Some artwork was created with AI assistance.
- Creator
- MiniBaga
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some artwork was created with AI assistance.
AI-based translation tools were used for localizing the in-game text and store page descriptions from Japanese to English. All translated content has been reviewed and refined by the developer.
We used generative AI tools during development to assist with certain pre-generated visual assets, text content, localization drafts, and portions of code. All AI-assisted content was reviewed, edited, and approved by the developer before being used in the game or on the store page. The game does not use live-generated AI during gameplay.
AI was used for texture patterns and code assistance. All content was manually verified and optimized.
The soundtracks for No Register were composed by humans and generated with the help of artificial intelligence.
Some of the music was generated using AI. A portion of the promotional video was generated by AI.
It is currently being used for generating sound background music and stage images. Other characters and tiles were created directly using pixel art and are not the result of generative AI.
The artistic and musical resources within the game are generated by artificial intelligence.
Generative AI was utilized strictly to assist in drafting the narrative script and visuals for our promotional marketing trailers, and for in-game cutscenes. All other actual in-game content—including the gameplay code, 3D models, level design, physics, and mechanics—was meticulously crafted by hand by human developers.
AI was used to aid in translations into 11 Languages. This game was coded by a human. All gameplay, design, and creative direction are fully handcrafted by myself.
AI used for artwork and logo that used in Steam page. In-game, placeholder narrative dialogue sounds are AI generated and will be replaced further in development.
Generative AI was used to create some of the marketing elements for the Steam page.
Some audio, Some Code
Some visual or written content in this game may have been assisted by AI tools during development. All content has been reviewed and finalized by the developer.
AI was used to generate the initial rough 3D base for the characters in the game. All further work, including detailing, texturing, and custom animations, was done completely by hand.
Use of AI for ideas for store page text, and use of AI to write portions of code for the game.
This game's background music was generated using Suno (AI music generation). Some sprite and store artwork was created programmatically using Python scripts with AI-assisted design. No AI content is generated during gameplay.
Some visual assets, including loading screen images and menu screen artwork, were developed with the assistance of AI image generation tools. AI video generation tools were also used to assist in the production of opening, ending, and promotional trailer videos. All content was created and directed by the developer, with AI serving as a supporting tool to realize the game's creative vision.
This is a solo independent project. Except for the logo and UI design completed by an external collaborator, all other content was created by the author alone. Visual assets were generated with AI assistance, with character designs refined through multiple iterations by the author. All character expression variations were hand-drawn by the author, with the protagonist featuring dozens of distinct expressions. Key story CGs were hand-sketched or 3D-posed by the author before final production. Background music was generated with AI assistance. Some sound effects were recorded on location by the author; others were synthesized.
Some sound effects are created using AI.
Generative IA was used for the translation and localization of in-game text and store page content into multiple languages. This helped ensure natural-sounding phrases for the voice recognition system.
We use AI tools only for the proper translations
This game uses generative AI to create some sound effects and musical elements. All other content is created without AI.
Some of the models and music in the game are created by AI.
Some programming code writing for Torizon Telecom utilized AI. (However, the code written by AI is either directly corrected or used for reference.) All other resources and fonts are available It reveals that AI has not been used at all.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
Assisted in writing some of the scripting or layouts.
Localization: I do not have the option to localize the game otherwise.
This game uses artificial intelligence for voice acting only.
The game does not use AI-generated art, music, character assets, or gameplay content. Generative AI tools were used only to assist with localization drafts for some in-game and store page text, and the final text was reviewed and edited by the developer.
AI tools are used in the early stages of visual asset creation. All assets are further refined and processed by the development team. Some voice-over and music content may be generated using AI.
"We utilize AI to assist in various design processes, including stylistic conceptualization, environment concept art, character definition, and color scheme planning."
Some visual assets and 3D models in this game were created with the assistance of AI tools. All such content is pre-rendered and does not change during gameplay.
Many graphic resources were created using AI.
As a solo developer I chose to use AI generation for my UI elements and Main menu artwork.
Generative AI has been used during the development of this game in the following ways: AI tools were used to assist in writing part of the game's source code and to help create or refine some 2D graphic assets, such as logos and UI elements.
Used for the mother's voice and the voice of Daniel's significant other.
3D Models: Generative artificial intelligence is used to restore and recreate interior objects of the real building that were lost in the fire. Images: The paintings inside the manor are real photographs of artworks that once hung inside, but they have been enhanced and restored. Music & Sounds: Specially created to build a unique and immersive atmosphere.
Parts of the game's music were created with the help of generative AI.
game logo and menu images made with ai software
AI was used to expand store assets to the correct dimensions. All game content including environments, textures, narrative, and audio was created WITHOUT generative AI.
Some visual assets were created with the assistance of generative AI and later refined by the developer. All content has been reviewed for originality. No generative AI is used during gameplay.
The game's narrative videos (including surveillance footage, dashcam recordings, interrogation replays, crime scene reconstructions, atmospheric establishing shots, etc.) are created using AI video generation tools such as Seedance 2.0 and Jimeng. Character sprites, character portraits, and scene backgrounds are generated using AI image tools banana2 and image2. All AI-generated content has been manually curated, edited, and adjusted by developers before being integrated into the game, with full reviews conducted for copyright and compliance. The screenplay, dialogue, level design, reasoning logic, programming code, and UI are all originally created by human developers. No AI models are invoked nor external AI services connected during gameplay.
The game does not use generative AI in its content. Only the logo was created using AI tools.
This game includes some images and text created with the assistance of generative AI.
The background music in this game was created using generative AI (Suno AI). Every audio track has been personally reviewed and edited by the developer. Furthermore, all content is used in full compliance with the commercial usage rights provided by the tool's official licensing.
AI was used to create the settings icon. Squidnelius was the generation of two silly ideas into one to make me laugh.
Generative AI tools were used to assist in the conceptual design of the game's logo, as well as for translating and polishing in-game text and store page descriptions into multiple languages. All core visual assets, including the pixel art, character designs, and cover illustrations, are strictly and entirely hand-crafted by the human developer.
This project leverages generative AI to assist in software development and documentation processing, covering data retrieval and synthesis, localization, modular script implementation, and code logic optimization. By utilizing AI for cross-disciplinary knowledge integration and performance refactoring, all outputs undergo manual review and adjustment. This ensures that core creativity remains developer-led while enhancing development efficiency under the premise of maintaining system stability.
AI was used solely as a productivity tool for creating a few seamless wall textures (background wallpapers) and assisted in the initial translation of game texts. All core environment design, 3D modeling, level layouts, lighting, and art direction were created manually from scratch by the developer to ensure a unique visual style.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
宝箱怪大冒险 In-game content art | Some artwork was created with AI assistance. | MiniBaga | - | May 23, 2026 | |
Crimsooon Sun In-game content text | AI-based translation tools were used for localizing the in-game text and store page descriptions from Japanese to English. All translated content has been reviewed and refined by the developer. | Old Retina Museum | - | May 23, 2026 | |
catfish In-game content arttextcode | We used generative AI tools during development to assist with certain pre-generated visual assets, text content, localization drafts, and portions of code. All AI-assisted content was reviewed, edited, and approved by the developer before being used in the game or on the store page. The game does not use live-generated AI during gameplay. | fjyaosun | - | May 23, 2026 | |
Keystones: Foundations In-game content artcode | AI was used for texture patterns and code assistance. All content was manually verified and optimized. | Cartoon Rocket Games | - | May 23, 2026 | |
No Register In-game content audio | The soundtracks for No Register were composed by humans and generated with the help of artificial intelligence. | Dinity Studios | - | May 23, 2026 | |
云游VR In-game content audioart | Some of the music was generated using AI.
A portion of the promotional video was generated by AI. | YY | - | May 23, 2026 | |
DAL'T-4 In-game content audioart | It is currently being used for generating sound background music and stage images.
Other characters and tiles were created directly using pixel art and are not the result of generative AI. | Blanc Studio | - | May 23, 2026 | |
PopVibe In-game content artaudio | The artistic and musical resources within the game are generated by artificial intelligence. | Musixel Studio | - | May 23, 2026 | |
DAWGS: The Revenge In-game content textart | Generative AI was utilized strictly to assist in drafting the narrative script and visuals for our promotional marketing trailers, and for in-game cutscenes. All other actual in-game content—including the gameplay code, 3D models, level design, physics, and mechanics—was meticulously crafted by hand by human developers. | StratoVec Studios | - | May 23, 2026 | |
Kitty Krush In-game content text | AI was used to aid in translations into 11 Languages. This game was coded by a human.
All gameplay, design, and creative direction are fully handcrafted by myself. | The Slanted Room | - | May 23, 2026 | |
Souls Divided In-game content arttext | AI used for artwork and logo that used in Steam page. In-game, placeholder narrative dialogue sounds are AI generated and will be replaced further in development. | Stormdeep INC. | - | May 23, 2026 | |
Shape Showdown Store/marketing art | Generative AI was used to create some of the marketing elements for the Steam page. | ZellyDev | - | May 23, 2026 | |
Stellar Golf In-game content audiocode | Some audio, Some Code | Fort Chuck Entertainment | - | May 23, 2026 | |
The Matron of Ashes Unclear arttext | Some visual or written content in this game may have been assisted by AI tools during development. All content has been reviewed and finalized by the developer. | Wyrmfang Forge | - | May 23, 2026 | |
Metro Anomaly In-game content art | AI was used to generate the initial rough 3D base for the characters in the game. All further work, including detailing, texturing, and custom animations, was done completely by hand. | KEXO | - | May 23, 2026 | |
Captain Awesome - Adventures in Space In-game content codetext | Use of AI for ideas for store page text, and use of AI to write portions of code for the game. | Paul Granelli | - | May 23, 2026 | |
Tacos or Death In-game content audioart | This game's background music was generated using Suno (AI music generation).
Some sprite and store artwork was created programmatically using Python scripts with
AI-assisted design. No AI content is generated during gameplay. | Loaf Master Games | - | May 23, 2026 | |
Save Princess Torosso In-game content art | Some visual assets, including loading screen images and menu screen artwork, were developed with the assistance of AI image generation tools. AI video generation tools were also used to assist in the production of opening, ending, and promotional trailer videos. All content was created and directed by the developer, with AI serving as a supporting tool to realize the game's creative vision. | KOKOPAZU STUDIO | - | May 23, 2026 | |
Debug Your Heart In-game content artaudio | This is a solo independent project. Except for the logo and UI design completed by an external collaborator, all other content was created by the author alone.
Visual assets were generated with AI assistance, with character designs refined through multiple iterations by the author. All character expression variations were hand-drawn by the author, with the protagonist featuring dozens of distinct expressions. Key story CGs were hand-sketched or 3D-posed by the author before final production.
Background music was generated with AI assistance. Some sound effects were recorded on location by the author; others were synthesized. | Starry Seaweed Game Studio Ltd. | - | May 23, 2026 | |
Tales from the Other Side: Beneath the Roots In-game content audio | Some sound effects are created using AI. | CATFURY | - | May 23, 2026 | |
Medium Chronicles: Room 644 In-game content text | Generative IA was used for the translation and localization of in-game text and store page content into multiple languages. This helped ensure natural-sounding phrases for the voice recognition system. | FOSKO GAMES | - | May 23, 2026 | |
Eternal Hatred In-game content text | We use AI tools only for the proper translations | Vladislav Tokarev | - | May 23, 2026 | |
ELLA in da room In-game content audio | This game uses generative AI to create some sound effects and musical elements. All other content is created without AI. | nhun | - | May 23, 2026 | |
Hong Kong Horror Incident: Yik Sin House In-game content artaudio | Some of the models and music in the game are created by AI. | Seasonbean Team | 28 | May 23, 2026 | |
Torizon Telecom Dev only code | Some programming code
writing for Torizon Telecom utilized AI.
(However, the code written by AI is either directly corrected or used for reference.)
All other resources and fonts are available
It reveals that AI has not been used at all. | SkagoGames | - | May 23, 2026 | |
Last Dive: Echo Trench In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Trenchveil Studio | 16 | May 23, 2026 | |
Soul Proprietor Dev only code | Assisted in writing some of the scripting or layouts. | Mystical Menagerie Media | - | May 23, 2026 | |
The Syndicate: Classified Operations In-game content text | Localization: I do not have the option to localize the game otherwise. | A and I Software | - | May 23, 2026 | |
Grind Up In-game content audio | This game uses artificial intelligence for voice acting only. | Iron Forge Games | 13 | May 23, 2026 | |
Rope Up! In-game content text | The game does not use AI-generated art, music, character assets, or gameplay content. Generative AI tools were used only to assist with localization drafts for some in-game and store page text, and the final text was reviewed and edited by the developer. | Elpoco | - | May 23, 2026 | |
Inspector Pug: The Furrious Murder Case In-game content artaudio | AI tools are used in the early stages of visual asset creation. All assets are further refined and processed by the development team. Some voice-over and music content may be generated using AI. | Wardrobe Entertainment | - | May 23, 2026 | |
Demon Princess Retreat Store/marketing art | "We utilize AI to assist in various design processes, including stylistic conceptualization, environment concept art, character definition, and color scheme planning." | OneShotStudio | 12 | May 23, 2026 | |
Nanima: Curse of Kalavati In-game content art | Some visual assets and 3D models in this game were created with the assistance of AI tools. All such content is pre-rendered and does not change during gameplay. | Nimit Walia Productions | - | May 23, 2026 | |
Jeo-seung Bus : Underworld Bus In-game content art | Many graphic resources were created using AI. | Hoon Arcade | - | May 23, 2026 | |
Seed Defender In-game content art | As a solo developer I chose to use AI generation for my UI elements and Main menu artwork. | Bushwookie | - | May 23, 2026 | |
Subsuelo In-game content artcode | Generative AI has been used during the development of this game in the following ways: AI tools were used to assist in writing part of the game's source code and to help create or refine some 2D graphic assets, such as logos and UI elements. | SirthGames | - | May 23, 2026 | |
What Remains In-game content audio | Used for the mother's voice and the voice of Daniel's significant other. | Michael Lapinski | - | May 23, 2026 | |
Kolchanovo: The Manor In-game content artaudio | 3D Models: Generative artificial intelligence is used to restore and recreate interior objects of the real building that were lost in the fire.
Images: The paintings inside the manor are real photographs of artworks that once hung inside, but they have been enhanced and restored.
Music & Sounds: Specially created to build a unique and immersive atmosphere. | Mistborn Games | - | May 23, 2026 | |
CoGaWan In-game content audio | Parts of the game's music were created with the help of generative AI. | Josef Šuma | - | May 23, 2026 | |
Cool Thief Guy Store/marketing art | game logo and menu images made with ai software | Manturo Studios | - | May 23, 2026 | |
The Voss Clinic In-game content art | AI was used to expand store assets to the correct dimensions. All game content including environments, textures, narrative, and audio was created WITHOUT generative AI. | Broken Frequency | - | May 23, 2026 | |
NitroRun: Off-Road Rush In-game content art | Some visual assets were created with the assistance of generative AI and later refined by the developer. All content has been reviewed for originality. No generative AI is used during gameplay. | Iron Grid Studios | - | May 23, 2026 | |
执念刑警之消失的证人 In-game content arttext | The game's narrative videos (including surveillance footage, dashcam recordings, interrogation replays, crime scene reconstructions, atmospheric establishing shots, etc.) are created using AI video generation tools such as Seedance 2.0 and Jimeng. Character sprites, character portraits, and scene backgrounds are generated using AI image tools banana2 and image2.
All AI-generated content has been manually curated, edited, and adjusted by developers before being integrated into the game, with full reviews conducted for copyright and compliance.
The screenplay, dialogue, level design, reasoning logic, programming code, and UI are all originally created by human developers. No AI models are invoked nor external AI services connected during gameplay. | 迷雾工作室 | 222 | May 23, 2026 | |
ESCAPE THE NEST Store/marketing art | The game does not use generative AI in its content. Only the logo was created using AI tools. | Alice Games | - | May 23, 2026 | |
House of Anomalies Unclear arttext | This game includes some images and text created with the assistance of generative AI. | MightyCodeDragon | - | May 23, 2026 | |
Infinite Cat Theorem In-game content audio | The background music in this game was created using generative AI (Suno AI). Every audio track has been personally reviewed and edited by the developer. Furthermore, all content is used in full compliance with the commercial usage rights provided by the tool's official licensing. | Hyojin Jung | - | May 23, 2026 | |
Yappy Bird In-game content art | AI was used to create the settings icon.
Squidnelius was the generation of two silly ideas into one to make me laugh. | Kerploding Games | - | May 23, 2026 | |
Paper Carnival In-game content arttext | Generative AI tools were used to assist in the conceptual design of the game's logo, as well as for translating and polishing in-game text and store page descriptions into multiple languages. All core visual assets, including the pixel art, character designs, and cover illustrations, are strictly and entirely hand-crafted by the human developer. | Sagalrashore | - | May 23, 2026 | |
Dispell In-game content codetext | This project leverages generative AI to assist in software development and documentation processing, covering data retrieval and synthesis, localization, modular script implementation, and code logic optimization. By utilizing AI for cross-disciplinary knowledge integration and performance refactoring, all outputs undergo manual review and adjustment. This ensures that core creativity remains developer-led while enhancing development efficiency under the premise of maintaining system stability. | OneDown | - | May 23, 2026 | |
Mis 4 noches: Puerta 1 In-game content arttext | AI was used solely as a productivity tool for creating a few seamless wall textures (background wallpapers) and assisted in the initial translation of game texts. All core environment design, 3D modeling, level layouts, lighting, and art direction were created manually from scratch by the developer to ensure a unique visual style. | GutierrezGames | 12 | May 23, 2026 |