Disclosure Analysis
Generative AI was used only for early-stage conceptual ideation of visual assets, with no AI output in the final game.
Where AI appears
AI-made content in the game
Development workflow
Idea help Asset processing
Content mentioned
Art
Method disclosed
Assisted work
Evidence
generative AI was used for less than 10% of development, limited strictly to early-stage conceptual ideation for visual assets
Auto-classified from the public disclosure. Raw disclosure remains the source of truth.
AI Usage Disclosure
"Developed in Godot with a focus on precision and hand-crafted systems. To maintain absolute control over the game’s quality and vision, generative AI was used for less than 10% of development, limited strictly to early-stage conceptual ideation for visual assets. Every final in-game asset has been manually hand-drawn, and 100% of the game’s code—including the massive 3,000+ line player controller—is hand-written. This ensures the tight, responsive gameplay essential for a high-stakes Metoridvania."
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