The pixel materials in the game are generated by AI.
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- Mar 18, 2026
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Interactive or runtime AI features disclosed by the developer.
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The pixel materials in the game are generated by AI.
noRma's photo was invented and then generated by AI. The English voice in the introduction is spoken by an AI.
Some game materials are generated by AI.
In developing Maid of Venia, I harnessed the power of AI tools to create compelling and immersive cutscenes. Using art editing software, I refined the visual elements to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided lifelike and emotionally resonant performances that brought the characters of Venia to life. Suno’s AI-driven music composition tools helped craft a unique and evocative soundtrack, blending traditional and modern sounds to enrich the game’s atmosphere. These AI technologies enabled me to elevate the storytelling and artistry of Maid of Venia, making it a truly captivating experience.
No generative AI is used live by players. Artificial intelligence is used in Akumon Summoner as a support tool for development. It is involved in the following areas: Translations: AI was used to produce an early version of the in-game text translations. These translations are provisional and are subject to manual revisions. Visuals: AI tools were employed to create temporary visuals during the early stages of development. These visuals were used to test and adjust the game's artistic direction. Some of these temporary visuals may still be present during early access.
Music generated by AI.
We are a small team of designers and we use AI technologies for music and texture images so that the players can enjoy more from the final game.
Some concept art uses AI.
AI was used to create store pages and marketing materials. No AI is used in the game.
Infernity: The Devil's Arena utilizes artificial intelligence solely for the creation of the game's music. These AI-generated tracks are designed to enhance the dark and gothic atmosphere of the game. All other content is crafted using pre-made assets and manual design processes.
Used for in-game objects
This game incorporates generative artificial intelligence to create select assets, including some in-game textures and AI-generated voices, enhancing the immersive and dynamic player experience. This game does not use AI to live-generated content or code during gameplay.
Some images and videos used in in-game signs Character voices: AI placeholders; professional voice acting is intended for a future update. Translations
The description of game content translated with multiple languages helped by AI
The game uses very simple artificial intelligence and on some occasions, an algorithm randomly draws hints to help you progress through the game, the soundtrack varies depending on the scenarios. All characters and images were generated by artificial intelligence and are completely fictitious.
Some in-game paintings and images were created using AI and then further refined. The translations into some languages have been done by AI
"Resurrection: The Judgment" incorporates AI technology to enhance the player experience by creating dynamic and immersive gameplay elements. Pre-Designed AI Content: All visuals, dialogues, and story elements generated with AI have been carefully curated and integrated into the game during development to ensure originality and quality. No Live AI Interaction: The game does not use live AI systems or external services during gameplay, ensuring a stable and seamless experience. Enhanced Immersion: AI-generated assets help build a rich and atmospheric world, offering players a deeper connection to the game's narrative and setting. Our use of AI is guided by respect for creativity and adherence to ethical standards, ensuring all content is unique and tailored to the Resurrection: The Judgment universe.
Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game.
AI use was minimal and limited to non-gameplay elements, such as generating some in-game audio, assisting with draft texts, and providing a rough sketch for the initial logo concept. All gameplay, design, and final assets were created and refined by hand.
Tropicalypse and AI In Tropicalypse, our primary focus is to deliver an engaging, immersive experience for players. AI is not used in the game mechanics, story design, or player interactions. Instead, we utilize AI tools solely for creating high-quality marketing materials, such as promotional visuals, descriptions, and campaign strategies. This ensures that all in-game content is crafted directly by our development team to maintain a personal, hand-designed touch. Our use of AI is purely external and aims to enhance how we present Tropicalypse to the world, without affecting the authenticity of your gameplay experience.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Good day. Unfortunately I'm terrible at drawing forest so I used AI to create some forest backgrounds and forest in fog.
Character portraits, monsters, some map materials, and battle music are generated using AI.
Use AI to generate background music and text
Store page header image is partly ai generated
In addition to paid-for licensed assets from supported artists and musicians, the game also uses AI pictures for some graphical assets.
It will be used to help generate randomness and realism to the NPC interactions. The hope is pull content from my book, Children of Arla, to help support the plot and story in the game.
AI was used to generate the cartoon game art for the store page. Those same assets are used in the title screen of the game as well as the game over screen.
I have used AI-generated cover art as a placeholder. I hope to change it when I can afford an artist.
The title image and some sprites were generated using AI.
PAATH-Z embraces cutting-edge technology by incorporating AI-generated images to enhance the game’s immersive atmosphere. AI was utilized to create intricate creature textures, detailed panel backgrounds, and striking static imagery, adding depth and realism to the world and advertising. These AI-driven elements complement the design process, bringing a unique visual style that captures the eerie and intense nature of the PAATH-Z universe, while maintaining the creative vision of the development team.
We used some AI tools to help make our textures look less scuffed.
The concept design of the game uses artificial intelligence (AI) tools to assist in creation
AI generated music.
Use AI for store graphic ressource.
AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience.
Some image assets are generated using Midjourney and PixelLab, which are purchased by members and can be used for commercial purposes.
Generated images for some paintings and photographs using AI.
AI is only used for 4 images.
Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include: 1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic. 2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism. Transparency and Ethical Use: The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience. All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players. This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines.
Some of the in-game images and textures will be generated using AI.
The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay.
Some elements of Underside: The Lift were partially created using generative artificial intelligence tools: Several environment artworks and the project logo were generated with the help of AI tools and later refined manually. A portion of the in-game notes and lore texts were drafted with the help of AI and then edited by the developer. The game's Steam store page and marketing materials do not include AI-generated content. Only minor editorial assistance from AI was used when writing the store description. There is no generative AI operating in real time within the game itself.
Game Capsule and Library Images are AI Generated.
"This game uses AI-generated assets, such as images, that were pre-generated before development. The game does not feature live AI content generation."
Some texture , models and audio are generated using AI technology.
A portion of the background image is created using AI.
Game Main Menu Background is AI ganerated. Some Banners in store page is partially generated in AI.
AI-generated art object
Game visuals were created using artificial intelligence. Artificial intelligence has been used in the game’s promotional visuals and in some in-game items.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
魔塔:八王之争 In-game content art | The pixel materials in the game are generated by AI. | GameMaker | - | Mar 18, 2026 | |
noRma In-game content artaudio | noRma's photo was invented and then generated by AI.
The English voice in the introduction is spoken by an AI. | Cubic-Lemon | - | Mar 18, 2026 | |
神籠り -かみこもり- Unclear | Some game materials are generated by AI. | Algomatic AI GAME Studio | - | Mar 18, 2026 | |
Maid of Venia In-game content artaudiotext | In developing Maid of Venia, I harnessed the power of AI tools to create compelling and immersive cutscenes. Using art editing software, I refined the visual elements to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided lifelike and emotionally resonant performances that brought the characters of Venia to life. Suno’s AI-driven music composition tools helped craft a unique and evocative soundtrack, blending traditional and modern sounds to enrich the game’s atmosphere. These AI technologies enabled me to elevate the storytelling and artistry of Maid of Venia, making it a truly captivating experience. | Starving Lama Games | - | Mar 18, 2026 | |
Akumon Summoner In-game content textart | No generative AI is used live by players.
Artificial intelligence is used in Akumon Summoner as a support tool for development. It is involved in the following areas:
Translations: AI was used to produce an early version of the in-game text translations. These translations are provisional and are subject to manual revisions.
Visuals: AI tools were employed to create temporary visuals during the early stages of development. These visuals were used to test and adjust the game's artistic direction. Some of these temporary visuals may still be present during early access. | Nerking Games | 11 | Mar 18, 2026 | |
Parkour Skyrun In-game content audio | Music generated by AI. | skyrun company | - | Mar 18, 2026 | |
The Night Shift In-game content audioart | We are a small team of designers and we use AI technologies for music and texture images so that the players can enjoy more from the final game. | Kerem Karal | - | Mar 18, 2026 | |
镇邪Ⅱ Store/marketing art | Some concept art uses AI. | 灵煦工作室 | 803 | Mar 18, 2026 | |
Dooms Hair Salon Store/marketing arttext | AI was used to create store pages and marketing materials.
No AI is used in the game. | Slimebox | 131 | Mar 18, 2026 | |
Infernity: The Devil's Arena In-game content audio | Infernity: The Devil's Arena utilizes artificial intelligence solely for the creation of the game's music. These AI-generated tracks are designed to enhance the dark and gothic atmosphere of the game. All other content is crafted using pre-made assets and manual design processes. | SFA | - | Mar 18, 2026 | |
Gravity's Apple In-game content art | Used for in-game objects | TokyoEureka | 11 | Mar 18, 2026 | |
Void Harvest In-game content artaudio | This game incorporates generative artificial intelligence to create select assets, including some in-game textures and AI-generated voices, enhancing the immersive and dynamic player experience. This game does not use AI to live-generated content or code during gameplay. | LoneBit | - | Mar 18, 2026 | |
Liminal City: Axiom of Maria - Chapter One In-game content artaudiotext | Some images and videos used in in-game signs
Character voices: AI placeholders; professional voice acting is intended for a future update.
Translations | Studio Ganzheit | - | Mar 18, 2026 | |
SKYLARK In-game content text | The description of game content translated with multiple languages helped by AI | SKYWONDER | - | Mar 18, 2026 | |
Who Made This In-game content artaudiotext | The game uses very simple artificial intelligence and on some occasions, an algorithm randomly draws hints to help you progress through the game, the soundtrack varies depending on the scenarios. All characters and images were generated by artificial intelligence and are completely fictitious. | BRUNOARTS Entertainment | - | Mar 18, 2026 | |
Gun Reflex VR In-game content arttext | Some in-game paintings and images were created using AI and then further refined. The translations into some languages have been done by AI | OBGames | 39 | Mar 18, 2026 | |
Resurrection The Judgment In-game content arttext | "Resurrection: The Judgment" incorporates AI technology to enhance the player experience by creating dynamic and immersive gameplay elements.
Pre-Designed AI Content: All visuals, dialogues, and story elements generated with AI have been carefully curated and integrated into the game during development to ensure originality and quality.
No Live AI Interaction: The game does not use live AI systems or external services during gameplay, ensuring a stable and seamless experience.
Enhanced Immersion: AI-generated assets help build a rich and atmospheric world, offering players a deeper connection to the game's narrative and setting.
Our use of AI is guided by respect for creativity and adherence to ethical standards, ensuring all content is unique and tailored to the Resurrection: The Judgment universe. | GRIMHAWK | - | Mar 18, 2026 | |
Reflections of the void In-game content art | Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game. | Echo Story Games | 12 | Mar 18, 2026 | |
Gunpoint Gambit In-game content audiotextart | AI use was minimal and limited to non-gameplay elements, such as generating some in-game audio, assisting with draft texts, and providing a rough sketch for the initial logo concept.
All gameplay, design, and final assets were created and refined by hand. | Robert Bogdan | - | Mar 18, 2026 | |
Tropicalypse In-game content arttext | Tropicalypse and AI
In Tropicalypse, our primary focus is to deliver an engaging, immersive experience for players. AI is not used in the game mechanics, story design, or player interactions. Instead, we utilize AI tools solely for creating high-quality marketing materials, such as promotional visuals, descriptions, and campaign strategies. This ensures that all in-game content is crafted directly by our development team to maintain a personal, hand-designed touch. Our use of AI is purely external and aims to enhance how we present Tropicalypse to the world, without affecting the authenticity of your gameplay experience. | Andrei | 25 | Mar 18, 2026 | |
Skuf vs beer bottle party Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
Rose in the Mist In-game content art | Good day.
Unfortunately I'm terrible at drawing forest so I used AI to create some forest backgrounds and forest in fog. | KOSTIANTYN L | - | Mar 18, 2026 | |
妹ーたるサバイバー! In-game content artaudio | Character portraits, monsters, some map materials, and battle music are generated using AI. | Lonewolf&Cat / 孤独な狼と猫 | - | Mar 18, 2026 | |
灵能奇点之第一魔法师 In-game content audiotext | Use AI to generate background music and text | YUAN GUO LIANG | - | Mar 18, 2026 | |
Sweep City Store/marketing art | Store page header image is partly ai generated | Helm Boy Studios | - | Mar 18, 2026 | |
Landonia In-game content art | In addition to paid-for licensed assets from supported artists and musicians, the game also uses AI pictures for some graphical assets. | Landonia RPG | 16 | Mar 18, 2026 | |
The Advent: Children of Arla Live AI text | It will be used to help generate randomness and realism to the NPC interactions. The hope is pull content from my book, Children of Arla, to help support the plot and story in the game. | Planet Postmoderna LLC | - | Mar 18, 2026 | |
Lifter In-game content art | AI was used to generate the cartoon game art for the store page. Those same assets are used in the title screen of the game as well as the game over screen. | Goonie Software | - | Mar 18, 2026 | |
The Crystal Realms Saga : Rise of the Crystals Store/marketing art | I have used AI-generated cover art as a placeholder. I hope to change it when I can afford an artist. | DayDreamStudios | - | Mar 18, 2026 | |
Shelter from the Storm In-game content art | The title image and some sprites were generated using AI. | Home Groan Games | 89 | Mar 18, 2026 | |
PAATH-Z In-game content art | PAATH-Z embraces cutting-edge technology by incorporating AI-generated images to enhance the game’s immersive atmosphere. AI was utilized to create intricate creature textures, detailed panel backgrounds, and striking static imagery, adding depth and realism to the world and advertising. These AI-driven elements complement the design process, bringing a unique visual style that captures the eerie and intense nature of the PAATH-Z universe, while maintaining the creative vision of the development team. | TVirtual Studios | - | Mar 18, 2026 | |
A Monkey's Adventure In-game content art | We used some AI tools to help make our textures look less scuffed. | Monkey And Rat Software | - | Mar 18, 2026 | |
Project DomeForge Dev only | The concept design of the game uses artificial intelligence (AI) tools to assist in creation | SixSong | - | Mar 18, 2026 | |
Shattered Dreams In-game content audio | AI generated music. | Ince Czechner | - | Mar 18, 2026 | |
FearCarly Store/marketing art | Use AI for store graphic ressource. | Netiwork | - | Mar 18, 2026 | |
Soul Pact In-game content artcode | AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience. | Atomnius | - | Mar 18, 2026 | |
Homebound Path In-game content art | Some image assets are generated using Midjourney and PixelLab, which are purchased by members and can be used for commercial purposes. | Naughty Oxygen | - | Mar 18, 2026 | |
Need For Scream Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 17 | Mar 18, 2026 | |
DETECTIVE - Rainy night Store/marketing art | AI is only used for 4 images. | k148 Game Studio | 76 | Mar 18, 2026 | |
Trawler's Empire In-game content arttext | Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include:
1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic.
2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism.
Transparency and Ethical Use:
The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience.
All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players.
This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines. | jafet egill | - | Mar 18, 2026 | |
轮回之始 In-game content art | Some of the in-game images and textures will be generated using AI. | NingBoFanTu | - | Mar 18, 2026 | |
Go-Kart Simulator In-game content art | The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay. | Payna Games | 28 | Mar 18, 2026 | |
Underside: The Lift In-game content arttext | Some elements of Underside: The Lift were partially created using generative artificial intelligence tools:
Several environment artworks and the project logo were generated with the help of AI tools and later refined manually.
A portion of the in-game notes and lore texts were drafted with the help of AI and then edited by the developer.
The game's Steam store page and marketing materials do not include AI-generated content. Only minor editorial assistance from AI was used when writing the store description.
There is no generative AI operating in real time within the game itself. | Underside Entertainment | - | Mar 18, 2026 | |
Oublivious Store/marketing art | Game Capsule and Library Images are AI Generated. | Shadow Guild | 10 | Mar 18, 2026 | |
Codebound In-game content art | "This game uses AI-generated assets, such as images, that were pre-generated before development. The game does not feature live AI content generation." | MUGO GAMES | - | Mar 18, 2026 | |
见诡录:阴魂街 Haunting Record: Phantom Street In-game content artaudio | Some texture , models and audio are generated using AI technology. | Gameloop | 96 | Mar 18, 2026 | |
Shinjuku Anomaly Store/marketing art | A portion of the background image is created using AI. | AMATA Games | - | Mar 18, 2026 | |
Mars Survivor In-game content art | Game Main Menu Background is AI ganerated.
Some Banners in store page is partially generated in AI. | Estoty | 29 | Mar 18, 2026 | |
The Dragons's Path Store/marketing art | AI-generated art object | Kebin Ntena | - | Mar 18, 2026 | |
Blacksmith Simulator In-game content art | Game visuals were created using artificial intelligence.
Artificial intelligence has been used in the game’s promotional visuals and in some in-game items. | GalaxyVerse | - | Mar 18, 2026 |