911 Dispatcher: Unknown CallerSteamThe game's voiceover and logo were created using AI.
- Creator
- Room13Games
- Reviews
- -
- Added
- Aug 28, 2026
911 Dispatcher: Unknown CallerSteamThe game's voiceover and logo were created using AI.
奶瓦的笑SteamSome character graphics and backgrounds were created with the assistance of generative AI tools.
She Sucked Me Once, and DrySteamThe images and music are 100% AI generated but the story is 100% human generated.
Eye of the GiantSteamSome visual assets were partially created with the help of generative AI. It was used as a reference for a few alpha brushes, clothing patterns, and some card designs. No output was used as-is — everything was heavily modified and finished by hand. All other content in the game was created entirely by the developer.
Do I Know You?SteamIn this game, players converse with characters via free-form text input. Responses are text generated by AI and will vary depending on the player's input.
WankerSteamThis game includes a small amount of generative AI content used only for optional tutorial and demonstration materials. These pre‑generated, G‑rated assets illustrate how the game’s IN‑OUT‑based timing loop works. They do not appear in normal gameplay and do not influence any game systems. All core mechanics, visuals, audio, and interactive content are fully handcrafted and do not use AI generation during play.
FlourishingSteamThe voices in the game were generated by AI, following scripts written by hand.
Tower of Annihilation: Welcome to HellSteamPlaceholder art assets for the demo are ai-generated, but will be replaced with human art at the earliest reasonable opportunity.
Decontamination ProtocolSteamAI is used in programming this game.
Dragon Soul: AwakeningSteamDragon Soul: Awakening is a solo-developed game that uses generative AI as one of many creative tools during development. The logo, some backgrounds, character sprites, UI elements, and music were created using AI-assisted workflows alongside original writing, design, editing, and human-created artwork. Some AI-assisted assets currently serve as placeholders during development and will be replaced before the full release.
Dark Dice: Cthulhu Investigation LogSteamAI-assisted tools were used during the development of DarkDice in the following ways: Code development — AI coding assistants helped write and refactor portions of the game's codebase. Text editing — AI tools were used to proofread, polish, and tighten narrative and UI copy. Localization & Editing — AI is used to assist with the translation, text expansion, polishing, and style adjustment of game text between English and Chinese (Traditional/Simplified). Image generation — Some visual assets (case artwork, promotional images) were created using AI image-generation tools. No content is generated in real time during gameplay — every case is a fixed, pre-authored story; nothing changes between playthroughs.
聖嶺鳳学園物語SteamThe background images featured in the game were created using AI. Some of the images used in the in-game UI were generated using AI. The in-game background music (BGM) was created using AI.
Five to FireSteam* Some artwork was created with reference to concept images generated by generative AI * Language localization
Tsubaki-ke no ShonanokaSteamGenerative AI was used in the development of this game. The background art and character illustrations were created with an image generation model; all images were selected, edited, and processed by the developer. The story text and game logic were drafted and implemented with a large language model, with the developer directing the story and scene design, reviewing and approving all content, and requesting revisions. No generative AI runs at runtime during gameplay.
ParasomniaSteamSince all the content of the code was completed by the producer alone, it was inevitable to use AI for bug maintenance.
Ward 9SteamWard 9 uses developer-curated generative AI tools during production for selected marketing/community artwork, narrative drafting support, and voice/audio asset creation. All AI-assisted content is reviewed, edited, and approved by the developer before inclusion. The game does not use live generative AI to create player-facing content during gameplay.
Mai TrangSteamSome background music tracks were generated using Suno AI. All other assets are human-made. No AI-generated content is created live during gameplay.
Symbiosis: CriticalitySteamSymbiosis: Criticality's narrative and dialogue were developed with the assistance of generative AI as part of an iterative, human-directed writing process. All in-game art, audio, and code were authored directly by the development team.
DRIVE IN THE RAINSteamYayoi Kaihatsu, the developer, takes full responsibility for the use of generative AI in this work. If any issues arise regarding the use of generative AI in this work, please contact the representative of Yayoi Kaihatsu via the Steam Community or other channels. Generative AI is used in this work according to the following policy: ・Code generation and tool operations related to game development ・Translation of text used on the store page and in-game (original source is Japanese)
Corgi Corgi Cor!SteamSome in-game artwork, including assets shown in screenshots and store capsules, was created by modifying AI-generated imagery. All AI-assisted content was created and reviewed in advance, and no generative AI runs during gameplay.
The Dark Inside Me - Chapter IIISteamAI tools were used as part of the game's visual production and post-production workflow. The game's 3D assets, environments, characters, animations, and scenes are created and rendered by the developer. AI is primarily used to upscale lower-resolution renders to higher resolutions, helping reduce rendering time while maintaining the desired visual quality. In some cinematic sequences, AI-assisted tools are also used as part of the production process. Additionally, AI may be used for certain visual corrections, modifications, or minor fixes to rendered images instead of re-rendering an entire scene. AI is therefore used as a supporting tool in the development and post-production process, while the overall artistic direction, 3D production, scene creation, rendering, and final implementation are handled by the developer.
Quote TyperSteamGenerative AI was used to assist with parts of this game's localization.
百鬼骰SteamSome visual assets used in the game and its promotional materials were created with the assistance of generative AI. The game does not generate AI content at runtime.
MORTAROTSteamSome of MORTAROT's visual assets were created with the assistance of generative AI image tools and then edited, composited, and refined by hand by the artist. Some interface text and the English localization were drafted with AI assistance and reviewed by the team. AI coding assistants were also used during development. All AI-generated content has been reviewed to ensure that it does not contain infringing or illegal material.
BULBITSteamWe used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions
Survival Fund ManagerSteamGenerative AI was used to create some of the image and sound assets used in the game. These include character illustrations, card artwork, design elements, and some sound assets. All AI-generated content was reviewed and edited as necessary by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.
After WorkSteamGenerative AI was used to create two logo graphics used in the game's branding, user interface, and marketing materials.
Andrew Labreck's Eden WithinSteamThere are several AI generated models, and their textures. Which will likely continue to be the only AI use in the game, other than the use of AI for coding help. But this game is far from "vibe coded." There is no AI generated text, and will never be. There are currently no AI generated sounds, there may be a few added depending on achievability without. The text will always and forever be written by a human, me, Andrew Labreck. As the story is the driving factor for me making this entire game. Likely, the music will continue to be human produced as well.
After 9:59SteamThe character voices in this game were generated using artificial intelligence (AI). No character visuals, animations, or other game assets were generated using AI.
NUGU?NUGU!: A HIDE AND SEEK BATTLE ROYALESteamGenerative AI tools were used during the creation of some soundtracks for the game. All AI-generated audio assets have been carefully selected, reviewed, and edited to align with the game's atmosphere and aesthetic.
Was SilenceSteamThis game contains pre-generated AI content in its visual assets. The following were created with AI image generation tools during development: • Character portraits and background art: Midjourney niji7 • CG cutscene images: Kling AI • Top-down pixel art sprites: ComfyUI (Stable Diffusion XL) • Store page capsule images: Midjourney niji7 All AI-generated assets have been commercially licensed, manually reviewed, and post-processed by the development team. All narrative, dialogue, and game design were written entirely by humans. No AI content is generated during gameplay.
The Horror TutorialSteamSome Pictures
三天 Three DaysSteamThe background art, character art, and music in this game were created with the assistance of generative AI tools. The story and narrative text were written by humans.
IM: VVI Galaxy RunawaySteamThe current trailer temporarily uses AI-generated music as placeholder material, which we plan to replace with original music in a future update.
Sue your parentsSteamGenerative AI tools were used during development to create and assist with some pre-generated artwork, localization, and store/marketing assets. All AI-assisted content was reviewed and edited by the developer before inclusion in the final product. The game does not generate AI content during gameplay.
Auction SimulatorSteamSome of the images in the game are AI generated
KritsanaSteamGenerative AI was used to create in-game CCTV camera footage images and English voiceovers. All AI-generated assets have been reviewed and edited to fit the game's atmosphere and quality standards.
HUG&BETRAYSteamGenerative AI tools were used in the development of this game. Image-generation AI was used to create the store artwork (key art and capsule images) and some in-game art assets (character illustrations, backgrounds, etc.), with all final selection, editing, and finishing done by the developers. AI assistants were also used to help write portions of the game's code. No content is generated by AI in real time while the game is running.
Visual Novel: ECHOSteamall the pictures are generated by artificial intelligence.
One Week LeftSteamAs a solo developer, this game utilizes generative AI tools to assist in the creation of certain assets—including game dialogue, artwork, and audio elements—which are then carefully edited, refined, and polished by the developer.
Somnesis: The PSX TapesSteamGenerative AI tools were used during development to assist in creating certain environmental textures and ambient sound effects to enhance the game's atmosphere. All generated assets were reviewed and integrated manually to fit the retro aesthetic of the game.
MOO-A-DOODLE-DOOSteamAI tools were used during the development of this game to assist with programming, and the creation of some sound effects and UI images. All AI-assisted content was reviewed and edited by the developer before being incorporated into the game.
SuperpositionSteamThis game uses generative artificial intelligence tools solely to assist in creating internal dialogue fragments and brief narrative texts.
梦境森林SteamSome environmental/background music in this game was created or assisted using Suno AI, then selected and edited to fit the game’s atmosphere.
PROVENANCESteamAI generative tools are used in development. Non-English translations and some marketing material were also produced with AI assistance. Nothing is generated by AI while the game is running.
The Last MatchSteamArtificial intelligence was used for the images, sounds, music, and the store page.
大凶 (The Doomed Draw)SteamI used AI to create some of the game art materials and the content of the store pages.
深夜閲覧 Midnight Reading:Showa EchoesSteamSome background images and translations in this game were created using AI.
LILITHSteamI'm a solo developer. The idea, design, writing, levels and world are my own work. I use AI to help me write code, and some environment art starts from AI-generated drafts that I then repaint and edit by hand in Procreate. Nothing is AI-generated while you play. The music is a real recording from the 1930s.
ISKRASteamHelping build and manage narratives
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
911 Dispatcher: Unknown Caller In-game content audioart | The game's voiceover and logo were created using AI. | Room13Games | - | Aug 28, 2026 | |
奶瓦的笑 In-game content art | Some character graphics and backgrounds were created with the assistance of generative AI tools. | ZikL | - | Aug 28, 2026 | |
She Sucked Me Once, and Dry In-game content artaudio | The images and music are 100% AI generated but the story is 100% human generated. | ProgenitorWorks | - | Aug 28, 2026 | |
Eye of the Giant In-game content art | Some visual assets were partially created with the help of generative AI. It was used as a reference for a few alpha brushes, clothing patterns, and some card designs. No output was used as-is — everything was heavily modified and finished by hand. All other content in the game was created entirely by the developer. | Akat Interactive | - | Aug 28, 2026 | |
Do I Know You? Live AI text | In this game, players converse with characters via free-form text input. Responses are text generated by AI and will vary depending on the player's input. | Defios Game Studio | - | Aug 28, 2026 | |
Wanker In-game content art | This game includes a small amount of generative AI content used only for optional tutorial and demonstration materials. These pre‑generated, G‑rated assets illustrate how the game’s IN‑OUT‑based timing loop works. They do not appear in normal gameplay and do not influence any game systems. All core mechanics, visuals, audio, and interactive content are fully handcrafted and do not use AI generation during play. | Totally Discrete, LLC | - | Aug 28, 2026 | |
Flourishing In-game content audio | The voices in the game were generated by AI, following scripts written by hand. | Splintercat Studio | - | Aug 28, 2026 | |
Tower of Annihilation: Welcome to Hell In-game content art | Placeholder art assets for the demo are ai-generated, but will be replaced with human art at the earliest reasonable opportunity. | Aaron Clark | - | Aug 26, 2026 | |
Decontamination Protocol Dev only code | AI is used in programming this game. | A_Wild_Dev | - | Aug 26, 2026 | |
Dragon Soul: Awakening In-game content artaudiotext | Dragon Soul: Awakening is a solo-developed game that uses generative AI as one of many creative tools during development. The logo, some backgrounds, character sprites, UI elements, and music were created using AI-assisted workflows alongside original writing, design, editing, and human-created artwork. Some AI-assisted assets currently serve as placeholders during development and will be replaced before the full release. | Spiritguide Games | - | Aug 26, 2026 | |
Dark Dice: Cthulhu Investigation Log In-game content arttextcode | AI-assisted tools were used during the development of DarkDice in the following ways:
Code development — AI coding assistants helped write and refactor portions of the game's codebase.
Text editing — AI tools were used to proofread, polish, and tighten narrative and UI copy.
Localization & Editing — AI is used to assist with the translation, text expansion, polishing, and style adjustment of game text between English and Chinese (Traditional/Simplified).
Image generation — Some visual assets (case artwork, promotional images) were created using AI image-generation tools.
No content is generated in real time during gameplay — every case is a fixed, pre-authored story; nothing changes between playthroughs. | Selig Interactive | - | Aug 25, 2026 | |
聖嶺鳳学園物語 In-game content artaudio | The background images featured in the game were created using AI.
Some of the images used in the in-game UI were generated using AI.
The in-game background music (BGM) was created using AI. | IsezakiGameWorks | - | Aug 25, 2026 | |
Five to Fire In-game content arttext | * Some artwork was created with reference to concept images generated by generative AI
* Language localization | HellAssociation | - | Aug 25, 2026 | |
Tsubaki-ke no Shonanoka In-game content arttextcode | Generative AI was used in the development of this game. The background art and character illustrations were created with an image generation model; all images were selected, edited, and processed by the developer. The story text and game logic were drafted and implemented with a large language model, with the developer directing the story and scene design, reviewing and approving all content, and requesting revisions. No generative AI runs at runtime during gameplay. | Maru Works | - | Aug 25, 2026 | |
Parasomnia Dev only code | Since all the content of the code was completed by the producer alone, it was inevitable to use AI for bug maintenance. | Yishun Qin | - | Aug 24, 2026 | |
Ward 9 In-game content arttextaudio | Ward 9 uses developer-curated generative AI tools during production for selected marketing/community artwork, narrative drafting support, and voice/audio asset creation. All AI-assisted content is reviewed, edited, and approved by the developer before inclusion. The game does not use live generative AI to create player-facing content during gameplay. | MMKPC Studios | - | Aug 24, 2026 | |
Mai Trang In-game content audio | Some background music tracks were generated using Suno AI. All other assets are human-made. No AI-generated content is created live during gameplay. | Chuongcc | - | Aug 24, 2026 | |
Symbiosis: Criticality In-game content text | Symbiosis: Criticality's narrative and dialogue were developed with the assistance of generative AI as part of an iterative, human-directed writing process. All in-game art, audio, and code were authored directly by the development team. | Brehmdig | - | Aug 23, 2026 | |
DRIVE IN THE RAIN In-game content codetext | Yayoi Kaihatsu, the developer, takes full responsibility for the use of generative AI in this work.
If any issues arise regarding the use of generative AI in this work, please contact the representative of Yayoi Kaihatsu via the Steam Community or other channels.
Generative AI is used in this work according to the following policy:
・Code generation and tool operations related to game development
・Translation of text used on the store page and in-game (original source is Japanese) | YAYOI KAIHATSU | - | Aug 23, 2026 | |
Corgi Corgi Cor! In-game content art | Some in-game artwork, including assets shown in screenshots and store capsules, was created by modifying AI-generated imagery. All AI-assisted content was created and reviewed in advance, and no generative AI runs during gameplay. | Crazish Games | - | Aug 23, 2026 | |
The Dark Inside Me - Chapter III Dev only art | AI tools were used as part of the game's visual production and post-production workflow.
The game's 3D assets, environments, characters, animations, and scenes are created and rendered by the developer. AI is primarily used to upscale lower-resolution renders to higher resolutions, helping reduce rendering time while maintaining the desired visual quality.
In some cinematic sequences, AI-assisted tools are also used as part of the production process. Additionally, AI may be used for certain visual corrections, modifications, or minor fixes to rendered images instead of re-rendering an entire scene.
AI is therefore used as a supporting tool in the development and post-production process, while the overall artistic direction, 3D production, scene creation, rendering, and final implementation are handled by the developer. | Akçay Karaazmak | - | Aug 23, 2026 | |
Quote Typer In-game content text | Generative AI was used to assist with parts of this game's localization. | Novare Orbis | - | Aug 23, 2026 | |
百鬼骰 In-game content art | Some visual assets used in the game and its promotional materials were created with the assistance of generative AI. The game does not generate AI content at runtime. | Yangward Games | - | Aug 22, 2026 | |
MORTAROT In-game content arttextcode | Some of MORTAROT's visual assets were created with the assistance of generative AI image tools and then edited, composited, and refined by hand by the artist. Some interface text and the English localization were drafted with AI assistance and reviewed by the team. AI coding assistants were also used during development. All AI-generated content has been reviewed to ensure that it does not contain infringing or illegal material. | Petri Games | - | Aug 22, 2026 | |
BULBIT | We used a Gen AI powered tool to localize the following:
- (in some languages) In-game text
- (in some languages) Steam store descriptions | Hoon Arcade | - | Aug 22, 2026 | |
Survival Fund Manager In-game content artaudio | Generative AI was used to create some of the image and sound assets used in the game. These include character illustrations, card artwork, design elements, and some sound assets. All AI-generated content was reviewed and edited as necessary by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services. | Mr_Metheus | - | Aug 22, 2026 | |
After Work In-game content art | Generative AI was used to create two logo graphics used in the game's branding, user interface, and marketing materials. | Wenvio | - | Aug 22, 2026 | |
Andrew Labreck's Eden Within In-game content artcode | There are several AI generated models, and their textures. Which will likely continue to be the only AI use in the game, other than the use of AI for coding help. But this game is far from "vibe coded."
There is no AI generated text, and will never be. There are currently no AI generated sounds, there may be a few added depending on achievability without.
The text will always and forever be written by a human, me, Andrew Labreck. As the story is the driving factor for me making this entire game.
Likely, the music will continue to be human produced as well. | Elbreck Games | - | Aug 22, 2026 | |
After 9:59 In-game content audio | The character voices in this game were generated using artificial intelligence (AI). No character visuals, animations, or other game assets were generated using AI. | Blackcell Productions | - | Aug 22, 2026 | |
NUGU?NUGU!: A HIDE AND SEEK BATTLE ROYALE In-game content audio | Generative AI tools were used during the creation of some soundtracks for the game. All AI-generated audio assets have been carefully selected, reviewed, and edited to align with the game's atmosphere and aesthetic. | TEAM HOJI | - | Aug 22, 2026 | |
Was Silence In-game content art | This game contains pre-generated AI content in its visual assets. The following were created with AI image generation
tools during development:
• Character portraits and background art: Midjourney niji7
• CG cutscene images: Kling AI
• Top-down pixel art sprites: ComfyUI (Stable Diffusion XL)
• Store page capsule images: Midjourney niji7
All AI-generated assets have been commercially licensed, manually reviewed, and post-processed by the development
team. All narrative, dialogue, and game design were written entirely by humans. No AI content is generated during
gameplay. | PWOK Entertainment | - | Aug 22, 2026 | |
The Horror Tutorial Unclear | Some Pictures | The Helldevilstudios | - | Aug 20, 2026 | |
三天 Three Days In-game content artaudiotext | The background art, character art, and music in this game were created with the assistance of generative AI tools. The story and narrative text were written by humans. | FAN | - | Aug 20, 2026 | |
IM: VVI Galaxy Runaway In-game content audio | The current trailer temporarily uses AI-generated music as placeholder material, which we plan to replace with original music in a future update. | Taiji Bala | - | Aug 20, 2026 | |
Sue your parents In-game content arttext | Generative AI tools were used during development to create and assist with some pre-generated artwork, localization, and store/marketing assets. All AI-assisted content was reviewed and edited by the developer before inclusion in the final product. The game does not generate AI content during gameplay. | SOOJISTUDIO | - | Aug 19, 2026 | |
Auction Simulator In-game content art | Some of the images in the game are AI generated | WOMBEX Games | - | Aug 19, 2026 | |
Kritsana In-game content artaudio | Generative AI was used to create in-game CCTV camera footage images and English voiceovers.
All AI-generated assets have been reviewed and edited to fit the game's atmosphere and quality standards. | Debuz Studio | - | Aug 19, 2026 | |
HUG&BETRAY In-game content artcode | Generative AI tools were used in the development of this game. Image-generation AI was used to create the store artwork (key art and capsule images) and some in-game art assets (character illustrations, backgrounds, etc.), with all final selection, editing, and finishing done by the developers. AI assistants were also used to help write portions of the game's code. No content is generated by AI in real time while the game is running. | THBdesigns | - | Aug 19, 2026 | |
Visual Novel: ECHO Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Aug 19, 2026 | |
One Week Left In-game content arttextaudio | As a solo developer, this game utilizes generative AI tools to assist in the creation of certain assets—including game dialogue, artwork, and audio elements—which are then carefully edited, refined, and polished by the developer. | yongdustudio | - | Aug 19, 2026 | |
Somnesis: The PSX Tapes In-game content artaudio | Generative AI tools were used during development to assist in creating certain environmental textures and ambient sound effects to enhance the game's atmosphere. All generated assets were reviewed and integrated manually to fit the retro aesthetic of the game. | DeveloperOFT | - | Aug 19, 2026 | |
MOO-A-DOODLE-DOO In-game content artaudio | AI tools were used during the development of this game to assist with programming, and the creation of some sound effects and UI images. All AI-assisted content was reviewed and edited by the developer before being incorporated into the game. | McDoodle | - | Aug 17, 2026 | |
Superposition In-game content text | This game uses generative artificial intelligence tools solely to assist in creating internal dialogue fragments and brief narrative texts. | Olakeay | - | Aug 17, 2026 | |
梦境森林 In-game content audio | Some environmental/background music in this game was created or assisted using Suno AI, then selected and edited to fit the game’s atmosphere. | 北冥有鱼 | - | Aug 17, 2026 | |
PROVENANCE In-game content textart | AI generative tools are used in development. Non-English translations and some marketing material were also produced with AI assistance.
Nothing is generated by AI while the game is running. | Mainspring | - | Aug 17, 2026 | |
The Last Match In-game content artaudio | Artificial intelligence was used for the images, sounds, music, and the store page. | Montee Games | - | Aug 16, 2026 | |
大凶 (The Doomed Draw) Store/marketing arttext | I used AI to create some of the game art materials and the content of the store pages. | Queen Vampire | - | Aug 15, 2026 | |
深夜閲覧 Midnight Reading:Showa Echoes In-game content arttext | Some background images and translations in this game were created using AI. | ZipanGames | - | Aug 14, 2026 | |
LILITH In-game content artcode | I'm a solo developer. The idea, design, writing, levels and world are my own work. I use AI to help me write code, and some environment art starts from AI-generated drafts that I then repaint and edit by hand in Procreate. Nothing is AI-generated while you play. The music is a real recording from the 1930s. | Mustafa Tugay Sert | - | Aug 13, 2026 | |
ISKRA Unclear text | Helping build and manage narratives | Sons of Welder | - | Aug 13, 2026 |