AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Horror
TitleDisclosureCreatorSrcReviewsAdded
フォントのげぇむ ~Which I Master~
In-game content
art
In this game, we used Adobe Firefly to generate and edit some of the backgrounds, live-action footage, and effects materials.
happyyylemon8
-Aug 11, 2026
OPEN UP, MICHAEL!
In-game content
arttext
Pre-generated generative AI was used during development for selected static artwork and portions of player-facing writing and localization. All such content is fixed in the shipped build and was reviewed and edited during development. The game does not contact an AI service or generate content during play.
LetsAdventurePlay
-Aug 11, 2026
Attention Shoppers
In-game content
textart
AI tools are used to assist with the localization of in-game and store page text into other languages. All translations are reviewed by the development team and improved with community feedback. Some marketing artwork (store capsules and promotional images) was created with AI assistance, based on the game's own assets, characters and art style. All in-game content, gameplay, art assets and audio design are created by the development team.
Blue Mayonnaise
-Aug 11, 2026
Hunted Within: Terminal Rust
In-game content
art
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was made with the help of some generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards.
LRDev Games
-Aug 11, 2026
The Day I Became a Werewolf
Dev only
Generative AI was used during the development and publishing process.
Studio Nox
-Aug 11, 2026
Green Breach
Store/marketing
art
This game uses generative artificial intelligence (AI) tools to assist in the creation of certain visual assets, promotional store materials, and workflow scripts during development.
Megazolt Studios
-Aug 11, 2026
Delete: E.A.D Core
In-game content
artaudiotext
Generative AI tools were used during development to assist in creating and refining certain pre-generated visual, audio, localization, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the development team before being included in the game or its marketing materials. The game does not generate AI content in real time during gameplay.
ShaperonWorks
-Aug 11, 2026
Prison of Doubles
In-game content
art
AI was used to create some visual assets and makes up less than 1% of the entire game.
[HERROR]
-Aug 11, 2026
Kubi Meguri
In-game content
art
This game uses generative AI tools to help create some of its visual assets, such as background art, characters, and the logo. All such assets were generated during development and were reviewed, curated, and hand-adjusted by the developer before being included in the game. No generative AI runs while you play, and no player input or personal data is ever sent to any AI service.
OBORO
-Aug 10, 2026
プールサイドの記憶
In-game content
artaudiocode
Some assets in this game were created using generative AI tools. The theme song and its stem tracks were generated with Suno and edited by the developer. Some 3D models (the pursuer, corpse and flower props) were generated with Meshy. Some in-game images, such as photographs and posters, were created with image-generation AI. All program code was designed and implemented by the developer, with AI coding assistance. The game contains no live AI-generated content.
SF Create
-Aug 10, 2026
Tropical Romance
In-game content
arttext
Generative AI Usage - Reference for some backgrounds and CG compositions - Editing and proofreading of some text - Assistance with English and Japanese localization All final content was created, reviewed, and/or revised by the developer.
NewooGames
-Aug 10, 2026
宿の掟 / Rules of the Inn
In-game content
artaudio
Some image assets (such as the apparitions and the hanging scroll artwork) and some audio assets (music and sound effects) in this game were created using generative AI. All generated material was selected and edited by the developer before use, and only models licensed for commercial use were used. No generative AI runs while you play. Everything shipped in the game is pre-generated and fixed, and the game never sends your input to an AI service.
Pekomaro
-Aug 8, 2026
Detour
Dev only
code
This game utilized AI in the writing of some of the game code scripts.
Jordan Witbeck
-Aug 8, 2026
Digital Hunger
In-game content
artcode
Some visual assets in the game (character portraits, photographs and website imagery) were created with the assistance of AI image generation tools, then curated and edited by the developer. Portions of the game's code were written with AI coding assistance. All narrative, game design, voice acting and story content were created by humans. The game does not generate any content at runtime using AI.
BlackBeard Gaming
-Aug 8, 2026
Spooky Tales and Mummy Trails
In-game content
art
A few of environmental assets and the storybook images were created using ai generation.
Jonathan Francis
-Aug 8, 2026
Void Inc
In-game content
arttextcode
Some game assets used AI assisted coding and tools to help generate and refine them, localisation was done with the help of AI translation.
The Occult Arcade
-Aug 8, 2026
Abyssal Guardians
In-game content
audio
All voice content in Abyssal Guardians is recorded using actor's real voices but some content might be modified with AI to achieve certain styles that match our game.
Titan Interactive
-Aug 8, 2026
V.E.N.T.
In-game content
textaudio
When developing V.E.N.T. I used close to no generative AI tools, it was only used for production support. AI was used to assist with refining Danish to English translations for subtitles and store page text to make sure clarity and accuracy were good. I also used voice processing tools to modify my own recorded voice for in-game audio in order to protect personal privacy and strong lore consistency. No AI was used to generate core creative content such as story, gameplay systems, artwork, or level design.
Jonathan Rune
-Aug 8, 2026
Anatomy of a Dream
In-game content
art
AI was occasionally used to assist in the creation of certain textures. However, these instances are light-hearted and do not impact the creative vision of Static Field Interactive.
Static Field Interactive
-Aug 7, 2026
神临
Unclear
art
Use AI to assist with openness and appropriately generate various game materials!
青灯独酌
-Aug 7, 2026
Observation Protocol
In-game content
art
Some UI elements and 2D visual assets were created with the assistance of generative AI tools and then manually edited and refined in Photoshop. All AI-assisted content has been reviewed by the developer to ensure it does not infringe on third-party intellectual property.
Vastlyth
-Aug 7, 2026
恐怖夜話 第二夜
In-game content
artaudiocode
AI tools were used to assist with certain programming tasks and the creation of assets, including background images, music, and sound effects. No AI-generated assets are used as-is; all have been manually modified, composited, and edited before being incorporated into the game.
ひめこ
-Aug 7, 2026
The Seven Will Die
In-game content
artaudio
Generative AI used to build aspects of the game: * Pre-rendered backgrounds * Speech
MICHAEL CHOURDAKIS
-Aug 7, 2026
SEVEIL
In-game content
artaudiocode
Generative AI tools were used in parts of this game's development, always under human creative direction. Art: The game's visual design is led by a classically trained 2D artist acting as art director. The UI style, overall color palette, character art, and environment style are all conceived and directed by a human, starting from hand-drawn sketches and detailed art direction. Generative AI is used only as an execution tool carrying out that direction—the distinctive style and texture of the game come from human artistic judgment, and every asset is directed, selected, and refined by the artist. Music: The main melodies are composed by us by ear. Generative AI is then directed—with specific guidance on mood, instrumentation, and arrangement—to help realize the finished tracks. Code: The game's code was generated using AI coding tools. All content is reviewed and integrated by the developers before inclusion. The game contains no content generated live by AI during gameplay.
Fever Nap Studio
-Aug 7, 2026
Visual Novel: Golden Hostage
In-game content
art
all the pictures are generated by artificial intelligence.
GiBar
-Aug 5, 2026
BREACHED: Follow Me
In-game content
text
Generative AI tools were used during development to assist with certain production tasks, including localization and the creation of placeholder/reference materials. No AI-generated content is created during gameplay, and the game does not connect to or use any AI services while running.
dntbshmd
-Aug 5, 2026
Sleep Aid
In-game content
art
Some visual assets used in the game and its store presentation were created or refined with the assistance of generative AI and were subsequently reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Summer Punk
-Aug 5, 2026
Project R
In-game content
artaudiotext
some 3D objects,bgm,voice for npc were generated using AI
Kajiya Dev
-Aug 5, 2026
Beneath the Snow
Dev only
codeart
Generative AI tools were used during development to assist with programming tasks and to generate some reference assets and 3D models. All AI-generated content was reviewed, modified, and integrated by the developers.
Soda Can Studio
-Aug 5, 2026
Don't Fear
In-game content
art
Some 3D prop assets and promotional artwork were created with the assistance of generative AI tools. All AI-assisted content was manually reviewed, edited, and integrated by the developer. No content is generated during gameplay.
DoGaeJa
-Aug 5, 2026
P.R.O.E.B.
In-game content
artaudio
We use AI tools only to demonstrate the game's feel, for marketing materials, and to optimise development. 3D models, UI, characters, robot enemies, the main soundtrack and other key elements of the game are lovingly crafted by our team. Yes, we're not the fastest indie developers in the world. But we're working hard for you! ^_^
UltraSimpleGames
-Aug 5, 2026
SoulPurge
In-game content
art
The main capsule (albeit an in-game image) was improved using AI. Some textures in the game have been up-scaled to improve them.
DigitalPhantomGaming
-Aug 5, 2026
PropAlive
In-game content
artaudio
During the development of the game, generative AI tools were used to create some decorative props and certain sound effects. All AI-generated content was reviewed, edited, and manually integrated by the developer to ensure consistency with the game's artistic style and quality standards. Artificial intelligence was not used to generate gameplay code or core gameplay mechanics.
BFact Team
-Aug 5, 2026
Medals Of Valor: Last Stand
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
-Aug 5, 2026
LIMINAL: Within
In-game content
art
This game uses AI-assisted tools for selected art assets and animated content during development. All AI-assisted content has been reviewed and modified by the development team. The story, dialogue, and written content are fully created by the team, and the game does not include real-time AI interaction.
OntologyPlay
-Aug 4, 2026
Heretic's Fork - RAPTURE
In-game content
text
Steam page localized via AI. Everything else has been human-made.
9FingerGames
-Aug 4, 2026
Project DeepWeb: Eternal Nightmare
In-game content
art
Minor portions of visual assets were created with the assistance of generative AI. We are actively removing these assets from the game.
NightCat Studios
-Aug 3, 2026
The Hatchling
In-game content
audio
This game uses AI-generated Text-to-Speech technology for character voiceovers.
Ricardo Pratas
12Aug 3, 2026
BLACK STACK
In-game content
artaudio
Some shipped visual art, cinematic material, music, and sound effects were created with generative AI tools, then selected, edited, authored, and integrated by Blackglass Assembly.
BLACKGLASS ASSEMBLY
-Aug 2, 2026
El sonido de un sueño
In-game content
artaudiocode
During the development of El sonido de un sueño, generative AI tools were used as support for the creation and prototyping of some game assets, including 3D models, visual elements, music and programming assistance. All AI-generated or AI-assisted content was reviewed, edited, integrated and manually adjusted by the development team before being included in the game. The game does not use live generative AI during gameplay. No text, images, music, dialogue or narrative decisions are generated by AI while the player is playing.
Juan Carlos Rios Gamez
-Aug 2, 2026
AFTERLIGHT: The Apartment
In-game content
art
Some visual assets and textures used in this game were created or assisted by generative AI and have been reviewed and modified by the developer before being included in the final game.
SUPERLIGHTTTT
-Aug 2, 2026
Witchblood
In-game content
art
Some promotional artwork and store page images were created with the assistance of generative AI. All gameplay, programming, level design, story implementation, and game development were created by the developer. No AI-generated content is created during gameplay.
Perspektik
-Aug 2, 2026
Gorgeous Baby Bella
In-game content
audioart
The game contains content created with the assistance of AI tools. AI-assisted tools were used during development, including programming assistance and the creation of some audio and 3D assets. These assets were reviewed, edited, and integrated into the game by the developers.
Nextr Studio
-Aug 1, 2026
Bloody Pineapple
In-game content
audiocode
Generative AI was used in this game to assist with the creation of some character voiceovers and in the coding process. The game's visual and narrative design were created by our team.
Exodeep Studio
-Aug 1, 2026
Bandidos em Brasilia
In-game content
artaudiocode
Artificial Intelligence was used primarily for generating Steam capsule artwork, specific gameplay sounds, and assistance with mathematical code functions. All AI-generated content was manually edited and reviewed throughout every stage of development.
EndrewA Studios
-Aug 1, 2026
FIRE STATE
In-game content
art
The hero image, small capsule, main capsule, vertical capsule, library capsule, library hero image, library logo and library home page art were created with AI assistance. The in-game warning UI and spray decals are AI-generated. Besides this, all gameplay videos and screenshots you see in the store are captured from actual gameplay footage, with no retouching or AI generation applied.
UnderFire
-Jul 31, 2026
Siren Head: Lost Frequency
Unclear
art
If I could. I wouldn't use ai for some of the art. But I can't afford artists or anything.
Riley .B
-Jul 31, 2026
Is that a human organ?
In-game content
artaudio
Some images and music have been enhanced using AI.
掏心掏肺工作室
-Jul 31, 2026
忘れ物
In-game content
text
We used AI to translate the in-game text into other languages, and to write the store page description and translate it into other languages.
to_teki
-Jul 30, 2026
Xydorth
In-game content
art
The pictures in the journal are created by AI.
SadGaming
-Jul 30, 2026
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