No Rest for ThievesSteamSome of the art assets in the game were created using AI.
- Creator
- OntologyPlay
- Reviews
- -
- Added
- Aug 28, 2026
No Rest for ThievesSteamSome of the art assets in the game were created using AI.
Enarian: Orbital CommandSteamAI was used in the coding and content creation for this game. That should not take away from this project the thousands of hours spent on its creation, honing and reshaping its style, direction and gameplay which was all done by a human.
Dungeons & DynastiesSteamThis game was made with the help of generative AI. AI tools assisted in various parts of development, including code and localization.
Raid Leader SimulatorSteamGenerative AI tools were used during development to assist with the creation of some visual assets, written content, and localization used in the game and related store materials. All AI-assisted content was reviewed and, where necessary, edited by the developer before release. The game does not generate AI content during gameplay and does not rely on external AI services while being played.
DuskLandSteamAI-based tools were used solely as a supportive aid for creating select pre-rendered in-game assets and text, with all final content thoroughly reviewed and refined by the development team. The game contains no live-generated AI content during gameplay.
RuneEraSteamGenerative AI tools were used during development to assist with portions of selected sprite artwork and to create some sound effects and background music. All AI-assisted content was generated before release, reviewed and curated by the developer, and edited or integrated into the final game as appropriate. RuneEra does not use AI to generate content while the game is running.
全小将SteamGenerative artificial intelligence was used to assist with background materials
NO KING IN HELLSteamGenerative AI was used during development as a coding assistant and to assist with drafting and translating store-page and marketing text. Some pixel-art assets were rendered by deterministic drawing code written with AI assistance; the final images were not directly output by a text-to-image or diffusion model. All shipped and published content was reviewed and edited by the developer. No generative AI runs in the game, and no content is generated from player input.
SumMonSteamVisual assets were created using a combination of generative AI tools and manual editing/art direction. No generative AI is used during gameplay.
Der Champion von WillenburgSteamAI generated mood pictures, atmosphere, characters, some background images
Rad New WorldSteamAI is used only as a supportive tool to upscale and refine specific background and environment art derived from our own 3D assets.
EclesiarSteamAudio and images were generated with AI to speed up and cost reduction of game development
The Infernal ReturnSteamSome of the game's graphical assets are optimised with AI technology.
仙门问长生SteamSome character, creature, environment, loop-video, and marketing artwork was created with generative AI during development, then reviewed, edited, and approved by the development team. The game does not generate content at runtime, connect to external AI services, or send player input to AI services.
天临混元SteamThis game uses AI voice technology for story dialogue dubbing. If you find this disturbing, you may disable story dialogue audio in System Settings.
Tales of the OtherworldSteamSome promotional materials are AI-generated; the game content itself does not contain AI.
Battle GambitSteamGenerative AI tools were used during development to assist with creating and refining some 2D artwork, visual assets, and promotional images. All AI-assisted content is pre-generated, reviewed, and edited by the developer before inclusion. The game does not generate AI content during gameplay and does not send player data to generative AI services.
Beneath the Nine Skies: Immortal StratagemsSteamDuring development, we used AI tools to assist in creating some art assets, voice acting, and dialogue. All AI-assisted content is pre-generated before release — the game does not generate content with AI in real time while you play. All such content is reviewed and refined by our team to ensure quality and originality, and to avoid generic-looking characters.
Pawn of the PitSteamGenerative AI was used during development to create initial visual concepts and source imagery. These images were then substantially edited, redrawn, and altered by the developer before being included in the final game.
Second StageSteamAll AI involvement is pre-generated and human-reviewed: nothing is generated while you play, the game runs no AI models, and it never sends your data anywhere.
Last Haven: Idle SurvivalSteamGame Design
にゃんこサバイバーSteamSome visual assets, music, sound effects, and text used in this game and its Steam store page were created or assisted by generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure it meets the artistic vision and quality standards of the game.
T-Shirt KingdomSteamDuring development, a small number of texture assets were generated with AI assistance and have been manually modified for use as visual placeholders.
元素奇兵:英雄集结令Steam"Generative AI tools were used during development to assist in creating a portion of the art, background assets, and UI icons. All AI-generated content was reviewed and manually refined by our team."
Medieval - Embers of War 2SteamAI tools were used during development to assist with the creation of certain 2D visual assets. Specifically, AI was used to generate some images used on the Steam store page and to assist in creating character portrait artwork used in the game. These AI-generated assets were reviewed and incorporated into the final game by the development team.
Nine IslandsSteamGenerative Artificial Intelligence used in software development.
Roads Beneath The CrownSteamThis game uses generative AI during development to assist with selected artwork, relic and character illustrations, and limited text drafts. All generated material was created offline during development, then manually reviewed, edited, integrated, and quality-checked before being included in the game. The game does not generate images, audio, text, code, or other content in real time, and it does not send player data or game content to external AI services during gameplay.
My Multiverse - 我的多元宇宙SteamGenerative AI tools were used during development to assist in creating visual promotional artwork, UI graphics, and character concept designs. All AI-generated assets were reviewed, modified, and curated by the developer to ensure quality and consistency with the game's art style. No real-time AI content generation is used during gameplay.
DawnsteadSteamGenerative AI was used to assist with some promotional artwork for the Steam store page. All gameplay screenshots and trailer footage are captured from the actual game. The game itself does not contain AI-generated content.
机甲大乱斗SteamSome of the images and videos are generated with AI.
Food delivery: I’m the top dog, making two hundred a daySteamSome textures and audio assets within this game are AI‑generated.
裁员审核中SteamThe visual assets in the game are generated using AI, including UI elements, map backgrounds, equipment icons, in-game items, and character animations. The programming code of the game is generated using AI.
Esperitz QuestSteamGenerative AI tools were used to assist in creating certain pre-rendered 2D assets, including achievement icons. These assets are static, were manually reviewed and edited before inclusion, and do not involve any live generation during gameplay. The game does not send player information to generative AI services.
密室魔塔之爻風再起SteamThis product uses generative AI extensively during development. Pre-generated AI-assisted content includes images, story text, code, music, and other game materials. All such content was reviewed, edited, and integrated by the developer before inclusion in the game and store materials. No live-generated AI content is used during gameplay, and the game does not connect to external AI services while running.
Idle Immortal PathSteamPortions of this game were created with the assistance of generative artificial intelligence (AI) technologies, as detailed below: · Art assets: In-game item icons, character portraits, and grotto building sprites were produced using AI image generation tools during the creative process, then curated, modified, and integrated by the development team. · Text content: Certain narrative text, item descriptions, and multilingual localization translations were drafted with the assistance of AI language models, and subsequently reviewed and revised by hand. · Real-time NPC dialogue: The game features an optional NPC dialogue system through which players may configure their own large language model API to have NPCs generate dialogue in real time. This feature is entirely optional; when not configured, the game uses built-in pre-written dialogue lines.
Dicey DarlingsSteamUsing artificial intelligence to assist with repetitive coding tasks
Isekai: Demon KingSteamGenerative AI tools were used during development to assist with selected pre-generated visual assets, promotional and store-page materials, and localization/text. All AI-assisted content was reviewed, edited, curated, and approved by the developer before inclusion. No generative AI is used during gameplay, and the game does not connect to external AI services while running.
Dungeon Explorers 2SteamSelected visual assets and music tracks were created using generative AI tools as part of the production process. All AI-generated material was reviewed, curated, and integrated by the developer to ensure consistency with the game’s creative direction. No AI-generated content is produced during gameplay.
Ember KingdomSteamDuring development, Ember Kingdom used generative AI to assist in creating some pre-generated game art assets, including backgrounds, UI icons, character and monster images, visual effects, and branding artwork. All assets were manually reviewed, edited, and integrated before being added to the game, and are included with the game as fixed files. The game does not connect to any generative AI services during gameplay, nor does it generate text, images, sound effects, characters, or other content in real time based on player input. All journeys, events, and combat outcomes in the game are determined by pre-designed data and game rules.
Wall Street DonkeySteamAI tools were used for research and to assist in creating some visual assets. All final assets were reviewed and refined by the developer.
HyetynSteamGenerative AI tools were used during development to assist with the creation of some 2D graphical assets and illustrations used in the game. These assets were reviewed and edited by the developer before being included in the final game. The game does not use generative AI to create content during gameplay.
OIL & HORRORSteamSome still images and and code bug fixes were developed with the assistance of AI
Dungeon of the ForgottenSteamGenerative AI was used for: - The game's logo and Steam store capsule artwork (image generation) - Translation of in-game text into Turkish, German, French and Spanish -AI-generated images were reviewed and edited before use.
Grim wanderings rebornSteamMost of the graphic images were generated using AI with further manual processing
sollervirSteamGenerative AI tools, including Claude and Codex, were used during development to assist with programming, game logic, written content, and other development tasks. All AI-assisted output was reviewed, edited, and integrated by the developer before inclusion in the final product. The game does not generate AI content during gameplay and does not connect to external generative AI services at runtime.
绝灵_暗黑修仙搜打撤SteamArt assets in this game were created with AI assistance; narrative content is generated by AI in real time. Solo-developed — thank you for your support
Bottle ImmortalSteamThis game includes pre-generated content created with the assistance of generative AI tools during development. AI tools were used to assist with some artwork, UI visual assets, and visual design elements for video materials and story/dialogue panels. These materials are shipped with the game and are presented to players through the in-game UI, story/dialogue panels, and related video or narrative presentation content. Before release, the developer selected, edited, integrated, and manually reviewed these materials. The game does not use generative AI at runtime. It does not generate new images, videos, dialogue, or other game content based on player input, and it does not send player input to an AI service.
FOOTDICESteamSome development of FOOTDICE was assisted by generative AI tools. Game's code, portion of visual assets (svgs files), and text for marketing materials were created with AI assistance and then reviewed, edited, and finalized by the developer. All content in the game is pre-generated — the game does not create content using AI while you play, and no player data is sent to AI services.
幻想棋局SteamAI was used to generate some icons and background images, and to create in-between frames for some character animations.
Nobody's IsekaiSteamThis game includes AI-generated content, including some graphical assets, promotional artwork, and localized text.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
No Rest for Thieves In-game content art | Some of the art assets in the game were created using AI. | OntologyPlay | - | Aug 28, 2026 | |
Enarian: Orbital Command Unclear code | AI was used in the coding and content creation for this game. That should not take away from this project the thousands of hours spent on its creation, honing and reshaping its style, direction and gameplay which was all done by a human. | Enarian Studios | - | Aug 28, 2026 | |
Dungeons & Dynasties In-game content codetext | This game was made with the help of generative AI. AI tools assisted in various parts of development, including code and localization. | Bretticus82 | - | Aug 28, 2026 | |
Raid Leader Simulator In-game content arttext | Generative AI tools were used during development to assist with the creation of some visual assets, written content, and localization used in the game and related store materials. All AI-assisted content was reviewed and, where necessary, edited by the developer before release. The game does not generate AI content during gameplay and does not rely on external AI services while being played. | Ren tech. | - | Aug 28, 2026 | |
DuskLand In-game content arttext | AI-based tools were used solely as a supportive aid for creating select pre-rendered in-game assets and text, with all final content thoroughly reviewed and refined by the development team. The game contains no live-generated AI content during gameplay. | FirstSpark Games | - | Aug 28, 2026 | |
RuneEra In-game content artaudio | Generative AI tools were used during development to assist with portions of selected sprite artwork and to create some sound effects and background music. All AI-assisted content was generated before release, reviewed and curated by the developer, and edited or integrated into the final game as appropriate. RuneEra does not use AI to generate content while the game is running. | Spellstead Games | - | Aug 28, 2026 | |
全小将 Unclear | Generative artificial intelligence was used to assist with background materials | 崩溃猛犸 | - | Aug 28, 2026 | |
NO KING IN HELL Dev only textcode | Generative AI was used during development as a coding assistant and to assist with drafting and translating store-page and marketing text. Some pixel-art assets were rendered by deterministic drawing code written with AI assistance; the final images were not directly output by a text-to-image or diffusion model. All shipped and published content was reviewed and edited by the developer. No generative AI runs in the game, and no content is generated from player input. | sasoriken-games | - | Aug 26, 2026 | |
SumMon In-game content art | Visual assets were created using a combination of generative AI tools and manual editing/art direction.
No generative AI is used during gameplay. | UnphysicalMachinery | - | Aug 26, 2026 | |
Der Champion von Willenburg In-game content art | AI generated mood pictures, atmosphere, characters, some background images | Dark Ninja Alien Goat Mother | - | Aug 25, 2026 | |
Rad New World In-game content art | AI is used only as a supportive tool to upscale and refine specific background and environment art derived from our own 3D assets. | frontline: Games Series | - | Aug 25, 2026 | |
Eclesiar In-game content artaudio | Audio and images were generated with AI to speed up and cost reduction of game development | Atlantic Game Development | - | Aug 25, 2026 | |
The Infernal Return In-game content art | Some of the game's graphical assets are optimised with AI technology. | Knifish Games | - | Aug 25, 2026 | |
仙门问长生 In-game content art | Some character, creature, environment, loop-video, and marketing artwork was created with generative AI during development, then reviewed, edited, and approved by the development team. The game does not generate content at runtime, connect to external AI services, or send player input to AI services. | FunPlaceGame | - | Aug 25, 2026 | |
天临混元 In-game content audio | This game uses AI voice technology for story dialogue dubbing. If you find this disturbing, you may disable story dialogue audio in System Settings. | Destined Game Studio | 182 | Aug 25, 2026 | |
Tales of the Otherworld Store/marketing art | Some promotional materials are AI-generated; the game content itself does not contain AI. | 彼境行者(嘉兴)数字科技有限公司 | - | Aug 25, 2026 | |
Battle Gambit Store/marketing art | Generative AI tools were used during development to assist with creating and refining some 2D artwork, visual assets, and promotional images. All AI-assisted content is pre-generated, reviewed, and edited by the developer before inclusion. The game does not generate AI content during gameplay and does not send player data to generative AI services. | Ganaini Studio | - | Aug 25, 2026 | |
Beneath the Nine Skies: Immortal Stratagems In-game content artaudiotext | During development, we used AI tools to assist in creating some art assets, voice acting, and dialogue. All AI-assisted content is pre-generated before release — the game does not generate content with AI in real time while you play. All such content is reviewed and refined by our team to ensure quality and originality, and to avoid generic-looking characters. | 做游戏的魏同学 | - | Aug 24, 2026 | |
Pawn of the Pit In-game content art | Generative AI was used during development to create initial visual concepts and source imagery. These images were then substantially edited, redrawn, and altered by the developer before being included in the final game. | ArdenGames | - | Aug 24, 2026 | |
Second Stage general | All AI involvement is pre-generated and human-reviewed: nothing is generated while you play, the game runs no AI models, and it never sends your data anywhere. | Archaic Labs | - | Aug 24, 2026 | |
Last Haven: Idle Survival Unclear | Game Design | WishHaveFun OPC | - | Aug 23, 2026 | |
にゃんこサバイバー In-game content artaudiotext | Some visual assets, music, sound effects, and text used in this game and its Steam store page were created or assisted by generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure it meets the artistic vision and quality standards of the game. | Nyanko Studio | - | Aug 23, 2026 | |
T-Shirt Kingdom In-game content art | During development, a small number of texture assets were generated with AI assistance and have been manually modified for use as visual placeholders. | Paralens Vision | - | Aug 23, 2026 | |
元素奇兵:英雄集结令 In-game content art | "Generative AI tools were used during development to assist in creating a portion of the art, background assets, and UI icons. All AI-generated content was reviewed and manually refined by our team." | DeepDream Studio | 62 | Aug 23, 2026 | |
Medieval - Embers of War 2 In-game content art | AI tools were used during development to assist with the creation of certain 2D visual assets. Specifically, AI was used to generate some images used on the Steam store page and to assist in creating character portrait artwork used in the game. These AI-generated assets were reviewed and incorporated into the final game by the development team. | Evil Bunneh Inc. | - | Aug 22, 2026 | |
Nine Islands Dev only | Generative Artificial Intelligence used in software development. | Tencubed Games | - | Aug 22, 2026 | |
Roads Beneath The Crown In-game content arttext | This game uses generative AI during development to assist with selected artwork, relic and character illustrations, and limited text drafts. All generated material was created offline during development, then manually reviewed, edited, integrated, and quality-checked before being included in the game.
The game does not generate images, audio, text, code, or other content in real time, and it does not send player data or game content to external AI services during gameplay. | Wayward Salmon | - | Aug 22, 2026 | |
My Multiverse - 我的多元宇宙 Store/marketing art | Generative AI tools were used during development to assist in creating visual promotional artwork, UI graphics, and character concept designs. All AI-generated assets were reviewed, modified, and curated by the developer to ensure quality and consistency with the game's art style. No real-time AI content generation is used during gameplay. | Ray-Z | - | Aug 22, 2026 | |
Dawnstead In-game content art | Generative AI was used to assist with some promotional artwork for the Steam store page. All gameplay screenshots and trailer footage are captured from the actual game. The game itself does not contain AI-generated content. | Dawnstead Games | - | Aug 22, 2026 | |
机甲大乱斗 Store/marketing art | Some of the images and videos are generated with AI. | P1P2 Games | - | Aug 22, 2026 | |
Food delivery: I’m the top dog, making two hundred a day audio | Some textures and audio assets within this game are AI‑generated. | 桐哥仔 | - | Aug 22, 2026 | |
裁员审核中 In-game content artcode | The visual assets in the game are generated using AI, including UI elements, map backgrounds, equipment icons, in-game items, and character animations.
The programming code of the game is generated using AI. | Sheng Danjie | - | Aug 22, 2026 | |
Esperitz Quest In-game content art | Generative AI tools were used to assist in creating certain pre-rendered 2D assets, including achievement icons. These assets are static, were manually reviewed and edited before inclusion, and do not involve any live generation during gameplay. The game does not send player information to generative AI services. | LoboCor Systems | - | Aug 22, 2026 | |
密室魔塔之爻風再起 In-game content arttextcodeaudio | This product uses generative AI extensively during development. Pre-generated AI-assisted content includes images, story text, code, music, and other game materials. All such content was reviewed, edited, and integrated by the developer before inclusion in the game and store materials. No live-generated AI content is used during gameplay, and the game does not connect to external AI services while running. | 玠子工作室 | - | Aug 22, 2026 | |
Idle Immortal Path Live AI arttext | Portions of this game were created with the assistance of generative artificial intelligence (AI) technologies, as detailed below:
· Art assets: In-game item icons, character portraits, and grotto building sprites were produced using AI image generation tools during the creative process, then curated, modified, and integrated by the development team.
· Text content: Certain narrative text, item descriptions, and multilingual localization translations were drafted with the assistance of AI language models, and subsequently reviewed and revised by hand.
· Real-time NPC dialogue: The game features an optional NPC dialogue system through which players may configure their own large language model API to have NPCs generate dialogue in real time. This feature is entirely optional; when not configured, the game uses built-in pre-written dialogue lines. | Hangzhou Binjiang Huan Yinfeng Network Technology Studio | - | Aug 22, 2026 | |
Dicey Darlings Dev only code | Using artificial intelligence to assist with repetitive coding tasks | FANG QITONG | - | Aug 20, 2026 | |
Isekai: Demon King In-game content arttext | Generative AI tools were used during development to assist with selected pre-generated visual assets, promotional and store-page materials, and localization/text. All AI-assisted content was reviewed, edited, curated, and approved by the developer before inclusion. No generative AI is used during gameplay, and the game does not connect to external AI services while running. | Jose Alonso Ugaz Diaz | - | Aug 20, 2026 | |
Dungeon Explorers 2 In-game content artaudio | Selected visual assets and music tracks were created using generative AI tools as part of the production process. All AI-generated material was reviewed, curated, and integrated by the developer to ensure consistency with the game’s creative direction. No AI-generated content is produced during gameplay. | C.M.Cas Games | - | Aug 20, 2026 | |
Ember Kingdom In-game content art | During development, Ember Kingdom used generative AI to assist in creating some pre-generated game art assets, including backgrounds, UI icons, character and monster images, visual effects, and branding artwork. All assets were manually reviewed, edited, and integrated before being added to the game, and are included with the game as fixed files.
The game does not connect to any generative AI services during gameplay, nor does it generate text, images, sound effects, characters, or other content in real time based on player input. All journeys, events, and combat outcomes in the game are determined by pre-designed data and game rules. | Pick Huang | - | Aug 20, 2026 | |
Wall Street Donkey In-game content art | AI tools were used for research and to assist in creating some visual assets. All final assets were reviewed and refined by the developer. | NoCoo Fox | - | Aug 20, 2026 | |
Hyetyn In-game content art | Generative AI tools were used during development to assist with the creation of some 2D graphical assets and illustrations used in the game. These assets were reviewed and edited by the developer before being included in the final game. The game does not use generative AI to create content during gameplay. | KGitaGames | - | Aug 20, 2026 | |
OIL & HORROR artcode | Some still images and and code bug fixes were developed with the assistance of AI | 42 LONG | - | Aug 20, 2026 | |
Dungeon of the Forgotten In-game content arttext | Generative AI was used for:
- The game's logo and Steam store capsule artwork (image generation)
- Translation of in-game text into Turkish, German, French and Spanish
-AI-generated images were reviewed and edited before use. | Berkay Turkmen | - | Aug 19, 2026 | |
Grim wanderings reborn In-game content art | Most of the graphic images were generated using AI with further manual processing | Ellinia games | - | Aug 19, 2026 | |
sollervir Dev only codetext | Generative AI tools, including Claude and Codex, were used during development to assist with programming, game logic, written content, and other development tasks. All AI-assisted output was reviewed, edited, and integrated by the developer before inclusion in the final product. The game does not generate AI content during gameplay and does not connect to external generative AI services at runtime. | leonardocode | - | Aug 19, 2026 | |
绝灵_暗黑修仙搜打撤 Live AI arttext | Art assets in this game were created with AI assistance; narrative content is generated by AI in real time. Solo-developed — thank you for your support | 瓦舍游戏 | - | Aug 19, 2026 | |
Bottle Immortal In-game content arttext | This game includes pre-generated content created with the assistance of generative AI tools during development. AI tools were used to assist with some artwork, UI visual assets, and visual design elements for video materials and story/dialogue panels. These materials are shipped with the game and are presented to players through the in-game UI, story/dialogue panels, and related video or narrative presentation content. Before release, the developer selected, edited, integrated, and manually reviewed these materials.
The game does not use generative AI at runtime. It does not generate new images, videos, dialogue, or other game content based on player input, and it does not send player input to an AI service. | Bottle Immortal Studio | - | Aug 19, 2026 | |
FOOTDICE In-game content arttextcode | Some development of FOOTDICE was assisted by generative AI tools. Game's code, portion of visual assets (svgs files), and text for marketing materials were created with AI assistance and then reviewed, edited, and finalized by the developer.
All content in the game is pre-generated — the game does not create content using AI while you play, and no player data is sent to AI services. | Collinas | - | Aug 19, 2026 | |
幻想棋局 In-game content art | AI was used to generate some icons and background images, and to create in-between frames for some character animations. | fusion labs | - | Aug 17, 2026 | |
Nobody's Isekai In-game content arttext | This game includes AI-generated content, including some graphical assets, promotional artwork, and localized text. | Light House Studio | - | Aug 17, 2026 |