25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

S.O.L School Of LabyrinthSteam
Disclosure

Generative AI tools were used in a supporting role during certain parts of the development of this game. Their primary uses included programming assistance (such as code generation and debugging), the creation of some image assets used on the Steam Store page and in the game, the creation of source material for some background music and sound effects, and assistance with the translation and refinement of certain text. AI-generated image and audio materials were not used as-is. The development team reviewed all such materials and, where necessary, retouched, cropped, color-corrected, resized, adjusted, or otherwise edited them to ensure they were suitable for the game. Any text for which generative AI was used to assist with translation or wording was reviewed by the development team for context and accuracy, and revised as necessary before being used. We understand that some players may have questions or concerns about the use of generative AI, and that it may be an important factor when deciding whether to purchase or play a game. By describing the extent of its use in this title as clearly as possible, we hope to provide helpful information for making that decision. Please note that generative AI is not used during gameplay to generate new text, images, audio, dialogue, quests, or other game content in response to player input.

Creator
SUSHI Lab
Reviews
87
Added
Jun 28, 2026
The Repeating KnotSteam
Disclosure

Some visual assets in the game may have been generated or assisted by AI tools. This includes certain textures, logos, shop signs, and some localized translations. All AI-generated or AI-assisted content has been reviewed and integrated into the game by the developer.

Creator
Kurahen entertainment
Reviews
-
Added
Jun 28, 2026
MIND BIOTICSSteam
Disclosure

The tutorial includes AI-generated voiceover to assist new players

Creator
Miridema Project
Reviews
-
Added
Jun 28, 2026
CavernreachSteam
Disclosure

Cavernreach contains very limited AI-assisted content, including some music/audio assets and promotional artwork. All gameplay, environments, programming, story content, voice acting, level design, and game implementation were created by the developer. Any AI-assisted assets used during development for testing or reference purposes have been replaced, recreated, or removed from the full release where applicable.

Creator
Deep Rock Games
Reviews
-
Added
Jun 27, 2026
Hollow SignalSteam
Disclosure

Hollow Signal contains pre-generated AI-assisted content, including portions of visual artwork, promotional imagery, and certain game assets. All content has been reviewed, curated, edited, and integrated into the final game by the solo developer.

Creator
Dev-Solo Studio
Reviews
-
Added
Jun 27, 2026
Question RouletteSteam
Disclosure

AI-assisted translation software was used to translate the game's text interface and trivia questions from the original English into other supported languages. The original English script was entirely hand-crafted by humans, and the AI was utilized strictly to make the game accessible to a wider global audience at launch.

Creator
Mysterious Alien
Reviews
-
Added
Jun 27, 2026
Calvar - The Darkest GateSteam
Disclosure

This game contains pre-generated AI content. Certain in-game dialogue voice lines were created using AI-generated voices. No live AI generation occurs during gameplay, and no user-generated AI content is included.

Creator
Calvar-Games
Reviews
-
Added
Jun 27, 2026
Dark DreamSteam
Disclosure

Dark Dream contains pre-generated AI-assisted content used exclusively for marketing and promotional materials. This includes certain Steam store assets such as capsules, banners, promotional artwork, and the game's promotional trailer. The trailer was created using AI-assisted tools based on original characters, creatures, and creative concepts designed and owned by the studio. The in-game experience does not generate content using AI, and no AI systems are used during gameplay.

Creator
Radioactive Worm
Reviews
-
Added
Jun 27, 2026
KUNKUN DefenderSteam
Disclosure

AI Disclosure: Some in-game icons and cutscene animations were created with the assistance of AI tools.

Creator
Seal
Reviews
808
Added
Jun 27, 2026
Perfumed PalacesSteam
Disclosure

Claude Code, Codex, and OpenAI ImageGen capabilities were employed during the research, compiling, and marketing of this product.

Creator
MUTHRI
Reviews
-
Added
Jun 27, 2026
TheMazeSteam
Disclosure

AI is used for the localization of in-game content, the Steam Store, marketing materials, and more.

Creator
Puriza Games
Reviews
-
Added
Jun 27, 2026
701病房Steam
Disclosure

Generative AI tools were used during the development of this game to assist with the creation and refinement of some visual assets, background artwork, character-related images, audio elements, voice content, narrative-related materials, localization, and programming code. All AI-assisted content was reviewed, selected, edited, and integrated by the developer to ensure that it fits the game’s artistic direction, narrative, and technical requirements. The game does not generate new AI content while it is running, and players do not directly interact with any live generative AI system.

Creator
Shuo Xu
Reviews
-
Added
Jun 27, 2026
Love TrainSteam
Disclosure

Generative AI Disclosure Some visual concepts, promotional images, text drafts, and background music were created or edited with the assistance of generative AI tools. The final materials were reviewed, selected, modified, and integrated by the developer. The game does not include real-time generative AI features during gameplay.

Creator
MadMole
Reviews
-
Added
Jun 27, 2026
Shadows of BeginningsSteam
Disclosure

Generative AI tools are used as part of the visual asset production workflow for Shadows of Beginnings, including 3D models and UI/HUD elements. These assets are reviewed, edited, refined, and integrated by the development team before being used in the game. The development team remains responsible for the game's design, programming, systems, level construction, gameplay, balancing, narrative, and overall creative direction. No generative AI content is created live during gameplay.

Creator
Squatch Works
Reviews
-
Added
Jun 27, 2026
Indian Paranormal Files - SleepoverSteam
Disclosure

Generative AI was used to assist in the creation of some character artwork and visual assets used in the game. All AI-generated content was reviewed, modified, and integrated by the developer. No generative AI is used to create content during gameplay.

Creator
tRoaster
Reviews
-
Added
Jun 27, 2026
HacklashSteam
Disclosure

Claude was used to help with the programming and Steam leaderboard stuff.

Creator
Staring Skull Studio
Reviews
-
Added
Jun 27, 2026
MaximilienSteam
Disclosure

All of the game's text was written by hand by Yohan Dupuy and translated by a qualified professional to achieve high-quality literary English (not AI). AI is only used partially for the visual and audio presentation.

Creator
Yohan Dupuy
Reviews
-
Added
Jun 16, 2026
Feed the BossSteam
Disclosure

Generative AI tools were used during development to assist with programming, debugging, text drafting, and localization drafts. All final game content, code, text, and store materials are reviewed and edited by the developer before release. The game does not use AI to generate content during gameplay and does not connect to external AI services while running.

Creator
SilentRoom Games
Reviews
-
Added
Jun 15, 2026
Golden Years Nursing HomeSteam
Disclosure

We want to be upfront about how AI tools were used during the development of Golden Years. This is a small indie project built mostly by hand, but a few AI assisted elements were used to help speed up production. Where AI Was Used A handful of environmental textures, about five or six total, were created or retextured using AI tools. These are simple surface materials used to add extra detail to the environment. Every AI assisted texture was manually edited, cleaned up, and adjusted to fit the game's style. Where AI Was Not Used All of the core creative work in Golden Years is fully handcrafted. This includes: Level design and layout Atmosphere, lighting, and mood Gameplay systems and mechanics Environmental storytelling Overall direction and feel of the game No AI tools were used to design gameplay, build levels, or shape the game's atmosphere. Store Page and Descriptions Some of the text on the Steam store page may use AI assistance for drafting or polishing. All final wording is reviewed and edited to make sure it accurately represents the game. Gameplay Logic AI is not used for in game decision making, player behavior, or gameplay logic. Everything that affects how the game plays is traditionally designed and implemented.

Creator
Iron Tank Studios
Reviews
-
Added
Jun 15, 2026
Echoes In StaticSteam
Disclosure

AI was used to help make some assets for in game playability but they are heavily edited before importing into the engine for correct functionality.

Creator
TRM_Studios
Reviews
-
Added
Jun 15, 2026
Lost BelowSteam
Disclosure

Generative AI was used to assist in the creation of certain sound effects and texture assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final product.

Creator
KPAP
Reviews
-
Added
Jun 15, 2026
Water You Doing?Steam
Disclosure

AI was used to polish marketing images, localization, some small 3d models and textures.

Creator
DiSolve Studios
Reviews
-
Added
Jun 15, 2026
ローズ・ルインSteam
Disclosure

Some minor decorative images were created with the assistance of generative AI and edited before use in the game.

Creator
Sirius Air
Reviews
-
Added
Jun 14, 2026
The EventSteam
Disclosure

The Event currently includes three AI-generated projector scenes used only as temporary placeholders, pending replacement with human-made artwork in the near future.(feel free to contact me for any possible collaborations) Aside from these placeholder scenes, the remaining voice work, including the double voice effects, was created directly by the developer.

Creator
Lazy Games
Reviews
-
Added
Jun 14, 2026
Heroes Always DieSteam
Disclosure

The store descriptions for this game were initially drafted and researched using assistance of an AI LLM. However, all final text has been modified, rewritten, and edited by the developer to ensure it accurately reflects the design and spirit of the game itself. Images in the store page or marketing material are not generated from AI. No AI generated content is used for the production and development of the game. No AI generated text appears in the game.

Creator
Bridgehead Interactive
Reviews
-
Added
Jun 13, 2026
PapaSteam
Disclosure

I have used AI to generate images and translate texts.

Creator
VimmGames
Reviews
35
Added
Jun 13, 2026
感染病棟Steam
Disclosure

This game uses generative AI for a limited number of in-game decorative assets, primarily image materials such as posters.

Creator
SakiGames
Reviews
-
Added
Jun 13, 2026
ESKINITASteam
Disclosure

Generative AI was used to create some in-game radio audio, including text-to-speech announcements and background music tracks generated using AI tools.

Creator
Machu
Reviews
12
Added
Jun 12, 2026
Eyes Of The FactorySteam
Disclosure

Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay.

Creator
VLight Studio
Reviews
-
Added
Jun 12, 2026
LUNASteam
Disclosure

Luna: Obscura is my creative vision (SOSOROS). I designed and built the game's world, levels, creatures, and visual identity over two years. ANORMIC joined in the final year to handle programming and sound design. The art on the walls: Every painting and sculpture you encounter inside the base is an original, physical artwork. Acrylics painted by hand, sculptures made by hand, by me. No AI, no prints of someone else's work. They existed in the real world before they existed on the moon. Cover art: The key art combines in-engine 3D renders, AI-assisted generation trained exclusively on my own handmade artworks and 3D sculpts, and extensive manual overpaint and compositing in Photoshop. Cinematic sequences: The in-game sequences are hybrids, built from direct in-engine screenshots of our own levels and creatures, extended through AI generation. I'm not an animator, and producing these any other way was beyond the scope of a two-person project. I hope the results speak for themselves. Sound effects & enemy audio: The vast majority of audio was composed and engineered by ANORMIC. For the game's altered human enemies (lunatics whose minds have been overtaken) we made a deliberate artistic choice to use AI-generated vocal sounds. The result is audio that feels disturbingly human but remains completely incomprehensible. AI voice sits in an uncanny valley, and that's exactly where these creatures live. This was a creative decision, not a compromise. Remaining environmental assets were licensed through the Unreal Engine Marketplace. Everything else, the levels, the creatures, the paintings, the world, is human made. And yes, there's a contradiction here. A statement against AI in art, inside a game that used it. I won't pretend otherwise. These two years were me testing that edge firsthand: I used these tools, learned what they can genuinely do, and somewhere along the way my conscience gave me the answer. Even where the hybrid approach worked, and I think the sequences are an honest use of it, I'd rather learn to rig and animate myself for the next project, even if the result is rougher. I stand with artists, and I'd rather earn my skills than borrow them. Sometimes you have to cross a line to understand exactly where it should be drawn. Where we stand: We're not against AI. We use it gladly where it belongs: code, tools, concepting aid, the invisible machinery of production, the same way we welcome it in medicine and science. But art is different. As creators whose own work has potentially been scraped to train these models without consent, we understand the weight of this disclosure more than most. Our position for future projects is firm: AI should not be in the end result, and where reality forces a compromise, it must remain a hybrid, grounded in our own hands and our own source material, never a replacement for them. We made honest decisions, we're transparent about every one of them, and we stand behind the result. The goal is simple: just the work.

Creator
Sosoros
Reviews
-
Added
Jun 12, 2026
Backrooms: SplatterSteam
Disclosure

"AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team."

Creator
skeleton picture
Reviews
-
Added
Jun 12, 2026
SelubraSteam
Disclosure

Various AI tools were utilized during the development of this game to increase efficiency. Character portraits and certain visual assets were pre-generated using AI, and then manually edited by the developer to fit the game's style. AI tools were also used in the creation of the game's music, sound effects, and localization (translation) processes. Additionally, AI was used as a coding assistant during the programming phase. All of this content was pre-generated during development; the game does not generate real-time AI content during gameplay, nor does it connect to any external AI services.

Creator
Muzaba Studio
Reviews
-
Added
Jun 12, 2026
狂還 -CLOWNROT-Steam
Disclosure

Generative AI was used to create 2D image assets (such as textures and portraits) solely for minor in-game props, specifically the employee ID cards.

Creator
Gilutaz
Reviews
-
Added
Jun 12, 2026
Gond ISteam
Disclosure

Used AI for store page promotional images

Creator
Peace (Munkhbat Enkh)
Reviews
-
Added
Jun 12, 2026
The Night Shift | Dalam KelamSteam
Disclosure

We use AI to help generate our seamless 3D textures and certain in-game photos. The decision to use AI-generated images was made out of respect for individual privacy, by avoiding using real-life human references, we wanted to ensure no individuals or parties are misrepresented.

Creator
T55 Arthouse
Reviews
-
Added
Jun 12, 2026
Backrooms: Exit 8Steam
Disclosure

2 of the images in-game are generated by AI. A locally-run AI model on my own computer. No water was used to generated these images.

Creator
Luke Gayson
Reviews
-
Added
Jun 11, 2026
SpectrendsSteam
Disclosure

SPECTRENDS currently uses generative artificial intelligence for some placeholder visuals and promotional assets during development. These AI-generated assets are temporary and will be fully replaced with original, hand-crafted art before the game's full release. The final version of the game will not use generative AI for any assets.

Creator
Ternoxis
Reviews
-
Added
Jun 11, 2026
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