We used AI for quick prototyping and then to edit some of our images to meet the various image size requirements Steam requires.
- Creator
- BuderWorks
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
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We used AI for quick prototyping and then to edit some of our images to meet the various image size requirements Steam requires.
We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game.
the voices were created using speech synthesis, some ideas were taken from the concepts of ai
translation, code & writing support
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style.
A small number of models are generated using AI.
This game utilizes AI for certain translation tasks and programming.
This work utilizes AI technology in some production processes. Still production: Manual line art and underpainting → AI-assisted coloring (watercolor-style painting) → Manual finishing (touch-ups and corrections) Some still production: Manual character illustration design and creation → AI-assisted composition prompt generation → Manual finishing (touch-ups and corrections) Backgrounds and movie scenes: Scenery generated from the prompts was used as materials Movie: Some illustrations were animated using AI
AI dialogue is written in collaboration with AI
The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI.
Some minor decorative elements in the game, such as posters and paintings, were created with the assistance of AI tools and then manually edited. AI usage is limited to these visual assets and does not affect gameplay.
Horror Images
※ This project includes certain content created with generative AI. Programs Used & Scope of Application MidJourney v6: Assisted in creating some background images Niji・Journey v6: Assisted in producing certain character and background animations ElevenLabs: Assisted in generating samples of sound effects and BGM All generated results were manually edited or reviewed before being integrated into the game. Real-time AI Generation: This game does not use real-time AI content generation during gameplay.
Certain visual and audio assets in this game were created with the help of AI tools during development. The game does not generate any content during gameplay.
Some of the art in the storepage is AI generated
Less than 4 assets utilized Midjourney tech to finalize the look of some environments and some indexing. This game is a labor of love and is overwhelmingly designed, animated, coded, and composed by humans.
In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel.
Sound Photos Images
Some of the game's promotional visuals were created using artificial intelligence support. The AI was provided with information about the game's concept, style, and cultural background, allowing it to generate completely original visuals that belong to us. Artificial intelligence was used as a supportive tool in the visual design process.
Some elements of this game, including concept art, textures, audio design, and marketing materials, were created using generative AI tools. All AI-generated content was used in a curated, static form and does not include real-time generation or player-interactive AI systems.
The dialogues and some images related to the story. These were partially or completely reworked by the creator.
The character portraits and CG in this game are rendered using deep learning models such as Stable Diffusion based on convolutional neural networks.
AI was used during prototyping as a tool only
Some game models are generated using artificial intelligence
AI-generated art object
Some notes feature images generated by artificial intelligence.
AI was used to generate store page visuals, including capsule images, library assets, and the final image used in the game’s trailer. All assets were manually curated and edited to meet quality and thematic consistency. The game itself does not include any AI-generated code or gameplay content.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. Nothing was left unaltered or untouched by human hands. We pay our artists, and we DO NOT use stolen Artwork.
Some 3D models and visual assets used in the development of this game were created with the assistance of generative AI tools. All AI-generated content has been reviewed, modified, and integrated by the developer to fit the unique style and requirements of the game. There is no real-time AI system operating during gameplay.
AI generated assistance is used in game art Some music materials are generated with AI assistance
The menu art currently is AI generated. I am working with an artist for new menu art.
Some code and design decisions, aswell as store page assets were lightly assisted by AI tools. All game logic and implementation were written, reviewed, and tested by the developer.
In this game, AI was used to portray the characters.
Although the game itself does not use generative AI in its gameplay, we applied AI technologies to create visual materials. The main image of the game was generated using AI and then refined manually.
Voiceover of the main characters. Some of the design in the Steam shop, was generated using AI
I use generative AI to create various assets.
Voice Usage: This game includes voiceovers generated using AI voice technology. Image Usage: This game contains in-game images that were created using AI-generated artwork.
Used AI only for creating promotional capsule art and dialogue voice lines. The AI voices were crafted with careful quality control to ensure they sound natural and professional.
This game uses AI-generated content. AI tools were utilized to create certain visual assets such as promotional capsule images, as well as to assist with translations into other languages. All AI-generated content was carefully reviewed and edited to ensure quality and relevance to the game.
AI is used in a hybrid with the author. That is, AI generates, for example, a background, and the author refines it
Some of the voice lines in Safe Zone were generated using AI voice tools during development due to limited resources. These are pre-recorded and have been manually reviewed for narrative and emotional consistency. In future updates, these AI-generated voices may be replaced with performances by real voice actors. No AI-generated content is created during gameplay.
This game uses generative AI as part of its development process. Specifically, generative AI was used for some 2D assets such as materials, and for a portion of the sound effects. All gameplay systems, narrative design, visual direction, and decision-making elements were designed and created by humans.
Translation done with AI
Steam library, capsules and images
I use AI to generate some sprites/icons and for traduction.
The capsule art for the game was initially created using an AI tool, with significant manual refinements made in a graphic editor to achieve the final look and quality. In-game photographs were also generated with AI assistance, but all were pre-generated and further edited manually as needed. No AI is used in real-time within the game.
This game uses AI to generate placeholder store page logos to be replaced at a future date.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
AI-generated pre-rendered content for games, store pages, marketing materials, and community assets
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Observer Protocol: The Station - Final Shift Store/marketing art | We used AI for quick prototyping and then to edit some of our images to meet the various image size requirements Steam requires. | BuderWorks | - | Mar 18, 2026 | |
Still It Runs In-game content art | We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game. | NAYUG | 70 | Mar 18, 2026 | |
BIT LOST In-game content audio | the voices were created using speech synthesis, some ideas were taken from the concepts of ai | Loop Nexus Games | - | Mar 18, 2026 | |
B.Q. Unclear textcode | translation, code & writing support | Na2Ka | - | Mar 18, 2026 | |
Backrooms: Glitchfield In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
ScreeIN In-game content art | Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style. | Team ScreeIn | 28 | Mar 18, 2026 | |
奇怪的梦 Unclear | A small number of models are generated using AI. | Half Flower | 75 | Mar 18, 2026 | |
The Rotting Man | 悪臭男 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 65 | Mar 18, 2026 | |
イツワリの令嬢少年 In-game content art | This work utilizes AI technology in some production processes.
Still production: Manual line art and underpainting → AI-assisted coloring (watercolor-style painting) → Manual finishing (touch-ups and corrections)
Some still production: Manual character illustration design and creation → AI-assisted composition prompt generation → Manual finishing (touch-ups and corrections)
Backgrounds and movie scenes: Scenery generated from the prompts was used as materials
Movie: Some illustrations were animated using AI | meLtRoman | - | Mar 18, 2026 | |
Strawberry Test In-game content text | AI dialogue is written in collaboration with AI | Vesperay | - | Mar 18, 2026 | |
Crimson Mansion In-game content audioart | The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI. | Bence Pachinger-Molnár | - | Mar 18, 2026 | |
Bad Sector ³ In-game content art | Some minor decorative elements in the game, such as posters and paintings, were created with the assistance of AI tools and then manually edited. AI usage is limited to these visual assets and does not affect gameplay. | Studio Gine | - | Mar 18, 2026 | |
悪夢~Nightmare~ Unclear | Horror Images | RenChanGames | - | Mar 18, 2026 | |
The Secret Of Greenwood Isle In-game content artaudio | ※ This project includes certain content created with generative AI.
Programs Used & Scope of Application
MidJourney v6: Assisted in creating some background images
Niji・Journey v6: Assisted in producing certain character and background animations
ElevenLabs: Assisted in generating samples of sound effects and BGM
All generated results were manually edited or reviewed before being integrated into the game.
Real-time AI Generation: This game does not use real-time AI content generation during gameplay. | Sayne | - | Mar 18, 2026 | |
Bound Between Desks In-game content artaudio | Certain visual and audio assets in this game were created with the help of AI tools during development. The game does not generate any content during gameplay. | AnyTale Game Studios | - | Mar 18, 2026 | |
Joyful Masks Store/marketing art | Some of the art in the storepage is AI generated | Heartfelt Edge Studio | - | Mar 18, 2026 | |
God & Charlotte In-game content art | Less than 4 assets utilized Midjourney tech to finalize the look of some environments and some indexing.
This game is a labor of love and is overwhelmingly designed, animated, coded, and composed by humans. | 3RD BOOK | - | Mar 18, 2026 | |
未完待续 In-game content art | In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel. | TinyStudio | - | Mar 18, 2026 | |
Resonance Tales: Alone Unclear | Sound
Photos
Images | RAXZONE | - | Mar 18, 2026 | |
iblis3phenomena Store/marketing art | Some of the game's promotional visuals were created using artificial intelligence support. The AI was provided with information about the game's concept, style, and cultural background, allowing it to generate completely original visuals that belong to us. Artificial intelligence was used as a supportive tool in the visual design process. | Bulut ULU | 241 | Mar 18, 2026 | |
SURVEILLANCE DUTY: Twisted Sight In-game content artaudio | Some elements of this game, including concept art, textures, audio design, and marketing materials, were created using generative AI tools.
All AI-generated content was used in a curated, static form and does not include real-time generation or player-interactive AI systems. | Nightroot Games | - | Mar 18, 2026 | |
AMIRA In-game content textart | The dialogues and some images related to the story. These were partially or completely reworked by the creator. | AKNA Games | - | Mar 18, 2026 | |
伪装 In-game content art | The character portraits and CG in this game are rendered using deep learning models such as Stable Diffusion based on convolutional neural networks. | 可微游戏 | - | Mar 18, 2026 | |
A Night at Ashmere Manor Dev only | AI was used during prototyping as a tool only | Bandaloop Games GmbH | - | Mar 18, 2026 | |
逃出30天循环 In-game content art | Some game models are generated using artificial intelligence | ZHANG YI | - | Mar 18, 2026 | |
Revolver Gambit In-game content art | AI-generated art object | Welch Antony | - | Mar 18, 2026 | |
The Protagonist Unclear art | Some notes feature images generated by artificial intelligence. | beforeyouknow Games | 21 | Mar 18, 2026 | |
Anaria Store/marketing art | AI was used to generate store page visuals, including capsule images, library assets, and the final image used in the game’s trailer. All assets were manually curated and edited to meet quality and thematic consistency. The game itself does not include any AI-generated code or gameplay content. | VOIDEMBER | 10 | Mar 18, 2026 | |
The Test: Reimagined In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. Nothing was left unaltered or untouched by human hands.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 124 | Mar 18, 2026 | |
Silvanis In-game content art | Some 3D models and visual assets used in the development of this game were created with the assistance of generative AI tools. All AI-generated content has been reviewed, modified, and integrated by the developer to fit the unique style and requirements of the game. There is no real-time AI system operating during gameplay. | Woblix Games | - | Mar 18, 2026 | |
归途 In-game content artaudio | AI generated assistance is used in game art
Some music materials are generated with AI assistance | 予落甘霖 | - | Mar 18, 2026 | |
Bleakmoor House Store/marketing art | The menu art currently is AI generated. I am working with an artist for new menu art. | Lagarcent Studios | - | Mar 18, 2026 | |
Iron Revenge 3D Store/marketing codeart | Some code and design decisions, aswell as store page assets were lightly assisted by AI tools. All game logic and implementation were written, reviewed, and tested by the developer. | Steelbyte Labs | - | Mar 18, 2026 | |
Simulator RKM In-game content art | In this game, AI was used to portray the characters. | IRENU | 10 | Mar 18, 2026 | |
Last Guest Store/marketing art | Although the game itself does not use generative AI in its gameplay, we applied AI technologies to create visual materials. The main image of the game was generated using AI and then refined manually. | Room13Games | 76 | Mar 18, 2026 | |
Bogdan's Сlinic - Sanctum Vitae In-game content audioart | Voiceover of the main characters.
Some of the design in the Steam shop, was generated using AI | Bohdan Dudchenko | 10 | Mar 18, 2026 | |
Death Sees Twice: Spot the Difference Unclear | I use generative AI to create various assets. | hirohasu | 60 | Mar 18, 2026 | |
Prenecrotic: The Cursed School VR In-game content audioart | Voice Usage:
This game includes voiceovers generated using AI voice technology.
Image Usage:
This game contains in-game images that were created using AI-generated artwork. | Elfhiem Game Studio | - | Mar 18, 2026 | |
Project SARA In-game content artaudio | Used AI only for creating promotional capsule art and dialogue voice lines. The AI voices were crafted with careful quality control to ensure they sound natural and professional. | Yousef Jawhar | - | Mar 18, 2026 | |
Scare: Fatal Picture - The Other Side In-game content arttext | This game uses AI-generated content. AI tools were utilized to create certain visual assets such as promotional capsule images, as well as to assist with translations into other languages. All AI-generated content was carefully reviewed and edited to ensure quality and relevance to the game. | Daniel Henriques | - | Mar 18, 2026 | |
Synthetic Dreams: Falling In-game content art | AI is used in a hybrid with the author. That is, AI generates, for example, a background, and the author refines it | Recnil | - | Mar 18, 2026 | |
SAFE ZONE In-game content audio | Some of the voice lines in Safe Zone were generated using AI voice tools during development due to limited resources. These are pre-recorded and have been manually reviewed for narrative and emotional consistency. In future updates, these AI-generated voices may be replaced with performances by real voice actors. No AI-generated content is created during gameplay. | Jibakurei Games | - | Mar 18, 2026 | |
影棲:Deliverance In-game content artaudio | This game uses generative AI as part of its development process.
Specifically, generative AI was used for some 2D assets such as materials, and for a portion of the sound effects.
All gameplay systems, narrative design, visual direction, and decision-making elements were designed and created by humans. | Mizmic Studio | - | Mar 18, 2026 | |
Super TSA Unclear text | Translation done with AI | Nicolas HAENEN | 10 | Mar 18, 2026 | |
Labyrinth : Dracula's lair Store/marketing art | Steam library, capsules and images | MyceliumGames | - | Mar 18, 2026 | |
Chicken Up In-game content arttext | I use AI to generate some sprites/icons and for traduction. | Moonclaw Games | - | Mar 18, 2026 | |
Uncanny Tales: 1992 In-game content art | The capsule art for the game was initially created using an AI tool, with significant manual refinements made in a graphic editor to achieve the final look and quality. In-game photographs were also generated with AI assistance, but all were pre-generated and further edited manually as needed. No AI is used in real-time within the game. | VYASTUDIO | 301 | Mar 18, 2026 | |
Grave's Halloween Tag In-game content art | This game uses AI to generate placeholder store page logos to be replaced at a future date. | Grave Limit Studio | - | Mar 18, 2026 | |
Corridor Exit 8 In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | 35 | Mar 18, 2026 | |
楽園樹海 Store/marketing art | AI-generated pre-rendered content for games, store pages, marketing materials, and community assets | mokosoft | - | Mar 18, 2026 |