* Some image textures in the game environment are generated by ChatGPT Image Generator
- Creator
- Ambercrown Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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* Some image textures in the game environment are generated by ChatGPT Image Generator
Using Artificial Intelligence to create images.
Usage of AI Generated Music, Sound Effects and Art. All Pre-Rendered / Recorded
AI was used for some art and dialog to supplement the extensive assets created by designers and actors.
We used an AI tool for the game's store page visuals.
- Translation - Character texture creation - Texture pattern generation for some models - Certain background music
Some in-game posters and artwork in Yurei Hunt were created using AI-generated assets to enhance the game's atmosphere and aesthetic. However, all core gameplay elements, mechanics, and designs are handcrafted to deliver a unique and immersive experience.
AI has been used to help develop the game's cover art.
We use AI to generate concept ideas for our game while developing.
Soundtracks and some in-game visuals have been created using artificial intelligence.
The store page capsule image background is generated by AI.
We have used AI to generate some logos, in game HUD's, some artwork and cutscenes.
Some pictures, some BGM, monster model, and translated texts were created by AI.
Some images in the game were generated using AI. These images are displayed throughout the game as gallery artwork and posters. None of it depicts nudity or sexual situations of any kind. Also some of the images are also used as icons and artwork in the store game description page.
AI-generated images are partially utilized in the game's Loading screen and in the store promotion pages.
"We used generative AI tools to assist in creating some visual elements and layout concepts for the store page design. All final assets were reviewed and edited to ensure they meet quality and content standards."
Generated AI is used for some of the videos inserted in the middle of the game.
Murder In Complex utilizes AI to create dynamic NPC interactions, allowing players to engage in realistic conversations with in-game characters. The AI-driven dialogue system ensures each investigation is unique, with suspects responding naturally based on their roles and the player's inquiries. This enhances immersion and replayability, making every case feel fresh and unpredictable.
AI has been used to create television shows found in game.
Generative AI is used to create product company logos and Steam capsule.
2D character art and title screen was generated and enhanced from pre-production reference sketches drawn by the developer. Some music in the game was generated utilizing Suno, and edited to fit the thematic elements of the game.
All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage. The music in the game is generated by AI based on predefined parameters. The game does not use any real-time AI-generated content.
AI has been used to help develop the game's cover art.
I have made the game mostly with AI. I used 3D mesh rendering websites, like Meshy for the assets. For the voice acting, I used Eleven Labs. The code I made with ChatGPT, everything is bought for and commercially licensed of course.
AI generated artwork is used inside the game
In this game, AI is only used to generate images for loading screens and backgrounds, ensuring originality and full copyright compliance. All images are created from legally sourced datasets or generated uniquely, enhancing visuals without infringing on any copyrighted material.
Ai has been used for store images and logo on steam.
Everything in the game (every line of code, every 2d, 3d, and audio asset) is written/made by either Kiyasui-Hito (the solo indie developer of this game) or a third-party entity as credited in the game's credits screen, without any assistance/use of AI. Text translations (in-game menus, store page descriptions) were done using AI. The temporary capsule image art on the store page is also AI generated. AI is used in this way because I have a low budget and my friend who is an artist is quite busy these days.
Artificial intelligence was used to enhance various aspects of the game. Narrations were generated with AI to provide an immersive experience. AI also assisted in editing and formatting the store texts, ensuring clarity and impact. Additionally, promotional images and the game video were created using AI technology, resulting in engaging and high-quality visual content. Translations were also performed with AI, enabling accessible communication for different audiences.
Some of the background artwork for store content was generated by AI.
AI-generated artifacts
AI-generated artifacts
Soundtrack: The game's soundtrack was composed using generative AI technology to create immersive and dynamic music that enhances the player's experience. Trailer Voiceover: The voice narration featured in the official game trailer was synthesized using AI-driven voice generation. Store Assets: The logo and background imagery for the game's store assets were created using AI-assisted image generation tools. While AI has been utilized to assist in asset creation, all final creative decisions, refinements, and implementations were made by the development team to ensure quality and alignment with the game's vision.
We use generative AI for images of people, chewing sounds, sound effects, and so on.
We use AI-generated content in the following areas: Graphics Some 3D models BGM Portions of the story Parts of the program
In “Organic Burger Simulator”, AI technologies have been utilized to enhance the development process and deliver a visually rich experience to our players. • Visual References and Textures: Some visuals within the game and references on the store page have been generated using AI tools and then carefully refined by our design team. This approach ensures that the content aligns with the unique and organic theme of the game. • Artistic Touch and Experience: AI-generated assets have been incorporated to create a warm and natural atmosphere, providing players with a realistic and enjoyable simulation experience. The use of AI serves to support the creative process, while maintaining the originality and high-quality standards of the game.
Some 2D assets are made with AI.
AI Roommate uses advanced open-source AI models to power interactive NPCs that simulate natural and engaging conversations. Players can interact with their virtual roommate and neighbors in a dynamic way, exploring various topics and creating personalized experiences. The AI ensures a unique and immersive interaction in every session, enhancing the realism and replayability of the game.
AI has been used for some store page and marketing materials.
Some logos, text, in-game translations, and character voices were created with AI assistance. All other gameplay content, including characters, animations, and code, is handcrafted.
The use of AI in Battleline is minimal, including ChatGPT for weapon specifications and AI-assisted edits for game cover designs, all reviewed and refined for accuracy and originality.
Visual AI
Some graphics were created using AI
Generative AI tools are used for some in-game assets and marketing materials.
The game uses some icons and visuals that were previously created with artificial intelligence (capsule image, etc...)
AI has been used to assist with minor graphical asset additions as well as voice work.
We used AI for some of the game songs.
AI-generated content is only used for character/map settings inspirations, none AI content is include in-game
This game uses generative AI to assist us with game translations and the creation of the thumbnail.
Some of the marketing materials and illustrated artwork inside the game is AI generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
One More Experiment In-game content art | * Some image textures in the game environment are generated by ChatGPT Image Generator | Ambercrown Games | - | Mar 18, 2026 | |
Quest at the Crossroads Unclear art | Using Artificial Intelligence to create images. | Animus | - | Mar 18, 2026 | |
Project25 audioart | Usage of AI Generated Music, Sound Effects and Art.
All Pre-Rendered / Recorded | Wintergrasped | - | Mar 18, 2026 | |
The Longest Tale In-game content arttext | AI was used for some art and dialog to supplement the extensive assets created by designers and actors. | Dev Null Productions | - | Mar 18, 2026 | |
MediSim: Emergency Response Store/marketing art | We used an AI tool for the game's store page visuals. | Mehmet Hilmi Değirmenci | - | Mar 18, 2026 | |
In Banjiha In-game content textartaudio | - Translation
- Character texture creation
- Texture pattern generation for some models
- Certain background music | PlatypusQuad | - | Mar 18, 2026 | |
Yurei Hunt In-game content art | Some in-game posters and artwork in Yurei Hunt were created using AI-generated assets to enhance the game's atmosphere and aesthetic. However, all core gameplay elements, mechanics, and designs are handcrafted to deliver a unique and immersive experience. | 71 Studios | 22 | Mar 18, 2026 | |
Real Estate Tycoon! Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Bearships Dev only | We use AI to generate concept ideas for our game while developing. | Unbearable Games | - | Mar 18, 2026 | |
Car Crash X In-game content audioart | Soundtracks and some in-game visuals have been created using artificial intelligence. | Berk Kalfa | - | Mar 18, 2026 | |
Pekla Store/marketing art | The store page capsule image background is generated by AI. | Project Dawn | - | Mar 18, 2026 | |
Half Light In-game content art | We have used AI to generate some logos, in game HUD's, some artwork and cutscenes. | JimJams Games | - | Mar 18, 2026 | |
Emberfly In-game content artaudiotext | Some pictures, some BGM, monster model, and translated texts were created by AI. | AsterSea | 37 | Mar 18, 2026 | |
The Haunting of Ptolemy In-game content art | Some images in the game were generated using AI. These images are displayed throughout the game as gallery artwork and posters. None of it depicts nudity or sexual situations of any kind. Also some of the images are also used as icons and artwork in the store game description page. | Lee E. Powell | - | Mar 18, 2026 | |
All-Front Assault Store/marketing art | AI-generated images are partially utilized in the game's Loading screen and in the store promotion pages. | Star Heart Workshop | - | Mar 18, 2026 | |
Veggie Brawl: Battle for the Garden Store/marketing art | "We used generative AI tools to assist in creating some visual elements and layout concepts for the store page design. All final assets were reviewed and edited to ensure they meet quality and content standards." | Not_Yortix | - | Mar 18, 2026 | |
IzanamiYako In-game content art | Generated AI is used for some of the videos inserted in the middle of the game. | Gentle Giants LLC | - | Mar 18, 2026 | |
Murder In Complex Live AI text | Murder In Complex utilizes AI to create dynamic NPC interactions, allowing players to engage in realistic conversations with in-game characters. The AI-driven dialogue system ensures each investigation is unique, with suspects responding naturally based on their roles and the player's inquiries. This enhances immersion and replayability, making every case feel fresh and unpredictable. | Khalil Hammouda | - | Mar 18, 2026 | |
City of Cats In-game content arttext | AI has been used to create television shows found in game. | Screaming Cat Studios | - | Mar 18, 2026 | |
Store Keeper Store/marketing art | Generative AI is used to create product company logos and Steam capsule. | AlexsusDev | 14 | Mar 18, 2026 | |
The Depths of Duskraven Manor In-game content artaudio | 2D character art and title screen was generated and enhanced from pre-production reference sketches drawn by the developer.
Some music in the game was generated utilizing Suno, and edited to fit the thematic elements of the game. | Apoptosis Games | - | Mar 18, 2026 | |
Post-Speed In-game content artaudio | All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage.
The music in the game is generated by AI based on predefined parameters.
The game does not use any real-time AI-generated content. | Livinskii Aleksandr | - | Mar 18, 2026 | |
Basketball Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Silent Research In-game content artaudiocode | I have made the game mostly with AI. I used 3D mesh rendering websites, like Meshy for the assets. For the voice acting, I used Eleven Labs. The code I made with ChatGPT, everything is bought for and commercially licensed of course. | Eduard-Mihai Rusu | - | Mar 18, 2026 | |
Alien Shooters In-game content art | AI generated artwork is used inside the game | Frame Sixty LLC | - | Mar 18, 2026 | |
Alehouse Tavern Simulator In-game content art | In this game, AI is only used to generate images for loading screens and backgrounds, ensuring originality and full copyright compliance. All images are created from legally sourced datasets or generated uniquely, enhancing visuals without infringing on any copyrighted material. | COOL DEVS S.R.L. | - | Mar 18, 2026 | |
740 Racing Store/marketing art | Ai has been used for store images and logo on steam. | TwinDev Games | - | Mar 18, 2026 | |
Rage Click In-game content textart | Everything in the game (every line of code, every 2d, 3d, and audio asset) is written/made by either Kiyasui-Hito (the solo indie developer of this game) or a third-party entity as credited in the game's credits screen, without any assistance/use of AI.
Text translations (in-game menus, store page descriptions) were done using AI.
The temporary capsule image art on the store page is also AI generated.
AI is used in this way because I have a low budget and my friend who is an artist is quite busy these days. | Kiyasuihito | - | Mar 18, 2026 | |
Maze of Perdition In-game content arttext | Artificial intelligence was used to enhance various aspects of the game. Narrations were generated with AI to provide an immersive experience. AI also assisted in editing and formatting the store texts, ensuring clarity and impact. Additionally, promotional images and the game video were created using AI technology, resulting in engaging and high-quality visual content. Translations were also performed with AI, enabling accessible communication for different audiences. | Wesley J Nogueira | - | Mar 18, 2026 | |
Fusion Skills Store/marketing art | Some of the background artwork for store content was generated by AI. | Infinite Fruit, Inc. | - | Mar 18, 2026 | |
Space Gas Station Simulator Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
Beaty Salon SImulator Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
Gladiator Rumble In-game content audioart | Soundtrack: The game's soundtrack was composed using generative AI technology to create immersive and dynamic music that enhances the player's experience.
Trailer Voiceover: The voice narration featured in the official game trailer was synthesized using AI-driven voice generation.
Store Assets: The logo and background imagery for the game's store assets were created using AI-assisted image generation tools.
While AI has been utilized to assist in asset creation, all final creative decisions, refinements, and implementations were made by the development team to ensure quality and alignment with the game's vision. | Razvan Serban | - | Mar 18, 2026 | |
死娩花 In-game content artaudio | We use generative AI for images of people, chewing sounds, sound effects, and so on. | FlowerMelonGames | - | Mar 18, 2026 | |
AURORA FLIGHT In-game content artaudiotextcode | We use AI-generated content in the following areas:
Graphics
Some 3D models
BGM
Portions of the story
Parts of the program | すたじおわかる | 16 | Mar 18, 2026 | |
Organic Burger Simulator In-game content art | In “Organic Burger Simulator”, AI technologies have been utilized to enhance the development process and deliver a visually rich experience to our players.
• Visual References and Textures: Some visuals within the game and references on the store page have been generated using AI tools and then carefully refined by our design team. This approach ensures that the content aligns with the unique and organic theme of the game.
• Artistic Touch and Experience: AI-generated assets have been incorporated to create a warm and natural atmosphere, providing players with a realistic and enjoyable simulation experience.
The use of AI serves to support the creative process, while maintaining the originality and high-quality standards of the game. | Mehmet Bilici | 12 | Mar 18, 2026 | |
Kill The Fridge In-game content art | Some 2D assets are made with AI. | Gameocrat | - | Mar 18, 2026 | |
AI Roommate Live AI text | AI Roommate uses advanced open-source AI models to power interactive NPCs that simulate natural and engaging conversations. Players can interact with their virtual roommate and neighbors in a dynamic way, exploring various topics and creating personalized experiences. The AI ensures a unique and immersive interaction in every session, enhancing the realism and replayability of the game. | Raetae Studios | 20 | Mar 18, 2026 | |
Dragon Realms Store/marketing art | AI has been used for some store page and marketing materials. | Revolt Games | - | Mar 18, 2026 | |
UNKNOWN FACES In-game content arttextaudio | Some logos, text, in-game translations, and character voices were created with AI assistance. All other gameplay content, including characters, animations, and code, is handcrafted. | Nerux Studio | - | Mar 18, 2026 | |
Battleline Store/marketing textart | The use of AI in Battleline is minimal, including ChatGPT for weapon specifications and AI-assisted edits for game cover designs, all reviewed and refined for accuracy and originality. | Rush Games Studio | - | Mar 18, 2026 | |
Rival Roads Car Racing Unclear art | Visual AI | HEASD | - | Mar 18, 2026 | |
Food Truck Monopoly Unclear art | Some graphics were created using AI | Mix3Games | - | Mar 18, 2026 | |
The Zone In-game content art | Generative AI tools are used for some in-game assets and marketing materials. | Nils Vollenbruch (@nils vo) | 330 | Mar 18, 2026 | |
Roadside Motel Simulator In-game content art | The game uses some icons and visuals that were previously created with artificial intelligence (capsule image, etc...) | Rubbish Game | - | Mar 18, 2026 | |
The Bicameral Protocol In-game content artaudio | AI has been used to assist with minor graphical asset additions as well as voice work. | Pleon Words | - | Mar 18, 2026 | |
Wild West Saloon Simulator In-game content audio | We used AI for some of the game songs. | Walty Games | - | Mar 18, 2026 | |
The Professor Dev only | AI-generated content is only used for character/map settings inspirations, none AI content is include in-game | DREAM TECH | - | Mar 18, 2026 | |
Cooking with Magic In-game content textart | This game uses generative AI to assist us with game translations and the creation of the thumbnail. | Plexis Games | - | Mar 18, 2026 | |
Aquarium Adventures In-game content art | Some of the marketing materials and illustrated artwork inside the game is AI generated. | Frame Sixty Labs, LLC | - | Mar 18, 2026 |