In this game, players converse with characters via free-form text input. Responses are text generated by AI and will vary depending on the player's input.
Generative AI tools were used to assist with the localization of this game into English, Simplified Chinese, Traditional Chinese, and Korean. 本作は、英語、簡体字中国語、繁体字中国語、韓国語へのローカライズの補助として生成AIツールを使用しました。
This game uses generative AI to create a portion of its image assets. Specifically, some illustrations and background images were pre-generated during development using Kling AI and Microsoft Copilot. All AI-generated images were reviewed, selected, and edited by the developer before being included in the game. No generative AI content is generated live during gameplay, and no generative AI was used for the scenario, music, or voices.
This game uses AI-generated imagery. Character portraits, backgrounds, card illustrations, and UI assets were created with generative AI image tools, then reviewed, edited to fit the game's art direction. Store page capsules use the same artwork.
Writing, game design, code, and systems are authored by a human developer. Nothing is generated while the game is running.
Dragon Soul: Awakening is a solo-developed game that uses generative AI as one of many creative tools during development. The logo, some backgrounds, character sprites, UI elements, and music were created using AI-assisted workflows alongside original writing, design, editing, and human-created artwork. Some AI-assisted assets currently serve as placeholders during development and will be replaced before the full release.
In-game background and character artwork, as well as store graphical assets, were pre-rendered using generative AI and manually reviewed and edited by the developer. All narrative text was written by the developer. No live-generated content.
Character/background art: ChatGPT (image generation)
Music: SOUNDRAW (AI music generation)
Translations other than Japanese (10 languages): Machine-translated via ChatGPT
No AI runs at runtime — everything is pre-generated and bundled
The background images featured in the game were created using AI.
Some of the images used in the in-game UI were generated using AI.
The in-game background music (BGM) was created using AI.
Generative AI tools were used in the artwork production process for this game. The resulting images were selected, edited, and integrated by the developer to match the game’s atmosphere and direction.
Generative AI was used in the development of this game. The background art and character illustrations were created with an image generation model; all images were selected, edited, and processed by the developer. The story text and game logic were drafted and implemented with a large language model, with the developer directing the story and scene design, reviewing and approving all content, and requesting revisions. No generative AI runs at runtime during gameplay.
Generative AI was used as an assistive tool for translating parts of the scenario and in-game text. All translated content has been thoroughly reviewed, refined, and proofread manually by the developer to ensure natural phrasing and quality.
All speech audio is generated at runtime by a local text-to-speech model (Kokoro) running on the player's PC. Memnon reads text that is already visible on the player's screen and speaks it aloud. It does not write stories, create images, or generate any other content. If the player connects their own cloud API key, those voices are synthesized by their chosen provider under their own account.
Some of the app's code was written with the assistance of AI coding tools. All artwork and store assets are human-made.
Wishing Well Simulator uses generative AI tools during development only; nothing is generated while you play, and the game never connects to any external AI service.
Pre-generated content made with AI assistance:
Key art and store artwork were created with generative image tools and then edited by hand.
The 3D well model was generated with an AI 3D tool (Meshy) and reworked by hand (materials, UVs, textures).
Translations into 21 languages beyond the original Turkish were produced with AI-assisted translation and then reviewed by hand, including platform terminology corrections.
Some secondary text (credits, tutorial hints) was drafted with AI assistance and edited by the author.
Written by hand: the story, all 119 events, the characters and dialogue, the game design and code. Sound effects are procedurally generated by the game's own code (no AI); the game has no music or voice acting.
This game uses generative AI for some of its assets, specifically: character art and scene backgrounds, UI icons, the main menu motion visual, and part of the soundtrack. All story text is written by the developer; AI was used only for formatting and validation. Every AI-generated asset was manually reviewed, edited, and integrated before shipping.
AI-assisted tools were used during development to help create and refine some visual assets, text, and audio content. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. The game does not generate AI content dynamically during gameplay.
This game uses AI-generated art for character illustrations and background images. All AI-generated images were reviewed and manually edited by the developer. AI is NOT used to generate any content during gameplay in real-time. Voice acting is performed by human actors. The story and script were written by a human.
Trainee dialogue is generated in real time by an online AI service during gameplay. The AI produces conversation text based on each trainee's personality, history, and the player's management decisions. All management systems, music releases, chart rankings, and settlement run locally — only dialogue generation requires an internet connection.
Generative AI is used solely for localization from Japanese into other languages, both within the game itself and for external content such as this store page. All artwork and story content in the game are created by hand, and no generative AI is used in their creation.
This game contains pre-generated AI content in its visual assets. The following were created with AI image generation
tools during development:
• Character portraits and background art: Midjourney niji7
• CG cutscene images: Kling AI
• Top-down pixel art sprites: ComfyUI (Stable Diffusion XL)
• Store page capsule images: Midjourney niji7
All AI-generated assets have been commercially licensed, manually reviewed, and post-processed by the development
team. All narrative, dialogue, and game design were written entirely by humans. No AI content is generated during
gameplay.
This game utilizes adaptive AI technology during gameplay to power the police interrogator's responses. Player input is evaluated live to generate dynamic, context-aware dialogue and push the interrogation forward.
Background Art — AI generation tools were used for some of the background images. Not all backgrounds were created with AI; hand-made backgrounds are also used. AI-assisted images were further processed to match the game's pixel art style.
Music — The music in this game was created using AI generation tools.
Generative AI was used as an assistive tool for translating parts of the scenario and in-game text. All translated content has been thoroughly reviewed, refined, and proofread manually by the developer to ensure natural phrasing and quality.
All in-game video footage (including characters, scenes, cutscenes,music) is generated using AI tools.
Dialogue writing, choice design, stat system, UI design, programming are hand-crafted by the development team.
The background art, character art, and music in this game were created with the assistance of generative AI tools. The story and narrative text were written by humans.
This game’s art, music, and localization were created with the assistance of generative AI during production. All related content was pre-generated during development, then selected and integrated by the developer. No generative AI services are called during gameplay, and no AI content is generated in real time.
Generative AI tools were used during development to assist with portions of the programming, user interface and text presentation implementation, as well as initial drafts of some localizations. The game’s setting, narrative text, visual design, and all final content were created and determined by the developer. No generative image models were used, and the game does not connect to or invoke any generative AI services at runtime. It contains no live-generated content.
As a small indie studio, we set out to bring as many of our ideas to life as possible and deliver a deep gaming experience. To turn these ambitions into reality, we utilized AI as an assistant tool. Neural networks helped us write code, create some of the art, and voice the characters. However, the entire creative concept, the design of the interactive diary, the shadow theater sequence, and the overall atmosphere of the project are completely the result of our human imagination and direction.
Some ambient audio in this game — background crowd voices and station announcements — is generated using neural text-to-speech. All visual art, music, and narrative writing are human-authored or made with traditional, non-generative tools.
Generative AI tools were used during development to create and assist with some pre-generated artwork, localization, and store/marketing assets. All AI-assisted content was reviewed and edited by the developer before inclusion in the final product. The game does not generate AI content during gameplay.
Generative AI was used to create in-game CCTV camera footage images and English voiceovers.
All AI-generated assets have been reviewed and edited to fit the game's atmosphere and quality standards.
Generative AI tools were used during the development process for pre-generated image assets, specifically for refining, upscaling, and enhancing original artwork created by the developer. No real-time AI generation is used in the game.
In this game, players converse with characters via free-form text input. Responses are text generated by AI and will vary depending on the player's input.
Generative AI tools were used to assist with the localization of this game into English, Simplified Chinese, Traditional Chinese, and Korean. 本作は、英語、簡体字中国語、繁体字中国語、韓国語へのローカライズの補助として生成AIツールを使用しました。
This game uses generative AI to create a portion of its image assets. Specifically, some illustrations and background images were pre-generated during development using Kling AI and Microsoft Copilot. All AI-generated images were reviewed, selected, and edited by the developer before being included in the game. No generative AI content is generated live during gameplay, and no generative AI was used for the scenario, music, or voices.
This game uses AI-generated imagery. Character portraits, backgrounds, card illustrations, and UI assets were created with generative AI image tools, then reviewed, edited to fit the game's art direction. Store page capsules use the same artwork.
Writing, game design, code, and systems are authored by a human developer. Nothing is generated while the game is running.
Dragon Soul: Awakening is a solo-developed game that uses generative AI as one of many creative tools during development. The logo, some backgrounds, character sprites, UI elements, and music were created using AI-assisted workflows alongside original writing, design, editing, and human-created artwork. Some AI-assisted assets currently serve as placeholders during development and will be replaced before the full release.
In-game background and character artwork, as well as store graphical assets, were pre-rendered using generative AI and manually reviewed and edited by the developer. All narrative text was written by the developer. No live-generated content.
Character/background art: ChatGPT (image generation)
Music: SOUNDRAW (AI music generation)
Translations other than Japanese (10 languages): Machine-translated via ChatGPT
No AI runs at runtime — everything is pre-generated and bundled
The background images featured in the game were created using AI.
Some of the images used in the in-game UI were generated using AI.
The in-game background music (BGM) was created using AI.
Generative AI tools were used in the artwork production process for this game. The resulting images were selected, edited, and integrated by the developer to match the game’s atmosphere and direction.
Generative AI was used in the development of this game. The background art and character illustrations were created with an image generation model; all images were selected, edited, and processed by the developer. The story text and game logic were drafted and implemented with a large language model, with the developer directing the story and scene design, reviewing and approving all content, and requesting revisions. No generative AI runs at runtime during gameplay.
Generative AI was used as an assistive tool for translating parts of the scenario and in-game text. All translated content has been thoroughly reviewed, refined, and proofread manually by the developer to ensure natural phrasing and quality.
All speech audio is generated at runtime by a local text-to-speech model (Kokoro) running on the player's PC. Memnon reads text that is already visible on the player's screen and speaks it aloud. It does not write stories, create images, or generate any other content. If the player connects their own cloud API key, those voices are synthesized by their chosen provider under their own account.
Some of the app's code was written with the assistance of AI coding tools. All artwork and store assets are human-made.
Wishing Well Simulator uses generative AI tools during development only; nothing is generated while you play, and the game never connects to any external AI service.
Pre-generated content made with AI assistance:
Key art and store artwork were created with generative image tools and then edited by hand.
The 3D well model was generated with an AI 3D tool (Meshy) and reworked by hand (materials, UVs, textures).
Translations into 21 languages beyond the original Turkish were produced with AI-assisted translation and then reviewed by hand, including platform terminology corrections.
Some secondary text (credits, tutorial hints) was drafted with AI assistance and edited by the author.
Written by hand: the story, all 119 events, the characters and dialogue, the game design and code. Sound effects are procedurally generated by the game's own code (no AI); the game has no music or voice acting.
This game uses generative AI for some of its assets, specifically: character art and scene backgrounds, UI icons, the main menu motion visual, and part of the soundtrack. All story text is written by the developer; AI was used only for formatting and validation. Every AI-generated asset was manually reviewed, edited, and integrated before shipping.
AI-assisted tools were used during development to help create and refine some visual assets, text, and audio content. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. The game does not generate AI content dynamically during gameplay.
This game uses AI-generated art for character illustrations and background images. All AI-generated images were reviewed and manually edited by the developer. AI is NOT used to generate any content during gameplay in real-time. Voice acting is performed by human actors. The story and script were written by a human.
Trainee dialogue is generated in real time by an online AI service during gameplay. The AI produces conversation text based on each trainee's personality, history, and the player's management decisions. All management systems, music releases, chart rankings, and settlement run locally — only dialogue generation requires an internet connection.
Generative AI is used solely for localization from Japanese into other languages, both within the game itself and for external content such as this store page. All artwork and story content in the game are created by hand, and no generative AI is used in their creation.
This game contains pre-generated AI content in its visual assets. The following were created with AI image generation
tools during development:
• Character portraits and background art: Midjourney niji7
• CG cutscene images: Kling AI
• Top-down pixel art sprites: ComfyUI (Stable Diffusion XL)
• Store page capsule images: Midjourney niji7
All AI-generated assets have been commercially licensed, manually reviewed, and post-processed by the development
team. All narrative, dialogue, and game design were written entirely by humans. No AI content is generated during
gameplay.
This game utilizes adaptive AI technology during gameplay to power the police interrogator's responses. Player input is evaluated live to generate dynamic, context-aware dialogue and push the interrogation forward.
Background Art — AI generation tools were used for some of the background images. Not all backgrounds were created with AI; hand-made backgrounds are also used. AI-assisted images were further processed to match the game's pixel art style.
Music — The music in this game was created using AI generation tools.
Generative AI was used as an assistive tool for translating parts of the scenario and in-game text. All translated content has been thoroughly reviewed, refined, and proofread manually by the developer to ensure natural phrasing and quality.
All in-game video footage (including characters, scenes, cutscenes,music) is generated using AI tools.
Dialogue writing, choice design, stat system, UI design, programming are hand-crafted by the development team.
The background art, character art, and music in this game were created with the assistance of generative AI tools. The story and narrative text were written by humans.
This game’s art, music, and localization were created with the assistance of generative AI during production. All related content was pre-generated during development, then selected and integrated by the developer. No generative AI services are called during gameplay, and no AI content is generated in real time.
Generative AI tools were used during development to assist with portions of the programming, user interface and text presentation implementation, as well as initial drafts of some localizations. The game’s setting, narrative text, visual design, and all final content were created and determined by the developer. No generative image models were used, and the game does not connect to or invoke any generative AI services at runtime. It contains no live-generated content.
As a small indie studio, we set out to bring as many of our ideas to life as possible and deliver a deep gaming experience. To turn these ambitions into reality, we utilized AI as an assistant tool. Neural networks helped us write code, create some of the art, and voice the characters. However, the entire creative concept, the design of the interactive diary, the shadow theater sequence, and the overall atmosphere of the project are completely the result of our human imagination and direction.
Some ambient audio in this game — background crowd voices and station announcements — is generated using neural text-to-speech. All visual art, music, and narrative writing are human-authored or made with traditional, non-generative tools.
Generative AI tools were used during development to create and assist with some pre-generated artwork, localization, and store/marketing assets. All AI-assisted content was reviewed and edited by the developer before inclusion in the final product. The game does not generate AI content during gameplay.
Generative AI was used to create in-game CCTV camera footage images and English voiceovers.
All AI-generated assets have been reviewed and edited to fit the game's atmosphere and quality standards.
Generative AI tools were used during the development process for pre-generated image assets, specifically for refining, upscaling, and enhancing original artwork created by the developer. No real-time AI generation is used in the game.