使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
- Creator
- MYSTERY CROWN
- Reviews
- -
- Added
- Jun 3, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Use Ai to help create game assets.
AI-assisted tools were used during portions of concept exploration and creative iteration for certain visual and writing workflows. All game systems, gameplay implementation, worldbuilding, design direction, editing, integration, UI construction, narrative structure, and final production decisions are created and directed by the developer. AI tools are used as part of an assisted creative workflow rather than as fully autonomous content generation.
Store and Library assets were made using AI.
Some of the game's art, including character illustrations and environments, was created using AI.
Artificial intelligence was used to create the game. With the help of ChatGPT, we were able to analyze and organize several thousand messages from eco-volunteer chat groups, as well as dozens of media articles, podcasts, and vlogs about the spill. All of this was necessary to identify key events, troubling themes, and the moods of people involved in disaster response, and was used by a human author to further develop the plot and dialogue. The images were created using Midjourney. Photos of real landscapes, but not people, were used to generate prompts. The game’s music was generated in Stability AI. The code to adapt the existing game structure to the Ren’py framework was written using Cursor AI.
AI was used to generate code.
Achievement icons in this game were created with the assistance of generative AI tools. All assets were reviewed and curated by the development team.
Some visual assets used in this game, including character artwork, background images, UI-related artwork, and promotional images, were created or enhanced with the assistance of generative AI tools during development. All AI-assisted assets were reviewed, selected, edited, and integrated by the development team before being included in the final game. The game does not generate AI content in real time during gameplay.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Some 2D art (such as cosmetic items) and the background music were created using generative AI tools based on developer reference images, then reviewed and edited by the developer. No AI runs during gameplay.
Some of the game's art assets were created with the assistance of generative AI tools.
ui texture, translation
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
The Story, Music, Concept, Graphics, Video, as well as the Player have been A.I. Generated.
Generative AI tools were used during parts of the development process.
Some of the English text content and translations in this game were created with the help of generative AI tools. All text has been reviewed and edited by our development team to ensure accuracy and educational quality.
AI was used to voice the text in the game.
Some backgrounds and UI styles are generated by AI
Sprawl Life uses AI generated artwork, music, sound effects, story, and development tools.
Empire Together uses generative AI to enrich the gameplay experience. AI is used to dynamically generate character dialogue, quest descriptions, and event text, delivering a more varied and immersive narrative experience. All generated content is supervised and reviewed by our team to ensure consistency with the game's universe.
Generative AI tools were used to assist with certain promotional artwork, visual assets and marketing materials.
Due to the small scale of the project, many visual assets in the current demo were created using AI-assisted image generation tools, with additional manual editing and selection by the developer. Some assets may be replaced or redrawn in future versions during development. Character design,character writing, story structure, dialogue, game design, and overall direction were totally created by the developer. This is a small independent narrative project focused primarily on storytelling and atmosphere.Thank you for playing, reading, and supporting the project.
Store Page Localization
Some visual assets, including certain images and 3D models, were created or assisted using generative AI tools. All assets were reviewed and edited by the developer before being added to the game.
logos and cover art are AI-generated
Some visual assets used in The Cornerman, including certain fighter portraits and background artwork, were created or assisted using generative AI tools and were further edited and integrated by the developer before inclusion in the game.
This game uses AI-generated translations for Traditional Chinese, English, and Japanese localizations. Some text has been refined with AI assistance.
Coding Supported by anthropic Opus 4.6 & Opus 4.7 Music 13 era-specific tracks generated with Google Lyria · manually curated and mastered Voice (Klammi) Google Gemini TTS "Puck" · German · Opus 96 kbit/s WebM Avatars & Images Generated with DALL-E / Google Gemini Image · manually selected and background-removed Mascot Videos (Klammi) Google Veo 2.0 · Luma-Key + VP9-Alpha pipeline · 480×480 px Logo & Branding Generated with Google Gemini · background removed with rembg Translation Original content written in german, translated by Claude Sonett 4.6
The promotional images on the store page and the music in the game are using AI.
No live AI during play. Some static art created and edited using AI tools.
Part of visual make with AI
The English voice acting was created using generative AI technology
Logo generation
The development of VISE was assisted by AI
Logo and character references use GEN Ai, But the game itself does not use any Gen AI content
Some visual assets, promotional images, and store page materials may include AI-assisted generated elements that were further edited and refined by the development team. AI is not used to generate gameplay, player interactions, or real-time in-game content.
Generative AI has been used for some marketing assets and in-game item descriptions.
This game uses generative AI for code writing and text work. All final content is manually reviewed and edited.
少量文本和美术图片如游戏中的书籍、图画等使用AI生成
Packshot has been partially done with AI. Voices are generated with AI.
AI have been used to generate/improve a few posters and paints visible in the environnement. These images were first drawn by internal game artist of the team. Voices have been generated with AI.
Some Steam community assets were created or refined with the assistance of generative AI.
Used for steam visuals.
Some in-game textures, music, and promotional materials contain AI-generated content.
Generative AI was used during development to assist with some visual concept art, store page images, and marketing assets. All AI-assisted content is manually reviewed, edited, and curated by the developer. The game does not include real-time generative AI content.
Generative AI tools were used during development to create selected promotional graphics and visual materials. The game does not use generative AI during gameplay.
Visual assets used in this game were created with the assistance of generative AI and were curated, edited, and integrated by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
异能小猪 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
Science Has Left The Chat In-game content art | Use Ai to help create game assets. | 星辰重工StellaGames | - | Jun 3, 2026 | |
Blightened: Relic Keeper In-game content arttext | AI-assisted tools were used during portions of concept exploration and creative iteration for certain visual and writing workflows.
All game systems, gameplay implementation, worldbuilding, design direction, editing, integration, UI construction, narrative structure, and final production decisions are created and directed by the developer.
AI tools are used as part of an assisted creative workflow rather than as fully autonomous content generation. | xombis | - | Jun 3, 2026 | |
Car Sales Simulator Store/marketing art | Store and Library assets were made using AI. | BoomBit | 21 | Jun 3, 2026 | |
Sinheritance In-game content art | Some of the game's art, including character illustrations and environments, was created using AI. | STIM GAMES | - | Jun 3, 2026 | |
Синеморск oil inclusive In-game content artaudiotextcode | Artificial intelligence was used to create the game. With the help of ChatGPT, we were able to analyze and organize several thousand messages from eco-volunteer chat groups, as well as dozens of media articles, podcasts, and vlogs about the spill. All of this was necessary to identify key events, troubling themes, and the moods of people involved in disaster response, and was used by a human author to further develop the plot and dialogue. The images were created using Midjourney. Photos of real landscapes, but not people, were used to generate prompts. The game’s music was generated in Stability AI. The code to adapt the existing game structure to the Ren’py framework was written using Cursor AI. | 7x7 Games | - | Jun 3, 2026 | |
Fetidity Dev only code | AI was used to generate code. | Velikiy Prikalel | - | Jun 3, 2026 | |
Milling machine simulator In-game content art | Achievement icons in this game were created with the assistance of generative AI tools. All assets were reviewed and curated by the development team. | Igor Frank | 180 | Jun 3, 2026 | |
海王模拟器 In-game content art | Some visual assets used in this game, including character artwork, background images, UI-related artwork, and promotional images, were created or enhanced with the assistance of generative AI tools during development.
All AI-assisted assets were reviewed, selected, edited, and integrated by the development team before being included in the final game. The game does not generate AI content in real time during gameplay. | Shanghai Shiyi Network Tech. Co., Ltd. | - | Jun 3, 2026 | |
Market Simulator: Miami Beach Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | 63 | Jun 3, 2026 | |
Bonk Market In-game content artaudio | Some 2D art (such as cosmetic items) and the background music were created using generative AI tools based on developer reference images, then reviewed and edited by the developer. No AI runs during gameplay. | Kevin He | - | Jun 3, 2026 | |
Jesus Christ: A Gospel Visual Novel In-game content art | Some of the game's art assets were created with the assistance of generative AI tools. | Sojourner. Game | - | Jun 3, 2026 | |
Haru : Ritual of Sacrifice In-game content arttext | ui texture, translation | Gomul | 15 | Jun 3, 2026 | |
尸皇贴贴 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
物理超度 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
魔主归来 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
MixCD In-game content textaudioart | The Story, Music, Concept, Graphics, Video, as well as the Player have been A.I. Generated. | Archor Wright | - | Jun 3, 2026 | |
Japanese with Mayu Dev only | Generative AI tools were used during parts of the development process. | penguin on the hill | - | Jun 3, 2026 | |
Play and Learn: English In-game content text | Some of the English text content and translations in this game were created with the help of generative AI tools. All text has been reviewed and edited by our development team to ensure accuracy and educational quality. | Recep Cinet | - | Jun 3, 2026 | |
Liminal Agent In-game content audio | AI was used to voice the text in the game. | Gvn Games | - | Jun 3, 2026 | |
我的修仙日志 In-game content art | Some backgrounds and UI styles are generated by AI | GameRich | 20 | Jun 3, 2026 | |
Sprawl Life In-game content artaudiotext | Sprawl Life uses AI generated artwork, music, sound effects, story, and development tools. | Hologram Nation | - | Jun 3, 2026 | |
Empire Together In-game content text | Empire Together uses generative AI to enrich the gameplay experience. AI is used to dynamically generate character dialogue, quest descriptions, and event text, delivering a more varied and immersive narrative experience. All generated content is supervised and reviewed by our team to ensure consistency with the game's universe. | Magistrox | - | Jun 3, 2026 | |
Cricket Management 26 Store/marketing art | Generative AI tools were used to assist with certain promotional artwork, visual assets and marketing materials. | Wilks Studios | 30 | Jun 3, 2026 | |
她在烟花中消失的夜晚 In-game content art | Due to the small scale of the project, many visual assets in the current demo were created using AI-assisted image generation tools, with additional manual editing and selection by the developer.
Some assets may be replaced or redrawn in future versions during development.
Character design,character writing, story structure, dialogue, game design, and overall direction were totally created by the developer.
This is a small independent narrative project focused primarily on storytelling and atmosphere.Thank you for playing, reading, and supporting the project. | 心室二 | - | Jun 3, 2026 | |
Don't go to the bathroom In-game content text | Store Page
Localization | Beru Games | - | Jun 3, 2026 | |
Something on the Floor In-game content art | Some visual assets, including certain images and 3D models, were created or assisted using generative AI tools. All assets were reviewed and edited by the developer before being added to the game. | BLOBFISH_GAMES | - | Jun 3, 2026 | |
Certi drone pro Store/marketing art | logos and cover art are AI-generated | Sofreshgames | - | Jun 3, 2026 | |
The Cornerman In-game content art | Some visual assets used in The Cornerman, including certain fighter portraits and background artwork, were created or assisted using generative AI tools and were further edited and integrated by the developer before inclusion in the game. | APLCN Studios | - | Jun 3, 2026 | |
美偶人 In-game content text | This game uses AI-generated translations for Traditional Chinese, English, and Japanese localizations. Some text has been refined with AI assistance. | 智慧娃 | - | Jun 3, 2026 | |
Pitch & Pixel In-game content codeaudioarttext | Coding
Supported by anthropic Opus 4.6 & Opus 4.7
Music
13 era-specific tracks generated with Google Lyria · manually curated and mastered
Voice (Klammi)
Google Gemini TTS "Puck" · German · Opus 96 kbit/s WebM
Avatars & Images
Generated with DALL-E / Google Gemini Image · manually selected and background-removed
Mascot Videos (Klammi)
Google Veo 2.0 · Luma-Key + VP9-Alpha pipeline · 480×480 px
Logo & Branding
Generated with Google Gemini · background removed with rembg
Translation
Original content written in german, translated by Claude Sonett 4.6 | Robert Kolloch | - | Jun 3, 2026 | |
ChickenPlaguePolice In-game content artaudio | The promotional images on the store page and the music in the game are using AI. | 鸡你太美 | - | Jun 3, 2026 | |
FACTOVIVAL In-game content art | No live AI during play. Some static art created and edited using AI tools. | Wynand Smit | - | Jun 3, 2026 | |
Fox Two Protocol In-game content art | Part of visual make with AI | D.Z.Robo Game | - | Jun 3, 2026 | |
IT NEVER LEAVES YOU In-game content audio | The English voice acting was created using generative AI technology | Dominik Wolfram | - | Jun 3, 2026 | |
The Few Store/marketing art | Logo generation | Indub | - | Jun 3, 2026 | |
VISE Dev only | The development of VISE was assisted by AI | Nik's Games | - | Jun 3, 2026 | |
Mix It up Store/marketing art | Logo and character references use GEN Ai, But the game itself does not use any Gen AI content | Cignus Games Ltd | - | Jun 3, 2026 | |
Isolation Instinct: Farming, Craft, Survival Store/marketing art | Some visual assets, promotional images, and store page materials may include AI-assisted generated elements that were further edited and refined by the development team. AI is not used to generate gameplay, player interactions, or real-time in-game content. | 404 GAMES | - | Jun 3, 2026 | |
Kingblade: Medieval TCG Card Shop In-game content text | Generative AI has been used for some marketing assets and in-game item descriptions. | Revolt Games | - | Jun 3, 2026 | |
are you humen? In-game content codetext | This game uses generative AI for code writing and text work. All final content is manually reviewed and edited. | BD patch game | - | Jun 3, 2026 | |
盛夏离与合 In-game content textart | 少量文本和美术图片如游戏中的书籍、图画等使用AI生成 | intiny | 707 | Jun 3, 2026 | |
SKY LEGENDS - An Aeropostal Epic In-game content artaudio | Packshot has been partially done with AI.
Voices are generated with AI. | SUPER AC | - | Jun 3, 2026 | |
CINESCAPE VR In-game content artaudio | AI have been used to generate/improve a few posters and paints visible in the environnement. These images were first drawn by internal game artist of the team.
Voices have been generated with AI. | SUPER AC | - | Jun 3, 2026 | |
Coffee Please Store/marketing art | Some Steam community assets were created or refined with the assistance of generative AI. | Nepix | 81 | Jun 3, 2026 | |
Casino Empire Together Store/marketing art | Used for steam visuals. | cnsgames | 33 | May 23, 2026 | |
Aislebound In-game content artaudio | Some in-game textures, music, and promotional materials contain AI-generated content. | FennX Creative | - | May 23, 2026 | |
EverestBaseCamp Store/marketing art | Generative AI was used during development to assist with some visual concept art, store page images, and marketing assets. All AI-assisted content is manually reviewed, edited, and curated by the developer. The game does not include real-time generative AI content. | darkrio Studio | - | May 23, 2026 | |
Alarm112: Unit Fire Store/marketing art | Generative AI tools were used during development to create selected promotional graphics and visual materials. The game does not use generative AI during gameplay. | Control Room Labs | 23 | May 23, 2026 | |
White Signal In-game content art | Visual assets used in this game were created with the assistance of generative AI and were curated, edited, and integrated by the developer. | Frenari | - | May 23, 2026 |