Generative AI was used only in limited cases: for a few UI elements and temporary draft translation. Before release, all machine-translated text will be replaced with human localization.
- Creator
- Raiders World Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Generative AI was used only in limited cases: for a few UI elements and temporary draft translation. Before release, all machine-translated text will be replaced with human localization.
The hero picture at the top of the library was generated by AI.
Using Claude code for translation
Some of the art used in this game is AI generated.
Due to budget reasons, some of the music was generated with Suno AI, without reference to real artists.
For languages other than Japanese, the translations have been generated through AI-based machine translation.
We use AI for coding assistance and in-game text translation.
Enhanced and translated store page text using AI.
The game's music is AI-generated.
Players can freely converse with NPCs, and the game will generate dialogue in real time based on the NPCs' personalities and memories. The main storyline will be driven by AI agents, which will generate plotlines consistent with the game's lore.
Elements of the Pictures during events, videos, character portaits, voices and some of the 3d models are generated with the assistance of AI
AI is used as an assistant for coding, writing, and translation. All AI‑generated materials are manually reviewed, and most are manually edited before inclusion in the game.
In this game, we have utilized an AIGC-assisted approach to generate game assets such as map tiles, pixel animation spritesheets, and cutscene CGs.
Some visual assets on the store page and parts of the in-game art were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer (Cag). Portions of the store page text and the game’s music were created with the assistance of generative AI tools.
This game and its promotional video utilize AI-generated images created with Adobe Firefly.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
- 2D Artwork - Background Music (BGM) - Sound Effects (SFX)
The following assets in this game were created with the assistance of Generative AI: Visuals : - The main capsule image on the Steam store page - Character images used in dialogue scenes Audio : - In-game background music (BGM), Sound effects (SFX), and UI sounds
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
AI used for concepts and the creation of some assets
This game uses AI-generated content during development, including some pre-rendered voice acting and textures. AI was also used to assist in the creation of certain promotional artwork. No AI-generated content is created dynamically during gameplay, and players do not interact with AI systems during play.
Game had NO AI used for any dialogue, art assets, and more. AI was used to produce code, but the 48,000 words are all written by a human.
AI Assisted Human finished.
I used it to create the base of the character's asset and animation images, which were then processed or manually edited after creation.
The background music uses tracks from SunoAI (commercially licensed).
This game uses generative AI tools to create certain 3D models, 2D visuals, audio, localization, and the intro video. All content has been reviewed and edited.
Character illustrations and background scenes were created using AI. The text was translated from Russian into other languages using AI as well.
This game uses pre-rendered AI-generated audio for voice overs.
Generative AI is used for localization, coding, and remaking background graphics.
Only a few of the materials are created by AI.
Most of the game's art and UI are generated by AI.
In this project, generative AI is used for development support purposes. AI is mainly utilized to assist with providing code examples and resolving technical issues, and it does not generate code or content dynamically during gameplay. All final code and in-game behavior are reviewed and implemented by the developer.
Only certain visual assets such as the cover art, banners, and installation icons were created using AI. No in-game content, gameplay elements, or narrative assets were generated with AI.
I use AI to debug my existing code so I don't need to spend time looking at documentation. I also use AI to generate some of the art but not all of it.
The following uses generated AI content: -Illustrations displayed in the game -Music played in the game
suno for bgm and elevenlabs for sound effects no Live-generated AI content
The AI was generated to create some scripts for the game's programming.
Generative AI tools were used during development to assist in asset creation. This includes: Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched. AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material.
Background and Characters images are AI
Game logo and game puzzle images made with ai tools
In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated. In our assets on the shop page, the globe that Atlas is holding has been edited using AI.
AI is utilized for partial scene creation and light effect rendering in pre-rendered visuals only.
AI tools were used during development to create certain character artwork and some sound effects. All gameplay content is pre-rendered, and no AI generates new content while the game is being played.
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
We utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This primarily includes generating base concepts, textures, and background elements.
Some backgrounds in the game were provided by an external creator and were created using AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Armita's Search In-game content text | Generative AI was used only in limited cases: for a few UI elements and temporary draft translation. Before release, all machine-translated text will be replaced with human localization. | Raiders World Studio | - | Mar 18, 2026 | |
They Are Thousands Store/marketing art | The hero picture at the top of the library was generated by AI. | SNT Studio | - | Mar 18, 2026 | |
魔法少女ファイナルピンクスター In-game content text | Using Claude code for translation | WINGLAY | - | Mar 18, 2026 | |
Hidden Object Greed Collection In-game content art | Some of the art used in this game is AI generated. | Urchin Games | - | Mar 18, 2026 | |
Songtail: Whiskers of Destiny In-game content audio | Due to budget reasons, some of the music was generated with Suno AI, without reference to real artists. | slowcatgames | - | Mar 18, 2026 | |
俊風のシィレア In-game content text | For languages other than Japanese, the translations have been generated through AI-based machine translation. | 機世語堂 | - | Mar 18, 2026 | |
Filluminate In-game content textcode | We use AI for coding assistance and in-game text translation. | JUNKRIBBIT | - | Mar 18, 2026 | |
Wacky Coursers In-game content text | Enhanced and translated store page text using AI. | Creamative | - | Mar 18, 2026 | |
Matchward In-game content audio | The game's music is AI-generated. | Wetwork Studio | - | Mar 18, 2026 | |
图灵证言 Turing Testimony Live AI text | Players can freely converse with NPCs, and the game will generate dialogue in real time based on the NPCs' personalities and memories.
The main storyline will be driven by AI agents, which will generate plotlines consistent with the game's lore. | Why_Studio | - | Mar 18, 2026 | |
Perfect Loop - Soleris In-game content artaudio | Elements of the Pictures during events, videos, character portaits, voices and some of the 3d models are generated with the assistance of AI | Soleris Games | - | Mar 18, 2026 | |
Helenland In-game content textcode | AI is used as an assistant for coding, writing, and translation.
All AI‑generated materials are manually reviewed, and most are manually edited before inclusion in the game. | KILIAS GAMES | - | Mar 18, 2026 | |
孤独勇者之旅 In-game content art | In this game, we have utilized an AIGC-assisted approach to generate game assets such as map tiles, pixel animation spritesheets, and cutscene CGs. | mayfly & grain | - | Mar 18, 2026 | |
Princess Khalifa: Legacy of Wrath In-game content arttextaudio | Some visual assets on the store page and parts of the in-game art were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer (Cag).
Portions of the store page text and the game’s music were created with the assistance of generative AI tools. | Cag | - | Mar 18, 2026 | |
Nightmare World In-game content art | This game and its promotional video utilize AI-generated images created with Adobe Firefly. | Sharanra | - | Mar 18, 2026 | |
Memory alteration In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0007 | - | Mar 18, 2026 | |
DIY AI Perfect Girlfriend In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | LIN YIPENG | - | Mar 18, 2026 | |
ShotSun Man & His Beauties In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0007b | - | Mar 18, 2026 | |
Sexy female ghost love me In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0006 | - | Mar 18, 2026 | |
Beauties love my quantum entanglement wine In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0001b | - | Mar 18, 2026 | |
No Mana, Just Dice In-game content artaudio | - 2D Artwork
- Background Music (BGM)
- Sound Effects (SFX) | Dice Capital | 179 | Mar 18, 2026 | |
Be Queen Bee In-game content artaudio | The following assets in this game were created with the assistance of Generative AI:
Visuals :
- The main capsule image on the Steam store page
- Character images used in dialogue scenes
Audio :
- In-game background music (BGM), Sound effects (SFX), and UI sounds | Three Blanket Studio | 201 | Mar 18, 2026 | |
白纸星途:民国乱世歌姬 In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | - | Mar 18, 2026 | |
Sandy In-game content art | AI used for concepts and the creation of some assets | Luca Alberti | - | Mar 18, 2026 | |
BECOME LIFE In-game content audioart | This game uses AI-generated content during development, including some pre-rendered voice acting and textures. AI was also used to assist in the creation of certain promotional artwork. No AI-generated content is created dynamically during gameplay, and players do not interact with AI systems during play. | Giovanni Altrui | - | Mar 18, 2026 | |
Be Not Afraid: Threads Of Light Dev only codetext | Game had NO AI used for any dialogue, art assets, and more. AI was used to produce code, but the 48,000 words are all written by a human. | IHAM Media | - | Mar 18, 2026 | |
Project - Labyrinth | AI Assisted
Human finished. | DeepDarkStudios | - | Mar 18, 2026 | |
Ella's Nightmare In-game content art | I used it to create the base of the character's asset and animation images, which were then processed or manually edited after creation. | GamemancerStudios | - | Mar 18, 2026 | |
ふしぎな雨 In-game content audio | The background music uses tracks from SunoAI (commercially licensed). | 沈黙静寂 | - | Mar 18, 2026 | |
Protocol 86: Chernobyl In-game content artaudiotext | This game uses generative AI tools to create certain 3D models, 2D visuals, audio, localization, and the intro video. All content has been reviewed and edited. | Core Interactive | - | Mar 18, 2026 | |
Veil: Project Conductor In-game content arttext | Character illustrations and background scenes were created using AI.
The text was translated from Russian into other languages using AI as well. | Rebro Broni | - | Mar 18, 2026 | |
Ridgewater Ripper In-game content audio | This game uses pre-rendered AI-generated audio for voice overs. | Twisted Jelly | - | Mar 18, 2026 | |
メルクリウスの青い砂 ReCollection In-game content textart | Generative AI is used for localization, coding, and remaking background graphics. | FaSPel | - | Mar 18, 2026 | |
A Camera Duel! Unclear | Only a few of the materials are created by AI. | JamieEng542 | - | Mar 18, 2026 | |
地下城竞技场 In-game content art | Most of the game's art and UI are generated by AI. | Underground Cat | - | Mar 18, 2026 | |
ルミアと永久の塔 Dev only code | In this project, generative AI is used for development support purposes.
AI is mainly utilized to assist with providing code examples and resolving technical issues,
and it does not generate code or content dynamically during gameplay.
All final code and in-game behavior are reviewed and implemented by the developer. | CoreHatch | - | Mar 18, 2026 | |
The Other Me Reborn In-game content art | Only certain visual assets such as the cover art, banners, and installation icons were created using AI. No in-game content, gameplay elements, or narrative assets were generated with AI. | Anomalybyte Studio | - | Mar 18, 2026 | |
Target Menace : The Awakening In-game content artcode | I use AI to debug my existing code so I don't need to spend time looking at documentation. I also use AI to generate some of the art but not all of it. | thebitbinarygames | - | Mar 18, 2026 | |
Moe Mekuri After Eden Girl In-game content artaudio | The following uses generated AI content:
-Illustrations displayed in the game
-Music played in the game | KoheiGallery | - | Mar 18, 2026 | |
公主矿工 In-game content audio | suno for bgm and elevenlabs for sound effects
no Live-generated AI content | 五十游戏 | - | Mar 18, 2026 | |
UKNON Jones - Portal code | The AI was generated to create some scripts for the game's programming. | Guynelk ROSAMONT | 13 | Mar 18, 2026 | |
Chrono Spin In-game content artcode | Generative AI tools were used during development to assist in asset creation. This includes:
Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched.
AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material. | YF Indie | - | Mar 18, 2026 | |
Olympic Snow Girl In-game content art | Background and Characters images are AI | Tarnaki Games | - | Mar 18, 2026 | |
Saylor Anime Puzzle Boys & Girls Store/marketing art | Game logo and game puzzle images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
BND Legenden: Operation Blackbox In-game content art | In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated.
In our assets on the shop page, the globe that Atlas is holding has been edited using AI. | Umami Creative GmbH | 23 | Mar 18, 2026 | |
在海峡的另一边-Mirrorplume Frostfate Store/marketing art | AI is utilized for partial scene creation and light effect rendering in pre-rendered visuals only. | Beijing Mewojoy Network Technology Co.,Ltd | - | Mar 18, 2026 | |
Tales of Evion: Forgotten Dreams In-game content artaudio | AI tools were used during development to create certain character artwork and some sound effects. All gameplay content is pre-rendered, and no AI generates new content while the game is being played. | Tyshym Miller | - | Mar 18, 2026 | |
Ashes of Paradise In-game content artaudio | All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | Re:Start | - | Mar 18, 2026 | |
Slum Story In-game content art | We utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This primarily includes generating base concepts, textures, and background elements. | Plotrick | - | Mar 18, 2026 | |
summer story In-game content art | Some backgrounds in the game were provided by an external creator and were created using AI tools. | karol_thegame | - | Mar 18, 2026 |