This game uses AI for translations.
- Creator
- Dreamlight Games Studios SL
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game uses AI for translations.
Empetiti: Quest for the Pinnacle uses generative AI as part of the production pipeline for selected images and voice-over/audio assets appearing in the game and some promotional materials. These assets are reviewed and refined by the development team before being published. The game does not use live-generated AI during gameplay. THE GAME IS CONSTANTLY BEING REWORKED TO FURTHER MINIMISE THE USE OF AI-GENERATED IMAGES AND VOICES.
We use AI to improve assets created by our team and vendors.
该游戏图像包含AI辅助
This game uses generative AI to produce real-time, dialogue-based explanations, narrative content, and key summaries during gameplay (with optional AI-generated voice output). The generated content dynamically adapts based on player inputs, such as uploaded papers or text, as well as in-game choices, and is used solely for in-game presentation. Players are advised not to input sensitive personal information and to independently verify any important information.
all the pictures are generated by artificial intelligence.
Some character portraits and CG illustrations in this game were created with reference to AI-generated images for visual inspiration and compositional guidance. All final artwork was manually produced by our art team.
This game uses pre-generated AI-assisted images only in the opening video. The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials. The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created. All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content.
AI was used in the application to create illustrations, voiceovers, translations. All materials have been manually reviewed and refined to ensure the quality and integrity of the application.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music. All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction.
游戏部分背景以及音乐采用素材网站AI生成素材,角色纯匠人打造无AI
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
All images used in the game were AI-generated. All images on the store page were also AI-generated.
This game extensively uses generative AI in its development, including: - Visual art creation (backgrounds, character sprites, interfaces, and icons) - Music composition and audio effects - Narrative development, dialogues, and script All AI-generated content was curated, reviewed, edited, and manually integrated by the developer to ensure narrative coherence, artistic quality, and smooth gameplay experience. Creative direction, gameplay design, technical implementation, programming, and design decisions were made by humans.
当チームでは、ゲーム開発にあたり人間の創造性を最大化しなければならないという方針を打ち立てています。 AIの使用・不使用についても、法や他者の権利を侵さないという大前提の上で、それが人間の創造性を最大化するかによって厳格に判断しております。 積極的に使用している例 ・コーディング ・背景イラストの作成 使用しない例 ・背景を含む、全てのイラストのデザイン、要件定義 ・音楽作成 ・シナリオの構成、設計、および監修
Artificial intelligence was used for the visual component of the game.
As the developer, I am responsible for the game's scenario and overall production. AI tools were used to generate the character assets, background images, and BGM, all of which were then customized for the game. Sound effects were sourced from free material libraries.
The images in this game were generated using artificial intelligence.
The characters appearing in this work use appearances generated by AI as **non-existent humans**, based on images that are permitted for commercial use.
This game uses AI for multilingual translations (English and Simplified Chinese) and some of its assets.
Exactly half of this game's content is AI-generated.This is intentional, and part of the gameplay - designed to convey the difference between AI-created and human-made works.[AI Usage] - AI Mode character graphics: AI-generated - AI Mode scenario / script: AI-generated - AI Mode audio: AI-generated - The giraffe - Any other elements necessary for in-game[Non-AI Usage] - Organic Mode character art: Human-made - Organic Mode story: Human-made - Organic Mode music / sound effects: Human-made - Any other elements necessary for in-game cinematics※ All content was pre-produced during development. No real-time AI generation is used during gameplay.
While all the CGs and Character Art are hand-drawn, the backgrounds are AI generated.
This game uses generative AI for dynamic dialogue and narrative progression with the main character, "Lily." Instead of relying on pre-set options, this technology allows the character to generate natural responses and take appropriate actions based on the specific context of the player's real-time voice input.
This product uses artificial intelligence to generate in real time the language, voice, actions and other content of the character(s).
As a two-person team creating our first game, we used AI tools to assist with certain non-core production tasks to improve efficiency. All content that directly shapes your experience — including character art, CGs, and story — has been manually created, reviewed, and refined by us. We believe the heart of our game lies in the human touch we bring to it, and we hope that shines through in the final experience.
Artificial intelligence tools were used during certain stages of the development of The Letter as supportive tools to assist the creative process. AI was primarily utilized for concept ideation, early visual references, and iterative design exploration. These tools helped accelerate prototyping, generate visual inspiration, and assist with writing drafts during early development phases. However, all core gameplay systems, narrative design, environmental storytelling, and final artistic direction were created, reviewed, and curated by the developer. AI tools were used as creative assistants rather than autonomous content generators, ensuring that the final experience remains a carefully crafted and human-directed project.
The game has been PROUDLY maded using AI tools
This game uses generative artificial intelligence (AI) in limited aspects of its development. Some background images in the game were created with the assistance of AI tools. In addition, AI was used to help translate in-game text into multiple languages. All AI-generated content has been reviewed and integrated by the developer to ensure quality and consistency.
This game uses GeminiAPI for conversations and features some photorealistic images.
Art and music
Translation and some background pictures
AI was used for some Chinese and Japanese translations, as well as for certain cutscenes and icons.
"Generative AI tools were used to create the static character sprites and background images for this visual novel."
AI tools were utilized during the development process to assist with code optimization, debugging, and the implementation of core system architectures. All code and logic generated by AI have been manually reviewed, verified, and integrated into the final build by the developer to ensure stability and policy compliance.
part of image, sound
Some visible in-game assets, including but not limited to cutscenes, characters, environments, and UI elements, were created or visually enhanced with the help of AI, including generation based on white model references. Some store page assets were also created or visually enhanced with the help of AI, including generation based on white model references. Some music and sound effects were generated with the help of AI. Some localized language content was translated with the help of AI.
A few texts (edited by the developer), musics and few graphics assets
仅用AI生成了极少数,用于装饰作用的美术素材
All art is hand drawn by the developer. All creative direction, original writing, and final dialogue are by the developer. AI tools were used during the writing process as an editorial partner reviewing drafts for continuity, character voice consistency, and story structure.
Some of the music/sound effects in this game were arranged or edited with the assistance of generative AI tools. All AI-generated audio was reviewed and curated by the development team.
Divookoa is primarily handcrafted, next-generation software and does not rely on AI-generated content as part of the player-facing experience. Generative AI is used selectively within the development process in the following areas: - Refinement of marketing materials (written content, visual compositions) - Research and prototyping during R&D phases - Limited graphical asset generation (e.g., icons, non-core UI elements) - Localization support (translation and adaptation of text) No AI-generated content is directly shipped as part of the core gameplay experience.
Some background scenes, supporting character artwork, music, and localization text in this game were created with the assistance of AI generation tools. All main character artwork, UI design, and core visual assets were created by human artists.
Some tiling textures are Ai generated
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hotel Beresford In-game content text | This game uses AI for translations. | Dreamlight Games Studios SL | - | May 23, 2026 | |
Empeti - Quest for the Pinnacle In-game content artaudio | Empetiti: Quest for the Pinnacle uses generative AI as part of the production pipeline for selected images and voice-over/audio assets appearing in the game and some promotional materials. These assets are reviewed and refined by the development team before being published. The game does not use live-generated AI during gameplay.
THE GAME IS CONSTANTLY BEING REWORKED TO FURTHER MINIMISE THE USE OF AI-GENERATED IMAGES AND VOICES. | Pinnacle Studio | - | May 23, 2026 | |
Outbreak The Fedora Files: What Lydia Knows - Known Factors In-game content artaudiotext | We use AI to improve assets created by our team and vendors. | Dead Drop Studios LLC | - | May 23, 2026 | |
树人 In-game content art | 该游戏图像包含AI辅助 | Lostoar Studio | - | May 23, 2026 | |
Paper2Galgame Live AI text | This game uses generative AI to produce real-time, dialogue-based explanations, narrative content, and key summaries during gameplay (with optional AI-generated voice output).
The generated content dynamically adapts based on player inputs, such as uploaded papers or text, as well as in-game choices, and is used solely for in-game presentation.
Players are advised not to input sensitive personal information and to independently verify any important information. | TamikiP | 62 | May 23, 2026 | |
Visual Novel: Call of Toilet Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | May 23, 2026 | |
童谣无忌 In-game content art | Some character portraits and CG illustrations in this game were created with reference to AI-generated images for visual inspiration and compositional guidance. All final artwork was manually produced by our art team. | Youki Fung | - | May 23, 2026 | |
はじめての出産 In-game content art | This game uses pre-generated AI-assisted images only in the opening video.
The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials.
The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created.
All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content. | エムテラス | - | May 23, 2026 | |
Ask Mom: Find Objects, Learn Words In-game content artaudiotext | AI was used in the application to create illustrations, voiceovers, translations. All materials have been manually reviewed and refined to ensure the quality and integrity of the application. | Polina Grigoreva | - | May 23, 2026 | |
兽神 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 | |
舌尖上的神兽 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 | |
Peratosis In-game content arttextaudio | This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music.
All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction. | Threvorn Seep | - | May 23, 2026 | |
盲心:伪装的幻想 In-game content artaudio | 游戏部分背景以及音乐采用素材网站AI生成素材,角色纯匠人打造无AI | 林诗语 | - | May 23, 2026 | |
我是小保安 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 | |
30 minutes to rescue In-game content art | All images used in the game were AI-generated. All images on the store page were also AI-generated. | HideStormGames | - | May 23, 2026 | |
Ecos de Luaré In-game content artaudiotext | This game extensively uses generative AI in its development, including:
- Visual art creation (backgrounds, character sprites, interfaces, and icons)
- Music composition and audio effects
- Narrative development, dialogues, and script
All AI-generated content was curated, reviewed, edited, and manually integrated by the developer to ensure narrative coherence, artistic quality, and smooth gameplay experience. Creative direction, gameplay design, technical implementation, programming, and design decisions were made by humans. | Treelight Atelier | - | May 23, 2026 | |
三位一体の単一点 In-game content artcode | 当チームでは、ゲーム開発にあたり人間の創造性を最大化しなければならないという方針を打ち立てています。
AIの使用・不使用についても、法や他者の権利を侵さないという大前提の上で、それが人間の創造性を最大化するかによって厳格に判断しております。
積極的に使用している例
・コーディング
・背景イラストの作成
使用しない例
・背景を含む、全てのイラストのデザイン、要件定義
・音楽作成
・シナリオの構成、設計、および監修 | チームサンイチ | - | May 23, 2026 | |
Orpheus: Echo of Hades In-game content art | Artificial intelligence was used for the visual component of the game. | LumiXL | - | May 23, 2026 | |
呪霊が見せる夢 / Dreamscapes In-game content artaudio | As the developer, I am responsible for the game's scenario and overall production.
AI tools were used to generate the character assets, background images, and BGM, all of which were then customized for the game.
Sound effects were sourced from free material libraries. | アイエダゲームズ(Aieda Games) | - | May 23, 2026 | |
Judge SIM In-game content art | The images in this game were generated using artificial intelligence. | sunsistudios | - | May 23, 2026 | |
Realize in Peace art | The characters appearing in this work use appearances generated by AI as **non-existent humans**, based on images that are permitted for commercial use. | YOWPY games | - | May 23, 2026 | |
LUNADUN: LUNATIC DUNGEON In-game content textart | This game uses AI for multilingual translations (English and Simplified Chinese) and some of its assets. | Team BONA | - | May 23, 2026 | |
EULA In-game content arttextaudio | Exactly half of this game's content is AI-generated.This is intentional, and part of the gameplay - designed to convey the difference between AI-created and human-made works.[AI Usage] - AI Mode character graphics: AI-generated - AI Mode scenario / script: AI-generated - AI Mode audio: AI-generated - The giraffe - Any other elements necessary for in-game[Non-AI Usage] - Organic Mode character art: Human-made - Organic Mode story: Human-made - Organic Mode music / sound effects: Human-made - Any other elements necessary for in-game cinematics※ All content was pre-produced during development. No real-time AI generation is used during gameplay. | MoEater | 28 | May 23, 2026 | |
Maidendawn In-game content art | While all the CGs and Character Art are hand-drawn, the backgrounds are AI generated. | Nightchapel Productions | - | May 23, 2026 | |
Call into the Hollow : [ 2300 ] Live AI text | This game uses generative AI for dynamic dialogue and narrative progression with the main character, "Lily." Instead of relying on pre-set options, this technology allows the character to generate natural responses and take appropriate actions based on the specific context of the player's real-time voice input. | RunGround Works | - | May 23, 2026 | |
星夜颂歌 Celestial Reverie Live AI textaudioart | This product uses artificial intelligence to generate in real time the language, voice, actions and other content of the character(s). | SingularDance | - | May 23, 2026 | |
StellarUniversity:FurryHearts In-game content arttext | As a two-person team creating our first game, we used AI tools to assist with certain non-core production tasks to improve efficiency. All content that directly shapes your experience — including character art, CGs, and story — has been manually created, reviewed, and refined by us. We believe the heart of our game lies in the human touch we bring to it, and we hope that shines through in the final experience. | Lukkabear studio | - | May 23, 2026 | |
The Letter In-game content arttext | Artificial intelligence tools were used during certain stages of the development of The Letter as supportive tools to assist the creative process. AI was primarily utilized for concept ideation, early visual references, and iterative design exploration.
These tools helped accelerate prototyping, generate visual inspiration, and assist with writing drafts during early development phases. However, all core gameplay systems, narrative design, environmental storytelling, and final artistic direction were created, reviewed, and curated by the developer.
AI tools were used as creative assistants rather than autonomous content generators, ensuring that the final experience remains a carefully crafted and human-directed project. | SHepic Studios | - | May 23, 2026 | |
Don Quijote Unclear | The game has been PROUDLY maded using AI tools | Rubén Prende | - | May 23, 2026 | |
The Last Survivor In-game content arttext | This game uses generative artificial intelligence (AI) in limited aspects of its development.
Some background images in the game were created with the assistance of AI tools. In addition, AI was used to help translate in-game text into multiple languages. All AI-generated content has been reviewed and integrated by the developer to ensure quality and consistency. | HeFei Potato | - | May 23, 2026 | |
Digital Anima: Virtual Lifeform Care Kit Live AI textart | This game uses GeminiAPI for conversations and features some photorealistic images. | dankhearts | 19 | May 23, 2026 | |
Sisters' Aegis Unclear artaudio | Art and music | Macroverse | - | May 23, 2026 | |
Pointer Manual In-game content textart | Translation and some background pictures | 川月瑰奇 | - | May 23, 2026 | |
Where the Echo Sleeps In-game content textart | AI was used for some Chinese and Japanese translations, as well as for certain cutscenes and icons. | SANHO GAMES | - | May 23, 2026 | |
Touhou: Beyond Gensokyo In-game content art | "Generative AI tools were used to create the static character sprites and background images for this visual novel." | FUF Games | 22 | May 23, 2026 | |
Luditect: Game Design Tool Dev only code | AI tools were utilized during the development process to assist with code optimization, debugging, and the implementation of core system architectures. All code and logic generated by AI have been manually reviewed, verified, and integrated into the final build by the developer to ensure stability and policy compliance. | Durultay Studio | - | May 23, 2026 | |
가리사니 흥신소 Unclear artaudio | part of image, sound | polarion | - | May 23, 2026 | |
The Unfinished Melody: Prologue In-game content artaudiotext | Some visible in-game assets, including but not limited to cutscenes, characters, environments, and UI elements, were created or visually enhanced with the help of AI, including generation based on white model references.
Some store page assets were also created or visually enhanced with the help of AI, including generation based on white model references.
Some music and sound effects were generated with the help of AI.
Some localized language content was translated with the help of AI. | Peanut Bear Studio | - | May 23, 2026 | |
KSEF ❤️ In-game content textaudioart | A few texts (edited by the developer), musics and few graphics assets | Januszex | - | May 23, 2026 | |
夜酌星河:吧台物语 Store/marketing art | 仅用AI生成了极少数,用于装饰作用的美术素材 | 星络鲸游戏 | - | May 23, 2026 | |
The Adventures Of Hooman In-game content text | All art is hand drawn by the developer.
All creative direction, original writing, and final dialogue are by the developer.
AI tools were used during the writing process as an editorial partner reviewing drafts for continuity, character voice consistency, and story structure. | Panda Blade Software | - | May 23, 2026 | |
GOD: B In-game content audio | Some of the music/sound effects in this game were arranged or edited with the assistance of generative AI tools. All AI-generated audio was reviewed and curated by the development team. | SandStew | - | May 23, 2026 | |
Divooka™ Explore In-game content arttext | Divookoa is primarily handcrafted, next-generation software and does not rely on AI-generated content as part of the player-facing experience.
Generative AI is used selectively within the development process in the following areas:
- Refinement of marketing materials (written content, visual compositions)
- Research and prototyping during R&D phases
- Limited graphical asset generation (e.g., icons, non-core UI elements)
- Localization support (translation and adaptation of text)
No AI-generated content is directly shipped as part of the core gameplay experience. | Methodox Technologies, Inc. | - | May 23, 2026 | |
Echoes of Ash In-game content artaudiotext | Some background scenes, supporting character artwork, music, and localization text in this game were created with the assistance of AI generation tools. All main character artwork, UI design, and core visual assets were created by human artists. | Ash Studio | - | May 23, 2026 | |
House of Forgotten Souls In-game content art | Some tiling textures are Ai generated | Ian Eastin | - | May 23, 2026 | |
Bianhe River Monster In-game content text | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | May 23, 2026 | |
Cage Bar: The Hunting Game In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | May 23, 2026 | |
Dimension Doctor: Succubus Clinic In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0006 | - | May 23, 2026 | |
Transforming my fiancée In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | May 23, 2026 | |
Spreading eerie curses In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0007 | - | May 23, 2026 |