arts, and some place holders for steamstore for ex. We do not use any kind of AI ingame.
Generating marketing texts and images.
Some text, images and shop names generated by Ai
Ideas for creating some images using artificial intelligence, such as the logo
AI is used to generate mass art assets used in the game, for example, the facial texture of generic soccer players and NPCs
In-game voice-overs are made with AI.
Some parts of the game's cover art and music theme were created within software using a genAI pipepline.
Steam store page capsule art appears is pre-generated AI art.
The logo and music are generated by AI. I have the right to use them.
In New World Order - Anarchy Collapsed, AI is used to generate pre-rendered design assets that include country images, building designs, army units, and other visual elements crucial to creating a rich and diverse game world. These AI-generated assets help add variety to the visuals, ensuring each faction and territory feels unique within the game's post-apocalyptic setting. All AI-generated content is produced during development and reviewed to fit the game’s artistic style and strategic gameplay. AI is not used to generate content or code dynamically during gameplay. Instead, the pre-rendered assets contribute to the overall experience by enhancing the diversity and depth of the game’s world without real-time AI intervention.
Only some character voices, radio tracks, and billboard advertisement textures were created using AI tools. The rest of the game's assets and models are sourced from artists and designers.
Upscaling was done in a mixed process of AI upscaling with Upscayl and manual work with Affinity Designer/Photo, GIMP and Aseprite. Some backgrounds were extended on the sides for widescreen using AI tools like krea.ai, and then manually reworked with Affinity Designer/Photo, GIMP and Aseprite.
AI used for game logo and icon generation
In the early stage of game design, AI tools are used to generate the first draft of the picture (such as scene composition, character outline, etc.), which is only used for internal creative reference. All the pictures used in the later stage are hand-painted by professional painters. In the end, there is no visual material generated by AI in the game.
Generative AI used for store page description.
We are a small indie game development team made up of two programmers and one animator. As a tiny group, we don’t have a dedicated artist, so we use AI-generated art in our projects. However, that doesn’t mean we cut corners—every detail is carefully chosen, and we pour our passion and effort into every aspect of the game. From coding to animation to design, we’re committed to creating something unique and enjoyable. Despite the challenges, we believe our creativity and dedication shine through. We're excited to share our vision with players and grow together as developers and storytellers.
We used AI to create the language for the game's store page and some of the visual assets. Specifically, the library images were generated using AI tools to ensure a high-quality and polished presentation. We aimed to deliver visually appealing content that matches the style and atmosphere of the game.
Various usage throughout.
We used AI to create capsules and icon for game's store page.
This game contains AI-generated content on the game cover.
We make icons, logos, images from ai.
I used AI to generate images in my store page and started with an AI-generated base for the game logo
Gameplay trailer background music partially generated with AI
Some visual and text materials.
I got help from artificial intelligence to create some fictional in-game images.
AI-generated art objects
AI-generated artifacts
Partial generation of promotional materials, partial generation of images illustrating character skills.
We are using AI for toy textures
Capsule images generated by AI
・Some image materials are generated using AI. ・No specific characters are used for material generation.
Some images are generated using AI and then processed using PS
Game logo has been created by AI.
Some 2D artwork on our game is based on AI generation.
AI used for translations. If anyone is willing to volunteer their time to translate, please contact us on Discord.
We used artificial intelligence to prepare several assets for the game.
We use AI to make corrections in the game's texts and in the Steam store.
Some 2D graphics on store page
AI generated images used for marketing purposes such as capsule art...
AI will be used for marketing images on the game page and in the community center
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Amaroo's Christmas Market Simulator Store/marketing art | We utilized AI to design the capsules for the game's store page. | Croissant Games | - | Mar 18, 2026 | |
World of Eggs: Idle Adventures In-game content artaudiotext | We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests.
As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals. | SQRT Games | 167 | Mar 18, 2026 | |
A Realm of Eternity In-game content art | Some of our character pictures are made or improved with AI in addition to commissioned work.
Our Eternals are made with inspiration and effort from our community which may be made or enhanced with AI. | NRKY_Games | - | Mar 18, 2026 | |
Snow Ash Store/marketing art | Some plot background pictures | Ember Studio | 159 | Mar 18, 2026 | |
Up n Smoke In-game content artcode | As a solo dev with little artistic skills, AI was used to template some images, UI elements and suchlike. AI was also used to assist in code checking and best practice scenarios. | T2 Forged | - | Mar 18, 2026 | |
Bank Simulator In-game content art | Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community. | Strong Bow Games | 364 | Mar 18, 2026 | |
Empluna In-game content textaudio | AI was used during development to assist with the translation. These are partially converted to audio using TTS. Otherwise, AI was no longer used. | BigCodersPlanet | - | Mar 18, 2026 | |
TCG Multiplayer Card Shop Simulator In-game content art | AI used for create capsule images and some in-game arts. | Alkame Games | 193 | Mar 18, 2026 | |
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- Character artwork is fully AI-generated and adapted to match the game's style.
- Some interface elements were created using AI image generation technologies.
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All AI-generated content is produced during development and reviewed to fit the game’s artistic style and strategic gameplay. AI is not used to generate content or code dynamically during gameplay. Instead, the pre-rendered assets contribute to the overall experience by enhancing the diversity and depth of the game’s world without real-time AI intervention. | KNK DEVELOP | - | Mar 18, 2026 | |
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