Some concept art and portions of the UI design were created with reference to generative AI.
- Creator
- Studio215
- Reviews
- 46
- Added
- Mar 18, 2026
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Some concept art and portions of the UI design were created with reference to generative AI.
This game utilizes【AI】to generate pre-rendered content. This game does NOT employ【AI】for real-time content or code generation during gameplay. Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically: - 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes). - 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights.
3D models and some graphical assets were made using AI tools.
Audio-talks of main character & operator
COF features intelligent AI NPCs that enhance your gameplay experience. These NPCs can engage in dynamic conversations, providing unique dialogue and responses based on your interactions. They also play a key role in delivering and adapting missions, offering a more personalized and engaging adventure. Please note that the AI does not generate harmful or inappropriate content it is set up in that way.
Some audios used Suno Premium for Music generation (Not SFX).
Some icons are heavily edited AI generated images.
Some sounds, music and images were generated using AI.
Some visual assets in this game were created using AI-based image generation tools.
Uses AI to generate the store page, and assist with some of the programming of the source code.
Some skill icons are generated using AI.
2d art including logos and text fonts ai assisted in code writing
For the voice content in my game, I used a generative AI tool, ElevenLabs, to create the voice of the cat. However, after generating the voice, I modified and adjusted it to match the tone and specific needs of my game. No other form of AI-generated content is used in the development of the game.
AI was used to help create the images for the posters in the game
Several images were created using AI
We created the steam capsule and few ui elements in the game using AI.
Some Artworks/Sounds have been made with the help of LLM AIs
AI is partly used in the game to create some in game music and 2d art.
AI was used to create or enhance the fidelity of in game sprites such as characters, enemies and ground textures. AI was also used in creation of graphical materials on the store page.
Using Tencent Yuanbao to assist with function algorithms. Using ByteDance Bean Bun to Assist in Image Editing.
Some images and voice over.
There are several NPC portraits basically created by AI and then adjusted manually.
Vocal Audio generated via AI. All other Audio, Visual, and Story assets were generated via Humans.
The game uses AI tools for translations.
AI was used to voice the character and create the game logo.
AI used for art and music prototyping.
Some of the pictures are made by AI
Since I developed this on my own, I took advantage of opportunities to speed up the process.
Capsule Image Created with AI
Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that.
Black Vultures includes assets created using AI tools, such as active voiceovers and background music. The following AI-generated content is included in the Steam Playtest version: - 28 types of in-game narration voiceovers - Over 40 tracks of in-game and out-of-game BGM
We let AI lend a creative hand with the capsule art—because why not let the robots handle the pretty pictures while we wrestle with code and ketchup physics?
Artificial intelligence was used in some parts of the game development phase,
The game's store promotional images and some in-game scene asset are generated by AI
Some of the game graphics in this work utilize generative AI.
Artificial intelligence was used as a supporting tool in the creation of certain music and visuals, with full copyright belonging to us.
Generative AI tools were used during development to assist in the creation of some 3D models and sound effects. These assets were generated prior to release and no real-time AI-generated content is produced during gameplay. All content has been manually reviewed and curated.
Our team used artificial intelligence to create the initial segment of the product’s promotional video
The characters of Italian Brainrot meme are originally generated by AI. In addition, we used Meshy AI and Rodin AI to generate these characters in 3D
AI is used for some in game graphics also in-game character portrait art creation. All materials used are AI pre-rendered. Pre-Generated AI content created with the help of AI tools during development. Our game does not include illegal or infringing content, and our game is consistent with your marketing materials.
Images in the paintings
Some of the artwork in this game has been generated by AI.
AI was used to generate voices and wall pictures.
Type of content involved: Store page posters Usage: Pre-generated materials Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content.
AI was used solely to generate the store page artwork, specifically for the title image. No AI was used in the actual game itself—game assets, environments, and mechanics are all created manually. All in-game screenshots displayed on the store page are genuine and accurately represent the gameplay experience.
The AI integrated into Amma: Chronicles of Lost Stars is not used to generate random content or replace artists. It is mainly used to optimize certain gameplay mechanics and improve the behavior of Nzuri spirits and enemies, making confrontations more tactical and unpredictable. All narrative, visual and sound content remains entirely manualy created by our team of artists and narrative designers. AI is only used to enhance fluidity and depth.
Generative AI tools were used to create or initialize some store page material, as I am a game developer not a graphic designer. This made preparing some store page art assets easier, allowing me to spend more time working on the game itself.
This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions.
Yes, we use AI tools—specifically Luma Dream Machine—to generate initial art assets that are used in our game, on our store page, in our marketing materials, and within our community assets. All raw outputs are subsequently refined and adjusted by our art team to ensure they match our game’s unique aesthetic and meet legal and quality standards
We leveraged AI tools to enhance creativity and streamline certain aspects of development, ensuring a more immersive experience for players.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dream Abyss: survivors Store/marketing art | Some concept art and portions of the UI design were created with reference to generative AI. | Studio215 | 46 | Mar 18, 2026 | |
老夏的逆袭人生 In-game content audioart | This game utilizes【AI】to generate pre-rendered content.
This game does NOT employ【AI】for real-time content or code generation during gameplay.
Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically:
- 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes).
- 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights. | 成分不明的天坤C | - | Mar 18, 2026 | |
Fortress Frenzy In-game content art | 3D models and some graphical assets were made using AI tools. | Mythforge Games | - | Mar 18, 2026 | |
SCP: Short Story In-game content audio | Audio-talks of main character & operator | 10th Emerald Studio | - | Mar 18, 2026 | |
Cryptoforce Live AI text | COF features intelligent AI NPCs that enhance your gameplay experience. These NPCs can engage in dynamic conversations, providing unique dialogue and responses based on your interactions. They also play a key role in delivering and adapting missions, offering a more personalized and engaging adventure. Please note that the AI does not generate harmful or inappropriate content it is set up in that way. | Blend | - | Mar 18, 2026 | |
ZK1L4 In-game content audio | Some audios used Suno Premium for Music generation (Not SFX). | SantosaiDev | - | Mar 18, 2026 | |
Bricked Up In-game content art | Some icons are heavily edited AI generated images. | ComePlay Games | - | Mar 18, 2026 | |
Losted Mind In-game content audioart | Some sounds, music and images were generated using AI. | Dzianis Kazakou | - | Mar 18, 2026 | |
Moonlit Reaper In-game content art | Some visual assets in this game were created using AI-based image generation tools. | Avocado Factory | - | Mar 18, 2026 | |
Stellar Command Store/marketing codeart | Uses AI to generate the store page, and assist with some of the programming of the source code. | Beeseland Games | - | Mar 18, 2026 | |
Happy Surprise Garden In-game content art | Some skill icons are generated using AI. | 01010101 | - | Mar 18, 2026 | |
Defend the Dead In-game content arttext | 2d art including logos and text fonts
ai assisted in code writing | Loaded Goat Games | - | Mar 18, 2026 | |
Gut Eater In-game content audio | For the voice content in my game, I used a generative AI tool, ElevenLabs, to create the voice of the cat. However, after generating the voice, I modified and adjusted it to match the tone and specific needs of my game. No other form of AI-generated content is used in the development of the game. | OnFire.exe | 18 | Mar 18, 2026 | |
Saintless In-game content art | AI was used to help create the images for the posters in the game | Chocho Co. | - | Mar 18, 2026 | |
Invention 8 Unclear art | Several images were created using AI | Falco Software | 21 | Mar 18, 2026 | |
Snatch Ball In-game content art | We created the steam capsule and few ui elements in the game using AI. | MoonLight Demon | - | Mar 18, 2026 | |
RuneKingdom In-game content artaudio | Some Artworks/Sounds have been made with the help of LLM AIs | UDC | - | Mar 18, 2026 | |
Polterquest In-game content audioart | AI is partly used in the game to create some in game music and 2d art. | Volkan Kutlubay | - | Mar 18, 2026 | |
Soul Cauldron In-game content art | AI was used to create or enhance the fidelity of in game sprites such as characters, enemies and ground textures. AI was also used in creation of graphical materials on the store page. | Ákos Hornung | - | Mar 18, 2026 | |
Third-Person Shooter and Platform Jumping and Level-based Adventure Dev only codeart | Using Tencent Yuanbao to assist with function algorithms.
Using ByteDance Bean Bun to Assist in Image Editing. | CHEN JIE | - | Mar 18, 2026 | |
Hired Stars Unclear artaudio | Some images and voice over. | Mark Kaps | - | Mar 18, 2026 | |
酥酥车 In-game content art | There are several NPC portraits basically created by AI and then adjusted manually. | LemonBow Studio | - | Mar 18, 2026 | |
Exilus Viper In-game content audio | Vocal Audio generated via AI.
All other Audio, Visual, and Story assets were generated via Humans. | polygon workshops | - | Mar 18, 2026 | |
Robbing Time In-game content text | The game uses AI tools for translations. | Monday Squid | 16 | Mar 18, 2026 | |
Blitzkrieg Express In-game content audioart | AI was used to voice the character and create the game logo. | Maksym Melnyk | 118 | Mar 18, 2026 | |
Hollowroot In-game content artaudio | AI used for art and music prototyping. | Cmrak | - | Mar 18, 2026 | |
Kuafu chasing the sun Store/marketing art | Some of the pictures are made by AI | WU ZI QI | 12 | Mar 18, 2026 | |
Mysterious Treasure Dev only | Since I developed this on my own, I took advantage of opportunities to speed up the process. | Gürkan Gür | - | Mar 18, 2026 | |
ZCurse Store/marketing art | Capsule Image Created with AI | Pixalent | - | Mar 18, 2026 | |
Kill Joy In-game content art | Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that. | Over The Moon | - | Mar 18, 2026 | |
Black Vultures: Prey of Greed In-game content audio | Black Vultures includes assets created using AI tools, such as active voiceovers and background music.
The following AI-generated content is included in the Steam Playtest version:
- 28 types of in-game narration voiceovers
- Over 40 tracks of in-game and out-of-game BGM | ThisMeansWar Studio | - | Mar 18, 2026 | |
Burger Rush Simulator Store/marketing art | We let AI lend a creative hand with the capsule art—because why not let the robots handle the pretty pictures while we wrestle with code and ketchup physics? | Yolo Games Studio | - | Mar 18, 2026 | |
Never Let Go Buddy Dev only | Artificial intelligence was used in some parts of the game development phase, | Stairs Studios | - | Mar 18, 2026 | |
Busy Cowboy In-game content art | The game's store promotional images and some in-game scene asset are generated by AI | Town Mayor Studio | - | Mar 18, 2026 | |
EXIT PANIC In-game content art | Some of the game graphics in this work utilize generative AI. | FUNAKI GAMES | - | Mar 18, 2026 | |
Night Shift at the Museum In-game content audioart | Artificial intelligence was used as a supporting tool in the creation of certain music and visuals, with full copyright belonging to us. | Infinity Pixel Games | - | Mar 18, 2026 | |
ESC4PE! In-game content artaudio | Generative AI tools were used during development to assist in the creation of some 3D models and sound effects. These assets were generated prior to release and no real-time AI-generated content is produced during gameplay. All content has been manually reviewed and curated. | Rest Games | - | Mar 18, 2026 | |
Olinda Fighters Store/marketing art | Our team used artificial intelligence to create the initial segment of the product’s promotional video | CX Studio Games | - | Mar 18, 2026 | |
BOMBARDIRO CROCODILO: ITALIAN BRAINROT SIMULATOR In-game content art | The characters of Italian Brainrot meme are originally generated by AI.
In addition, we used Meshy AI and Rodin AI to generate these characters in 3D | Lirili Larila Studios | - | Mar 18, 2026 | |
Gun Center Simulator In-game content art | AI is used for some in game graphics also in-game character portrait art creation. All materials used are AI pre-rendered. Pre-Generated AI content created with the help of AI tools during development. Our game does not include illegal or infringing content, and our game is consistent with your marketing materials. | Digital Melody | 55 | Mar 18, 2026 | |
Dreadfull Death Unclear art | Images in the paintings | JDF GAMES | - | Mar 18, 2026 | |
Astro Busters In-game content art | Some of the artwork in this game has been generated by AI. | Michael Prymus | 11 | Mar 18, 2026 | |
Anomaly Runner In-game content audioart | AI was used to generate voices and wall pictures. | Igor Maliukh | - | Mar 18, 2026 | |
美好明天 Tomorrow is beautiful Store/marketing art | Type of content involved: Store page posters
Usage: Pre-generated materials
Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content. | DorpBear | - | Mar 18, 2026 | |
The Edge In-game content art | AI was used solely to generate the store page artwork, specifically for the title image. No AI was used in the actual game itself—game assets, environments, and mechanics are all created manually. All in-game screenshots displayed on the store page are genuine and accurately represent the gameplay experience. | TheGoodMen GamingStudioLLC | - | Mar 18, 2026 | |
Amma: Chronicles of lost stars code | The AI integrated into Amma: Chronicles of Lost Stars is not used to generate random content or replace artists.
It is mainly used to optimize certain gameplay mechanics and improve the behavior of Nzuri spirits and enemies, making confrontations more tactical and unpredictable.
All narrative, visual and sound content remains entirely manualy created by our team of artists and narrative designers. AI is only used to enhance fluidity and depth. | Joinplay™ Games Studios Oy | - | Mar 18, 2026 | |
The Kingdom of Goku Store/marketing art | Generative AI tools were used to create or initialize some store page material, as I am a game developer not a graphic designer. This made preparing some store page art assets easier, allowing me to spend more time working on the game itself. | Future Man Future Martian | - | Mar 18, 2026 | |
A journey through shadow, to Reach the light. In-game content audio | This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions. | Meddy | - | Mar 18, 2026 | |
Duck Blitz In-game content art | Yes, we use AI tools—specifically Luma Dream Machine—to generate initial art assets that are used in our game, on our store page, in our marketing materials, and within our community assets. All raw outputs are subsequently refined and adjusted by our art team to ensure they match our game’s unique aesthetic and meet legal and quality standards | Nickel City Games | - | Mar 18, 2026 | |
Lunhowl: Coop Horror Dev only | We leveraged AI tools to enhance creativity and streamline certain aspects of development, ensuring a more immersive experience for players. | GalaVerse Creations | - | Mar 18, 2026 |