AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Strategy RPG
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Severwood In-game content artcode | Severwood uses generative AI as part of its development. Many visual assets — including character art, backgrounds, and card illustrations — were created with the assistance of AI image-generation tools, then selected, edited, and assembled by the developer to fit the game's art direction. Some code was written with AI assistance, directed and reviewed by the developer. Game design, writing, planning, and systems are created and directed by the human developer. No AI-generated content is produced live during gameplay; all assets are fixed and were finalized during development. | Eeriecast | - | Jul 13, 2026 | |
Wasteland Messenger In-game content art | This game uses AI-generated art assets. | Qingyuan PixelBox Network Co., Ltd. | - | Jul 13, 2026 | |
Pueblo Duerme Live AI text | Pueblo Duerme uses generative AI during gameplay to create short in-game text chat messages for bot players in social deduction matches. The game includes local Qwen3 GGUF models that run on the player's PC through a local llama-server process, with Quality and Performance modes available in the settings menu. Player messages are not sent to an external AI service. The system is limited to gameplay dialogue and uses validation and fallback responses to keep messages within the game's rules. | D-Games | - | Jul 13, 2026 | |
Gear Clash: Hero Unite In-game content art | Some in-game art assets and some promotional art assets on the store page were created with AI-assisted production. | SKYREACH INTERACTIVE | - | Jul 11, 2026 | |
You Are Not the Chosen One In-game content artaudiocode | Some of this game's assets were created with the assistance of generative AI tools, then curated, edited, and integrated by the developer. This includes art assets such as character portraits, location backgrounds, and promotional artwork, as well as sound. The game's code was written with AI coding tools under the developer's direction. The game's design, systems, writing, and creative direction are human-authored and directed. | Acharya Interactive | - | Jul 11, 2026 | |
Egg Farm Store/marketing art | This game uses generative AI tools in the creation of some visual assets, including certain artwork and promotional materials. All AI-generated content has been reviewed and modified by the development team to ensure consistency with the game’s art direction. | Infinite Brainstorm Studio | - | Jul 11, 2026 | |
偷偷摸摸修个仙 In-game content art | This game uses AI-assisted tools during development to help create and iterate on some visual assets, such as concept art, UI background images, icons, effects references, and promotional artwork. The generated material is reviewed and edited by the developer before it is included in the game or store page. AI is not used during gameplay to generate player-facing text, images, audio, music, voice, 3D models, code, story choices, or gameplay decisions. | 浪屿峻造 | - | Jul 11, 2026 | |
怪異対策特異機関ー幻視天研所ー In-game content codetext | This game uses AI assistance as a support tool for efficient development.
Scope of AI Use
- Assistance with programming and code implementation
- Drafting and style adjustment for English localization
- Drafting and editing of some in-game text, including Observation Records in the Anomaly Codex, command reaction text, countermeasure procedures, and other text related to gameplay explanations and strategy
- Drafting, editing, and proofreading of general text such as social media announcements, descriptions, and notices
Scope Where AI Is Not Used
Character images, Anomaly images, background images, Steam capsule images, audio, and BGM are created by the developer or use licensed distributed assets.
No AI-generated assets are used for these materials.
Content Created and Managed by the Developer
The story, worldbuilding, characters, basic Anomaly concepts, and the folklore and supplementary materials related to the Anomalies are independently created by the developer.
Game design and various specifications are also determined by the developer.
For any content created with AI assistance, the final decision on whether to use the text, as well as quality control, is handled by the developer. | 月兎立地区域 | - | Jul 11, 2026 | |
MuDustry Tycoon In-game content art | Some visual assets used in the game, including selected 2D artwork and UI graphics, were created with the assistance of generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic vision. | secretivedev | - | Jul 9, 2026 | |
Arcflame Frontiers In-game content artaudiotext | During production we use generative AI in one narrow way: internal placeholders. Rough concept sketches and scratch voice lines hold a spot while the real assets are being made. Every placeholder is flagged in-engine, and none of it ships in the game players buy — the release version contains no generative AI content. Testers in early builds may spot flagged placeholders; that's what the flags are for. All art, writing, and voice work in the finished game is made by people. We know even placeholder use is a fair thing to question, so where we do use these tools, we aim for ones that license their training data and compensate the creators behind it. | Codename Red Studio | - | Jul 8, 2026 | |
Thousand Ward In-game content art | Thousand Ward uses generative AI as part of the development pipeline to help create and refine some visual assets, including promotional artwork, background illustrations, event imagery, and supporting art concepts. Gameplay systems, balance, progression, and player-facing game design are authored and reviewed by the development team. | Veles Labs | - | Jul 8, 2026 | |
乾坤玺•明 In-game content codeart | 部分 周边C++ 代码 ,非核心代码,大约占40% AI 生成。比如,
1、读写带BOM 的utf8格式文本文件。
2、解析 json格式数据 通过调用boost实现。
3、 任务系统的配置文件生成。
4、http 访问封装。
5、各自测试单元,测试用例。
6、调用AI接口, 驱动NPC 跟玩家对话, 通过调用curl 封装后 调用 deepseek API 实现。
7、TapDB的sdk 对接。
8、声音播放,对UE 调用的声音相关API,进行封装。上层代码使用不依赖UE的接口。
AI生成物品图片。
游戏中有几千种物品道具, 其中95%属于补位物品, AI 生成,游戏中把真实有价值的物品隐藏其中。 | 玉刃工作室 | - | Jul 8, 2026 | |
Guild's Requiem In-game content artaudio | Guild's Requiem uses generative AI tools to create parts of its content during development. Visual assets — including card illustrations, character portraits, backgrounds, enemy artwork, and UI icons — were produced with AI image tools (Midjourney, Leonardo, Stable Diffusion, and DALL·E) and then reviewed, edited, and curated by the developer. Music and some sound effects were generated with AI audio tools (Udio and ElevenLabs). All AI-assisted content was checked and integrated by the developer, who has taken steps to ensure the shipped content is appropriate and does not infringe third-party rights. The game does not generate any content in real time; there is no AI running during gameplay. | HAGOPA Studio | - | Jul 8, 2026 | |
Bravemech: The Century War In-game content arttextaudio | This game uses assisted generative AI, source material created by real people and enhanced with AI. | Bravemech Studio | - | Jul 7, 2026 | |
Meridian In-game content artaudiotextcode | AI was used to generate code, art, music and text. | Turn Based Hedgehog | - | Jul 7, 2026 | |
Thorny Times In-game content art | Some visual assets, including characters, environments, objects, and backgrounds, were produced with the help of generative AI tools during development, then curated, edited, cleaned up, and integrated manually under human art direction to achieve a consistent visual style. | Aterdux Entertainment™ | - | Jul 7, 2026 | |
Erevael In-game content arttextcode | Erevael is made by a solo developer who uses generative AI as part of the development process. The following player-facing content is created with AI and reviewed by the developer before release:
- Visual art, including assets used in the procedurally generated world.
- Localization: translations are machine-generated and have not yet been professionally reviewed.
Music and sound effects are sourced from licensed, human-made libraries and are not AI-generated. AI coding assistants are also used during development.
The AI-generated art is a starting point. If the game finds an audience, the plan is to replace it with work from human artists in a free update for everyone, while keeping the original art available as an optional mod. | DAB Vibe Gaming | - | Jul 7, 2026 | |
Baron Local In-game content arttext | This game uses generative AI during development to assist in creating and refining certain content, including artwork, text, dialogue, and other game assets. All AI-generated content has been reviewed, edited, and approved by the development team before being included in the game. The game does not generate AI content during gameplay. | Robert Ghira | - | Jul 6, 2026 | |
Demon God Story In-game content artaudio | All AI-generated content in this game (including videos, store page images, background music, etc.) is generated by the developer locally using legally authorized AI tools, and has undergone deep manual modification, optimization, and integration.
We do not provide players with any AI generation tools or real-time generation features, so there is no risk of players generating copyrighted material.
All materials are created by the developer themselves or processed based on legally authorized resources, ensuring no infringement of any third-party copyrights.
All AI-assisted generated materials are manually reviewed and modified by the developer before use, ensuring that the final presented content complies with Steam content policies and copyright requirements;
Strictly avoid using copyrighted training data or materials as AI input;
The game does not contain any user-generated content (UGC) or AI generation tools, and players cannot generate new materials in the game;
If there are future updates, we will continue to comply with Steam's relevant rules and update the content questionnaire in a timely manner. | XY GAME | - | Jul 6, 2026 | |
Chongzhen Simulator Live AI text | The game calls the aforementioned third-party large language model API over the network at runtime. When the player makes a decision, issues an imperial edict, or interacts with ministers in the game, the game assembles the current situation and character settings into a request and sends it to the AI service; the text returned by the service (minister dialogue, memorials to the throne, plot deduction) is presented in the game interface in real time. This process is transparent to the player and requires no player-side configuration, but an internet connection is required throughout. | ZHANG HANLIANG | - | Jul 6, 2026 | |
Shao Song I In-game content art | 游戏中的开场CG(13秒)、和游戏过程中的部分动画都使用了AI进行生成,游戏内部分角色头像、角色技能和物品图标也使用了AI生成。 | 互动之星 | - | Jul 6, 2026 | |
Wagonlight Unclear art | for art | Hubel | - | Jul 4, 2026 | |
Italia 1915–1918 : Great War Logistics In-game content artaudio | Generative artificial intelligence was employed during pre-production and development to create concept art, historical background illustrations, and compose the soundtrack. Additionally, AI was used to generate initial base meshes for select 3D models, which were then fully refined, textured, and optimized manually by the development team. | Carrot Game Studio | - | Jul 4, 2026 | |
Daemon Doors In-game content artcode | AI Used for 3D models and shader creation, UI Logic and Huge amount of Testing-player Bots. (This is a Solo Dev Game) | CARNIBORA GAMES | - | Jul 4, 2026 | |
PlayIndex Dev only art | During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself. | Breaker Game Studios | - | Jul 3, 2026 | |
Corefall: Idle Dungeon RPG In-game content artcode | I used AI to help review code and check for any bugs. Also a few small pieces of art that will be changed/updated by release while we get artists commissioned. | IdleGear | - | Jul 2, 2026 | |
RobotAssembly In-game content artaudiotext | It was partially used for depicting space backgrounds, BGM performance, multilingual translation, and metal light source effects. | ONEKICK CO.,LTD. | - | Jul 2, 2026 | |
Luck & Tactics In-game content arttext | Some visual assets in the game (such as background elements and sprites) were created with the assistance of generative AI tools. Some localizations were produced using AI-assisted translation. AI tools may also be used for some promotional and store page materials. | Frostbyte Forge | - | Jul 1, 2026 | |
Soulreign In-game content art | As a solo developer several of the art assets used during the development of the game are generated using AI models with art references. Should the game be successful it is my hope to slowly start using commissioned art. | Berraco | - | Jul 1, 2026 | |
Hexborne In-game content art | This game uses generative AI tools to create some visual assets and background images. All AI-generated content has been reviewed and edited by the developer. | BlowYAmind | - | Jul 1, 2026 | |
Mistwoods In-game content artaudio | A Note on AI in This Game
Almost all of the visuals and music you'll experience in this game were created with the help of generative AI tools. These AI-generated assets were curated, refined, and integrated by me to bring the game's world to life.
I believe in being upfront with my players — AI was a creative tool in my process, not a replacement for the care and intention I put into making this experience for you. | RazorRay Productions | - | Jun 30, 2026 | |
My City In-game content artaudio | All Pictures are Ai generatet.
All Voices are Ai generatet. | Robert Schiendorfer | - | Jun 30, 2026 | |
女神:守護之約(Norn Saber : The Guardian's Oath) In-game content art | 本次部分角色視覺更新,依然由遊戲美術團隊負責整體風格設計與監修,部分製作流程導入輔助工具,以協助草圖發想與細節製作,而最終成品皆由美術團隊逐一修正與確認。我們始終重視角色原有的魅力與系列累積的美術風格,希望在保留大家熟悉情感的同時,透過新的表現手法,為玩家帶來更豐富、更細膩的視覺體驗。 | Chinesegamer | - | Jun 30, 2026 | |
云境御魔 In-game content art | Some of the game's pre-existing assets were generated with AI assistance; however, no AI is integrated into the gameplay itself. | 云境御魔 | - | Jun 29, 2026 | |
King's Bounty: The Legend Store/marketing art | Generative AI was used as a supporting tool during the creation of some of the Steam Community assets, with all AI-generated images being carefully refined and significantly reworked by a professional graphic artist. The game itself (and all in-game artwork) was created entirely by human developers and artists, without the use of generative AI. | Katauri Interactive | 976 | Jun 29, 2026 | |
Camp & Conquer In-game content art | During development, some of the game's art assets (including icons, UI elements, scene backgrounds, and character visuals) were created with the help of AI image-generation tools, then curated, adjusted, and integrated by hand. The game does not generate any AI content in real time during play. | Maple Leaf | - | Jun 28, 2026 | |
Arcadia Unbound Live AI text | Arcadia Unbound does not use AI-generated artwork, music, sound effects, voice acting, story content, quests, localization, or character dialogue.
Arcadia Unbound uses a locally running language model as part of the AURA Framework to interpret player speech during specific conversation sequences. The model analyzes player intent and conversational context, and then selects from developer-authored dialogue responses and narrative outcomes.
All artwork, music, voice acting, story content, character dialogue, and gameplay content presented to players are created and curated by the development team and performed by professional voice actors where applicable. No AI system generates any type of dialogue, story events, artwork, audio, or player-facing content. | Immersion Games Inc. | - | Jun 28, 2026 | |
Sammuneet Revontulet In-game content artaudiotext | The Darkened Northern Lights uses generative AI to help create some of the content that ships with the game:
Artwork: many of the game's pixel-art characters and graphics were made with the help of an AI art tool.
Sound: some of the game's audio was created with the help of AI.
Text and localization: parts of the game's text and its Finnish and English translations were produced with the help of AI.
All of this content was reviewed by the developer and is fixed - it does not change while you play. The game does not generate any content live during gameplay. An optional feature that generates extra storybook tales may be added in a future update; if so, this notice will be updated. | Joni Honkanen | - | Jun 28, 2026 | |
Ravengate: The King’s Last March In-game content audioart | Some sound effects and models were created with the assistance of AI tools. | Ravengate Games | - | Jun 28, 2026 | |
Mirror of Destiny In-game content art | Some art assets were created with the assistance of AI tools. All final assets were created, edited, refined, and integrated with human involvement. | Fandoor Studio | - | Jun 28, 2026 | |
Crimson Crawl Store/marketing art | 1.Some scenes
2.promotional renderings。 | Hollow Moon Studio | - | Jun 28, 2026 | |
Throne of Trials In-game content artaudiotextcode | This game utilizes generative AI tools to assist in the creation of various assets, including:
Artwork (Character portraits, backgrounds, and some UI elements)
Sound (Background music and sound effects)
Text (Drafting dialogue and assisting in localization)
AI was also used to assist in programming and debugging. All AI-generated assets have been carefully selected, refined, and polished by the developer to ensure a high-quality experience. | AtuRPG | - | Jun 28, 2026 | |
英雄与召唤 In-game content art | During the early stages of development, generative AI was used to create prototypes for some visual assets. These assets were manually redrawn and revised by the developer before being included in the game. | 3 CAT | - | Jun 28, 2026 | |
黑圣化:悟空 In-game content art | Some of the UI elements in the game were generated by AI, and the images on the store pages were also generated by AI. | 一半世界 | - | Jun 28, 2026 | |
Karma Kingdom Store/marketing art | I have used AI generated art work for some of the game artwork and all of the Steam Store Front artwork. All the code is all my own work. | Kucing Hitam | - | Jun 28, 2026 | |
溯灵:共鸣之地 In-game content arttext | Some assets in this game were created with the assistance of generative AI, including character artwork, localization content, icons, and promotional materials. All AI-generated content has been reviewed and modified by the developer before being used in the game. | 饭卡卡 | - | Jun 28, 2026 | |
Multi-Tactics: 豊葦原星記 -蒸気の章- In-game content artaudiocode | This game uses generative AI tools during development to create or assist with some pre-generated content. This includes code assistance, visual asset creation, and music creation.
Generative AI tools are used to assist with programming during development, to create or assist with character artwork, background artwork, store page graphics, Steam community assets, and marketing materials, and to create or assist with background music.
AI-assisted assets and code are reviewed, edited, and integrated by the developer before release. The game does not use generative AI to generate real-time content during gameplay, and players do not directly interact with a generative AI system.
The “combat AI” described in the game is a gameplay system that controls enemy behavior and tactical decision-making. It is not generative AI. | Mottie Mortimer Game Studio | - | Jun 28, 2026 | |
Ashen Crown In-game content artaudiocode | Ashen Crown was built almost entirely with the help of generative AI. The game's code was written through conversation with an AI assistant (Claude), with me directing, correcting, testing, and deciding what the game should be. All in-game visuals are drawn in code rather than created by an artist, and the sound and music were generated with AI as well. No third-party art, audio, or text assets were used. AI was a tool throughout development; the design, direction, and final decisions are mine. | Quahjit | - | Jun 28, 2026 | |
巨獸與傭兵 In-game content art | All core assets originate from the creativity of our human artists. The use of AI tools is strictly limited to assisting and refining the environmental background designs. | 巨兽 | - | Jun 28, 2026 | |
心灵阈值 In-game content arttextaudio | AI tools were only used in the development phase for code, textures, texts, audio and music production. There is no player-accessible AI generation feature or external AI service connection in the released game, and all built-in content has passed full manual compliance review. | 岚爱万七 | - | Jun 28, 2026 |
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