Generative artificial intelligence was used to develop the code in this game
- Creator
- Wenxuan Su
- Reviews
- -
- Added
- Sep 5, 2026
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Generative artificial intelligence was used to develop the code in this game
Some 3D models and pictures in the game were created with generative AI tools. Store promotional images were generated with AI and then manually edited.
Some background music tracks were created with the assistance of generative AI tools and subsequently edited and modified by the developer. No generative AI content is created during gameplay.
Byte Bistro was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions. All AI-generated content was reviewed, edited, and integrated manually. The game does not feature live, runtime generative AI or external API connections during gameplay.
Generative AI was used to create some artwork and visual assets for the game, including store page artwork and in-game icons. These assets were reviewed and integrated by the developer.
Some of this game's dialogue was refined with the help of a generative AI tool during revision. Every line in the finished game was reviewed and edited by the developer. No generative AI was used to create the artwork, sound, or music, and no content is generated during gameplay.
Some of the sprites and marketing material started as AI-generated art that was processed and reworked by hand before use. No content is generated by AI while the game is running.
Some of the artwork was generated using AI.
AI was used to assist with the translation of the game's text into supported languages. No generative AI was used to create the game's art, music, or other game content.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Generative AI was used for some in-game text and localization.
Some images
Generative AI tools were used during development to assist with pre-generated visual and audio assets. Final content was reviewed and integrated under the developer’s direction. NO content is generated by AI during gameplay.
Generative AI was used during development to assist in creating some pre-generated content, including certain visual assets, music and sound assets, as well as some text and localization content. All such content was generated during development and was reviewed, selected, edited, adjusted, and integrated by the developer before being included in the game. The game does not use generative AI at runtime and does not generate new text, images, audio, or other game content dynamically in response to player input.
We use AI to generate songs
Some of this game's art and music assets were created with the help of generative AI tools during development. Art: Character portraits, unit and enemy sprites, environment tiles, map decorations, and item icons were produced with the assistance of AI image-generation tools (including Retro Diffusion, PixelLab, and FLUX), then curated, edited, assembled, and integrated by the developer. Music: Background music was generated with a licensed AI music-generation tool and edited by the developer. All AI-assisted content is pre-generated and fixed in the shipped game — no content is generated live during gameplay. Every asset was reviewed and approved by the developer to ensure it is original to this game, does not infringe third-party intellectual property, and is appropriate for the game's audience.
We used generative AI tools (such as Claude) during development to assist with creating certain in-game assets, textures, or text elements. All AI-generated content has been reviewed, selected, and integrated by human creators into the final game.
Only the background scenery is created with AI.
Some assets, translations, artwork, and scripts were generated with AI.
Generative AI was used to assist in creating certain 2D graphical assets / UI icons / background art in the game.
AI Disclosure WinterCore is a solo-developed game created over four years. Generative AI was used during development to create a small number of visual assets and selected promotional artwork. All AI-generated assets were subsequently edited, refined, and adapted by the developer to fit WinterCore’s art direction and overall visual style. The game’s core design, programming, story, gameplay, and final implementation were created by the developer. The project also includes licensed assets and creative works from independent artists and creators, who are credited accordingly.
During the visual development process, I used generative AI tools (Leonardo AI, ChatGPT, etc.) to generate initial concept art and ideas. Using these concepts as a foundation, I manually redrew and refined every pixel in Aseprite, split them into layers for parallax effects, and converted them into functional game assets for Unity. — Esra Soner (Catstanbul's Developer)
Game code and ui was assisted with Claude
Towards the end of development, we used modern tools to find bugs faster and further improve the player experience. Some graphics are still temporary and will be replaced with original artwork before the full release. These tools will continue to support testing, bug hunting, and technical optimization.
AI was used to translate in-game text into other languages
Generative AI tools were used during development to assist with the creation and iteration of some visual assets and promotional artwork. All final assets are curated, reviewed and further edited or iterated on by the developer. AI-assisted development tools are also used for programming. No AI-generated content is created during gameplay.
Generative AI was used only to assist with drafting and translating written text for the Steam store page. No in-game artwork, audio, gameplay assets, or runtime content is generated by AI.
Generative AI was used in the creation of the background images and certain sound elements of this game.
Guildfire uses pre-generated AI-assisted content in parts of its visual art, localization, sound effects, and soundtrack. AI-generated material is manually selected, edited, and integrated by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services at runtime.
Generative AI tools were used during development to assist with the creation and iteration of some pre-generated 2D pixel-art assets and promotional imagery. All AI-assisted content was reviewed and selected before being included in the game.
**Pre-Generated AI Content** Generative AI tools were used during development to assist in creating some of the pre-generated content included in the game. The AI-assisted content includes images, music, written text, and translations. All AI-assisted content was generated before release and is included in the game as fixed assets or data. The developer reviewed, selected, edited, and integrated the content before including it in the product. No content is generated by AI while the game is running. The developer reviewed the included content and only incorporated material believed to have the necessary rights for distribution. Third-party copyrighted characters, trademarks, or other protected material were not intentionally requested or included. **Live-Generated AI Content** The game does not use live-generated AI. It does not connect to any generative AI service or generate AI-assisted content while the game is running.
Some 2D art assets in this game, such as menu backgrounds, UI icons and character illustrations, were created with the assistance of generative AI tools. All AI-assisted assets were reviewed and edited by our team before being included in the game. No content is generated by AI while the game is running. Game code, design and text were created by humans.
AI has been used solely as a coding assistant for assistance purposes. As a solo indie developer with no software background, using a coding assistant is my only option. Regards.
We used Artificial Intelligence tools as an aid during development and in the creation of some game content. All AI-assisted material was personally reviewed and adjusted by our team, who were involved throughout every stage of the creative process.
Generative AI was used strictly for the creation of marketing materials and store page capsule artwork. All in-game assets, including pixel art character sprites, environment tiles, animations, music, and source code, were 100% human-created.
The game code is written using AI but the ideas and game concepts are human made.
Generative AI was used to create the game's English and Simplified Chinese localization. AI tools were also used to assist with code generation during development. No AI-generated content is created during gameplay.
Generative AI was used to assist in the creation of some scripts and visual assets. All generated content was reviewed and integrated by the developer.
Generative AI tools were used in the creation of certain assets for Camedieo. Each was reviewed, reworked and integrated by us so the finished product holds a single consistent direction.
We used AI tool to assist with localization and translation. ChatGPT Images 2.0 was used to assist in generating concept art and backgrounds.
Generative AI tools were used during development to assist with the creation and iteration of some some pre-generated visual, written and promotional assets. All AI-assisted content is reviewed, edited and curated by the developer. No generative AI is used during gameplay.
Some pre-generated assets were created with the assistance of generative AI. No generative AI is used during gameplay.
Generative AI tools were used to assist in creating and refining some pre-generated artwork, including promotional and Steam store imagery. All such material was reviewed and edited by the developer. The game does not generate AI content live during gameplay.
This game includes some pre-generated AI-assisted visual and audio content. It does not use live AI generation at runtime
Some of the artwork and text content in this game was created with the help of generative AI.
Some of this game's 2D art assets — creature, machine, prop and building sprites — were produced with the assistance of generative AI image tools during development. All generated material was reviewed, edited and hand-finished by our artists before it shipped, and it is integrated as fixed, pre-rendered art. The game does not generate any content live while you play.
Generative AI was used during development to assist with portions of pre-generated in-game artwork and Steam store/marketing artwork. All outputs were reviewed, cleaned, composited, color-adjusted, and quality-checked by the development team. The game does not generate AI content at runtime.
Our team uses AI tools to help develop some in-game and marketing content.
OpenAI ImageGen was used during development to generate and edit some pre-generated 2D pixel-art visual assets, including UI elements, icons, backgrounds, environment artwork, and character or animation source frames. All outputs were reviewed, selected, manually edited, cleaned up, resized, palette-normalized, and integrated by the developer as fixed game assets. The game does not use generative AI at runtime and does not generate live AI content.
This game uses AI for background music generation and localization.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rico Rite Dev only code | Generative artificial intelligence was used to develop the code in this game | Wenxuan Su | - | Sep 5, 2026 | |
Hold the Dawn In-game content art | Some 3D models and pictures in the game were created with generative AI tools. Store promotional images were generated with AI and then manually edited. | YogurtGames | - | Sep 4, 2026 | |
Primal Heir: The Mortal Realm In-game content audio | Some background music tracks were created with the assistance of generative AI tools and subsequently edited and modified by the developer. No generative AI content is created during gameplay. | Animus | - | Sep 4, 2026 | |
Byte Bistro Store/marketing textcode | Byte Bistro was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions. All AI-generated content was reviewed, edited, and integrated manually. The game does not feature live, runtime generative AI or external API connections during gameplay. | RVLWorks | - | Sep 4, 2026 | |
Idle Plinko In-game content art | Generative AI was used to create some artwork and visual assets for the game, including store page artwork and in-game icons. These assets were reviewed and integrated by the developer. | miguel | - | Sep 4, 2026 | |
HadalLine In-game content text | Some of this game's dialogue was refined with the help of a generative AI tool during revision. Every line in the finished game was reviewed and edited by the developer.
No generative AI was used to create the artwork, sound, or music, and no content is generated during gameplay. | Ebi Odore | - | Sep 4, 2026 | |
Feranidus In-game content art | Some of the sprites and marketing material started as AI-generated art that was processed and reworked by hand before use. No content is generated by AI while the game is running. | Uncle Skrufters | - | Sep 4, 2026 | |
枪火幻想 In-game content art | Some of the artwork was generated using AI. | Lin Shun | - | Sep 4, 2026 | |
Something Really Evil Inc. In-game content text | AI was used to assist with the translation of the game's text into supported languages. No generative AI was used to create the game's art, music, or other game content. | Lunaris Aeterna | - | Sep 4, 2026 | |
EMBERDEEP In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Sep 4, 2026 | |
PomoIdle Arena In-game content text | Generative AI was used for some in-game text and localization. | GasaiGames | - | Sep 4, 2026 | |
MEANINGLESS Unclear art | Some images | VIRGO GAMES | - | Sep 4, 2026 | |
NUVRATE In-game content artaudio | Generative AI tools were used during development to assist with pre-generated visual and audio assets. Final content was reviewed and integrated under the developer’s direction. NO content is generated by AI during gameplay. | PELKOCHA | - | Sep 4, 2026 | |
Destruction Snake In-game content artaudiotext | Generative AI was used during development to assist in creating some pre-generated content, including certain visual assets, music and sound assets, as well as some text and localization content. All such content was generated during development and was reviewed, selected, edited, adjusted, and integrated by the developer before being included in the game.
The game does not use generative AI at runtime and does not generate new text, images, audio, or other game content dynamically in response to player input. | 林栖者游戏 | - | Sep 4, 2026 | |
Panchito Delivery: Project Elevator In-game content audio | We use AI to generate songs | Pigeon-G | - | Sep 4, 2026 | |
Tides of Caldmere In-game content artaudio | Some of this game's art and music assets were created with the help of generative AI tools during development.
Art: Character portraits, unit and enemy sprites, environment tiles, map decorations, and item icons were produced with the assistance of AI image-generation tools (including Retro Diffusion, PixelLab, and FLUX), then curated, edited, assembled, and integrated by the developer.
Music: Background music was generated with a licensed AI music-generation tool and edited by the developer.
All AI-assisted content is pre-generated and fixed in the shipped game — no content is generated live during gameplay. Every asset was reviewed and approved by the developer to ensure it is original to this game, does not infringe third-party intellectual property, and is appropriate for the game's audience. | Meridian Studios | - | Sep 4, 2026 | |
Can You Beat The AI God? In-game content arttext | We used generative AI tools (such as Claude) during development to assist with creating certain in-game assets, textures, or text elements. All AI-generated content has been reviewed, selected, and integrated by human creators into the final game. | Radaruss | - | Sep 4, 2026 | |
Ninja Cards and Ninja Battle Master In-game content art | Only the background scenery is created with AI. | Ldk | - | Sep 4, 2026 | |
Boothill In-game content arttextcode | Some assets, translations, artwork, and scripts were generated with AI. | Theodore Scott Spence | - | Sep 4, 2026 | |
Roll them all In-game content art | Generative AI was used to assist in creating certain 2D graphical assets / UI icons / background art in the game. | Plantaznik_CZ | - | Sep 4, 2026 | |
WinterCore Store/marketing art | AI Disclosure
WinterCore is a solo-developed game created over four years. Generative AI was used during development to create a small number of visual assets and selected promotional artwork. All AI-generated assets were subsequently edited, refined, and adapted by the developer to fit WinterCore’s art direction and overall visual style.
The game’s core design, programming, story, gameplay, and final implementation were created by the developer. The project also includes licensed assets and creative works from independent artists and creators, who are credited accordingly. | DARKDUST INTERACTIVE | - | Sep 4, 2026 | |
Catstanbul Dev only art | During the visual development process, I used generative AI tools (Leonardo AI, ChatGPT, etc.) to generate initial concept art and ideas. Using these concepts as a foundation, I manually redrew and refined every pixel in Aseprite, split them into layers for parallax effects, and converted them into functional game assets for Unity.
— Esra Soner (Catstanbul's Developer) | Esra Soner | - | Sep 4, 2026 | |
Drag and Conquer Dev only code | Game code and ui was assisted with Claude | Grawr | - | Sep 4, 2026 | |
VOID CLICKER: Infinite Prestige Dev only | Towards the end of development, we used modern tools to find bugs faster and further improve the player experience. Some graphics are still temporary and will be replaced with original artwork before the full release. These tools will continue to support testing, bug hunting, and technical optimization. | TrashPanda Interactive | - | Sep 4, 2026 | |
Ludus Deceptor In-game content text | AI was used to translate in-game text into other languages | Ginser | - | Sep 4, 2026 | |
Aetherion Store/marketing artcode | Generative AI tools were used during development to assist with the creation and iteration of some visual assets and promotional artwork. All final assets are curated, reviewed and further edited or iterated on by the developer. AI-assisted development tools are also used for programming. No AI-generated content is created during gameplay. | AiirolDev | - | Sep 4, 2026 | |
Seed the Planet Store/marketing text | Generative AI was used only to assist with drafting and translating written text for the Steam store page. No in-game artwork, audio, gameplay assets, or runtime content is generated by AI. | Sandborn Digital | - | Sep 3, 2026 | |
Auto Squad RPG In-game content artaudio | Generative AI was used in the creation of the background images and certain sound elements of this game. | Sena Interactive | - | Sep 3, 2026 | |
Guildfire In-game content arttextaudio | Guildfire uses pre-generated AI-assisted content in parts of its visual art, localization, sound effects, and soundtrack. AI-generated material is manually selected, edited, and integrated by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services at runtime. | Carlos Zúñiga | - | Sep 3, 2026 | |
Hopperstride In-game content art | Generative AI tools were used during development to assist with the creation and iteration of some pre-generated 2D pixel-art assets and promotional imagery. All AI-assisted content was reviewed and selected before being included in the game. | Bendikt | - | Sep 3, 2026 | |
Last Civilization: Inherited Flame In-game content artaudiotext | **Pre-Generated AI Content**
Generative AI tools were used during development to assist in creating some of the pre-generated content included in the game. The AI-assisted content includes images, music, written text, and translations.
All AI-assisted content was generated before release and is included in the game as fixed assets or data. The developer reviewed, selected, edited, and integrated the content before including it in the product. No content is generated by AI while the game is running.
The developer reviewed the included content and only incorporated material believed to have the necessary rights for distribution. Third-party copyrighted characters, trademarks, or other protected material were not intentionally requested or included.
**Live-Generated AI Content**
The game does not use live-generated AI. It does not connect to any generative AI service or generate AI-assisted content while the game is running. | Wis | - | Sep 3, 2026 | |
Cozy Fishing Life art | Some 2D art assets in this game, such as menu backgrounds, UI icons and
character illustrations, were created with the assistance of generative
AI tools. All AI-assisted assets were reviewed and edited by our team
before being included in the game. No content is generated by AI while
the game is running. Game code, design and text were created by humans. | TINYCELL | - | Sep 3, 2026 | |
AI Domination 98 Dev only code | AI has been used solely as a coding assistant for assistance purposes.
As a solo indie developer with no software background, using a coding assistant is my only option.
Regards. | TOzcanDev | - | Sep 3, 2026 | |
Gacha Fiend Unclear | We used Artificial Intelligence tools as an aid during development and in the creation of some game content. All AI-assisted material was personally reviewed and adjusted by our team, who were involved throughout every stage of the creative process. | dotsmith | - | Sep 3, 2026 | |
Bloomstead In-game content art | Generative AI was used strictly for the creation of marketing materials and store page capsule artwork. All in-game assets, including pixel art character sprites, environment tiles, animations, music, and source code, were 100% human-created. | Meadowroots Studios | - | Sep 3, 2026 | |
Neon Arcade Dev only code | The game code is written using AI but the ideas and game concepts are human made. | geertvd | - | Sep 3, 2026 | |
Taboo Village: Romance Card Game In-game content textcode | Generative AI was used to create the game's English and Simplified Chinese localization. AI tools were also used to assist with code generation during development. No AI-generated content is created during gameplay. | 作っちゃうおじさん/TUKUCHAU-OJISAN | - | Sep 3, 2026 | |
Blocky Miner In-game content artcode | Generative AI was used to assist in the creation of some scripts and visual assets. All generated content was reviewed and integrated by the developer. | KRUSTY GAMES | - | Sep 3, 2026 | |
Camedieo In-game content art | Generative AI tools were used in the creation of certain assets for Camedieo.
Each was reviewed, reworked and integrated by us so the finished product holds a single consistent direction. | TrivialPlanet | - | Sep 3, 2026 | |
Coinfetti In-game content textart | We used AI tool to assist with localization and translation. ChatGPT Images 2.0 was used to assist in generating concept art and backgrounds. | Cash Flow Games | - | Sep 3, 2026 | |
Wild Spirits Era Store/marketing arttext | Generative AI tools were used during development to assist with the creation and iteration of some some pre-generated visual, written and promotional assets. All AI-assisted content is reviewed, edited and curated by the developer. No generative AI is used during gameplay. | Nico - a Wild Spirit | - | Sep 3, 2026 | |
02:17 The Trader’s Path In-game content art | Some pre-generated assets were created with the assistance of generative AI. No generative AI is used during gameplay. | DannyDavis Studio | - | Sep 3, 2026 | |
Veridus The Walking Nightmare Store/marketing art | Generative AI tools were used to assist in creating and refining some pre-generated artwork, including promotional and Steam store imagery. All such material was reviewed and edited by the developer. The game does not generate AI content live during gameplay. | MagicCraft | - | Sep 3, 2026 | |
The Burrow Takes Heaven In-game content artaudio | This game includes some pre-generated AI-assisted visual and audio content. It does not use live AI generation at runtime | Group Link: https://steamcommunity.com/groups/beardoandsonogames | - | Sep 3, 2026 | |
Liquidity In-game content arttext | Some of the artwork and text content in this game was created with the help of generative AI. | Kitchen Table Studios | - | Sep 3, 2026 | |
Monster Breeder Battler In-game content art | Some of this game's 2D art assets — creature, machine, prop and building sprites — were produced with the assistance of generative AI image tools during development. All generated material was reviewed, edited and hand-finished by our artists before it shipped, and it is integrated as fixed, pre-rendered art. The game does not generate any content live while you play. | ioStudios | - | Sep 3, 2026 | |
BALLRENA In-game content art | Generative AI was used during development to assist with portions of pre-generated in-game artwork and Steam store/marketing artwork. All outputs were reviewed, cleaned, composited, color-adjusted, and quality-checked by the development team. The game does not generate AI content at runtime. | vampireblackcat | - | Sep 3, 2026 | |
ShootyCraft Unclear | Our team uses AI tools to help develop some in-game and marketing content. | Main Tank Software | - | Sep 3, 2026 | |
Drawforge In-game content art | OpenAI ImageGen was used during development to generate and edit some pre-generated 2D pixel-art visual assets, including UI elements, icons, backgrounds, environment artwork, and character or animation source frames. All outputs were reviewed, selected, manually edited, cleaned up, resized, palette-normalized, and integrated by the developer as fixed game assets. The game does not use generative AI at runtime and does not generate live AI content. | Drawforge | - | Sep 3, 2026 | |
WATT FUR? Animal Power Plant In-game content audiotext | This game uses AI for background music generation and localization. | Mimosa Works | - | Sep 3, 2026 |