Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
All voice recordings in the game are performed by a human, but AI Speech to Speech synthesis is used on some dialogue to provide more variety to the voices present in the game. Text to Speech synthesis is not used.
AI is not used to create any other call content, including in the writing of calls, which are all written by humans.
Xeno Rangers uses AI to help generate interface image details as well as community / promotional material. The AI uses our own 3D models as reference to generate from and uses realistic photographic styling as to not infringe on any works.
There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience.
As a solo developer I am unable to produce some of the assets that i'm not qualified for. Also, due to the war and economic crisis there are no jobs for people with disabilities in my country (Ukraine), so I am unable to hire people to work with me.
Therefore, I had no choice but to use AI for generation of certain assets, but rest assured: 100% of the story and almost all graphics in game were made by human, and the AI assets fit into general aestetics of the game and only serve as a support for the main content.
And if you still not sure regarding game's quality, feel free to pirate it now, and buy later, when you will be certain that it's worth the price.
Generative AI has been used to assist in producing content for Idle Casino Empire and its store page, including visual art, music, sound effects, voice lines and in-game text, as one part of a human-led and human-approved development process. The developer always sets the direction, reviews and edits AI output before accepting it, and makes the final decision on everything that ships. No content is generated by AI while you play.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork.
Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used.
Model:
https://openaipublic.azureedge.net/main/whisper/models/ed3a0b6b1c0edf879ad9b11b1af5a0e6ab5db9205f891f668f8b0e6c6326e34e/base.pt
Repository with license:
https://github.com/openai/whisper
The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters.
Model:
https://huggingface.co/sentence-transformers/paraphrase-multilingual-mpnet-base-v2
Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game.
Repository and License:
https://github.com/facebookresearch/faiss
Icon was made with local diffusion model.
The majority of the game's pixel art assets (approx. 80%) are hand-drawn. Generative AI tools were used to assist in creating certain background elements, icons, and character variations. Specifically, all illustrative images used for in-game 'events' and case files are AI-generated. Additionally, approximately 90% of the game's music tracks were generated using AI tools. All AI-generated assets, including the music, have been manually reviewed, retouched, and edited by the developer to ensure they fit the game's consistent artistic style and quality standards.
Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator.
In some cases, we used our own photographs to create reference data such as background pictures.
Some of the original paintings and BGM in the game are generated by AI;
Some of the original paintings were generated by MJ and manually revised;
All music is generated, filtered, and tuned by Suno AI;
This game makes use of state of the art generative text and voice services. Shouldermen relies on OpenAI GPT-5 for dialog and Eleven Labs for custom voices and Deepgram for voice input.
All voice recordings in the game are performed by a human, but AI Speech to Speech synthesis is used on some dialogue to provide more variety to the voices present in the game. Text to Speech synthesis is not used.
AI is not used to create any other call content, including in the writing of calls, which are all written by humans.
Xeno Rangers uses AI to help generate interface image details as well as community / promotional material. The AI uses our own 3D models as reference to generate from and uses realistic photographic styling as to not infringe on any works.
There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience.
As a solo developer I am unable to produce some of the assets that i'm not qualified for. Also, due to the war and economic crisis there are no jobs for people with disabilities in my country (Ukraine), so I am unable to hire people to work with me.
Therefore, I had no choice but to use AI for generation of certain assets, but rest assured: 100% of the story and almost all graphics in game were made by human, and the AI assets fit into general aestetics of the game and only serve as a support for the main content.
And if you still not sure regarding game's quality, feel free to pirate it now, and buy later, when you will be certain that it's worth the price.
Generative AI has been used to assist in producing content for Idle Casino Empire and its store page, including visual art, music, sound effects, voice lines and in-game text, as one part of a human-led and human-approved development process. The developer always sets the direction, reviews and edits AI output before accepting it, and makes the final decision on everything that ships. No content is generated by AI while you play.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork.
Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used.
Model:
https://openaipublic.azureedge.net/main/whisper/models/ed3a0b6b1c0edf879ad9b11b1af5a0e6ab5db9205f891f668f8b0e6c6326e34e/base.pt
Repository with license:
https://github.com/openai/whisper
The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters.
Model:
https://huggingface.co/sentence-transformers/paraphrase-multilingual-mpnet-base-v2
Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game.
Repository and License:
https://github.com/facebookresearch/faiss
Icon was made with local diffusion model.
The majority of the game's pixel art assets (approx. 80%) are hand-drawn. Generative AI tools were used to assist in creating certain background elements, icons, and character variations. Specifically, all illustrative images used for in-game 'events' and case files are AI-generated. Additionally, approximately 90% of the game's music tracks were generated using AI tools. All AI-generated assets, including the music, have been manually reviewed, retouched, and edited by the developer to ensure they fit the game's consistent artistic style and quality standards.
Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator.
In some cases, we used our own photographs to create reference data such as background pictures.
Some of the original paintings and BGM in the game are generated by AI;
Some of the original paintings were generated by MJ and manually revised;
All music is generated, filtered, and tuned by Suno AI;
This game makes use of state of the art generative text and voice services. Shouldermen relies on OpenAI GPT-5 for dialog and Eleven Labs for custom voices and Deepgram for voice input.