AI images are included in the generation of the characters' faces.
- Creator
- ribbongamez
- Reviews
- 15
- Added
- Mar 18, 2026
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Interactive or runtime AI features disclosed by the developer.
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AI images are included in the generation of the characters' faces.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
Some sound effects such as doors and footsteps are created by AI
The Store Header is AI Generated
AI was used to handle translation of all text in game, on the Steam page and in announcements.
We have used AI for all paintings that appear in the game, as well as for some of the text within the 'About This Game' section on the store page.
The game's home cover and "Illusoria" logo are AI-modified.
Some pictures on the walls were generated by AI.
Some basic components like door opening and closing, and light switching were automatically mounted by Yahaha Studio's AI tools (a UGC game editor). The 3D scenes were constructed using Yahaha Studio's AI tools (a UGC game editor), with art assets recognized and used by the AI tools being copyright-compliant.
some images are generated by ai
AI may be used in marketing
AI will be used for marketing images on the game page and in the community center
Some loading pages generated by AI.
AI was used to create the MainMenu Banner.
Character voice acting
The character voices used in the game were generated by artificial intelligence.
In this game, AI is used to voice some of the characters.
AI was used to help create still backgrounds and images.
AI helped create some of the images
This game may use AI players to makeup team members in in-game multiplayer match.
Some images was generated by AI.
Artificial intelligence was used in the cover photo and visuals of the game.
AI was used to support the development of some images.
Images for the alpha game are AI generated, all other images are human made.
This game makes usage of generative AI in various forms. - Image generators for marketing/store page materials and loading screens in game. - Sound generators and text to speech models for robotic announcer voice and some of the SFX. - 3D model generation for a limited subset of assets.
Within the game, there are several images that I created with the help of artificial intelligence.
A few areas are AI generated with further help and direction from artists.
Some store cover materials are generated by artificial intelligence. All the comic materials used in the plot are generated by artificial intelligence.
Artificial intelligence was used in the cover photo and visuals of the game.
We use a few AI-generated images for some cut scenes and for audio, certain clips are generated and modified.
The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles. The game's logos were created with GPT AI.
Localization of some languages!
We created some pictures for Marketing and a references for our artists come up with ideas, when the game released there will be no direct AI created images. There will be only 2D drawings of our Artists baed on AI generated references.
This game uses some illustrations created by image generation AI for backgrounds and items.
This game uses AI generation for some backgrounds and illustrations.
Includes some usage of AI art generation
I used a loading screen article photo Pixabay copyrightless photo.
The menu song was made by generative AI.
Our team uses generative AI tools to help develop certain elements of the game.
AI was used only for visuals. As an independent developer, I had to use AI to add visuals.
Use AI to generate some pre-rendered background music and game sound effects
AI was used to create marketing materials and for localization.
The background music (BGM) in the game is generated by AI.
We use an AI-generated image from Freepik by vecstock for the Capsules on the store page and library. This will change in the future.
No AI live-generation content in runtime. The usage of AI was strictly only in the character voices, and CODECs. The CODEC videos are entirely from in-game assets. We have the licenses necessary to use and distribute the AI content included as part of this game.
DALL-E 3 has been used to generate background images and some UI related elements.
Story Pictures are createt with AI.
The level-selection and intro/outro artwork is ai-generated, with minor manual touch-ups where needed.
AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free.
AI was utilized in creating some of the skill icons and capsule images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
CrimeSceneCleaners|特殊清掃 In-game content art | AI images are included in the generation of the characters' faces. | ribbongamez | 15 | Mar 18, 2026 | |
Dawn of Survivor Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
シシテナオ -Even in Death- In-game content audio | Some sound effects such as doors and footsteps are created by AI | Mugen Daraku | 74 | Mar 18, 2026 | |
Wildlife Warfare Store/marketing art | The Store Header is AI Generated | Jerome Craig | - | Mar 18, 2026 | |
Bean There Won That In-game content text | AI was used to handle translation of all text in game, on the Steam page and in announcements. | RemRem Studios | 108 | Mar 18, 2026 | |
Dream Chaser In-game content arttext | We have used AI for all paintings that appear in the game, as well as for some of the text within the 'About This Game' section on the store page. | binBranchStudio | - | Mar 18, 2026 | |
KillerNight Store/marketing art | The game's home cover and "Illusoria" logo are AI-modified. | Illusoria | - | Mar 18, 2026 | |
Cold Chains In-game content art | Some pictures on the walls were generated by AI. | Gustavo Lucas | - | Mar 18, 2026 | |
Horror Office In-game content art | Some basic components like door opening and closing, and light switching were automatically mounted by Yahaha Studio's AI tools (a UGC game editor).
The 3D scenes were constructed using Yahaha Studio's AI tools (a UGC game editor), with art assets recognized and used by the AI tools being copyright-compliant. | Yahaha Studios | - | Mar 18, 2026 | |
Rise of Deads | some images are generated by ai | M CHETIN | - | Mar 18, 2026 | |
Shadows of The Lost Store/marketing | AI may be used in marketing | Bode Software | - | Mar 18, 2026 | |
T.D.Z. 4 Chapter 1 - Arrival Store/marketing art | AI will be used for marketing images on the game page and in the community center | Team GZ, VADIM CHURILOV | 35 | Mar 18, 2026 | |
Home Snatch In-game content art | Some loading pages generated by AI. | Mokazar | - | Mar 18, 2026 | |
Day of Invasion: Reloaded Store/marketing art | AI was used to create the MainMenu Banner. | ReHoGa Interactive | - | Mar 18, 2026 | |
Mannequin machine In-game content audio | Character voice acting | Red Kraken studio | 18 | Mar 18, 2026 | |
Liar's Bar In-game content audio | The character voices used in the game were generated by artificial intelligence. | Curve Animation | 15.1k | Mar 18, 2026 | |
The Haunting Eyes In-game content audio | In this game, AI is used to voice some of the characters. | vivmax | 20 | Mar 18, 2026 | |
Vampirii In-game content art | AI was used to help create still backgrounds and images. | Vampyrie Eleison | - | Mar 18, 2026 | |
Last victim. House of fear Unclear art | AI helped create some of the images | Rem_card | 11 | Mar 18, 2026 | |
Muktijuddho 1971 Live AI | This game may use AI players to makeup team members in in-game multiplayer match. | SPINOFF STUDIO - DIVINE IT LIMITED (JV) | - | Mar 18, 2026 | |
Invention 5 Unclear art | Some images was generated by AI. | Falco Software | 30 | Mar 18, 2026 | |
Anomalum Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | Leonn Camayo | 37 | Mar 18, 2026 | |
Under The Crisis: Dárlia Island Remaster Dev only art | AI was used to support the development of some images. | Silent Dream | - | Mar 18, 2026 | |
Blitzrift In-game content art | Images for the alpha game are AI generated, all other images are human made. | GhostRZZR | - | Mar 18, 2026 | |
Modern Zombie Defense In-game content artaudiotext | This game makes usage of generative AI in various forms.
- Image generators for marketing/store page materials and loading screens in game.
- Sound generators and text to speech models for robotic announcer voice and some of the SFX.
- 3D model generation for a limited subset of assets. | Eren Balatkan | - | Mar 18, 2026 | |
Prison of Nightmare In-game content art | Within the game, there are several images that I created with the help of artificial intelligence. | Kuszarigama_Games | - | Mar 18, 2026 | |
Bloody Roses In-game content art | A few areas are AI generated with further help and direction from artists. | Zoomob | - | Mar 18, 2026 | |
Struggler In-game content art | Some store cover materials are generated by artificial intelligence.
All the comic materials used in the plot are generated by artificial intelligence. | Bulanke | - | Mar 18, 2026 | |
Epstein 2 Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | 20 | Mar 18, 2026 | |
SILENT SCREAM 2 In-game content artaudio | We use a few AI-generated images for some cut scenes and for audio, certain clips are generated and modified. | Studio 23 | - | Mar 18, 2026 | |
YeGung In-game content art | The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles.
The game's logos were created with GPT AI. | MinSOO | 13 | Mar 18, 2026 | |
7th Floor In-game content text | Localization of some languages! | Vörös Gergely | 42 | Mar 18, 2026 | |
Survivor Company Store/marketing art | We created some pictures for Marketing and a references for our artists come up with ideas, when the game released there will be no direct AI created images. There will be only 2D drawings of our Artists baed on AI generated references. | Steelion Studios Bilişim ve Teknoloji Üretim Pazarlama LTD. ŞTİ | - | Mar 18, 2026 | |
CLOSED GALAXY ~ワタツミより愛をこめて~ In-game content art | This game uses some illustrations created by image generation AI for backgrounds and items. | rask_game | - | Mar 18, 2026 | |
アカイロマンション完全版 In-game content art | This game uses AI generation for some backgrounds and illustrations. | studio.praparat | - | Mar 18, 2026 | |
Turmoil Uprising: Dynasty Unclear art | Includes some usage of AI art generation | Miya | 22 | Mar 18, 2026 | |
Darknesssssssssssssssss general | I used a loading screen article photo Pixabay copyrightless photo. | 송코딩 | - | Mar 18, 2026 | |
Wild West: Prototype In-game content audio | The menu song was made by generative AI. | Matteo S.-C. | 42 | Mar 18, 2026 | |
Undeance Dev only | Our team uses generative AI tools to help develop certain elements of the game. | Melvyn Herzig | - | Mar 18, 2026 | |
Escape The Void Unclear art | AI was used only for visuals. As an independent developer, I had to use AI to add visuals. | Ahmet Yigitbasi | - | Mar 18, 2026 | |
Mars Mirage In-game content audio | Use AI to generate some pre-rendered background music and game sound effects | crazyrrroc | 11 | Mar 18, 2026 | |
Sentinel Agency In-game content textart | AI was used to create marketing materials and for localization. | Phantomedia | - | Mar 18, 2026 | |
9SHOT In-game content audio | The background music (BGM) in the game is generated by AI. | klk西文 | 37 | Mar 18, 2026 | |
Overnight Watch Store/marketing art | We use an AI-generated image from Freepik by vecstock for the Capsules on the store page and library. This will change in the future. | Komba-Systems | - | Mar 18, 2026 | |
Cyborg City In-game content audio | No AI live-generation content in runtime. The usage of AI was strictly only in the character voices, and CODECs. The CODEC videos are entirely from in-game assets. We have the licenses necessary to use and distribute the AI content included as part of this game. | Cyborg Dreams | - | Mar 18, 2026 | |
Tears of Tiamat In-game content art | DALL-E 3 has been used to generate background images and some UI related elements. | Sapien Augmentation | - | Mar 18, 2026 | |
LAST CALL In-game content art | Story Pictures are createt with AI. | HAZMAT Games | - | Mar 18, 2026 | |
Trench Defender In-game content art | The level-selection and intro/outro artwork is ai-generated, with minor manual touch-ups where needed. | Chim Ruoi Games | - | Mar 18, 2026 | |
Of Ash and Steel Store/marketing art | AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free. | Fire & Frost | 1.4k | Mar 18, 2026 | |
NecroStone In-game content art | AI was utilized in creating some of the skill icons and capsule images. | Paragravity | - | Mar 18, 2026 |