There is some writing which is provided for the player to simulate the conversational style of LLMs when the player is pretending to be the ship's computer. This text was generated via LLM.
- Creator
- Michael Lewis
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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There is some writing which is provided for the player to simulate the conversational style of LLMs when the player is pretending to be the ship's computer. This text was generated via LLM.
Some of the artwork in this game has been generated by AI.
AI was used in designing the game's logo.
A small amout of AI has been used to generate sprites, background images and improvement of texts.
Use of some AI-assisted/inspired icons.
AI was used to generate japanese station image
AIGen used to generate all of the post images and music seen in the game
AI-generated art object
We partially use AI-generated illustrations for the creation of items.
AI used to generate and edit community images, marketing and Concept Arts.
Some of the assets in the game are not generated with an AI.
App uses pre-rendered content generated with AI.
Our images are created using AI and edited by professional graphic designers. We own all rights to the artwork and have the necessary licenses for commercial use. Fully compliant with Steam's asset guidelines.
Visual AI
This game uses generative AI to assist us with game translations and the creation of the thumbnail.
AI Create Photo For Game
Generative AI is used to help in the early stages of products' art creation and some marketing materials.
We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team.
Use some materials from www.freepik.com as background, which may be created by AI
We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions. AI has been used to assist in a bit of programming as well, and generated the image for the splash screen.
"AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets."
・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。
AI was used to help create a portion of the art for the game that is difficult and time consuming starting from nothing. This art is of some of the characters and objects in the game that had their rough form generated using google Gemini. All of the AI images generated were modified to match my game's world, and were made to be distinct and original from any other creative works. for example, one of the characters has an image of a beetle shell placed over his face among other artistic design changes to the original AI generated body.
the capsule art, main menu background, and various other visual elements in our game are AI-generated. This allows us to bring a unique and dynamic aesthetic to the game while optimizing our creative workflow
The Voice Lines of the characters were all AI generated using open-source tools. The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited). The Store description is enhanced using AI.
In addition to paid-for licensed assets from supported artists and musicians, the game also uses AI pictures for some graphical assets.
In Jigsaw Chronicles: Haunting Tales, we leveraged AI to generate unique and detailed character designs, bringing folklore and horror themes from around the world to life. This approach allowed us to create a diverse and visually captivating cast of characters that enhance the immersive puzzle-solving experience. AI tools helped us achieve precision and efficiency in visual creation while maintaining the artistic integrity and distinctiveness that our players love.
AI-generated text for gameplay and marketing purposes.
Ai Music, Some AI Artwork, AI Voices
AI Voice used for post game score announcements.
The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled).
This game uses elements created with the help of artificial intelligence: - Character artwork is fully AI-generated and adapted to match the game's style. - Some interface elements were created using AI image generation technologies. All AI-generated content was produced in compliance with the rights to use the tools and resources.
there is a book in the game and the book itself is artificial intelligence....you will write a text to the book and it will reply in writing
AI-generated images are used for game and store page images. Scope of use ・Standing pictures of the main character(men) and demon ・Enemy graphics ・Backgrounds of conversation parts ・Store page image backgrounds
A part of the backgrounds and scenes. Some elements of the user interface.
Generating marketing texts and images.
graphics for vocab
Ideas for creating some images using artificial intelligence, such as the logo
I use Suno AI generate My Game BGM
We used Midjourney for the icons on the Steam page
Steam store page capsule art appears is pre-generated AI art.
Music Generation (Licensed)
Movavi Video Suite comes packed with smart AI tools that make video editing even easier: -Automatic subtitle creation saves loads of time by generating captions for you in almost any language. -The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle. -If you need to remove background, AI does it in just a few clicks – no green screen required! -With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject. -AI Upscaling. Use the program’s AI to up the resolution of grainy shots by 4 or even 8 times. Make every detail count!
Movavi Video Editor comes packed with smart AI tools that make video editing even easier: -Automatic subtitle creation saves loads of time by generating captions for you in almost any language. -The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle. -If you need to remove background, AI does it in just a few clicks – no green screen required! -With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject.
Character voices are AI generated.
At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks. We have used such generative AI support tools during development of SEGA FOOTBALL CLUB CHAMPIONS.
In this game, artificial intelligence was used to generate the logo, background images, parts of the music, and voice output.
Some image assets are produced with AI assistance.
Game Assistant Voice Generation
The Uncultured is a unique simulation game developed by a solo developer. In this game, players can place various art pieces on their museum walls, all of which were generated using artificial intelligence. Additionally, most of the feedback and comments left by visitors on your artworks and museum were also AI-generated to enhance the game's immersive experience. The use of artificial intelligence in The Uncultured is limited to art creation and visitor commentary.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Before Peace In-game content text | There is some writing which is provided for the player to simulate the conversational style of LLMs when the player is pretending to be the ship's computer. This text was generated via LLM. | Michael Lewis | - | Mar 18, 2026 | |
Astro Busters In-game content art | Some of the artwork in this game has been generated by AI. | Michael Prymus | 11 | Mar 18, 2026 | |
City Supermarket Simulator Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 29 | Mar 18, 2026 | |
A Totally Legal Archaeology Adventure In-game content arttext | A small amout of AI has been used to generate sprites, background images and improvement of texts. | Exponential production | - | Mar 18, 2026 | |
Ecosystem Architect In-game content art | Use of some AI-assisted/inspired icons. | Exit 1 Studios | - | Mar 18, 2026 | |
Calm Before the Storm Store/marketing art | AI was used to generate japanese station image | Trident | - | Mar 18, 2026 | |
Influencer Simulator 25 In-game content artaudio | AIGen used to generate all of the post images and music seen in the game | Austris O.-Anderson | - | Mar 18, 2026 | |
Car Painter Sim Store/marketing art | AI-generated art object | Car Painter Sim | - | Mar 18, 2026 | |
おじvsおじ In-game content art | We partially use AI-generated illustrations for the creation of items. | スタジオ兄妹 | - | Mar 18, 2026 | |
Forks & Daggers Store/marketing art | AI used to generate and edit community images, marketing and Concept Arts. | Brightvoid Interactive | - | Mar 18, 2026 | |
Skilander general | Some of the assets in the game are not generated with an AI. | Hackers Media Industries® | 64 | Mar 18, 2026 | |
How to Count to 100 In-game content art | App uses pre-rendered content generated with AI. | Silver Scrolls | - | Mar 18, 2026 | |
Gassal Simulator Store/marketing art | Our images are created using AI and edited by professional graphic designers. We own all rights to the artwork and have the necessary licenses for commercial use. Fully compliant with Steam's asset guidelines. | Harun Selçuk Çetin | - | Mar 18, 2026 | |
Rival Roads Car Racing Unclear art | Visual AI | HEASD | - | Mar 18, 2026 | |
Cooking with Magic In-game content textart | This game uses generative AI to assist us with game translations and the creation of the thumbnail. | Plexis Games | - | Mar 18, 2026 | |
Keyboard Warrior Simulator Unclear art | AI Create Photo For Game | SomeTimesAtNight | - | Mar 18, 2026 | |
Game Store Chronicle Store/marketing art | Generative AI is used to help in the early stages of products' art creation and some marketing materials. | Imponix Game Studio | 58 | Mar 18, 2026 | |
Hammam Simulator In-game content art | We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team. | Dropout Code | - | Mar 18, 2026 | |
东方龙华传 - The Gatekeeper of Scarlet's Mansion Store/marketing art | Use some materials from www.freepik.com as background, which may be created by AI | Fs | - | Mar 18, 2026 | |
Drone Dash In-game content textart | We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions.
AI has been used to assist in a bit of programming as well, and generated the image for the splash screen. | Maple Leaf Makers | - | Mar 18, 2026 | |
ARMORY SIMULATOR In-game content arttext | "AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets." | CEMA GAMES | - | Mar 18, 2026 | |
花札の虎 In-game content art | ・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。 | Garuru Software labs inc. | 12 | Mar 18, 2026 | |
Deep Space Facility: Outcast In-game content art | AI was used to help create a portion of the art for the game that is difficult and time consuming starting from nothing. This art is of some of the characters and objects in the game that had their rough form generated using google Gemini. All of the AI images generated were modified to match my game's world, and were made to be distinct and original from any other creative works. for example, one of the characters has an image of a beetle shell placed over his face among other artistic design changes to the original AI generated body. | DSF Studios | - | Mar 18, 2026 | |
İstanbul Puzzle In-game content art | the capsule art, main menu background, and various other visual elements in our game are AI-generated. This allows us to bring a unique and dynamic aesthetic to the game while optimizing our creative workflow | Zombie Developer | - | Mar 18, 2026 | |
Sisyphus The Game In-game content audioarttext | The Voice Lines of the characters were all AI generated using open-source tools.
The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited).
The Store description is enhanced using AI. | Michael Reinegger | - | Mar 18, 2026 | |
Landonia In-game content art | In addition to paid-for licensed assets from supported artists and musicians, the game also uses AI pictures for some graphical assets. | Landonia RPG | 16 | Mar 18, 2026 | |
JIGSAW CHRONICLES: Haunting Tales In-game content art | In Jigsaw Chronicles: Haunting Tales, we leveraged AI to generate unique and detailed character designs, bringing folklore and horror themes from around the world to life. This approach allowed us to create a diverse and visually captivating cast of characters that enhance the immersive puzzle-solving experience. AI tools helped us achieve precision and efficiency in visual creation while maintaining the artistic integrity and distinctiveness that our players love. | CUDIT Games | - | Mar 18, 2026 | |
HuntNPrey In-game content text | AI-generated text for gameplay and marketing purposes. | CoLab Games | - | Mar 18, 2026 | |
Potion Seller In-game content audioart | Ai Music, Some AI Artwork, AI Voices | GCWD LLC | - | Mar 18, 2026 | |
Astroball In-game content audio | AI Voice used for post game score announcements. | Cosmicode Studios | - | Mar 18, 2026 | |
Empires of a Tiny Universe In-game content audio | The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled). | Cactus Games | - | Mar 18, 2026 | |
Café Keeper In-game content art | This game uses elements created with the help of artificial intelligence:
- Character artwork is fully AI-generated and adapted to match the game's style.
- Some interface elements were created using AI image generation technologies.
All AI-generated content was produced in compliance with the rights to use the tools and resources. | AlexsusDev | - | Mar 18, 2026 | |
Book of Decisions Live AI text | there is a book in the game and the book itself is artificial intelligence....you will write a text to the book and it will reply in writing | SayrGames | - | Mar 18, 2026 | |
Climb The Bullet In-game content art | AI-generated images are used for game and store page images.
Scope of use
・Standing pictures of the main character(men) and demon
・Enemy graphics
・Backgrounds of conversation parts
・Store page image backgrounds | FatSeaChicken | - | Mar 18, 2026 | |
Jixo: The Season of Joy Collector's Edition In-game content art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Street Food Simulator Store/marketing textart | Generating marketing texts and images. | civciv | 27 | Mar 18, 2026 | |
Learn Japanese Kana & Vocab with Sushi Unclear art | graphics for vocab | The Farting Cat | 30 | Mar 18, 2026 | |
Shoes Store Simulator Dev only art | Ideas for creating some images using artificial intelligence, such as the logo | AAA DEV | 16 | Mar 18, 2026 | |
WinteringSquirrel In-game content audio | I use Suno AI generate My Game BGM | 梧桐造梦 | - | Mar 18, 2026 | |
VR Store Simulator In-game content art | We used Midjourney for the icons on the Steam page | K&K Studio | - | Mar 18, 2026 | |
Moon Carrier Store/marketing art | Steam store page capsule art appears is pre-generated AI art. | UNPREDICTABLE GAMES | - | Mar 18, 2026 | |
Cozy Dash In-game content audio | Music Generation (Licensed) | Rainbow Cat Studio | 11 | Mar 18, 2026 | |
Movavi Video Suite 2025 Steam Edition Unclear audioarttext | Movavi Video Suite comes packed with smart AI tools that make video editing even easier:
-Automatic subtitle creation saves loads of time by generating captions for you in almost any language.
-The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle.
-If you need to remove background, AI does it in just a few clicks – no green screen required!
-With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject.
-AI Upscaling. Use the program’s AI to up the resolution of grainy shots by 4 or even 8 times. Make every detail count! | Movavi | 54 | Mar 18, 2026 | |
Movavi Video Editor 2025 Unclear audiotextart | Movavi Video Editor comes packed with smart AI tools that make video editing even easier:
-Automatic subtitle creation saves loads of time by generating captions for you in almost any language.
-The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle.
-If you need to remove background, AI does it in just a few clicks – no green screen required!
-With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject. | Movavi | 118 | Mar 18, 2026 | |
Blackstar Ranger In-game content audio | Character voices are AI generated. | Vandal Gameworx | - | Mar 18, 2026 | |
SEGA FOOTBALL CLUB CHAMPIONS Dev only | At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks.
We have used such generative AI support tools during development of SEGA FOOTBALL CLUB CHAMPIONS. | SEGA | 718 | Mar 18, 2026 | |
Cybergrid: Beat Survivors In-game content artaudiotext | In this game, artificial intelligence was used to generate the logo, background images, parts of the music, and voice output. | Whitebeard Interactive | - | Mar 18, 2026 | |
Bubbles in the Air In-game content art | Some image assets are produced with AI assistance. | Elder Bear | - | Mar 18, 2026 | |
Kidduca 3D Live AI audio | Game Assistant Voice Generation | RMB Games - Free learning games fo Kids | - | Mar 18, 2026 | |
The Uncultured In-game content arttext | The Uncultured is a unique simulation game developed by a solo developer. In this game, players can place various art pieces on their museum walls, all of which were generated using artificial intelligence. Additionally, most of the feedback and comments left by visitors on your artworks and museum were also AI-generated to enhance the game's immersive experience. The use of artificial intelligence in The Uncultured is limited to art creation and visitor commentary. | Kosippy | - | Mar 18, 2026 |