Partial art portraits and backgrounds are generated using AI, while music is produced with AI assistance
- Creator
- C0Entertainment
- Reviews
- -
- Added
- Mar 18, 2026
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Partial art portraits and backgrounds are generated using AI, while music is produced with AI assistance
We created characters and backgrounds using basic prompting on AI tools.
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game. I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay. That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience.
Background images.
some of the wall decor images were generated by AI
Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
We generated promotional images using AI.
The explanatory text in the game’s instructions and store interface has been translated into multiple languages from the original text using Artificial Intelligence (AI).
there is a book in the game and the book itself is artificial intelligence....you will write a text to the book and it will reply in writing
I am a solo developer, so I used AI to generate character dialogue voices.
No Ai was harmed in the making of this title.
Using AI to assist in creating some image assets
WE USED AI TO TRANSLATE TO ENGLISH
AI-generated art object
The game's login screen and the image used in the game's promotional image were generated by AI
AI was used only for the store page cover images, and AI was used only in the dialogues, and nowhere else.
This game used some AI generated photos and textures.
AI-generated images are used for game and store page images. Scope of use ・Standing pictures of the main character(men) and demon ・Enemy graphics ・Backgrounds of conversation parts ・Store page image backgrounds
We used AI for the character voiceovers, but we'll have actors for the release! We also touched up our key illustration to fit the pixel aspect ratio.
Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites. Store page assets like the box art also makes use of Artificial Intelligence.
We have used AI to generate background music and ability images. These are temporary and will be updated before the official launch.
A part of poster images in the background street was generated in AI.
We used AI to create the background for the game title.
You play against advanced AI that learns from your every move. Expect the enemy to see where you are walking and find a shortcut to catch you, and if they see you trying to hide in a closet while running from the enemy, they will pull you out of the closet.
Some of the game's text and images are produced with the help of AI
Game contains images of characters, modules, ships, voice of characters generated by AI.
Story board panels use pre rendered comic panels for narrating the story in a better way.
The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator.
we use AI generative software to work with the npc and interactables in the game
AI was used to create some of the artwork, sprites and music.
因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。
We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually.
Some of them use AI images
Only some texture on UI
Some art Pictures are generated by Chat GPT, Music is made with Suno AI
Generated AI is used in part of the production process for the background of the main story. We do not use generated AI for key visuals, characters, music, voices, scenarios, Live2D, coding, etc.
Use DALL·E 3 to generate images, and KeLing AI to generate videos.
The original illustration is loaded and the illustration is generated by AI.
Some art pictures, character models, animations, and story scripts may be created by AI after generating prototypes
AI has been used only to generate sounds.
AI tools were used to generate some image assets.
AI was used to create 2D concept art for some characters as an initial reference. These designs were modified and refined by an artist into custom 3D models.
Generative AI was used for background images, some painting images, and store page images.
I've used AI technology to generate the character portraits in my game and marketing material to add a unique touch to the visual experience outside of the retro look. Thanks for your understanding and support! Enjoy the adventure!
AI is only used for the store page and the game's initial screen.
We used AI to generate Voices and for Music for our Game.
This game is mainly based on several aspects that were developed using modern artificial intelligence, such as some graphics, backgrounds, and music to create a modern and deep style for the game, while merging it with the content drawn with a human character from the development team and the context.
Generative AI was used to touch up and upconvert original artwork in the making of the Radventure Demo. It is our intent to fundraise to hire more artists to replace the use of AI in the future. Additionally, AI was used in the creation of some sound effects for the demo.
AI voice synthesis or voice-changing technology was used to create the in-game voice-over.
Non-screenshot marketing imagery generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SecretPact:Restart In-game content artaudio | Partial art portraits and backgrounds are generated using AI, while music is produced with AI assistance | C0Entertainment | - | Mar 18, 2026 | |
Aliya's Awakening: DOGE 2042 In-game content art | We created characters and backgrounds using basic prompting on AI tools. | Digital Strategies | 99 | Mar 18, 2026 | |
Furry Novel: Locked Hearts In-game content arttext | Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay.
That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience. | Red Sasori | - | Mar 18, 2026 | |
Ball Saves Ball Unclear art | Background images. | Taranau Aliaksei | - | Mar 18, 2026 | |
Creepy World VR In-game content art | some of the wall decor images were generated by AI | The Gateway Science Project, inc | - | Mar 18, 2026 | |
Bulletproof Tank Adventure In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
Bodycam:Adrenaline Store/marketing art | We generated promotional images using AI. | Rocket Game | - | Mar 18, 2026 | |
DREAMSTAIRS In-game content text | The explanatory text in the game’s instructions and store interface has been translated into multiple languages from the original text using Artificial Intelligence (AI). | JUNIOR.K Game | - | Mar 18, 2026 | |
Book of Decisions Live AI text | there is a book in the game and the book itself is artificial intelligence....you will write a text to the book and it will reply in writing | SayrGames | - | Mar 18, 2026 | |
Relicbound In-game content audio | I am a solo developer, so I used AI to generate character dialogue voices. | BT Studios | - | Mar 18, 2026 | |
Time Jump general | No Ai was harmed in the making of this title. | cosmic stairway | - | Mar 18, 2026 | |
Lone Warrior's Fist In-game content art | Using AI to assist in creating some image assets | CreatiCell Games | 11 | Mar 18, 2026 | |
Deadly Chance In-game content text | WE USED AI TO TRANSLATE TO ENGLISH | MKdir Studio | - | Mar 18, 2026 | |
King Fighter Xtreme In-game content art | AI-generated art object | Harbesina LTD | - | Mar 18, 2026 | |
执念Obsession In-game content art | The game's login screen and the image used in the game's promotional image were generated by AI | __落熊__ | - | Mar 18, 2026 | |
Enemy Territory Terrorists Takedown In-game content textart | AI was used only for the store page cover images, and AI was used only in the dialogues, and nowhere else. | ismail özel | - | Mar 18, 2026 | |
Light in the woods In-game content art | This game used some AI generated photos and textures. | BadTaste Studio | 12 | Mar 18, 2026 | |
Climb The Bullet In-game content art | AI-generated images are used for game and store page images.
Scope of use
・Standing pictures of the main character(men) and demon
・Enemy graphics
・Backgrounds of conversation parts
・Store page image backgrounds | FatSeaChicken | - | Mar 18, 2026 | |
Ail In-game content audioart | We used AI for the character voiceovers, but we'll have actors for the release! We also touched up our key illustration to fit the pixel aspect ratio. | East Beasts' Games | - | Mar 18, 2026 | |
Myths of Minerva: Stolen Sceptre In-game content art | Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites.
Store page assets like the box art also makes use of Artificial Intelligence. | Myths of Minerva | - | Mar 18, 2026 | |
Void Vanguards In-game content audioart | We have used AI to generate background music and ability images. These are temporary and will be updated before the official launch. | Silvershard Studio | - | Mar 18, 2026 | |
Those NPC's love stories Store/marketing art | A part of poster images in the background street was generated in AI. | Barasia Games | - | Mar 18, 2026 | |
noSpellHero Store/marketing art | We used AI to create the background for the game title. | JSStudio | 10 | Mar 18, 2026 | |
Dark 4799 Live AI text | You play against advanced AI that learns from your every move. Expect the enemy to see where you are walking and find a shortcut to catch you, and if they see you trying to hide in a closet while running from the enemy, they will pull you out of the closet. | Nikola Krizic | - | Mar 18, 2026 | |
Kingdom Ascension In-game content textart | Some of the game's text and images are produced with the help of AI | RainRingStudio | 188 | Mar 18, 2026 | |
Cosmic Miners In-game content artaudio | Game contains images of characters, modules, ships, voice of characters generated by AI. | bitByte Games | 58 | Mar 18, 2026 | |
Shadows of Truth VR In-game content arttext | Story board panels use pre rendered comic panels for narrating the story in a better way. | Irusu Studios | - | Mar 18, 2026 | |
女王蟻のPerfume エピソード0-切り裂きジャックの狂愛-/Queen Ant Perfume Episode0-The Mad Love of Jack the Ripper- In-game content art | The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator. | WabiSabi Project | - | Mar 18, 2026 | |
The Knight of the Kingdom Live AI text | we use AI generative software to work with the npc and interactables in the game | GetComponent Studio | - | Mar 18, 2026 | |
Bizzare Cat Rescuer In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
TUST 奇缘 (TUST's story) In-game content artaudio | 因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。 | 围观贤士SJY | - | Mar 18, 2026 | |
Tales of the Cryptozoo In-game content art | We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually. | PROYECTAEX | - | Mar 18, 2026 | |
爱坤新手教程 Unclear art | Some of them use AI images | 弃用的商店页面 | 15 | Mar 18, 2026 | |
Gem Warrior R In-game content art | Only some texture on UI | Hotaru | - | Mar 18, 2026 | |
Lifetakers & Heartbreakers In-game content artaudio | Some art Pictures are generated by Chat GPT, Music is made with Suno AI | Pacific Dream Peking | 12 | Mar 18, 2026 | |
ヒバリでなくナイチンゲールでもなく In-game content art | Generated AI is used in part of the production process for the background of the main story. We do not use generated AI for key visuals, characters, music, voices, scenarios, Live2D, coding, etc. | F0.94 | - | Mar 18, 2026 | |
欺诈之森 Unclear artaudio | Use DALL·E 3 to generate images, and KeLing AI to generate videos. | siyuan fang | - | Mar 18, 2026 | |
どきどきメイド部 Shirogane Maid Club In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
无限幻想 In-game content arttext | Some art pictures, character models, animations, and story scripts may be created by AI after generating prototypes | DU HAOQIN | - | Mar 18, 2026 | |
The House of Toys In-game content audio | AI has been used only to generate sounds. | Old School Bros | 41 | Mar 18, 2026 | |
Cursed Baby In-game content art | AI tools were used to generate some image assets. | NanningsGames | - | Mar 18, 2026 | |
The Last Awen In-game content art | AI was used to create 2D concept art for some characters as an initial reference. These designs were modified and refined by an artist into custom 3D models. | Instinto Studios | - | Mar 18, 2026 | |
Re-Exit Store/marketing art | Generative AI was used for background images, some painting images, and store page images. | Nullworx | - | Mar 18, 2026 | |
Tablets of Power Store/marketing art | I've used AI technology to generate the character portraits in my game and marketing material to add a unique touch to the visual experience outside of the retro look. Thanks for your understanding and support! Enjoy the adventure! | Dillon! | - | Mar 18, 2026 | |
Chosen of God Store/marketing art | AI is only used for the store page and the game's initial screen. | Vision Expresiva | - | Mar 18, 2026 | |
Short Stories Whispers In The Walls In-game content audio | We used AI to generate Voices and for Music for our Game. | Risen Realms | - | Mar 18, 2026 | |
The last farewell In-game content artaudio | This game is mainly based on several aspects that were developed using modern artificial intelligence, such as some graphics, backgrounds, and music to create a modern and deep style for the game, while merging it with the content drawn with a human character from the development team and the context. | Yas Rose | - | Mar 18, 2026 | |
Radventure In-game content artaudio | Generative AI was used to touch up and upconvert original artwork in the making of the Radventure Demo. It is our intent to fundraise to hire more artists to replace the use of AI in the future.
Additionally, AI was used in the creation of some sound effects for the demo. | Noreasta Productions | - | Mar 18, 2026 | |
归风记 In-game content audio | AI voice synthesis or voice-changing technology was used to create the in-game voice-over. | 墨镜猫工作室 | - | Mar 18, 2026 | |
The Horror Store/marketing art | Non-screenshot marketing imagery generated by AI. | Titan1Studios | - | Mar 18, 2026 |