AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Visual Novel
TitleDisclosureCreatorSrcReviewsAdded
FOLLOWSPOT — A Detective Story
In-game content
artaudio
Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay.
kero
-Jul 13, 2026
The Lady with the Dog
Unclear
artaudio
AI has been used for pre-generation of images, sfx & music
Marat Zimnurov
-Jul 13, 2026
這個觸手…是我的…隊友!?
In-game content
arttext
1. Some character art utilizes hand-drawn original sketches and designs, with AI used for coloring and lighting effects. 2. Background illustrations are AI-generated and then manually refined. 3. The script is AI-generated, with manual editing and content additions. 4. For languages ​​other than Traditional Chinese, AI translation is used, followed by manual proofreading of terminology and content.
Evin
-Jul 13, 2026
Пятизвёздочный курьер и туман, воняющий мертвечиной
In-game content
codeaudio
In this game, AI was used to generate code and music. It served as an auxiliary tool for composing backgrounds.
ZarUmbra
-Jul 11, 2026
半日酒馆
In-game content
artaudiotext
《半日酒馆》的所有核心内容——包括剧本(约20万字)、美术插画(场景、角色立绘)、背景音乐及音效——均在开发过程中借助 AI 工具生成或辅助创作,后经开发者人工筛选、修改、编排及整合,最终成为本游戏中的完整资产。游戏运行时不含任何实时 AI 生成内容,全部体验均为预先制作的固定成品。
RICE PUDDING COMPANY
-Jul 11, 2026
星辉与神灯
In-game content
arttext
During the development of this game, we used generative AI tools to assist with creating some background visuals and drafting initial narrative texts. All AI-generated content has been manually reviewed, edited, and adapted by our team to ensure it meets our quality standards and fits the game's creative vision. We take full responsibility for all final content presented in the game
RICE PUDDING COMPANY
-Jul 11, 2026
The Cold Cases: Remembering Jory
Dev only
artcode
Generative AI tools were used during development for photos and videos of characters, as well as for development support such as code suggestions and iteration. All AI-assisted assets and code are fixed, reviewed, and integrated by the developer prior to release. The game does not use generative AI to produce live or dynamic content, text, images, audio, or code during gameplay.
JasperMarie
-Jul 11, 2026
AI and You
In-game content
artaudiotext
The art, music, and writing in this game were created with AI tools during development, directed by the developer through written prompts. The development process is documented publicly, prompt by prompt. The shipped game contains no live or runtime AI generation — the in-game assistant “Aya” is a hand-authored, deterministic simulation, and the game makes no network or model calls during play.
Marcus
-Jul 9, 2026
The Black Lily Blooms in Her Eyes
In-game content
text
We have used AI as a translation tool to translate this game from Japanese to English. As a result, some parts of the text may contain unnatural phrasing or content that differs from the original intent.
Saku Bougetu
-Jul 9, 2026
铁门之下
In-game content
artaudiotext
This game includes pre-generated content made with the assistance of generative AI tools during development. AI tools were used to help create and iterate some static story illustrations, character and store-art references, voice and sound-effect materials, texture details, copy polishing, and localization drafts. All such content is selected, edited, assembled, and manually reviewed by the developer before shipping. The game does not connect to a live generative AI service during play and does not generate new player-facing AI content at runtime.
FunPlaceGame
-Jul 9, 2026
The Victim: The Evidence
In-game content
art
Some backgrounds and sprites in this game have been generated or edited using artificial intelligence tools. Various visual elements, including modified images and photographs, are combined to create a deliberately disturbing and unsettling atmosphere.
Plume Maladroite
-Jul 8, 2026
Misplaced
In-game content
art
The document images in this game were generated with AI assistance.
G-Yao
-Jul 8, 2026
SESTRY
In-game content
artaudiotext
Pre-generated AI content: character art, backgrounds, icons and key art images, music and sound effects, and portions of the story text were created with generative AI tools (Google Gemini, fal.ai, Anthropic Claude) and were reviewed and edited by the developers. No AI content is generated at runtime.
Industrial Miracle
-Jul 8, 2026
夏至未来
In-game content
art
本游戏美术素材使用生成式AI
MoonEyes月眼
-Jul 8, 2026
帮助老婆谈恋爱NTR
In-game content
artaudiotext
This game uses generative AI to assist with the creation of some visual, audio, text, and localization assets. All AI-assisted content is reviewed and edited by the development team before being included in the game.
HIBOX
-Jul 7, 2026
Living on Plain Pasta
In-game content
artaudiotext
Generative AI was used during parts of the production process for the game’s graphics, music, and narrative content. AI-generated outputs were edited, revised, and restructured by the developer and were not used in the game without modification. The final gameplay experience, narrative structure, character portrayal, and presentation were designed, curated, and supervised by the developer.
Granité Works
-Jul 7, 2026
Unorthodox Rules
In-game content
artaudiotext
Generative AI tools were used during development to assist with visual asset creation, programming support, background music generation, and writing/editing structured script data such as dialogue and localization files.
Merrick Games
-Jul 7, 2026
A Short & Simple Pixel Love Story
In-game content
art
AI-assisted tools were only used during the creation of certain visual assets. These assets were reviewed, edited, modified, and integrated by the developer. The game's story, characters, world, gameplay design, dialogue, and creative direction were entirely created by the developer.
nesposoft
-Jul 7, 2026
Band of Mercenaries
In-game content
arttext
Most of the images used in the narrative mode scenes were initially generated using generative AI and subsequently refined through manual editing. Generative AI was also employed to assist with the translation of the narrative text.
Padakodart
-Jul 7, 2026
Soul Monsters: The Machine Kingdom and the Lich Queen
In-game content
art
This game uses AI-generated images, created with Stable Diffusion and similar tools, for card artwork, character portraits, backgrounds, and animated card videos. All AI-generated assets were reviewed and edited by the developer. No AI generates content during gameplay.
Industrial Miracle
-Jul 7, 2026
The Gray-Crowned Reincarnate
Unclear
codetextartaudio
Code Text Image BGM StoreAsset
JinCycle
-Jul 7, 2026
海鸥灯塔SeagullLighthouse
In-game content
art
Images in the game are AI-generated.
LazzyCat
-Jul 7, 2026
No Results Found
In-game content
art
This game includes pre-generated content created with the assistance of generative AI during development. Generative AI was used to help create certain 3D models and some in-game image assets. All AI-assisted content was reviewed, edited, and approved by the development team before being included in the final game.
Zzangdol Games
-Jul 7, 2026
2point-1592
In-game content
artaudio
Some art, music, and 3D assets in this game were created with the help of generative AI tools. Every AI-generated asset was carefully reviewed, refined, and hand-curated by the developer to fit the game's art direction and tone. The game does not use any live-generated (runtime) AI content.
bong24studio
-Jul 7, 2026
The Long Awakening
In-game content
art
Portions of this game’s visual assets were created using AI generation tools.
He Ziwei
-Jul 6, 2026
花札夜行
In-game content
artaudiotext
This game uses AI to generate back ground illustrations (except Characters), Music, Translatrion, and Scripts.
urur
-Jul 6, 2026
Shao Song I
In-game content
art
游戏中的开场CG(13秒)、和游戏过程中的部分动画都使用了AI进行生成,游戏内部分角色头像、角色技能和物品图标也使用了AI生成。
互动之星
-Jul 6, 2026
Crossfall
In-game content
arttextaudio
During the development of Crossfall, generative AI is used as an auxiliary tool for creating game content. The following materials have been created or prepared with its help: Images. Some of the game’s visual content has been created using generative AI, including character images, as well as some sprites and icons. Other parts of the artwork were made manually. Text. AI helps me prepare some of the text content, including drafts of item names and descriptions, text for certain in-game events, as well as translation and localization of texts into other languages. Music. The game’s musical soundtrack was created using generative AI. All content generated with the help of AI is reviewed, selected, and, if necessary, refined by me before being added to the game. The game itself does not use generative AI during gameplay: no content is generated in real time on the player’s side, and the game does not require an internet connection or access to any AI services.
Nethound Games
-Jul 5, 2026
知夏
In-game content
artaudio
游戏内cg和立绘以及部分音乐、语音由AI生成
夏梦工作室
-Jul 5, 2026
Lady Legal Officer's Submission Training
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKE.X.Keven
-Jul 5, 2026
Countess's Submission Pact
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKE.X.Suki
-Jul 5, 2026
Analyst Who Ignites Tycoon's Desire
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKE.X.FAN
-Jul 5, 2026
SOUL MIXER
In-game content
audioarttext
This game utilizes generative AI technologies for certain assets to enhance the game content and localization: - Part of the vocal tracks and select background music (BGM) outside of the main gameplay. - Specific visual assets used in music videos (MVs). - Translation and localization assistance for the store page and game text.
CIGINT PRODUCTIONS
-Jul 4, 2026
石中剑
In-game content
codetext
[1]我使用了AI的部分:代码、数值平衡设计、阅读历史资料、货币汇率设计。已经根据steam的要求在商店页面写明,游戏内“游玩前须知”也有说明,介意请停止游玩。[2]不涉及任何AI的部分:剧本、音乐、背景、图标、立绘等一切图像资产均不涉及任何AI;详见致谢页面,未提及的资产均为我手工自制或者来自Creative Common 0 License,所以这部分请勿盗用。[3]没有标注作者的代码部分、数值等均开源,你可以直接解包拿走用。注意JS和方糖自定义宏代码并非为了所有游戏设计,搬之前仔细看一下避免造成困扰。
The Hollow Gateway
-Jul 3, 2026
Even
In-game content
art
Background elements are created using AI
Even
-Jul 3, 2026
After-Rain Bookmark
In-game content
artaudio
This game uses pre-generated AI-assisted visual assets and background music. These assets were created before release, manually selected, edited, integrated, and reviewed for use in the shipped build and store materials. The game does not include live generative AI, user-facing AI prompts, AI chat, or dynamically generated content during gameplay.
Sun Panpan
-Jul 1, 2026
花满楼
In-game content
arttextaudio
AI-assisted creation was used for some scenes, plot effects, UI, language localization, and sound effects.
初域游戏
-Jul 1, 2026
Lily Fantasia
In-game content
textcode
AI tools are used only as internal support during the development process, such as checking dialogue for typos, missing words, and the correctness of text-effect tags, as well as providing programming support.
Wiseye Studio Co., ltd.
-Jul 1, 2026
The Farm of the Living
In-game content
arttext
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
PlayBook
-Jul 1, 2026
Huiyu AI Trip
In-game content
art
All visual assets in this game are pre-generated by artificial intelligence (AI).
Huiyu
-Jun 30, 2026
Mistwoods
In-game content
artaudio
A Note on AI in This Game Almost all of the visuals and music you'll experience in this game were created with the help of generative AI tools. These AI-generated assets were curated, refined, and integrated by me to bring the game's world to life. I believe in being upfront with my players — AI was a creative tool in my process, not a replacement for the care and intention I put into making this experience for you.
RazorRay Productions
-Jun 30, 2026
BCI: A Telepathic Romance
In-game content
art
Some of the game's artwork was created with the assistance of AI tools. This game contains a neural network model.
XieXing Game
-Jun 30, 2026
Helmet
In-game content
arttext
Generative AI was used as a production tool to help create and refine some static visual assets, including illustrations, backgrounds, CG images, promotional artwork, and Steam library images. It was also used to assist with translation drafts. All final assets and text were reviewed and edited manually before being included in the game.
gerafko
-Jun 30, 2026
致经济下行的我们
In-game content
art
游戏内的场景和人物以及一些藏品配图使用夸克AI生成,人物经过二次修改后才投入使用。
汪景航
-Jun 30, 2026
画你的时光
In-game content
arttext
Disclosure of Generative AI: This game incorporates content generated by artificial intelligence. Specifically, we used AI tools to create certain background images, marketing assets, and to assist with localization. Please note that all AI-generated content undergoes human review, modification, and optimization before being included in the game or on this store page.
锐唐
-Jun 30, 2026
Scary Stories: Grotesque
In-game content
art
AI-generated images have been modified and retouched before use.
Game Museum
-Jun 28, 2026
除靈館
In-game content
arttextcode
Approximately 90% of Haunted House's content (art, text, narrative, game design, and code) is AI-generated, using ComfyUI / Stable Diffusion with custom LoRA, LLMs, and AI coding assistants. All AI outputs are reviewed, edited, and integrated by Hoppy, the sole developer. Music and sound effects are licensed, not AI-generated. No voice acting. Final creative direction and decisions are by Hoppy.
改變娛樂工作室
-Jun 28, 2026
Behind the Screen
general
The game does not use any live-generated AI content. All assets, text, audio, and gameplay loops are static and pre-packaged, running entirely local and offline without any dynamic runtime generation.
AlphaGames
-Jun 28, 2026
Smashville Detective Agency
Unclear
AI was used as a tool to assist in creation
Puffy Pup Games
-Jun 28, 2026
Naomi’s End
In-game content
art
Some background illustrations were created with generative AI and edited/selected by the developer.
emagnetic
-Jun 28, 2026
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