Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay content is generated by AI.
- Creator
- Roll4d4
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay content is generated by AI.
We use AI-generated images for our card characters.
Almost all of the game is hand-made art and code, but A.I. has been used to create concepts and is used in the workflow to quickly get ideas for logos or assets. The voice overs are currently all a.i. generated but will be replaced at an later point.
宣发图由 AI 参与创作,结合游戏世界观与核心玩法,生成风格统一、视觉张力拉满的宣传素材,直观呈现游戏魅力。 智能交互AI:适配你的玩法节奏:针对竞技或挑战类场景,AI对手/伙伴具备自适应战术调整能力:新手玩家体验时,AI会降低操作强度并提供引导提示;资深玩家进阶时,AI则会提升策略复杂度,甚至模拟真实玩家的战术习惯,带来更具挑战性的对抗体验。
Use of AI in Development Artificial intelligence has been used as a creative and technical assistant throughout the development of Portal Beasts. AI tools have supported the process in several ways: 💻 Code Assistance: Helping to write, optimize, and debug gameplay systems in Godot, including combat logic, monster AI, animations, and UI functionality. 🎨 Graphic Support: Generating concept art, logo variations, and promotional visuals inspired by the game’s pixel art style. 🧠 Design Feedback: Providing ideas, structure, and iteration support for gameplay mechanics, interface layouts, and presentation materials (like Steam assets). All AI-generated material has been curated, refined, and integrated manually to ensure it fits the artistic and gameplay vision of Portal Beasts.
Includes assets created with the support of AI-assisted tools.
Some visual content in this game was created or refined with the assistance of AI-based technologies
We used AI tools during the development process solely to assist in writing standard game scripts (coding assistance) and to generate musical notation for some background tracks. The game does not use any AI generation in real-time; all assets are pre-made.
游戏中的部分美术素材使用了AI生成,包括人物肖像、部分UI素材、船只模型
The visuals of Sidyq were created through a process combining AI generation and manual adjustments. As a solo developer, I don’t have full graphic design skills, and AI was an essential tool to produce the game’s assets. Every final element was then carefully refined by hand to ensure visual consistency and a unique style for the world of Sidyq.
No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves.
Some promotional artwork on this page was created using AI-assisted tools. All in-game assets are original and manually created for the project.
AI was used to support the creative process in various assets.
Most of the game's art and UI are generated by AI.
AI tools were used to create assets for the game.
We used AI technology to assist in polishing the details of certain art assets and creating promotional marketing images. All final content was manually processed and finalized by humans.
During the development of this game, some art assets — including character designs, environments, and item illustrations — were created with the assistance of generative artificial intelligence tools (such as Midjourney). All AI-generated materials have been manually reviewed, refined, and post-processed to ensure consistency with the game’s artistic direction. Apart from these visual assets, all gameplay systems, story content, and interactive logic were entirely designed and implemented by the development team without the use of any automated generation or self-learning algorithms.
游戏在商店宣传图/pv等使用AI生成
- Human‑led first. The core research, design, and code were produced by the development team. - AI used as an advisor. AI provided recommendations, reference gathering, and blind‑spot analysis; it did not generate the final content. - Human review and integration. Team members validated, edited, and implemented all recommendations before use. - Technical outcomes verified. Calculations suggested by AI were converted into deterministic code and tested for accuracy. - Rights and sources checked. Artistic and literary references were verified for licensing and factual accuracy before inclusion.
Some images on the store page have been created using artificial intelligence.
This game uses AI-generated assets (background images and character tokens). Early Access revenue will go towards commissioning non-AI art.
Some icons and a small amount of other materials were generated using AI
We used AI to generate images and for initial code reviews. Our team reviewed everything it produced, and we shipped those results in early production. It also served as a great "rubber duck" for us to work through tough problems.
Used AI Image Editor
AI was used to generate pre-rendered content.
部分美术大图资源使用了AI生成。 使用AI辅助编写了RMMZ的功能插件。
The app was developed through both my own coding effort, as well as back and forth coding prompts with ChatGPT 5. Additionally, art assets were generated through use of ChatGPT 5.
AI was used to render some background images and with text proofreading. Also, some songs used in the game are AI generated.
Libra Apocrypha combines traditional art creation methods with generative AI practices to create hybrid designs for some 2D artworks featured within the game. Typically this is used to conform existing artworks to an aesthetic style by using AI-based tools to recolour and adjust composition of pre-rendered shots of characters, locations and effects, most notably present in current card designs.
Generative AI has been used only for the following things but will be replaced before the full release: -Voice announcements at the start of the battle -A few GUI elements and buttons
Very limited use of AI generated content: The city skyline image, and dialogue from text-to-speech are the only items/content where an AI tool was used. *The relevant AI platforms' subscription tier clarified full ownership of content and uniqueness of rendered content. Also, allowance of both commercial and non-commercial legal use is permissible with regard to both platforms used.
ai created images in the game and the all images created by ai
Generative AI was used to create some store page promotional images. No generative AI is used to create gameplay content or generate content during gameplay.
Since we’re a small development team, we use AI-generated images and edit them for our projects. We also plan to use AI for language localization. If downloads grow steadily after launch, we hope to collaborate with professional creators in the future.
We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks. During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text.
AI is used for placeholder images for sprites and backgrounds, to be replaced when i can get the funds to hire artists to redo all the art and make it way better quality
Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style.
For the creation of icons in the inventory and UI, AI image generation was used.
游戏美术有使用AI辅助
We used generative-AI tools during development for some art and audio, plus AI assistants for code and copy edits. All results were reviewed/edited by us. No in-game or real-time AI; no player data is sent to AI services.
Artificial intelligence was used to create the character appearances.
The background of the store interface is generated by AI
This game includes limited use of generative AI during development. Generative AI was used in the creation of the game’s logo and certain background visuals, and was used to generate a small number of sound effects. Additional audio assets were sourced from third-party asset stores and integrated into the project in accordance with their licenses. All remaining content, including gameplay design, implementation, art, and systems, was created directly by the developer. No generative AI is used during gameplay and it does not affect the player experience.
Utilized generative AI to create background image assets for portions of the UI.
The HUD icons are currently AI-generated placeholders. They will be replaced with hand-drawn icons a bit later (once I find a good UI artist).
Some background images are generated using AI, as well as the images of the department leaders in the game. The voices of a news reporter in the game and the voices in the game trailer and in the educational tutorials (on the tutorial website) are created with the help of AI.
The avatar/image materials of this game are dynamically generated by AI algorithms, combined with deep learning models and art style transfer techniques to ensure that each image is unique and rich in details. AI is only used for creative assistance, and the final content is manually reviewed to ensure compliance with community standards.
The game contains AI-generated art assets. AI characters, as featured content, account for no more than 10% of the overall game. The primary goal of using AI characters in the game is to expand the possibilities of interactive film and television games. Beyond this, AI-generated content accounts for no more than 1% of the overall art assets. The AI technology and AI-generated characters used in the game are copyrighted and protected by law.
Some pictures are AI-generated.
Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dungeon Flop Store/marketing art | Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay content is generated by AI. | Roll4d4 | - | Mar 18, 2026 | |
Schoolgirl Card Pull Simulator In-game content art | We use AI-generated images for our card characters. | Violet Soft | 33 | Mar 18, 2026 | |
Demra: Rifts of War In-game content artaudio | Almost all of the game is hand-made art and code, but A.I. has been used to create concepts and is used in the workflow to quickly get ideas for logos or assets.
The voice overs are currently all a.i. generated but will be replaced at an later point. | Funtraum Games | - | Mar 18, 2026 | |
剑中 Live AI arttext | 宣发图由 AI 参与创作,结合游戏世界观与核心玩法,生成风格统一、视觉张力拉满的宣传素材,直观呈现游戏魅力。
智能交互AI:适配你的玩法节奏:针对竞技或挑战类场景,AI对手/伙伴具备自适应战术调整能力:新手玩家体验时,AI会降低操作强度并提供引导提示;资深玩家进阶时,AI则会提升策略复杂度,甚至模拟真实玩家的战术习惯,带来更具挑战性的对抗体验。 | 石目网络 | - | Mar 18, 2026 | |
Portal Beasts In-game content artcode | Use of AI in Development
Artificial intelligence has been used as a creative and technical assistant throughout the development of Portal Beasts.
AI tools have supported the process in several ways:
💻 Code Assistance: Helping to write, optimize, and debug gameplay systems in Godot, including combat logic, monster AI, animations, and UI functionality.
🎨 Graphic Support: Generating concept art, logo variations, and promotional visuals inspired by the game’s pixel art style.
🧠 Design Feedback: Providing ideas, structure, and iteration support for gameplay mechanics, interface layouts, and presentation materials (like Steam assets).
All AI-generated material has been curated, refined, and integrated manually to ensure it fits the artistic and gameplay vision of Portal Beasts. | Lasse Valentin | - | Mar 18, 2026 | |
Ashes of Xun In-game content | Includes assets created with the support of AI-assisted tools. | Microscopic Games | - | Mar 18, 2026 | |
Phantasmal Exosteel In-game content art | Some visual content in this game was created or refined with the assistance of AI-based technologies | Spiralix Corporation | - | Mar 18, 2026 | |
Bunker KYS In-game content codeaudio | We used AI tools during the development process solely to assist in writing standard game scripts (coding assistance) and to generate musical notation for some background tracks. The game does not use any AI generation in real-time; all assets are pre-made. | Hitek Games | - | Mar 18, 2026 | |
王朝:将军觐见 In-game content art | 游戏中的部分美术素材使用了AI生成,包括人物肖像、部分UI素材、船只模型 | 三千越甲GameStudio | 24 | Mar 18, 2026 | |
Sidyq In-game content art | The visuals of Sidyq were created through a process combining AI generation and manual adjustments.
As a solo developer, I don’t have full graphic design skills, and AI was an essential tool to produce the game’s assets.
Every final element was then carefully refined by hand to ensure visual consistency and a unique style for the world of Sidyq. | Yozamu | - | Mar 18, 2026 | |
Biggest Deck in Jail In-game content audio | No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves. | Wynand Smit | - | Mar 18, 2026 | |
Black Signal In-game content art | Some promotional artwork on this page was created using AI-assisted tools. All in-game assets are original and manually created for the project. | Matthew Lalande | - | Mar 18, 2026 | |
The Darker Night - Tactics Unclear | AI was used to support the creative process in various assets. | Spinnerzeit | - | Mar 18, 2026 | |
Clan and Crown In-game content art | Most of the game's art and UI are generated by AI. | alanchu | 11 | Mar 18, 2026 | |
Dancing Inn In-game content artaudiotext | AI tools were used to create assets for the game. | Falconetti Games | - | Mar 18, 2026 | |
BattleSiege Store/marketing art | We used AI technology to assist in polishing the details of certain art assets and creating promotional marketing images. All final content was manually processed and finalized by humans. | KindHero | - | Mar 18, 2026 | |
发现时代 Age Of Discovery In-game content art | During the development of this game, some art assets — including character designs, environments, and item illustrations — were created with the assistance of generative artificial intelligence tools (such as Midjourney).
All AI-generated materials have been manually reviewed, refined, and post-processed to ensure consistency with the game’s artistic direction.
Apart from these visual assets, all gameplay systems, story content, and interactive logic were entirely designed and implemented by the development team without the use of any automated generation or self-learning algorithms. | PuTianZhiXia | - | Mar 18, 2026 | |
拾取宝石后意外觉醒了复制魔王力量的逆天技能 Store/marketing art | 游戏在商店宣传图/pv等使用AI生成 | zeros | - | Mar 18, 2026 | |
Stuck in a Trench Dev only | - Human‑led first. The core research, design, and code were produced by the development team.
- AI used as an advisor. AI provided recommendations, reference gathering, and blind‑spot analysis; it did not generate the final content.
- Human review and integration. Team members validated, edited, and implemented all recommendations before use.
- Technical outcomes verified. Calculations suggested by AI were converted into deterministic code and tested for accuracy.
- Rights and sources checked. Artistic and literary references were verified for licensing and factual accuracy before inclusion. | Iron Otter | - | Mar 18, 2026 | |
Among Paws Store/marketing art | Some images on the store page have been created using artificial intelligence. | HOGO Games | - | Mar 18, 2026 | |
The Umbral Seal In-game content art | This game uses AI-generated assets (background images and character tokens).
Early Access revenue will go towards commissioning non-AI art. | Dominictus Games | - | Mar 18, 2026 | |
勇者传说:圣器再临 In-game content art | Some icons and a small amount of other materials were generated using AI | 水狗工作室 | - | Mar 18, 2026 | |
Idle Looter In-game content artcode | We used AI to generate images and for initial code reviews. Our team reviewed everything it produced, and we shipped those results in early production. It also served as a great "rubber duck" for us to work through tough problems. | CryCauseDry | 33 | Mar 18, 2026 | |
Guild Manager Unclear art | Used AI Image Editor | Benjamin King | - | Mar 18, 2026 | |
DungeonSweeper In-game content art | AI was used to generate pre-rendered content. | Smoketree Studios | 20 | Mar 18, 2026 | |
山河小侠 In-game content artcode | 部分美术大图资源使用了AI生成。
使用AI辅助编写了RMMZ的功能插件。 | 小弟阿金 | 150 | Mar 18, 2026 | |
Path of the Herald: Character Creator In-game content art | The app was developed through both my own coding effort, as well as back and forth coding prompts with ChatGPT 5. Additionally, art assets were generated through use of ChatGPT 5. | Herald Games | - | Mar 18, 2026 | |
SLUTMaster: Pink Peach Edition In-game content arttextaudio | AI was used to render some background images and with text proofreading. Also, some songs used in the game are AI generated. | Tough Love Games | - | Mar 18, 2026 | |
Libra Apocrypha In-game content art | Libra Apocrypha combines traditional art creation methods with generative AI practices to create hybrid designs for some 2D artworks featured within the game. Typically this is used to conform existing artworks to an aesthetic style by using AI-based tools to recolour and adjust composition of pre-rendered shots of characters, locations and effects, most notably present in current card designs. | False Ibis Interactive | - | Mar 18, 2026 | |
Ludus Magnatus: Gladiator Manager Simulator In-game content audioart | Generative AI has been used only for the following things but will be replaced before the full release:
-Voice announcements at the start of the battle
-A few GUI elements and buttons | Contec Games | - | Mar 18, 2026 | |
BLACKHAT espionage In-game content arttext | Very limited use of AI generated content:
The city skyline image, and dialogue from text-to-speech are the only items/content where an AI tool was used. *The relevant AI platforms' subscription tier clarified full ownership of content and uniqueness of rendered content. Also, allowance of both commercial and non-commercial legal use is permissible with regard to both platforms used. | Maren Games LLC | - | Mar 18, 2026 | |
ThroneBreaker : Iron Crown In-game content art | ai created images in the game and the all images created by ai | Kingdoms Games | - | Mar 18, 2026 | |
The Last Hope: Exodus In-game content art | Generative AI was used to create some store page promotional images. No generative AI is used to create gameplay content or generate content during gameplay. | Shaheer Saleem | - | Mar 18, 2026 | |
UNDERDEEP In-game content arttext | Since we’re a small development team, we use AI-generated images and edit them for our projects. We also plan to use AI for language localization. If downloads grow steadily after launch, we hope to collaborate with professional creators in the future. | UNDERDEEP | - | Mar 18, 2026 | |
Pursuit of Mercantile Power Dev only art | We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks.
During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text. | 秘枫 | - | Mar 18, 2026 | |
MythBeasts In-game content art | AI is used for placeholder images for sprites and backgrounds, to be replaced when i can get the funds to hire artists to redo all the art and make it way better quality | freshfocusgames | - | Mar 18, 2026 | |
Tower vs Goblins: Fight & Defence Store/marketing art | Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style. | Maksym Melnyk | - | Mar 18, 2026 | |
Alchimist – Secret of the Worlds In-game content art | For the creation of icons in the inventory and UI, AI image generation was used. | Alchemy Fox Studio | - | Mar 18, 2026 | |
北洋风云 In-game content art | 游戏美术有使用AI辅助 | 左手茶工作室 | - | Mar 18, 2026 | |
Galaxy Commanders: Gridstrike In-game content artaudiotextcode | We used generative-AI tools during development for some art and audio, plus AI assistants for code and copy edits. All results were reviewed/edited by us. No in-game or real-time AI; no player data is sent to AI services. | Timopheus | - | Mar 18, 2026 | |
ListenUp! In-game content art | Artificial intelligence was used to create the character appearances. | Predicate games | - | Mar 18, 2026 | |
大千世界2 The Stupendous World Store/marketing art | The background of the store interface is generated by AI | 滑稽工作室 | - | Mar 18, 2026 | |
Kriv Solas In-game content artaudio | This game includes limited use of generative AI during development.
Generative AI was used in the creation of the game’s logo and certain background visuals, and was used to generate a small number of sound effects.
Additional audio assets were sourced from third-party asset stores and integrated into the project in accordance with their licenses.
All remaining content, including gameplay design, implementation, art, and systems, was created directly by the developer.
No generative AI is used during gameplay and it does not affect the player experience. | Digiairy | - | Mar 18, 2026 | |
BRUTAL WAR : The Fall of Great Han In-game content art | Utilized generative AI to create background image assets for portions of the UI. | 1K+ STUDIO | - | Mar 18, 2026 | |
Melted Kingdoms In-game content art | The HUD icons are currently AI-generated placeholders. They will be replaced with hand-drawn icons a bit later (once I find a good UI artist). | Maze Team | - | Mar 18, 2026 | |
Pharma R&D Manager In-game content artaudio | Some background images are generated using AI, as well as the images of the department leaders in the game. The voices of a news reporter in the game and the voices in the game trailer and in the educational tutorials (on the tutorial website) are created with the help of AI. | Innopede GmbH | - | Mar 18, 2026 | |
三国·乱世 In-game content art | The avatar/image materials of this game are dynamically generated by AI algorithms, combined with deep learning models and art style transfer techniques to ensure that each image is unique and rich in details. AI is only used for creative assistance, and the final content is manually reviewed to ensure compliance with community standards. | 我是好人 | - | Mar 18, 2026 | |
恋爱吗?我家猫会后空翻 In-game content art | The game contains AI-generated art assets. AI characters, as featured content, account for no more than 10% of the overall game.
The primary goal of using AI characters in the game is to expand the possibilities of interactive film and television games. Beyond this, AI-generated content accounts for no more than 1% of the overall art assets.
The AI technology and AI-generated characters used in the game are copyrighted and protected by law. | 光循花火工作室 | 1.6k | Mar 18, 2026 | |
Soulmon Store/marketing art | Some pictures are AI-generated. | tryhard games studios | - | Mar 18, 2026 | |
Empire’s Supreme Command In-game content art | Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology. | iGindisGames | - | Mar 18, 2026 |