While generating logo and store AI tools used.
- Creator
- Alkame Games
- Reviews
- 52
- Added
- Mar 18, 2026
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While generating logo and store AI tools used.
We are using AI-assistance for our store visuals and some in-game props in our pipeline
We only use AI in creating miscellaneous art content for backgrounds. Also AI was partially used to create art in the game store page.
Just Steam graphics
AI (Nano Banana) was used to generate background environment concepts featured in certain UI elements. These concepts were then manually reworked and finalized by our artists. All characters were created entirely by hand by our external artists, Amandine Flahaut and Yaël Préjeant. All weapons were created entirely by hand by Yaël Préjeant. All UI was designed manually by our Art Director, Benjamin François.
Some cover art & icons are first generated by AI and then modified/finetuned by human.
We only used AI in the images for the story intros in the game's opening.
The artists in our game who sell you their artwork are themselves a form of artificial intelligence. To stay true to these artists, the artwork they offer to sell you was generated using our novel artwork combined with ethically sourced generative AI. Elements of our code and dialogue have been edited, in part, using large language models. Steam community assets & marketing materials have been, in part, created with the assistance of Google Gemini or with Adobe Photoshop's generative AI. Some music in the game and promotional materials were generated using Suno.
We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not. Please read the article for the AI removal that we posted. However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions). But the game itself does not contain any AI content now.
We partly use AI for our project to optimize the workflow and create smaller models, icons, textures, the logo or some texts. This saves time and helps our team to focus on the development. Game soundtrack generated with Udio.
Some promotional graphics generated using AI tools
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Science popularization illustration images generated by AI, as well as some UI backgrounds
AI tools were used to support the development process of X Burger: Visuals: Some environmental textures and specific parts of the promotional art on the store page were created or edited with the assistance of AI. Music & Audio: Some musical backgrounds supporting the game's atmosphere were composed or enhanced using AI tools. Content Generation: The entire script and core game design are 100% hand-crafted by the developer; AI was utilized solely as a tool to visually and audibly support this creative vision.
AI support was provided for our game's poster and capsule designs.
Some models and icons in the game are generated by artificial intelligence
Used in some materials
AI is used for a part of the localization, voice overs, artworks and other marketing materials.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Drive Thru Miami Store/marketing art | While generating logo and store AI tools used. | Alkame Games | 52 | Mar 18, 2026 | |
TechStop Simulator In-game content art | We are using AI-assistance for our store visuals and some in-game props in our pipeline | Dumbbell Games | - | Mar 18, 2026 | |
Tech Store Simulator In-game content art | We only use AI in creating miscellaneous art content for backgrounds.
Also AI was partially used to create art in the game store page. | Astrasoft | 99 | Mar 18, 2026 | |
Aquatic Store Simulator Unclear | Just Steam graphics | FreeMind S.A. | 142 | Mar 18, 2026 | |
Magic Forge Tycoon In-game content art | AI (Nano Banana) was used to generate background environment concepts featured in certain UI elements. These concepts were then manually reworked and finalized by our artists.
All characters were created entirely by hand by our external artists, Amandine Flahaut and Yaël Préjeant. All weapons were created entirely by hand by Yaël Préjeant. All UI was designed manually by our Art Director, Benjamin François. | Clever Trickster Studio | 81 | Mar 18, 2026 | |
Martial Realms In-game content art | Some cover art & icons are first generated by AI and then modified/finetuned by human. | Emptyhanded Whitewolf | - | Mar 18, 2026 | |
Gas Station Manager In-game content art | We only used AI in the images for the story intros in the game's opening. | Glyde Games | 47 | Mar 18, 2026 | |
The Art Collector In-game content arttextaudio | The artists in our game who sell you their artwork are themselves a form of artificial intelligence. To stay true to these artists, the artwork they offer to sell you was generated using our novel artwork combined with ethically sourced generative AI. Elements of our code and dialogue have been edited, in part, using large language models. Steam community assets & marketing materials have been, in part, created with the assistance of Google Gemini or with Adobe Photoshop's generative AI. Some music in the game and promotional materials were generated using Suno. | Shyborg Games | - | Mar 18, 2026 | |
Shop Crush In-game content art | We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not.
Please read the article for the AI removal that we posted.
However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions).
But the game itself does not contain any AI content now. | Bs1 & Bslteam | - | Mar 18, 2026 | |
Star Chef Simulator In-game content arttextaudio | We partly use AI for our project to optimize the workflow and create smaller models, icons, textures, the logo or some texts. This saves time and helps our team to focus on the development. Game soundtrack generated with Udio. | Division Software | 13 | Mar 18, 2026 | |
Another dick in the wall Store/marketing art | Some promotional graphics generated using AI tools | Mad Mike Production | - | Mar 18, 2026 | |
Fight School Simulator In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | 223 | Mar 18, 2026 | |
开张啦!恐怖屋 In-game content art | Science popularization illustration images generated by AI, as well as some UI backgrounds | 揭不开锅 | 13 | Mar 18, 2026 | |
X Burger In-game content artaudio | AI tools were used to support the development process of X Burger:
Visuals: Some environmental textures and specific parts of the promotional art on the store page were created or edited with the assistance of AI.
Music & Audio: Some musical backgrounds supporting the game's atmosphere were composed or enhanced using AI tools.
Content Generation: The entire script and core game design are 100% hand-crafted by the developer; AI was utilized solely as a tool to visually and audibly support this creative vision. | Midnight Fork | - | Mar 18, 2026 | |
My Corp Cargo Simulator Store/marketing art | AI support was provided for our game's poster and capsule designs. | NocturnForge | 70 | Mar 18, 2026 | |
多人超市模拟器 In-game content art | Some models and icons in the game are generated by artificial intelligence | Supermarket Simulator | - | Mar 18, 2026 | |
Uncle Heff Unclear | Used in some materials | Inspite | - | Mar 18, 2026 | |
Storage Hunter In-game content textaudioart | AI is used for a part of the localization, voice overs, artworks and other marketing materials. | Raccoons Studio | 1.8k | Mar 18, 2026 |