We generate music using AI. Store page art assets were created using AI.
- Creator
- JinCycle
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,867 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
We generate music using AI. Store page art assets were created using AI.
I used AI to generate many of the images in this game.
AI was used to generate some sound effects and as a voice changer to alter a single human voice sound clip.
Built by a solo developer using AI-assisted development tools.
Characters and videos generated by AI
The game's store promotional images and some in-game scene asset are generated by AI
This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game.
Promotional artwork and screenshots on the store page were created with AI image generation tools. The game itself is handcrafted and does not use AI-generated content.
The following 3D models were generated using AI : Suit jacket, suit pants, socks, underwear, tie The following item images were generated using AI : Suit jacket, diffuser, tie, suit pants, underwear, white shirt, socks Achievement icons were generated using AI The following language logo images were generated using AI : Simplified Chinese, Traditional Chinese, Japanese Some or all translations for the following languages were generated using AI : English, Simplified Chinese, Traditional Chinese, Japanese
AI-generated art objects
Unfortunately I'm very bad at drawing, so I used Gen AI to create graphical resources for pilots, Mephisto heads, crew images, ships sprites and background images.
The artwork for the main menu and the graphics for the shop and library pages were generated by AI.
Some static visual assets in this game were created with the assistance of AI tools during development. All AI-assisted assets have been reviewed, edited, and integrated by the developer to fit the game's art style. No AI-generated content is created during gameplay.
During development, some portions of the game's code were created, corrected, or refined with the assistance of AI tools. Aside from this limited development support, the game itself does not contain AI-generated content and does not include any runtime AI features. Players do not interact with AI systems during gameplay, and no player input is sent to AI for processing or generation.
Vtuber Assistant uses generative AI to create live text responses and voice output as a customizable co-host companion. It reacts to your voice/text input, screen audio/visuals, and Twitch chat with fun, contextual commentary. All core functionality runs through a secure built-in proxy by default (Grok + ElevenLabs integration) — no external API keys or setup required to use the app. Free limited daily uses are included. Optional premium features (unlimited generations, premium voices) are handled via Steam microtransactions (AI Credits packs). Local fallback models (bundled SmolLM2 + Piper TTS) provide offline functionality when needed. Twitch chat integration is read-only — the AI consumes incoming messages and produces in-app responses only. All outputs are moderated by a built-in Safety Guard to help prevent inappropriate content.
This game uses generative AI in the following ways: • Music: Background music and audio tracks were created with AI music generation tools • Images: Some promotional images and visual assets were created or enhanced with AI image generation • Text: Portions of in-game text, descriptions, and dialogue were written or refined with AI assistance All AI-generated content has been reviewed and edited by the development team to ensure quality and alignment with the game's vision. The core gameplay, puzzle design, and mechanics are human-created.
I used generative AI to create the images.
The background image for the game's ending credits was restyled using an AI filter.And icon.
"Music and in-game text translations (12 non-English languages) were created with AI assistance and reviewed by the developer."
The game to contain art assets generated by artificial intelligence
Some scene illustrations and character artwork in this game were created using AI image generation tools as pre-generated assets. All AI-generated content was reviewed, curated, and integrated by the development team. No AI content is generated in real time during gameplay.
Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play.
Chat-GPT
This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-generated content is reviewed, edited, and finalized by the developer. No AI is used for real-time gameplay or player interaction.
As a solo developer, I used AI generation tools to assist in creating a few 2D sprites
The images were refined by artificial intelligence based on real photos taken in the city of Aix-les-Bains. The music was also arranged using an artificial intelligence tool.
We use generative AI in a limited capacity to extend backgrounds (canvas expansion) and remove unwanted elements in some of the live-action miniature images. The original source materials are real photographs, and all content is reviewed and adjusted by the developer. Generative AI is also used as a writing assistant for parts of the in-game text.
Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes.
Generative AI was used only as a support tool during development to help create some 2D art assets. No AI-generated content is created during gameplay, and the game does not use any third-party AI services at runtime.
We utilized AI tools to assist in creating the game's narrative scripts, dynamic animations, and UI elements.
This game uses AI-assisted programs and translation.
Some of the soundtrack is generated using AI
AI Assisted graphics and music included.
AI-assisted tools were used during development to help create certain store assets and to assist with portions of the program’s source code. The shipped game does not generate AI content during gameplay and does not connect to external AI services. Visual effects and imagery in the game are generated deterministically by the program’s code using mathematical and procedural rendering techniques (ASCII graphics and SDL-based visual effects). These systems do not use generative AI.
AI coding assistants were used during development to help write and debug game code. All game content — visuals, audio, color palettes, recipes, and gameplay mechanics — is procedurally generated by the game's own algorithms, not by generative AI.
I used generative AI tools to assist in the creation of some environmental textures and background concept art. These assets were then manually edited and refined by our team to fit the game's final art style
Game uses AI for assets such as characters, music, and sound bytes.
AI tools were used during the early concept phase of some character designs. All AI-generated elements were manually refined, edited, and integrated by the developer to fit the game’s artistic style and vision. No gameplay systems, mechanics, code, or narrative content were generated by AI.
Some store page images and trailer visuals were generated with AI assistance and then edited manually.
AI tools were used to assist with drafting and translating the Steam store page text.
AI- generated images
Artificial intelligence tools were used during development to assist in the creation of certain 3D models. All generated assets were reviewed, modified, and integrated into the game by the developer.
A small selection (approx. 15-20%) of the environmental wallpapers were AI-assisted to provide visual variety, while the majority of the 30+ artworks and the core 'Dojo' aesthetic are custom-designed. AI was also used to help master and refine the lofi soundtrack and assist with initial marketing drafts.
"Developed in Godot with a focus on precision and hand-crafted systems. To maintain absolute control over the game’s quality and vision, generative AI was used for less than 10% of development, limited strictly to early-stage conceptual ideation for visual assets. Every final in-game asset has been manually hand-drawn, and 100% of the game’s code—including the massive 3,000+ line player controller—is hand-written. This ensures the tight, responsive gameplay essential for a high-stakes Metoridvania."
This game has AI generated Images for Store Page Library and In game Movies Characters are AI Generated, thank you for your support
This game was developed with the assistance of AI tools. Character sprites and visual assets were generated using AI image tools and further edited using image editing software. The game's soundtrack was created using AI music generation tools. Game code was written with AI coding assistance. The game's story, narrative, and gameplay design are entirely original and created by the developer.
Generative AI tools were used during the development of this game. No generative AI systems are used during gameplay.
Background images, and Main Header and artwork -not characters in the game
I was the archaic and fragmented DNA in the amber bound insect. AI was the frog DNA. Original Card Game: All card art is original, hand painted on canvas and physically printed on real cards (5,000 in total). The face images are scans of those pained canvas prints/ cards. AI was used to generate the card's backs and some of the playing surfaces/backgrounds. Coding: While I on and off experience in JavaScript since 2002, AI was used to help generate and debug portions of the code. I especially used AI when predicting potential conflicts and integration problems (especially Steam integration) before implementing new code. I found it very helpful when changing long sets of repetitive blocks of code. The volume of human error that was cut down was tremendous. Localization: Localization will be finalized in Beta. Initial translations were done with AI. Corrections and finalization will be done after input from the community (new game, some new terms). Music: We are Streamer first. Streamer need background music that won't affect their monetization. From the beginning, music that was all original, was critical to me. I wanted Streamers to have no worries when letting our background music play for hours. Musicians want astronomical payments and deals that will leave me perpetually paying them. I generated all of our music in Suno and own it all. I plan on releasing more, in two hour blocks, that will be available as free DLC's. All AI I used was after human talent quoted cost ineffective numbers or outright turned me down. This is a simple card game. A vehicle for a game and art I have made. I set out to make an affordable, sturdy, reliable, user focused game. AI helped me make the best product I could.
Some of the image materials in this game are generated using AI, and the code is debugged with AI assistance. There is no real-time AI content and no infringement behavior.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Blink Atomic Music In-game content audioart | We generate music using AI.
Store page art assets were created using AI. | JinCycle | - | Mar 18, 2026 | |
奉先勇者:我爹是魔王? In-game content art | I used AI to generate many of the images in this game. | 梦华 | - | Mar 18, 2026 | |
An Odd Walk: Shinjuku Alley In-game content audio | AI was used to generate some sound effects and as a voice changer to alter a single human voice sound clip. | BoxLoaf | - | Mar 18, 2026 | |
The Chairman Dev only | Built by a solo developer using AI-assisted development tools. | Mateo Jaramillo | - | Mar 18, 2026 | |
三消直播间 In-game content art | Characters and videos generated by AI | COSO | - | Mar 18, 2026 | |
家长看不见的日记 In-game content art | The game's store promotional images and some in-game scene asset are generated by AI | CDF GAME | - | Mar 18, 2026 | |
Renegade Cat Marbles In-game content artaudio | This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game. | LetsGMOMG | - | Mar 18, 2026 | |
Escape from Vacov Store/marketing art | Promotional artwork and screenshots on the store page were created with AI image generation tools. The game itself is handcrafted and does not use AI-generated content. | Kyro | - | Mar 18, 2026 | |
Holy Crap! I'm Out of Paper! : The In-Law Survival Guide In-game content arttext | The following 3D models were generated using AI
: Suit jacket, suit pants, socks, underwear, tie
The following item images were generated using AI
: Suit jacket, diffuser, tie, suit pants, underwear, white shirt, socks
Achievement icons were generated using AI
The following language logo images were generated using AI
: Simplified Chinese, Traditional Chinese, Japanese
Some or all translations for the following languages were generated using AI
: English, Simplified Chinese, Traditional Chinese, Japanese | EXPECTACLE | 28 | Mar 18, 2026 | |
Are We Sinking Yet? Unclear art | AI-generated art objects | SP GAMES | - | Mar 18, 2026 | |
Okay, Panic In-game content art | Unfortunately I'm very bad at drawing, so I used Gen AI to create graphical resources for pilots, Mephisto heads, crew images, ships sprites and background images. | GotANormalJob | - | Mar 18, 2026 | |
SpaceShift Store/marketing art | The artwork for the main menu and the graphics for the shop and library pages were generated by AI. | Spacinger | - | Mar 18, 2026 | |
SwingCat: Swing Me to the Moon? In-game content art | Some static visual assets in this game were created with the assistance of AI tools during development. All AI-assisted assets have been reviewed, edited, and integrated by the developer to fit the game's art style. No AI-generated content is created during gameplay. | CAEN Games | - | Mar 18, 2026 | |
你的小鸡鸡 Dev only code | During development, some portions of the game's code were created, corrected, or refined with the assistance of AI tools. Aside from this limited development support, the game itself does not contain AI-generated content and does not include any runtime AI features. Players do not interact with AI systems during gameplay, and no player input is sent to AI for processing or generation. | hUoFaN | - | Mar 18, 2026 | |
Vtuber Assistant Live AI textaudio | Vtuber Assistant uses generative AI to create live text responses and voice output as a customizable co-host companion. It reacts to your voice/text input, screen audio/visuals, and Twitch chat with fun, contextual commentary.
All core functionality runs through a secure built-in proxy by default (Grok + ElevenLabs integration) — no external API keys or setup required to use the app. Free limited daily uses are included.
Optional premium features (unlimited generations, premium voices) are handled via Steam microtransactions (AI Credits packs). Local fallback models (bundled SmolLM2 + Piper TTS) provide offline functionality when needed.
Twitch chat integration is read-only — the AI consumes incoming messages and produces in-app responses only.
All outputs are moderated by a built-in Safety Guard to help prevent inappropriate content. | Draven | - | Mar 18, 2026 | |
CoraCreaCrafts Games In-game content audioarttext | This game uses generative AI in the following ways:
• Music: Background music and audio tracks were created with AI music generation tools
• Images: Some promotional images and visual assets were created or enhanced with AI image generation
• Text: Portions of in-game text, descriptions, and dialogue were written or refined with AI assistance
All AI-generated content has been reviewed and edited by the development team to ensure quality and alignment with the game's vision. The core gameplay, puzzle design, and mechanics are human-created. | DFK Helper | - | Mar 18, 2026 | |
The Time‑Thieving Cat Unclear art | I used generative AI to create the images. | Chaos Cat Games | - | Mar 18, 2026 | |
FEED In-game content art | The background image for the game's ending credits was restyled using an AI filter.And icon. | Damian_Zhao | 127 | Mar 18, 2026 | |
HOP-CO-OP In-game content audiotext | "Music and in-game text translations (12 non-English languages) were created with AI assistance and reviewed by the developer." | KS Studios | 11 | Mar 18, 2026 | |
NEON DRIFT ULTRA In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 12 | Mar 18, 2026 | |
Silence Archives Terminal In-game content art | Some scene illustrations and character artwork in this game were created using AI image generation tools as pre-generated assets. All AI-generated content was reviewed, curated, and integrated by the development team. No AI content is generated in real time during gameplay. | R.C. Zhang | - | Mar 18, 2026 | |
After the Bite In-game content audioart | Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play. | True | - | Mar 18, 2026 | |
Dodgecore Unclear | Chat-GPT | Schnurksel | - | Mar 18, 2026 | |
Kill the Slimes In-game content art | This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-generated content is reviewed, edited, and finalized by the developer. No AI is used for real-time gameplay or player interaction. | Flowing Fates | - | Mar 18, 2026 | |
Space Runner X In-game content art | As a solo developer, I used AI generation tools to assist in creating a few 2D sprites | AnomalyVN Studio | - | Mar 18, 2026 | |
Eggs Les Bains In-game content artaudio | The images were refined by artificial intelligence based on real photos taken in the city of Aix-les-Bains. The music was also arranged using an artificial intelligence tool. | Rivardus | - | Mar 18, 2026 | |
Miniature LAND -Four Seasons- In-game content arttext | We use generative AI in a limited capacity to extend backgrounds (canvas expansion) and remove unwanted elements in some of the live-action miniature images.
The original source materials are real photographs, and all content is reviewed and adjusted by the developer.
Generative AI is also used as a writing assistant for parts of the in-game text. | WarmingApp | - | Mar 18, 2026 | |
Fun Park Simulator Store/marketing textart | Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes. | Flugames | 63 | Mar 18, 2026 | |
Rescue Team: Legion of Destruction In-game content art | Generative AI was used only as a support tool during development to help create some 2D art assets. No AI-generated content is created during gameplay, and the game does not use any third-party AI services at runtime. | Game Mixer | - | Mar 18, 2026 | |
无尽DDL(INFINITY DEADLINE) In-game content textart | We utilized AI tools to assist in creating the game's narrative scripts, dynamic animations, and UI elements. | YvelRevo | - | Mar 18, 2026 | |
折跃之跃 In-game content text | This game uses AI-assisted programs and translation. | 柯埃文地区 | - | Mar 18, 2026 | |
SS13 BAR SIM In-game content audio | Some of the soundtrack is generated using AI | el3_elo | - | Mar 18, 2026 | |
Purr Bricks In-game content artaudio | AI Assisted graphics and music included. | PurrSoft | 13 | Mar 18, 2026 | |
Feryl Store/marketing codeart | AI-assisted tools were used during development to help create certain store assets and to assist with portions of the program’s source code.
The shipped game does not generate AI content during gameplay and does not connect to external AI services.
Visual effects and imagery in the game are generated deterministically by the program’s code using mathematical and procedural rendering techniques (ASCII graphics and SDL-based visual effects). These systems do not use generative AI. | Double Star Games, LLC | - | Mar 18, 2026 | |
Huebound In-game content artaudiocode | AI coding assistants were used during development to help write and debug game code. All game content — visuals, audio, color palettes, recipes, and gameplay mechanics — is procedurally generated by the game's own algorithms, not by generative AI. | Dan Hicks | - | Mar 18, 2026 | |
Save New York 2030 In-game content art | I used generative AI tools to assist in the creation of some environmental textures and background concept art. These assets were then manually edited and refined by our team to fit the game's final art style | Black Belt Logic LLC | - | Mar 18, 2026 | |
Chug Master Chuck In-game content artaudio | Game uses AI for assets such as characters, music, and sound bytes. | Coil Entertainment | - | Mar 18, 2026 | |
Sushi Day In-game content art | AI tools were used during the early concept phase of some character designs.
All AI-generated elements were manually refined, edited, and integrated by the developer to fit the game’s artistic style and vision.
No gameplay systems, mechanics, code, or narrative content were generated by AI. | Luciforge | - | Mar 18, 2026 | |
Echo Loop Store/marketing art | Some store page images and trailer visuals were generated with AI assistance and then edited manually. | Viacheslav | - | Mar 18, 2026 | |
Chomp Garden Store/marketing text | AI tools were used to assist with drafting and translating the Steam store page text. | PawPaw Games | - | Mar 18, 2026 | |
Noir Mafia Simulator: 1960s American Crime Unclear art | AI- generated images | Meraki Tech | - | Mar 18, 2026 | |
OBOSRACA In-game content art | Artificial intelligence tools were used during development to assist in the creation of certain 3D models. All generated assets were reviewed, modified, and integrated into the game by the developer. | Kirill Production Studios | - | Mar 18, 2026 | |
ZenType In-game content artaudio | A small selection (approx. 15-20%) of the environmental wallpapers were AI-assisted to provide visual variety, while the majority of the 30+ artworks and the core 'Dojo' aesthetic are custom-designed. AI was also used to help master and refine the lofi soundtrack and assist with initial marketing drafts. | IRFAN S | - | Mar 18, 2026 | |
Rampage Kage In-game content art | "Developed in Godot with a focus on precision and hand-crafted systems. To maintain absolute control over the game’s quality and vision, generative AI was used for less than 10% of development, limited strictly to early-stage conceptual ideation for visual assets. Every final in-game asset has been manually hand-drawn, and 100% of the game’s code—including the massive 3,000+ line player controller—is hand-written. This ensures the tight, responsive gameplay essential for a high-stakes Metoridvania." | Ofir Aroya | - | Mar 18, 2026 | |
Galaxy Invaders - Eclipse Squadron In-game content art | This game has AI generated Images for Store Page Library
and In game Movies Characters are AI Generated, thank you for your support | PlayCube Interactive | - | Mar 18, 2026 | |
Organomancer In-game content artaudiotext | This game was developed with the assistance of AI tools. Character sprites and visual assets were generated using AI image tools and further edited using image editing software. The game's soundtrack was created using AI music generation tools. Game code was written with AI coding assistance. The game's story, narrative, and gameplay design are entirely original and created by the developer. | Vanta Chamber Interactive LLC | - | Mar 18, 2026 | |
Grind & Grind Company Dev only | Generative AI tools were used during the development of this game. No generative AI systems are used during gameplay. | nontick Inc. | - | Mar 18, 2026 | |
Humans Vs Orcs art | Background images, and Main Header and artwork -not characters in the game | ShakyHand | - | Mar 18, 2026 | |
Godisnje In-game content artcodetextaudio | I was the archaic and fragmented DNA in the amber bound insect. AI was the frog DNA.
Original Card Game: All card art is original, hand painted on canvas and physically printed on real cards (5,000 in total). The face images are scans of those pained canvas prints/ cards. AI was used to generate the card's backs and some of the playing surfaces/backgrounds.
Coding: While I on and off experience in JavaScript since 2002, AI was used to help generate and debug portions of the code. I especially used AI when predicting potential conflicts and integration problems (especially Steam integration) before implementing new code. I found it very helpful when changing long sets of repetitive blocks of code. The volume of human error that was cut down was tremendous.
Localization: Localization will be finalized in Beta. Initial translations were done with AI. Corrections and finalization will be done after input from the community (new game, some new terms).
Music: We are Streamer first. Streamer need background music that won't affect their monetization. From the beginning, music that was all original, was critical to me. I wanted Streamers to have no worries when letting our background music play for hours. Musicians want astronomical payments and deals that will leave me perpetually paying them. I generated all of our music in Suno and own it all. I plan on releasing more, in two hour blocks, that will be available as free DLC's.
All AI I used was after human talent quoted cost ineffective numbers or outright turned me down. This is a simple card game. A vehicle for a game and art I have made. I set out to make an affordable, sturdy, reliable, user focused game. AI helped me make the best product I could. | New Zadar Studios LLC | - | Mar 18, 2026 | |
推推矿工 Push & Crush In-game content artcode | Some of the image materials in this game are generated using AI, and the code is debugged with AI assistance. There is no real-time AI content and no infringement behavior. | IX Studio | - | Mar 18, 2026 |