AI-generated artifacts
- Creator
- Vasiok GGG
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,512 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI-generated artifacts
All our puzzles are created from 3D scans of real world places or modelled by human 3D artists. Occasionally our 3D artists use some limited generative AI tools as part of their process, e.g. for cleaning up texture artifacts of 3D scans or adding small details like figures or objects. We will never use any fully AI generated content directly in the game.
Coding: Claude's Sonnet & Opus Textures/UI/achievements: Photoshop Animation: anything.world Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats Video on Steam store: Veo generated, edited in Premiere Pro This information is also listed in the credits section of Mow Meow and will be updated if anything changes.
The voice of the promotion video, the game description, and the translation are done by ai.
I use a combination of AI generated voice, music, and some imagery for portraits and logos
AI is used for store page capsule art
Only the game main interface background is generated by AI
we used it for store capsules
AI is used as an upscaling tool for some in‑game textures.
Suno was used to generate the music for the trailer.
Logo of game is AI made and some npc voices.
AI has been used to help develop the game's cover art.
Some of the game graphics for example Logo or the main Head photo.
The capsule image was created using AI-generated art as a base
The game uses AI voice acting and generated images of loading screens.
This game utilizes AI for certain translation tasks and programming.
AI has been used to help develop the game's cover art.
Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals.
General 3D models from photo to prototype game.
Generated images for some paintings and photographs using AI.
Some music and voice lines were made using AI
We use generative AI to simulate the real-world lives of in-game NPCs, giving each their own personality, preferences, memories, and relationship with the player. We also use generative AI to reason about conversations and trigger specific in-game events based on what is said during open-ended conversations. We also use generative AI to further flesh out the world by generating documents and files on each NPC's computer, which the player can browse through.
AI has been used to help develop the game's cover art.
We use AI to generate some of the textures and music for the game.
Using Artificial Intelligence to create images.
Some of the game's visual assets (such as character illustrations and icons) and parts of the music were created using generative AI tools. All AI-generated content is pre-rendered and manually reviewed, and no AI is used to generate any content or code during gameplay.
Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).
We used an AI tool for the game's store page visuals.
- Translation - Character texture creation - Texture pattern generation for some models - Certain background music
Statement on the Use of AI in the Game’s Visual Assets For the creation of the visual assets in The Hyperrealist Rock in a Surreal World, we have used artificial intelligence tools. All images have been manually reviewed and edited to ensure their artistic consistency, originality, and compliance with the quality standards required for publication. We want to make it clear that none of the images infringe on third-party copyrights and that all content has been created exclusively for this project. We are committed to transparency and fully comply with Steam's policies regarding the use of AI in game development.
Some images are generated by AI
Small amounts of Ai-generated content has been used to aid in the creation of store page elements, also used for a few 3d assets present in the game.
AI has been used to help develop the game's cover art.
Some of the game's art assets were created with the assistance of AI-generated content, all of which have been manually adjusted and comply with platform content guidelines.
Soundtracks and some in-game visuals have been created using artificial intelligence.
We used AI on character image, and story image.
Some of the assets in the game are not generated with an AI.
Some images are generated by AI based on real photos provided by myself.
AI has been used to create television shows found in game.
Generative AI is used to create product company logos and Steam capsule.
All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage. The music in the game is generated by AI based on predefined parameters. The game does not use any real-time AI-generated content.
AI has been used to help develop the game's cover art.
Our images are created using AI and edited by professional graphic designers. We own all rights to the artwork and have the necessary licenses for commercial use. Fully compliant with Steam's asset guidelines.
In this game, AI is only used to generate images for loading screens and backgrounds, ensuring originality and full copyright compliance. All images are created from legally sourced datasets or generated uniquely, enhancing visuals without infringing on any copyrighted material.
This single - handedly developed game features AI - generated sounds from suno.ai, which add a unique auditory experience. AI played a key role in the initial art concept phase by assisting with sketch design. I then translated these AI - inspired sketches into the final hand - drawn artworks. To provide multilingual support, AI translation technology was employed to ensure a seamless localized experience.
AI-generated artifacts
AI-generated artifacts
Soundtrack: The game's soundtrack was composed using generative AI technology to create immersive and dynamic music that enhances the player's experience. Trailer Voiceover: The voice narration featured in the official game trailer was synthesized using AI-driven voice generation. Store Assets: The logo and background imagery for the game's store assets were created using AI-assisted image generation tools. While AI has been utilized to assist in asset creation, all final creative decisions, refinements, and implementations were made by the development team to ensure quality and alignment with the game's vision.
In this game, AI is used solely to generate background images and loading screens, ensuring all visuals are original and copyright-free.
We use AI-generated content in the following areas: Graphics Some 3D models BGM Portions of the story Parts of the program
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Drug Trader Simulator - Urban Dealer Unclear | AI-generated artifacts | Vasiok GGG | - | Mar 18, 2026 | |
Puzzling Places - 3D Jigsaw Sim In-game content art | All our puzzles are created from 3D scans of real world places or modelled by human 3D artists.
Occasionally our 3D artists use some limited generative AI tools as part of their process, e.g. for cleaning up texture artifacts of 3D scans or adding small details like figures or objects.
We will never use any fully AI generated content directly in the game. | Realities.io Inc | 141 | Mar 18, 2026 | |
Mow Meow In-game content artaudiotext | Coding: Claude's Sonnet & Opus
Textures/UI/achievements: Photoshop
Animation: anything.world
Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats
Video on Steam store: Veo generated, edited in Premiere Pro
This information is also listed in the credits section of Mow Meow and will be updated if anything changes. | sorryaboutyourcats | 15 | Mar 18, 2026 | |
自然選擇大學 In-game content audiotext | The voice of the promotion video, the game description, and the translation are done by ai. | Budai | - | Mar 18, 2026 | |
Frontiers Reach : Battlespace In-game content audioart | I use a combination of AI generated voice, music, and some imagery for portraits and logos | Blind Alien Productions | - | Mar 18, 2026 | |
Moving Simulator Store/marketing art | AI is used for store page capsule art | Corpix Games | 99 | Mar 18, 2026 | |
机械臂模拟器 In-game content art | Only the game main interface background is generated by AI | KUOKUO | - | Mar 18, 2026 | |
Off Road Together Store/marketing art | we used it for store capsules | Red Axe Games | - | Mar 18, 2026 | |
Daily Driven Racer art | AI is used as an upscaling tool for some in‑game textures. | A-Grand HT | - | Mar 18, 2026 | |
HoBeey In-game content audio | Suno was used to generate the music for the trailer. | Sergei Balanin | - | Mar 18, 2026 | |
Medic Simulator In-game content artaudio | Logo of game is AI made and some npc voices. | Eathrabaria | - | Mar 18, 2026 | |
Fishing Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Blacksmith Tales Store/marketing art | Some of the game graphics for example Logo or the main Head photo. | ClockworkMindset | - | Mar 18, 2026 | |
Fantasy Shop Simulator ⚔️ Store/marketing art | The capsule image was created using AI-generated art as a base | One More Time | - | Mar 18, 2026 | |
Quadrofriend In-game content audioart | The game uses AI voice acting and generated images of loading screens. | Nightmare Forge | - | Mar 18, 2026 | |
SEAPORT MAN In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 27 | Mar 18, 2026 | |
Golf Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Epoch Makers In-game content art | Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals. | Anomalybyte Studio, Sunset Disco | - | Mar 18, 2026 | |
Polemista Unclear art | General 3D models from photo to prototype game. | Ludax Games | - | Mar 18, 2026 | |
Paranormal Torment Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 108 | Mar 18, 2026 | |
Virtual Drug Dealer In-game content audio | Some music and voice lines were made using AI | DeleVR | - | Mar 18, 2026 | |
You Are Not Alice Live AI text | We use generative AI to simulate the real-world lives of in-game NPCs, giving each their own personality, preferences, memories, and relationship with the player.
We also use generative AI to reason about conversations and trigger specific in-game events based on what is said during open-ended conversations.
We also use generative AI to further flesh out the world by generating documents and files on each NPC's computer, which the player can browse through. | Andrew Brown | - | Mar 18, 2026 | |
Medieval Archer Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Michelangelo: Stonemason Simulator In-game content artaudio | We use AI to generate some of the textures and music for the game. | Three River Games (3RG) | 30 | Mar 18, 2026 | |
Quest at the Crossroads Unclear art | Using Artificial Intelligence to create images. | Animus | - | Mar 18, 2026 | |
灵能麻将 Arcane Mahjong In-game content artaudio | Some of the game's visual assets (such as character illustrations and icons) and parts of the music were created using generative AI tools. All AI-generated content is pre-rendered and manually reviewed, and no AI is used to generate any content or code during gameplay. | Mad Rooster Games | - | Mar 18, 2026 | |
Hotel Manager Simulator In-game content art | Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game). | Black Sea Studios | 49 | Mar 18, 2026 | |
MediSim: Emergency Response Store/marketing art | We used an AI tool for the game's store page visuals. | Mehmet Hilmi Değirmenci | - | Mar 18, 2026 | |
In Banjiha In-game content textartaudio | - Translation
- Character texture creation
- Texture pattern generation for some models
- Certain background music | PlatypusQuad | - | Mar 18, 2026 | |
The Hyperreal Rock in a Surreal World In-game content art | Statement on the Use of AI in the Game’s Visual Assets
For the creation of the visual assets in The Hyperrealist Rock in a Surreal World, we have used artificial intelligence tools. All images have been manually reviewed and edited to ensure their artistic consistency, originality, and compliance with the quality standards required for publication.
We want to make it clear that none of the images infringe on third-party copyrights and that all content has been created exclusively for this project. We are committed to transparency and fully comply with Steam's policies regarding the use of AI in game development. | Manuel Gómez | - | Mar 18, 2026 | |
Billionaire in the Oil Boom Unclear art | Some images are generated by AI | Pizza OK Games | 29 | Mar 18, 2026 | |
Sweatshop Simulator In-game content art | Small amounts of Ai-generated content has been used to aid in the creation of store page elements, also used for a few 3d assets present in the game. | SillyBerd Studios | - | Mar 18, 2026 | |
Real Estate Tycoon! Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
异世界小队长 In-game content art | Some of the game's art assets were created with the assistance of AI-generated content, all of which have been manually adjusted and comply with platform content guidelines. | QiZuo Studio | - | Mar 18, 2026 | |
Car Crash X In-game content audioart | Soundtracks and some in-game visuals have been created using artificial intelligence. | Berk Kalfa | - | Mar 18, 2026 | |
Moebius:Endless Dream In-game content art | We used AI on character image, and story image. | Kimchi2JoGak | - | Mar 18, 2026 | |
Skilander general | Some of the assets in the game are not generated with an AI. | Hackers Media Industries® | 64 | Mar 18, 2026 | |
Red Van Simulator 極速紅Van傳說 Store/marketing art | Some images are generated by AI based on real photos provided by myself. | 馬吉氏 Marcus | - | Mar 18, 2026 | |
City of Cats In-game content arttext | AI has been used to create television shows found in game. | Screaming Cat Studios | - | Mar 18, 2026 | |
Store Keeper Store/marketing art | Generative AI is used to create product company logos and Steam capsule. | AlexsusDev | 14 | Mar 18, 2026 | |
Post-Speed In-game content artaudio | All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage.
The music in the game is generated by AI based on predefined parameters.
The game does not use any real-time AI-generated content. | Livinskii Aleksandr | - | Mar 18, 2026 | |
Basketball Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Gassal Simulator Store/marketing art | Our images are created using AI and edited by professional graphic designers. We own all rights to the artwork and have the necessary licenses for commercial use. Fully compliant with Steam's asset guidelines. | Harun Selçuk Çetin | - | Mar 18, 2026 | |
Alehouse Tavern Simulator In-game content art | In this game, AI is only used to generate images for loading screens and backgrounds, ensuring originality and full copyright compliance. All images are created from legally sourced datasets or generated uniquely, enhancing visuals without infringing on any copyrighted material. | COOL DEVS S.R.L. | - | Mar 18, 2026 | |
摸鱼 Touch Fish In-game content audioarttext | This single - handedly developed game features AI - generated sounds from suno.ai, which add a unique auditory experience.
AI played a key role in the initial art concept phase by assisting with sketch design. I then translated these AI - inspired sketches into the final hand - drawn artworks.
To provide multilingual support, AI translation technology was employed to ensure a seamless localized experience. | TaoFlow Studio | - | Mar 18, 2026 | |
Space Gas Station Simulator Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
Beaty Salon SImulator Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
Gladiator Rumble In-game content audioart | Soundtrack: The game's soundtrack was composed using generative AI technology to create immersive and dynamic music that enhances the player's experience.
Trailer Voiceover: The voice narration featured in the official game trailer was synthesized using AI-driven voice generation.
Store Assets: The logo and background imagery for the game's store assets were created using AI-assisted image generation tools.
While AI has been utilized to assist in asset creation, all final creative decisions, refinements, and implementations were made by the development team to ensure quality and alignment with the game's vision. | Razvan Serban | - | Mar 18, 2026 | |
Supermarket Simulator Holidays 2025 In-game content art | In this game, AI is used solely to generate background images and loading screens, ensuring all visuals are original and copyright-free. | COOL DEVS S.R.L. | - | Mar 18, 2026 | |
AURORA FLIGHT In-game content artaudiotextcode | We use AI-generated content in the following areas:
Graphics
Some 3D models
BGM
Portions of the story
Parts of the program | すたじおわかる | 16 | Mar 18, 2026 |