music in the trailer.Store description and promotional graphics generated using AI tools.
- Creator
- ZERO5GAMES
- Reviews
- 76
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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music in the trailer.Store description and promotional graphics generated using AI tools.
AI generation tools were used to create specific 2D visual assets during the development of this game. This includes 2D character illustrations, event thumbnails, UI icons, and various interface elements. All AI-generated content has been manually reviewed and integrated to fit the game's artistic style.
Some of the environment textures were generated using AI
The background images and girls pictures are pre-rendered AI art
AI was used to create the main characters: how they look, sound and move. All cutscenes and dialogue are pre-generated with AI. All translations were done with the help of AI. Many in-game assets are made with AI or with the help of AI.
Some in-game assets are created using generative AI.
Some assets were assisted by AI tools in the art pipeline. AI was not used for final renders.
The background images and lemons pictures are pre-rendered AI art.
AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI.
Some of the music is AI generated, but there is an AI toggle (main menu and in the options)
Some sound effects and supplementary music tracks were created using generative AI tools. No AI-generated visuals or gameplay elements are used in the game itself.
This game uses AI-generated visual and audio assets.
AI was used in the coding of this game, the asset generation, brainstorming practical solutions (knowledge about opensource tts options, distribution options), and in helping problem solve most steps in the development, and application process. It allowed one developer to create a high quality, low cost educational product to greatly assist in language learning worldwide.
The background images and reptiles pictures are pre-rendered AI art
This game uses AI behind the scenes as part of the development pipeline.
I used Ai to help with promotional content and improve some of my original artwork ie as a timesaver
The game uses some AI-generated text to enhance immersion through short form responsive NPC dialogue and procedurally described events. Each character’s dialogue is contextually grounded in their role, knowledge, and surroundings, keeping interactions cohesive and authentic. Generative AI is NOT used for world narrative writing, lore, game logic, audio, images, or calculating outcomes of any kind. AI systems ensure every player’s experience feels distinct while remaining true to the game’s established lore and tone. This feature is experimental, and is not part of the core game.
The images on the Steam store page use artificial intelligence.
The puzzle images pre-rendered AI art
It was used for the artworks of the characters.
It was used for the artworks of the characters.
It was used for the artworks of the characters and the capsule background.
It was used for the artworks of the characters.
AI is not used in the game, only for marketing materials
We have used AI to generate game assets and marketing assets.
In-game music and localization were created using AI.
The background images and raspberrys pictures are pre-rendered AI art.
Some of the voice-overs and audio was created using AI-assisted tools and editors.
AI generates a few images and icons, reviewed manually.
This game does not use AI during gameplay. Some visual and audio assets were created with AI assistance during development, but all content in the final game is fixed, manually reviewed, and does not involve any live AI.
This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles.
AI is used for entire code of the game, text, arts, sounds and music.
As a solo dev, I use AI to generate store contents and backgrounds for the game
Some of the SFX and 2D art assets are generated with the help from the AI
Generative AI was used to create character and gear designs, which were then edited to create some sprites found in game. AI was also used to create some of the music. TempusForge Studio has, wherever possible on our budget, supported creators by purchasing assets used in the project. All assets are fully licensed.
The background images and horses pictures are pre-rendered AI art
I used Ai to help improve my typing speed in certain area's. I laid out the entire game design on a whiteboard prior to making the game, and during the development process I used tips for organization of my global variables and other small improvements to my Visual studio file. Wanna know what I used Ai most for? "Hey can you move my art down on the screen by 15 pixels?" XD just so I wouldn't have to edit X-Y values so often. Ai is great at dealing with some of the tedium of programming. :) This is a Human designed and Human made game, Ai just helped me speed along.
AI has been used to help develop the game's cover art.
AI has been used for collaborative coding, with full human review of all code. AI may also be used for image generation, video generation, and music/sound generation, with full human review of all generated content.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
One of the stories in the game uses a narrator voice generated by a neural network that was trained on a real narrator's voice. Narrator can be disabled.
I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game.
We used generative-AI tools during development for some art and audio, plus AI assistants for code and copy edits. All results were reviewed/edited by us. No in-game or real-time AI; no player data is sent to AI services.
Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code.
IA was only used to help create the title illustration, by giving a drawing model and perspectives.
The puzzle images pre-rendered AI art
We use AI to generate marketing materials (e.g. Steam store background / logo / some parts of trailer)
All translations except English and Russian.
The music in the trailer, title screen graphics, game over screen graphics, bouncy ball graphic, and airplane graphic were all generated with AI. Everything else was produced by the people who helped develop this product.
AI was used to generate assets for the game/marketing during development.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hardcore and Death In-game content audioart | music in the trailer.Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 76 | Mar 18, 2026 | |
Tapper's Fiefdom In-game content art | AI generation tools were used to create specific 2D visual assets during the development of this game. This includes 2D character illustrations, event thumbnails, UI icons, and various interface elements. All AI-generated content has been manually reviewed and integrated to fit the game's artistic style. | Fading Interactive | - | Mar 18, 2026 | |
Death Imminent In-game content art | Some of the environment textures were generated using AI | Paal Games | - | Mar 18, 2026 | |
Lovely Anime Puzzle: Halloween In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
BaseStar In-game content artaudiotext | AI was used to create the main characters: how they look, sound and move. All cutscenes and dialogue are pre-generated with AI. All translations were done with the help of AI. Many in-game assets are made with AI or with the help of AI. | DeKat | - | Mar 18, 2026 | |
Bomber Cats: Napalm Strike In-game content artaudiocodetext | Some in-game assets are created using generative AI. | Radio Decadance | - | Mar 18, 2026 | |
Exovore In-game content art | Some assets were assisted by AI tools in the art pipeline. AI was not used for final renders. | Tapzilla | - | Mar 18, 2026 | |
Sweetie Candy Maze: Yellow Lemon In-game content art | The background images and lemons pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Fight Like a Chicken In-game content audiotextcode | AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI. | Uncanny Games | - | Mar 18, 2026 | |
Particulitix In-game content audio | Some of the music is AI generated, but there is an AI toggle (main menu and in the options) | Workshop Geek | 10 | Mar 18, 2026 | |
Snägäri Pinball In-game content audio | Some sound effects and supplementary music tracks were created using generative AI tools. No AI-generated visuals or gameplay elements are used in the game itself. | Owlkeep | - | Mar 18, 2026 | |
Caravan:The Trade Road In-game content artaudio | This game uses AI-generated visual and audio assets. | Ert Gaming Studio | - | Mar 18, 2026 | |
FlashBoss Dev only codeartaudiotext | AI was used in the coding of this game, the asset generation, brainstorming practical solutions (knowledge about opensource tts options, distribution options), and in helping problem solve most steps in the development, and application process. It allowed one developer to create a high quality, low cost educational product to greatly assist in language learning worldwide. | Odiin | 11 | Mar 18, 2026 | |
Anime Dream Match: Reptiles In-game content art | The background images and reptiles pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Berrus Dev only | This game uses AI behind the scenes as part of the development pipeline. | Agentrudis | - | Mar 18, 2026 | |
TROID BLASTER 2 Store/marketing art | I used Ai to help with promotional content and improve some of my original artwork ie as a timesaver | KINGSGUARD GAMES | - | Mar 18, 2026 | |
MYTHOLOGOUS™ Live AI text | The game uses some AI-generated text to enhance immersion through short form responsive NPC dialogue and procedurally described events. Each character’s dialogue is contextually grounded in their role, knowledge, and surroundings, keeping interactions cohesive and authentic.
Generative AI is NOT used for world narrative writing, lore, game logic, audio, images, or calculating outcomes of any kind.
AI systems ensure every player’s experience feels distinct while remaining true to the game’s established lore and tone.
This feature is experimental, and is not part of the core game. | Grant Medlyn | - | Mar 18, 2026 | |
Tung Tung Together: Online Deathrun Party Store/marketing art | The images on the Steam store page use artificial intelligence. | DarkRook Interactive | - | Mar 18, 2026 | |
Color Splash: Mushrooms In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Northbound In-game content art | It was used for the artworks of the characters. | Crow's Perch | - | Mar 18, 2026 | |
The Oaken Path In-game content art | It was used for the artworks of the characters. | Crow's Perch | - | Mar 18, 2026 | |
The Wayfarer's Oath Store/marketing art | It was used for the artworks of the characters and the capsule background. | Anima Games | - | Mar 18, 2026 | |
The Earthen Reign In-game content art | It was used for the artworks of the characters. | Crow's Perch | - | Mar 18, 2026 | |
Epic Game Maker Store/marketing art | AI is not used in the game, only for marketing materials | Electricpunch | - | Mar 18, 2026 | |
Gully Champ In-game content art | We have used AI to generate game assets and marketing assets. | Studio Innovate Private Limited | - | Mar 18, 2026 | |
Squid Hunt 1923 In-game content audiotext | In-game music and localization were created using AI. | Absturz Interactive | - | Mar 18, 2026 | |
Sweetie Candy Maze: Pink Raspberry In-game content art | The background images and raspberrys pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Menacetide In-game content audio | Some of the voice-overs and audio was created using AI-assisted tools and editors. | Quarantine Entertainment | - | Mar 18, 2026 | |
Idle Sailor In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 18 | Mar 18, 2026 | |
Air Blitz In-game content artaudio | This game does not use AI during gameplay. Some visual and audio assets were created with AI assistance during development, but all content in the final game is fixed, manually reviewed, and does not involve any live AI. | doSolid Studios | - | Mar 18, 2026 | |
Fickle Card Legend In-game content artaudiotext | This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles. | 偶尔不帅 | 931 | Mar 18, 2026 | |
CODEX MORTIS In-game content codetextartaudio | AI is used for entire code of the game, text, arts, sounds and music. | GROLAF | 57 | Mar 18, 2026 | |
Y.E.L.L. Store/marketing art | As a solo dev, I use AI to generate store contents and backgrounds for the game | Y.E.L.L. Crew | - | Mar 18, 2026 | |
City States: Medieval In-game content audioart | Some of the SFX and 2D art assets are generated with the help from the AI | Reverie World Studios | 28 | Mar 18, 2026 | |
Chronosmith's Saga In-game content artaudio | Generative AI was used to create character and gear designs, which were then edited to create some sprites found in game. AI was also used to create some of the music.
TempusForge Studio has, wherever possible on our budget, supported creators by purchasing assets used in the project. All assets are fully licensed. | TempusForge Studio | - | Mar 18, 2026 | |
Anime Dream Match: Horses In-game content art | The background images and horses pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
The Hunger of Z'eeth! Dev only codeart | I used Ai to help improve my typing speed in certain area's. I laid out the entire game design on a whiteboard prior to making the game, and during the development process I used tips for organization of my global variables and other small improvements to my Visual studio file.
Wanna know what I used Ai most for? "Hey can you move my art down on the screen by 15 pixels?" XD just so I wouldn't have to edit X-Y values so often.
Ai is great at dealing with some of the tedium of programming. :)
This is a Human designed and Human made game, Ai just helped me speed along. | Second Way Studios | - | Mar 18, 2026 | |
Wukong Fights Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Retro Soccer Manager Sim 89 In-game content artaudiocode | AI has been used for collaborative coding, with full human review of all code. AI may also be used for image generation, video generation, and music/sound generation, with full human review of all generated content. | NEXUS ODYSSEY HOLDINGS LLC | - | Mar 18, 2026 | |
Bubble Hook Mania In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | - | Mar 18, 2026 | |
Tales In Text In-game content audio | One of the stories in the game uses a narrator voice generated by a neural network that was trained on a real narrator's voice. Narrator can be disabled. | Synthetic Mind Corp. | - | Mar 18, 2026 | |
VHS Romance In-game content art | I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game. | Warm Neon Games | - | Mar 18, 2026 | |
Galaxy Commanders: Gridstrike In-game content artaudiotextcode | We used generative-AI tools during development for some art and audio, plus AI assistants for code and copy edits. All results were reviewed/edited by us. No in-game or real-time AI; no player data is sent to AI services. | Timopheus | - | Mar 18, 2026 | |
WAVEBEAM In-game content codeart | Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code. | Ryan Collins | - | Mar 18, 2026 | |
Packs of Panties Store/marketing art | IA was only used to help create the title illustration, by giving a drawing model and perspectives. | kaiba games | - | Mar 18, 2026 | |
Color Splash: Butterflies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Bearly Surviving Store/marketing art | We use AI to generate marketing materials (e.g. Steam store background / logo / some parts of trailer) | Apollo Games | - | Mar 18, 2026 | |
Vivisection In-game content text | All translations except English and Russian. | LampDog Studio | - | Mar 18, 2026 | |
Israel vs. Iran: IRON DOME Store/marketing art | The music in the trailer, title screen graphics, game over screen graphics, bouncy ball graphic, and airplane graphic were all generated with AI. Everything else was produced by the people who helped develop this product. | Michael Blair | - | Mar 18, 2026 | |
Ropes Unclear art | AI was used to generate assets for the game/marketing during development. | CGAPPS | - | Mar 18, 2026 |