The game may include AI-generated background music. This decision is currently under consideration and will be clearly communicated in the final release.
- Creator
- KIF Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,512 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The game may include AI-generated background music. This decision is currently under consideration and will be clearly communicated in the final release.
Some promotional images are generated by AI, but AI-generated content or code will not be used in real time during the game.
AI was used to enhance realism
DuoQ. uses on-device transcription, activated by the player via push-to-talk, to transcribe the player's voice. That transcription is sent directly to a cloud LLM, which tells Tala what action to take next. All transcription data is discarded immediately after use.
We’re just a small team of broke developers using AI to help us code
To ease up the production there was AI used to generate a few minor models in the game and enhance the visual appearance of pre-rendered graphics.
We used AI rendered images as reference for creating the main character of the game, and narrative and visual hints of other AI created characters.
Some Scenes include portions of AI redered images. AI used for animated Talking images and voice. Store page marketing uses AI Images.
During the development of this game, AI tools were used to assist with brainstorming and some scripting support. However, all game content, design, and decisions were fully created and controlled by human developers.
Game icons generated using AI, including skill icons and equipment item icons.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
The small icons in the store page descriptions were generated by artificial intelligence.
AI generated content for store/UI assets
IA only used for the placeholder marketing assets.
We used AI-generated content only for pre-rendered background illustrations in the game. No dynamic or live-generated content or code is created during gameplay. All AI-generated assets are static and were finalized before release.
The only AI generated content is some text for the store page About the Game and description section using ChatGPT.
In-game cards, decorative decals and textures were created using AI tools during development. No AI is used during gameplay.
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack.
We use AI to assist our team in development and save working hours, but all AI-generated content, code, or renders only served as inspiration or concept pieces. Everything was reviewed, refined, and finalized by our team before being implemented into the game.
Some gen-AI was used to help with parts of the story trailer and for the artwork of the game. All assets in the game are human-made, no gen-ai involved there. The "AI" in the name of the game is lore-driven, there's no actual gen-AI in game.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
AI generation is used for background images.
Some background textures include AI-generated content. There is nothing that is being generated live in real-time by Al.
AI is used for some art assets.
AI Usage Disclosure Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team.
We leverage AI technology to compose the music for our game, creating unique and immersive soundscapes tailored to the gameplay experience.
Use the Suno version to create music Use Chat GPT to create main screen background
Game code and Store page info was assisted by LLMs.
The only AI generated content related to this game is the artwork, minus the logos that I created myself. The art of the avatar I have uploaded is also original.
As a very small indie team, we embrace artificial intelligence as a supportive tool in our creative process, while carefully respecting artists and their work. We use AI only as reference material to inspire and inform our designs, never as a replacement for human creativity. This thoughtful approach to AI assistance helps our indie studio deliver quality game design despite limited resources, allowing us to focus our passion where it matters most. Without the large teams or budgets of major studios, this balanced collaboration between human artistry and responsible AI use enables us to refine our distinctive style and solve design challenges efficiently. The result is a lovingly crafted experience that maintains our unique creative vision while honoring the artistic community that inspires us.
The game and the store page were localized using AI.
This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration. Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build.
We used AI to make some art for store listing nothing else. Players do not have to do anything with AI in game
Generative AI was used to create the marketing materials and graphics. In the game itself, AI is not used in real time; all content is pre-generated.
AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form.
AI-generated UI/UX 2D content, game background music
This game uses AI-generated content in limited ways: The logo was created using ChatGPT. English voice acting was generated with ElevenLabs. No other AI tools were used.
AI used for store page AI used for descriptions AI used for some logos AI used for some background and text visuals AI used for Code Debugging AI used for Code development
Music from Old Fairy Tales The music was inspired by reading old, well-known fairy tales, which I have rewritten and summarized in verse. With the help of AI (partly through singing and refining with AI) and post-production in Audacity, I was able to develop new songs from them.
translation, some images
Some models are completed with the assistance of AI
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library and also title's menu
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
The game’s music, graphics, 3D models, and translations are all produced using AI.
AI was used to enhance promo art screen and generate song for the trailer.
Some of the visual assets featured in our game have been created using AI-powered tools. We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production. Thank you for your continued support and feedback!
Some visual and textual materials used for the Steam store page were temporarily created with the assistance of generative AI tools. These assets are placeholders and will be replaced with fully original, handcrafted designs created by our team prior to the final release.
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance.
I use AI as a tool to spark creativity and speed up the development process.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Igasho's Adventure Unclear audio | The game may include AI-generated background music. This decision is currently under consideration and will be clearly communicated in the final release. | KIF Games | - | Mar 18, 2026 | |
PigUP Store/marketing art | Some promotional images are generated by AI, but AI-generated content or code will not be used in real time during the game. | 小猪猪 | - | Mar 18, 2026 | |
Boxing Machine VR Unclear | AI was used to enhance realism | Vnow Games | - | Mar 18, 2026 | |
DuoQ Live AI text | DuoQ. uses on-device transcription, activated by the player via push-to-talk, to transcribe the player's voice. That transcription is sent directly to a cloud LLM, which tells Tala what action to take next. All transcription data is discarded immediately after use. | The Duo Crew | 61 | Mar 18, 2026 | |
Breaking Deck Dev only code | We’re just a small team of broke developers using AI to help us code | Wayanjo | - | Mar 18, 2026 | |
3Tower In-game content art | To ease up the production there was AI used to generate a few minor models in the game and enhance the visual appearance of pre-rendered graphics. | Wechselbalg Studio | - | Mar 18, 2026 | |
The Last Train: Baquedano Dev only arttext | We used AI rendered images as reference for creating the main character of the game, and narrative and visual hints of other AI created characters. | Matías Avilés | 291 | Mar 18, 2026 | |
The Evil Inside In-game content artaudio | Some Scenes include portions of AI redered images.
AI used for animated Talking images and voice.
Store page marketing uses AI Images. | Danny Boyd | - | Mar 18, 2026 | |
Qume: Echoes of Sand Dev only code | During the development of this game, AI tools were used to assist with brainstorming and some scripting support. However, all game content, design, and decisions were fully created and controlled by human developers. | Abyscon | - | Mar 18, 2026 | |
暗黑符文:禁忌之源 In-game content art | Game icons generated using AI, including skill icons and equipment item icons. | 暴风雨 | - | Mar 18, 2026 | |
Life 2047 Escape Simulator In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Axionity | - | Mar 18, 2026 | |
捣蛋蛙(Croak Squad) In-game content art | The small icons in the store page descriptions were generated by artificial intelligence. | BonkersLab | 155 | Mar 18, 2026 | |
Russian Survivors Store/marketing art | AI generated content for store/UI assets | Russian Survivor | - | Mar 18, 2026 | |
Arkwright Store/marketing art | IA only used for the placeholder marketing assets. | Alexandre Marache | - | Mar 18, 2026 | |
東方凸凹遊戯 In-game content art | We used AI-generated content only for pre-rendered background illustrations in the game.
No dynamic or live-generated content or code is created during gameplay.
All AI-generated assets are static and were finalized before release. | 電話帳の右端 | - | Mar 18, 2026 | |
Aghaz Store/marketing text | The only AI generated content is some text for the store page About the Game and description section using ChatGPT. | Light Bringer Softwares | - | Mar 18, 2026 | |
One-In In-game content art | In-game cards, decorative decals and textures were created using AI tools during development. No AI is used during gameplay. | Tidecrest Studios | 10 | Mar 18, 2026 | |
Prison Escape Simulator: Dig Out In-game content artaudio | AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. | Digital Melody | 935 | Mar 18, 2026 | |
Borsiis Dash Dev only artcode | We use AI to assist our team in development and save working hours, but all AI-generated content, code, or renders only served as inspiration or concept pieces. Everything was reviewed, refined, and finalized by our team before being implemented into the game. | Borsiis | - | Mar 18, 2026 | |
LabyrAInth In-game content arttext | Some gen-AI was used to help with parts of the story trailer and for the artwork of the game.
All assets in the game are human-made, no gen-ai involved there.
The "AI" in the name of the game is lore-driven, there's no actual gen-AI in game. | G.U.F.O. Games | - | Mar 18, 2026 | |
Racket Pinball Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | NiVision | 30 | Mar 18, 2026 | |
Moving Forward with Cat In-game content art | AI generation is used for background images. | Daruma The Factory, Inc. | - | Mar 18, 2026 | |
東方錦上京 〜 Fossilized Wonders. In-game content art | Some background textures include AI-generated content.
There is nothing that is being generated live in real-time by Al. | 上海アリス幻樂団 | 824 | Mar 18, 2026 | |
rudeirer.wtf In-game content art | AI is used for some art assets. | rudeirer.wtf | 16 | Mar 18, 2026 | |
Smoke Shop Simulator In-game content art | AI Usage Disclosure
Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team. | Anka Games | - | Mar 18, 2026 | |
Last Stand Legends In-game content audio | We leverage AI technology to compose the music for our game, creating unique and immersive soundscapes tailored to the gameplay experience. | Risen Realms | - | Mar 18, 2026 | |
The Others In-game content audioart | Use the Suno version to create music
Use Chat GPT to create main screen background | Team JPO | 14 | Mar 18, 2026 | |
Calico Store/marketing codetext | Game code and Store page info was assisted by LLMs. | Reshiramoo | 11 | Mar 18, 2026 | |
The Legend of Abdal In-game content art | The only AI generated content related to this game is the artwork, minus the logos that I created myself. The art of the avatar I have uploaded is also original. | Redacdev | - | Mar 18, 2026 | |
Luna Cove Dev only art | As a very small indie team, we embrace artificial intelligence as a supportive tool in our creative process, while carefully respecting artists and their work. We use AI only as reference material to inspire and inform our designs, never as a replacement for human creativity. This thoughtful approach to AI assistance helps our indie studio deliver quality game design despite limited resources, allowing us to focus our passion where it matters most. Without the large teams or budgets of major studios, this balanced collaboration between human artistry and responsible AI use enables us to refine our distinctive style and solve design challenges efficiently. The result is a lovingly crafted experience that maintains our unique creative vision while honoring the artistic community that inspires us. | AlgoX Interactive | - | Mar 18, 2026 | |
Bug Off In-game content text | The game and the store page were localized using AI. | Siar Games | - | Mar 18, 2026 | |
The AI Bubble In-game content codetextart | This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration.
Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build. | Szanny | - | Mar 18, 2026 | |
Waifu Wave Defenders Store/marketing art | We used AI to make some art for store listing nothing else. Players do not have to do anything with AI in game | Royal Guard Publishing | - | Mar 18, 2026 | |
Capsoul Store/marketing art | Generative AI was used to create the marketing materials and graphics. In the game itself, AI is not used in real time; all content is pre-generated. | FortunePixel | - | Mar 18, 2026 | |
Cyber Evolution In-game content art | AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form. | Final Chapter Games | - | Mar 18, 2026 | |
Project Mayhem In-game content artaudio | AI-generated UI/UX 2D content, game background music | Total Mayhem Studio | - | Mar 18, 2026 | |
TheMuseumSentinel In-game content artaudio | This game uses AI-generated content in limited ways:
The logo was created using ChatGPT.
English voice acting was generated with ElevenLabs.
No other AI tools were used. | Mate Lovas | - | Mar 18, 2026 | |
Beak Force Store/marketing textartcode | AI used for store page
AI used for descriptions
AI used for some logos
AI used for some background and text visuals
AI used for Code Debugging
AI used for Code development | Dylan Ranshaw | 21 | Mar 18, 2026 | |
Once Up In-game content audio | Music from Old Fairy Tales
The music was inspired by reading old, well-known fairy tales, which I have rewritten and summarized in verse. With the help of AI (partly through singing and refining with AI) and post-production in Audacity, I was able to develop new songs from them. | Rennsemmel81 | - | Mar 18, 2026 | |
Pogo Stick: Ultimate Challenge Unclear textart | translation, some images | JovakGames | 19 | Mar 18, 2026 | |
The Presidential Assassins Unclear | Some models are completed with the assistance of AI | Kun Game | - | Mar 18, 2026 | |
Winning Tactics Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library and also title's menu | Gamesforgames | 14 | Mar 18, 2026 | |
The Firestorm is Coming Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 10 | Mar 18, 2026 | |
一個普通的俯視角射擊遊戲 In-game content audioarttext | The game’s music, graphics, 3D models, and translations are all produced using AI. | Budai | - | Mar 18, 2026 | |
Blue Paradise: Joyful Survival Store/marketing artaudio | AI was used to enhance promo art screen and generate song for the trailer. | Digital Melody | - | Mar 18, 2026 | |
Star Loot In-game content art | Some of the visual assets featured in our game have been created using AI-powered tools.
We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production.
Thank you for your continued support and feedback! | 4Byte Studios | - | Mar 18, 2026 | |
Labyris Store/marketing arttext | Some visual and textual materials used for the Steam store page were temporarily created with the assistance of generative AI tools. These assets are placeholders and will be replaced with fully original, handcrafted designs created by our team prior to the final release. | Ganduja Interactive OÜ | - | Mar 18, 2026 | |
Good Luck Store/marketing art | AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized. | Happybara Games | 39 | Mar 18, 2026 | |
Star Legion In-game content art | Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance. | Hello World Games Studio | - | Mar 18, 2026 | |
Jump Maker Dev only | I use AI as a tool to spark creativity and speed up the development process. | Jacosa | - | Mar 18, 2026 |