Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Space Mantlet uses AI to generate in game voices and translation text in game and in the store. Voice Synthesis Powered by: Coqui TTS – Mozilla Public License 2.0 Model: tts_models/en/vctk/vits (based on the VCTK corpus)
I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity.
Some of the multilingual descriptions on this page have been generated with AI assistance, and certain in-game text has also been proofread using AI tools.
The following is generated using AI:
The main interface of the game includes four worm cards, six panda cards, one molten rock puppet card, three Spider Egg cards, two human cards, and two blacksmith cards
This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is used during gameplay, and all final in-game assets were manually reviewed to ensure quality and originality.
We generate NPC accounts for the players to be able to buy, as there is a strong social aspect to this game. The NPCs all use AI-generated icons, as there are hundreds of them.
This is the only use of AI visuals in this project.
Some promotional images used on the store page were created with the assistance of artificial intelligence tools. This usage was strictly for aesthetic and visual presentation purposes and did not impact the playable content or internal development of the gameplay.
This game uses AI-assisted tools for creating store page assets, translations, marketing materials, and a small portion of visual effects and animations.
AI tools were used during development as a creative support tool.
They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer.
No AI-generated content is used directly in the final game.
All assets, code, music, and narrative content were created, refined, and implemented manually.
The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content.
Transparency in the development process is important to me, which is why I am openly disclosing this here.
Space Mantlet uses AI to generate in game voices and translation text in game and in the store. Voice Synthesis Powered by: Coqui TTS – Mozilla Public License 2.0 Model: tts_models/en/vctk/vits (based on the VCTK corpus)
I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity.
Some of the multilingual descriptions on this page have been generated with AI assistance, and certain in-game text has also been proofread using AI tools.
The following is generated using AI:
The main interface of the game includes four worm cards, six panda cards, one molten rock puppet card, three Spider Egg cards, two human cards, and two blacksmith cards
This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is used during gameplay, and all final in-game assets were manually reviewed to ensure quality and originality.
We generate NPC accounts for the players to be able to buy, as there is a strong social aspect to this game. The NPCs all use AI-generated icons, as there are hundreds of them.
This is the only use of AI visuals in this project.
Some promotional images used on the store page were created with the assistance of artificial intelligence tools. This usage was strictly for aesthetic and visual presentation purposes and did not impact the playable content or internal development of the gameplay.
This game uses AI-assisted tools for creating store page assets, translations, marketing materials, and a small portion of visual effects and animations.
AI tools were used during development as a creative support tool.
They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer.
No AI-generated content is used directly in the final game.
All assets, code, music, and narrative content were created, refined, and implemented manually.
The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content.
Transparency in the development process is important to me, which is why I am openly disclosing this here.