Use AI to generate some pre-rendered background music and game sound effects
- Creator
- crazyrrroc
- Reviews
- 11
- Added
- Mar 18, 2026
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Use AI to generate some pre-rendered background music and game sound effects
logo and store image creation by ai assisted tools
Some backgrounds in gameplay were generated for AI, I am a one man show and had to conserve time. The game play helper was modeled and is 3d. The menu BG was modeled in Blender.
I created a prototype of AI art using Bing AI. In my opinion, Pop Art, as defined by great artists like Andy Warhol or Roy Lichtenstein, is not only visually appealing but also produced in a simple and time-efficient manner. In this case, the use of AI can be a great tool to help achieve the desired vision for a game like this.
Silks of Mind only uses AI-generated images for promotional artwork and a small percentage of in-game assets.
Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds
The AI generates responses to the player's interrogations.
This game makes limited use of generative artificial intelligence during development. Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion. All gameplay, design, and final creative decisions were made by the developer.
The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well.
The main art images in the game and store are drawn by the original designer and the final image effect is generated by AI.
Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game.
Some localization and localization proofreading were done using AI translation
Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/
Game contains images and audio partially generated using AI.
Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form.
AI was used to assist in the creation of the game's menu screen art.
We helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI.
The Music is Generated, everything else is not.
The AI has been instrumental in my game for various purposes, including background music, texture generation, and assisting with design themes.
Artificial intelligence was used to create illustrations in the game
An AI tool has been used to create background sketches of the main character. Aesthetic modifications have been made to remove artifacts generated by this application.
We use generative AI for character voices, with detailed direction and review by our creative team.
In the game, you can change the visual style at any time, which is pre-generated by artificial intelligence. The original style is drawn by a person.
AI Generated background images.
Music in the game is created using AI-generated samples. I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky.
The content for the game (images of objects, ships, UI elements) was generated by artificial intelligence at the game development stage. The content does not change in any way during the game.
The VO is run through an AI filter.
Image AI for majority of UI elements and artwork Voice AI for majority of voices
The BGM used in the game is generated using AI.
A minimum number of sprites were created with Artificial Intelligence, for which input was provided from sketches and concept art made by the team.
The puzzle content in this game has been created using AI technology, with all resources sourced from the [midjourney] website. We have conducted a strict review and made necessary adjustments to ensure that the game presents positive and therapeutic content. We respect intellectual property rights and are committed to delivering an original and high-quality gaming experience. Should there be any content that infringes upon rights or could potentially confuse players, please do not hesitate to reach out to us via comments or messages. We promise to review and make immediate modifications as needed.
An AI-assisted voice-over was included in the game's Early trailer. Most of the questions in the game were generated by artificial intelligence and translated into 8 different languages.
The cover photo of our game was created using artificial intelligence technology. Other than that, there is no other use of artificial intelligence in our game.
Some visual concept references in this game were created using AI tools during the early design phase. All final game assets were manually created, customized, and refined by our development team. No AI-generated content is used directly in the final product.
Viking themed loadingscreen and Startscreen images pre generated by AI.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
This game includes some AI-generated images.
A minimum amount of AI-coded content to design levels and additional materials for the game.
This game is fully human‑programmed. All objects, characters and enemies were hand‑drawn with only one exception: The Rex head in level 10. A few AI‑generated images were used for Steam and simple backgrounds.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
Generative AI (DALL·E 3) was used in Steam community resources. Specifically in achievements art.
There is no AI generated content in this game. All artwork and scenes were made by me or asset creators on the marketplace without the use of AI generated content.
The game banner was generated with AI based on a screenshot taken from our game. We chose a graphical style different from the one in-game. We also used IA to generate musics for our game.
The game’s logo + the achievment logos was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated. All in-game content was manually created. The AI-generated logo does not affect gameplay or user experience.
Some of the store artwork (Steam capsules) are designed with assistance of generative AI. The game itself - includding the music, levels, code and all artwork - is "hand made" without any of this AI stuff.
Angel Guardian was developed with the help of AI tools across our creative pipeline — including story development, dialogue, enemy balancing, difficulty tuning, concept art exploration, animation prototyping, music iteration, and voice experimentation. AI acted as a creative accelerator, allowing us to rapidly test ideas, refine systems, and expand the scope of our world. All content was directed, curated, and finalized by our human development team.
In some of the game's cutscenes, we have used AI tools to generate several images to help present the story. These images have been edited and refined to enhance the player's visual experience. We are committed to providing rich content for our players and will continue to leverage innovative technologies to improve the overall game experience.
I just used AI pre-rendered images to create the cover page and monkey illustrations for Steam. The in-game sprites were done using Adobe Illustrator.
Some character voices are AI generated.
The characters where created using IA
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mars Mirage In-game content audio | Use AI to generate some pre-rendered background music and game sound effects | crazyrrroc | 11 | Mar 18, 2026 | |
Enter the Nemesis: Blood Portal Store/marketing art | logo and store image creation by ai assisted tools | Pelilato | - | Mar 18, 2026 | |
Klaviactor In-game content art | Some backgrounds in gameplay were generated for AI, I am a one man show and had to conserve time. The game play helper was modeled and is 3d. The menu BG was modeled in Blender. | Klavier Kreation Studios | - | Mar 18, 2026 | |
Master Leaf Blower Dev only art | I created a prototype of AI art using Bing AI. In my opinion, Pop Art, as defined by great artists like Andy Warhol or Roy Lichtenstein, is not only visually appealing but also produced in a simple and time-efficient manner. In this case, the use of AI can be a great tool to help achieve the desired vision for a game like this. | Frix | - | Mar 18, 2026 | |
Silks of Mind In-game content art | Silks of Mind only uses AI-generated images for promotional artwork and a small percentage of in-game assets. | Adrián Razola | - | Mar 18, 2026 | |
NaturesAscendancy Store/marketing art | Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds | NextHorizonGames | - | Mar 18, 2026 | |
AI探案集 Live AI text | The AI generates responses to the player's interrogations. | Zane Studio | - | Mar 18, 2026 | |
Ink Link In-game content audioartcode | This game makes limited use of generative artificial intelligence during development.
Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion.
All gameplay, design, and final creative decisions were made by the developer. | Kokoa Interactive | - | Mar 18, 2026 | |
ClaustrophobicCrypt In-game content textaudioart | The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well. | CelestiaDominance | - | Mar 18, 2026 | |
摸鱼拼图/Easy Jigsaw Puzzle In-game content art | The main art images in the game and store are drawn by the original designer and the final image effect is generated by AI. | chengguogamelimitedcompany | 11 | Mar 18, 2026 | |
Pounce and the Twin Trees In-game content art | Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game. | Aaron Gibson | - | Mar 18, 2026 | |
Puzzled Hive In-game content text | Some localization and localization proofreading were done using AI translation | Player Links Players(PLP漂流瓶) | 15 | Mar 18, 2026 | |
Echoes of the Sun In-game content audio | Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/ | Outer Realms | - | Mar 18, 2026 | |
Dr. What & Detective Son In-game content artaudio | Game contains images and audio partially generated using AI. | VILQ | - | Mar 18, 2026 | |
The Fall of Elena Temple In-game content art | Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form. | GrimTalin | 12 | Mar 18, 2026 | |
Nine Lives Ninja: Explore! In-game content art | AI was used to assist in the creation of the game's menu screen art. | JX Games | 19 | Mar 18, 2026 | |
Metal Bunny Store/marketing art | We helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI. | FUTU Games | - | Mar 18, 2026 | |
Enthrallor In-game content audio | The Music is Generated, everything else is not. | Neminis | - | Mar 18, 2026 | |
Jumping Orb In-game content audioart | The AI has been instrumental in my game for various purposes, including background music, texture generation, and assisting with design themes. | id811443 | - | Mar 18, 2026 | |
Kawaii Puzzle: Girl Adventure 🌸💖 In-game content art | Artificial intelligence was used to create illustrations in the game | Dreamers Workshop | 30 | Mar 18, 2026 | |
Ghost Teen Escape from Limbo In-game content art | An AI tool has been used to create background sketches of the main character. Aesthetic modifications have been made to remove artifacts generated by this application. | Derik D.F | - | Mar 18, 2026 | |
The Oversight Bureau In-game content audio | We use generative AI for character voices, with detailed direction and review by our creative team. | Iconic Interactive | - | Mar 18, 2026 | |
My Adventure Book In-game content art | In the game, you can change the visual style at any time, which is pre-generated by artificial intelligence.
The original style is drawn by a person. | Kaser Studio | 28 | Mar 18, 2026 | |
Hues In-game content art | AI Generated background images. | funball studios | 12 | Mar 18, 2026 | |
Square of Joy In-game content audioart | Music in the game is created using AI-generated samples.
I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky. | Demibug | - | Mar 18, 2026 | |
Cyber workshop In-game content art | The content for the game (images of objects, ships, UI elements) was generated by artificial intelligence at the game development stage. The content does not change in any way during the game. | Maksim Baulin LLC | - | Mar 18, 2026 | |
Wittle Mistakes In-game content audio | The VO is run through an AI filter. | Rockfire Games | 379 | Mar 18, 2026 | |
Learning to Bear In-game content artaudio | Image AI for majority of UI elements and artwork
Voice AI for majority of voices | FreQtik | - | Mar 18, 2026 | |
IceFitter In-game content audio | The BGM used in the game is generated using AI. | Ponzu Cafe | - | Mar 18, 2026 | |
Chakana, Gold of the Gods In-game content art | A minimum number of sprites were created with Artificial Intelligence, for which input was provided from sketches and concept art made by the team. | Equinoxis Studios | - | Mar 18, 2026 | |
拼图之旅 In-game content art | The puzzle content in this game has been created using AI technology, with all resources sourced from the [midjourney] website. We have conducted a strict review and made necessary adjustments to ensure that the game presents positive and therapeutic content. We respect intellectual property rights and are committed to delivering an original and high-quality gaming experience. Should there be any content that infringes upon rights or could potentially confuse players, please do not hesitate to reach out to us via comments or messages. We promise to review and make immediate modifications as needed. | FLG | - | Mar 18, 2026 | |
Knowledge Domination In-game content audiotext | An AI-assisted voice-over was included in the game's Early trailer. Most of the questions in the game were generated by artificial intelligence and translated into 8 different languages. | Frosy Games | 19 | Mar 18, 2026 | |
Escape Zombie Maze Store/marketing art | The cover photo of our game was created using artificial intelligence technology. Other than that, there is no other use of artificial intelligence in our game. | VELİ ARIK | - | Mar 18, 2026 | |
ROSE Dev only art | Some visual concept references in this game were created using AI tools during the early design phase. All final game assets were manually created, customized, and refined by our development team. No AI-generated content is used directly in the final product. | Rise Studio | - | Mar 18, 2026 | |
VikingScape Store/marketing art | Viking themed loadingscreen and Startscreen images pre generated by AI. | VikingRobz | - | Mar 18, 2026 | |
Sqube Escape Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Tile Slider Unclear art | This game includes some AI-generated images. | Orbital | - | Mar 18, 2026 | |
Jump Queen In-game content codeart | A minimum amount of AI-coded content to design levels and additional materials for the game. | StartMyGame | - | Mar 18, 2026 | |
Conquistador Rex | This game is fully human‑programmed. All objects, characters and enemies were hand‑drawn with only one exception: The Rex head in level 10. A few AI‑generated images were used for Steam and simple backgrounds. | 8º Arte Games | - | Mar 18, 2026 | |
Cosmos: Stella Returns In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 28 | Mar 18, 2026 | |
The World's Hardest Game - On Steam Store/marketing art | Generative AI (DALL·E 3) was used in Steam community resources. Specifically in achievements art. | BrazMonkey Studio | 38 | Mar 18, 2026 | |
Within the Unknown general | There is no AI generated content in this game. All artwork and scenes were made by me or asset creators on the marketplace without the use of AI generated content. | Charles Margroff | - | Mar 18, 2026 | |
Escape Hades's jails VR In-game content artaudio | The game banner was generated with AI based on a screenshot taken from our game. We chose a graphical style different from the one in-game.
We also used IA to generate musics for our game. | 1mPaCt' (JSD) | - | Mar 18, 2026 | |
Dash Or Die In-game content art | The game’s logo + the achievment logos was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated.
All in-game content was manually created. The AI-generated logo does not affect gameplay or user experience. | Clocknotionstudio | - | Mar 18, 2026 | |
Gravity Force Store/marketing art | Some of the store artwork (Steam capsules) are designed with assistance of generative AI.
The game itself - includding the music, levels, code and all artwork - is "hand made" without any of this AI stuff. | Coffeeshock Studios | - | Mar 18, 2026 | |
Angel Guardian In-game content textartaudio | Angel Guardian was developed with the help of AI tools across our creative pipeline — including story development, dialogue, enemy balancing, difficulty tuning, concept art exploration, animation prototyping, music iteration, and voice experimentation.
AI acted as a creative accelerator, allowing us to rapidly test ideas, refine systems, and expand the scope of our world. All content was directed, curated, and finalized by our human development team. | Corgee inc | - | Mar 18, 2026 | |
Elemental Realms In-game content art | In some of the game's cutscenes, we have used AI tools to generate several images to help present the story. These images have been edited and refined to enhance the player's visual experience.
We are committed to providing rich content for our players and will continue to leverage innovative technologies to improve the overall game experience. | Bunker Games | 11 | Mar 18, 2026 | |
Space Chimp In-game content art | I just used AI pre-rendered images to create the cover page and monkey illustrations for Steam. The in-game sprites were done using Adobe Illustrator. | Tuga Studios | - | Mar 18, 2026 | |
Rusty's Day Off: Episode One - Janitor on Duty In-game content audio | Some character voices are AI generated. | Onestone Software | 15 | Mar 18, 2026 | |
Nixxsz Castle In-game content art | The characters where created using IA | Nixxsz | - | Mar 18, 2026 |