Some parts of the image asset production and adjustment process involved the auxiliary use of technologies including generative AI.
- Creator
- July Lab.
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,383 disclosures tracked
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Some parts of the image asset production and adjustment process involved the auxiliary use of technologies including generative AI.
A few select original assets were refined with AI assistance and finished by hand to match the game's atmosphere. No AI content is generated during gameplay.
No AI was used to write the storyline or visual assets in the game. All of it is my own creative work. However, AI was used to assist in the creation of game artwork used for the store page and for helping craft and improve store descriptions.
translation etc
Some of the images and audio assets used in this game are created with the assistance of generative artificial intelligence, based on the creator’s original concepts and design. All narrative content presented in the game is conceived and written by the creator, with generative artificial intelligence used to assist in text refinement and multilingual translation.
AI translation tools were used for the English localization.
All characters, CG, and UI resources in the game were either commissioned or self-drawn by the developer. Currently, the background resources are placeholders generated using commercial AI to match the overall artistic style. All content is reviewed and finalized by the developer. Once developers secure sufficient budget, these AI-generated contents will be replaced.
As a small, two-person independent development team, we utilized generative AI tools to create some of our character visuals and background artworks due to budget constraints. To ensure originality and maintain our artistic vision, these AI tools were guided by our own artist's original work, with their explicit permission. Please note that these AI-generated assets are currently serving as placeholders. As development continues and our resources grow, we plan to replace them with original, hand-drawn artwork in future updates. The game does not feature any live AI content generation during gameplay.
We used AI generation for some of the illustrations.
Most of the game's graphics assets were created using pose sketches (ControlNet) and then adjusted in the graphics editor to maintain consistency. The game does not use any real-time AI-generated content.
his game uses pre-generated AI tools to assist in the creation of some background music tracks and specific image assets, such as [background art / illustrations]. All AI-generated audio and visual contents were pre-generated during development, manually reviewed, and modified by the developer to ensure they fit the game's intended atmosphere. There is no live-generated AI content during gameplay.
AI-Assisted Development Disclosure This game constructs a sprawling metropolis encompassing hundreds of locations and nearly 2,000 characters. To realize this scope, we have employed AI-assisted creation tools. AI generation contributed to: character portraits and environmental artwork; portions of dialogue and translated text; and select musical assets. We firmly believe AI serves as a means to build more ambitious worlds and richer content. With AI assistance, our vision of simulating a living, breathing city has become achievable. We hope for your understanding and support.
AI-generated images and audio in the default example project, used for demonstration purposes only. It will be fully replaced with real art in one of the next updates!
Some images in the game use AI. The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI.
100% Live-Action footage shot on location. AI limited to 2D UI elements and specific photograph props.
During development, this game used generative AI tools to help brainstorm, expand, and polish narrative and dialogue text, and to assist with in-editor organization in the development stage (for example, using novel/story-related plugins to structure plot outlines). All such material was reviewed, rewritten, and unified by the team; the final in-game text is based on the version approved by the team. If a game build includes dialogue or text generated in real time by a large language model (for example, online responses from a third-party AI service), we will update this disclosure with the specific scope when that feature goes live. In the currently public version, the experience is primarily based on pre-written, human-reviewed story content. We did not use generative AI to replace basic fact-checking for historical subject matter; statements involving history and historical figures remain guided by design intent and human oversight.
This area used AI: background design.
About localization Please note:The English localization is AI-assisted and human-verified. We are continuously refining the text, so please feel free to join us and share any feedback !
AI生成背景图
AI-generated translations
This game uses AI tools in a limited capacity for drafting certain text content (including translation and initial writing drafts) and for the title screen background music. However, all in-game scenarios, character expressions, direction, and game design are created and supervised by the developer. AI is used strictly as a supportive tool, and no content is generated in real-time during gameplay. All final content has been reviewed and edited by a human.
Artificial intelligence was used to create a portion of the game's visual assets. This includes illustrations within the herbal book, as well as loading, summary, and game-over screens. AI tools were used to generate localizations for languages other than English and Polish. Dialogue voice lines are currently generated using TTS tools. The game is still in development, and these generated voices are temporary placeholders that will be replaced by voice actors once the story and scripts are finalized.
The developers describe how their game uses AI Generated Content like this: The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence
Certain plot points depicting AI competitions in the storyline utilize generative artificial intelligence, with the purpose of advancing the narrative and creating a technological and futuristic visual experience.
部分游戏使用的音乐和图像素材使用ai辅助生成
During development, we used AI-assisted tools to support the localization of in-game text into multiple languages. All AI-generated translations were reviewed and edited by our team to ensure accuracy and consistency with the game's tone and characters. Additionally, some food and cooking-related props were initially generated with AI-assisted tools and then manually refined by our artists to match the game's visual style and quality standards.
Simplified Chinese versions was translated using AI.
The English translation of Eternal Glory was completed and refined with the assistance of AI.
The visuals of this game were generated by artificial intelligence.
The game features a blend of meticulously handcrafted and AI-generated sprites, carefully selected through extensive and challenging AI prompting to create a unique and visually appealing art style.
Generative AI was used in a limited capacity during development. It was primarily utilized for prototyping certain textures and creating visual references. Additionally, AI was used to generate a vocal track featured in the game's intro sequence. All other music, as well as the majority of visual and gameplay content, has been created manually.
We use AI to create some graphic elements, followed by graphic processing.
Generative AI was used during development to assist in the creation of: Assets: Textures, Sound Effects, Music, and Voice. Development: Code and Narrative Text. All AI-generated content has been manually refined and integrated by our team to ensure high quality and originality. Many of these tools were utilized primarily for concepting and prototyping to streamline our production workflow.
Some materials used in the software use AI generated images.
This game uses AI tools to generate part of the game’s art assets, sound effects, and promotional materials. All AI-generated content has been manually adjusted and polished by the developer to ensure quality and compliance. The AI does not generate real-time interactive content or collect user data.
AI-powered translation tools were used for assistance in translation to English. Couple of in-game textures were created with assistance of AI tools too.
AI image generation tools were used to create the store page assets, the start screen, and the character portraits for this game.
The VTuber characters involved in the game were pre-created through the generative artificial intelligence tool MidJourney, entirely by the developers using pure text prompts, without deriving from an "upgrade" or "modification" of anyone else's work.
We use AI to generate drafts of some game art assets, which then are polished/finalized by human illustrators.
Our game is a Visual Novel where the images are completely generated by artificial intelligence, both characters and backgrounds.
The Simplified Chinese and Traditional Chinese translations in the ver. 1.0.9 update were created with the assistance of AI.
We don't use "black box" models trained on stolen art. Our generative models are trained exclusively on our own proprietary assets, sketches, and source material. If the AI didn't learn it from our own artists, it doesn't exist in our pipeline. No scraping, no copyright infringement, no "oops, that looks like a famous illustrator's style" moments. We aren't using AI to write our stories or paint our worlds we still prefer the human touch for that. Generative technology is strictly limited to in-game animations. We built our own "brain," fed it only our own art, and it only helps with the "wiggly bits" (animations). Everything else is pure, unadulterated human effort.
We want to be transparent about our use of AI: AI is used for: assisting with code development (debugging, refactoring, technical guidance during programming sessions). AI is NOT used for: the story, the dialogue, the music, the illustrations, the character designs, or any creative content. A Piano Tale is a deeply personal project, and its soul comes entirely from human hands.
Pregenerated arts
We utilize AI exclusively for high-resolution upscaling and refining the details of our legacy artwork. Because we prioritize the integrity of our original style, we do not feed third-party artwork into any AI systems. While we work hard to polish every frame, you may occasionally notice minor "AI artifacts", a byproduct of the technical upscaling process used to make our original art shine on High Resolution displays.
The translation of this version was created with the help of AI. The game’s story, original writing, artwork, and music were created by hand by the author in 2018.
The game's artwork is AI-assisted.
During development, generative AI tools were used to assist in creating the following content: Image Assets: Some enemy characters, backgrounds, and scene elements were created with the assistance of AI tools. All images have undergone extensive manual illustration, style integration, and post-processing to ensure consistency with the game's overall art direction. Music & Sound Effects: Prototypes for some background music tracks and ambient sound effects were created with the assistance of AI tools.
Some visual assets, music, voice-related assets, code assistance, and promotional materials for this game were created with the assistance of generative AI tools, then reviewed, edited, and integrated by the developer before release.
All images in the game, as well as on the store page, were generated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
葦原のアニマ Unclear art | Some parts of the image asset production and adjustment process involved the auxiliary use of technologies including generative AI. | July Lab. | - | May 23, 2026 | |
Refrain: Verse of Fate In-game content art | A few select original assets were refined with AI assistance and finished by hand to match the game's atmosphere. No AI content is generated during gameplay. | illusorys | - | May 23, 2026 | |
The Forgotten Nightmare Series Store/marketing arttext | No AI was used to write the storyline or visual assets in the game. All of it is my own creative work. However, AI was used to assist in the creation of game artwork used for the store page and for helping craft and improve store descriptions. | Chris Radford | - | May 23, 2026 | |
Held Unclear text | translation etc | Sense of Games Inc. | - | May 23, 2026 | |
Mesudoku In-game content artaudiotext | Some of the images and audio assets used in this game are created with the assistance of generative artificial intelligence, based on the creator’s original concepts and design.
All narrative content presented in the game is conceived and written by the creator, with generative artificial intelligence used to assist in text refinement and multilingual translation. | TheGameIsDifficult Studio | - | May 23, 2026 | |
On The Way Home : Strange Incidents In-game content text | AI translation tools were used for the English localization. | KarasuTengu | - | May 23, 2026 | |
异界少女的轮回血契 In-game content art | All characters, CG, and UI resources in the game were either commissioned or self-drawn by the developer.
Currently, the background resources are placeholders generated using commercial AI to match the overall artistic style. All content is reviewed and finalized by the developer.
Once developers secure sufficient budget, these AI-generated contents will be replaced. | SaiYa | - | May 23, 2026 | |
Moonlit Nights In-game content art | As a small, two-person independent development team, we utilized generative AI tools to create some of our character visuals and background artworks due to budget constraints. To ensure originality and maintain our artistic vision, these AI tools were guided by our own artist's original work, with their explicit permission. Please note that these AI-generated assets are currently serving as placeholders. As development continues and our resources grow, we plan to replace them with original, hand-drawn artwork in future updates. The game does not feature any live AI content generation during gameplay. | Umut Bora | 13 | May 23, 2026 | |
Wonderful Body Wanted In-game content art | We used AI generation for some of the illustrations. | mitcha | - | May 23, 2026 | |
蜃境 In-game content art | Most of the game's graphics assets were created using pose sketches (ControlNet) and then adjusted in the graphics editor to maintain consistency. The game does not use any real-time AI-generated content. | GOUXIANG TECH | - | May 23, 2026 | |
Red Experience In-game content audioart | his game uses pre-generated AI tools to assist in the creation of some background music tracks and specific image assets, such as [background art / illustrations]. All AI-generated audio and visual contents were pre-generated during development, manually reviewed, and modified by the developer to ensure they fit the game's intended atmosphere. There is no live-generated AI content during gameplay. | Clusion Games | - | May 23, 2026 | |
钩心与斗角 In-game content arttextaudio | AI-Assisted Development Disclosure
This game constructs a sprawling metropolis encompassing hundreds of locations and nearly 2,000 characters. To realize this scope, we have employed AI-assisted creation tools. AI generation contributed to: character portraits and environmental artwork; portions of dialogue and translated text; and select musical assets.
We firmly believe AI serves as a means to build more ambitious worlds and richer content. With AI assistance, our vision of simulating a living, breathing city has become achievable. We hope for your understanding and support. | Dreamer Gene | - | May 23, 2026 | |
StoryFlow Editor In-game content artaudio | AI-generated images and audio in the default example project, used for demonstration purposes only. It will be fully replaced with real art in one of the next updates! | Soulstices Dev | 28 | May 23, 2026 | |
fox girl next door In-game content arttext | Some images in the game use AI.
The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI. | flxwerrpxt | - | May 23, 2026 | |
Wordless Forest In-game content art | 100% Live-Action footage shot on location. AI limited to 2D UI elements and specific photograph props. | Dogus Cagrici | 36 | May 23, 2026 | |
朕,不想死! In-game content text | During development, this game used generative AI tools to help brainstorm, expand, and polish narrative and dialogue text, and to assist with in-editor organization in the development stage (for example, using novel/story-related plugins to structure plot outlines). All such material was reviewed, rewritten, and unified by the team; the final in-game text is based on the version approved by the team.
If a game build includes dialogue or text generated in real time by a large language model (for example, online responses from a third-party AI service), we will update this disclosure with the specific scope when that feature goes live. In the currently public version, the experience is primarily based on pre-written, human-reviewed story content.
We did not use generative AI to replace basic fact-checking for historical subject matter; statements involving history and historical figures remain guided by design intent and human oversight. | 四方格工作室 | - | May 23, 2026 | |
Dear my『 』 In-game content art | This area used AI: background design. | Touch to Start | - | May 23, 2026 | |
明镜江湖行:朔风起 In-game content text | About localization
Please note:The English localization is AI-assisted and human-verified.
We are continuously refining the text, so please feel free to join us and share any feedback ! | 九芽川 Ninth Leaf | 443 | May 23, 2026 | |
AngelDA Store/marketing art | AI生成背景图 | SptrYowng | - | May 23, 2026 | |
ミカネノカード In-game content text | AI-generated translations | Miwas Rocket | - | May 23, 2026 | |
SHEROK's Case ;Recollection In-game content textaudio | This game uses AI tools in a limited capacity for drafting certain text content (including translation and initial writing drafts) and for the title screen background music.
However, all in-game scenarios, character expressions, direction, and game design are created and supervised by the developer.
AI is used strictly as a supportive tool, and no content is generated in real-time during gameplay.
All final content has been reviewed and edited by a human. | Gamitive Of Miya | - | May 23, 2026 | |
Herbalist Roman In-game content arttextaudio | Artificial intelligence was used to create a portion of the game's visual assets. This includes illustrations within the herbal book, as well as loading, summary, and game-over screens.
AI tools were used to generate localizations for languages other than English and Polish.
Dialogue voice lines are currently generated using TTS tools. The game is still in development, and these generated voices are temporary placeholders that will be replaced by voice actors once the story and scripts are finalized. | DziczeDzieci | - | May 23, 2026 | |
追曙ZHUISHU audio | The developers describe how their game uses AI Generated Content like this:
The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence | 悄语灯 | 99 | May 23, 2026 | |
宝贝别怕,有我在 In-game content textart | Certain plot points depicting AI competitions in the storyline utilize generative artificial intelligence, with the purpose of advancing the narrative and creating a technological and futuristic visual experience. | UNIVERSAL 100 MEDIA | 73 | May 23, 2026 | |
怪谈事务所:破界 In-game content artaudio | 部分游戏使用的音乐和图像素材使用ai辅助生成 | Union Mobile Financial International Telecom Co. | 14 | May 23, 2026 | |
Maid Cafe Simulator In-game content textart | During development, we used AI-assisted tools to support the localization of in-game text into multiple languages. All AI-generated translations were reviewed and edited by our team to ensure accuracy and consistency with the game's tone and characters. Additionally, some food and cooking-related props were initially generated with AI-assisted tools and then manually refined by our artists to match the game's visual style and quality standards. | Accelix | - | May 23, 2026 | |
SIGILLVM: RESONANCE In-game content text | Simplified Chinese versions was translated using AI. | Levistok | - | May 23, 2026 | |
Eternal Glory In-game content text | The English translation of Eternal Glory was completed and refined with the assistance of AI. | Nocturn | - | May 23, 2026 | |
Ted In-game content art | The visuals of this game were generated by artificial intelligence. | Başar Melih Tümtürk | - | May 23, 2026 | |
Pitching Miami Nights - Bartending in the 80s In-game content art | The game features a blend of meticulously handcrafted and AI-generated sprites, carefully selected through extensive and challenging AI prompting to create a unique and visually appealing art style. | Inex | - | May 23, 2026 | |
Final Rider In-game content artaudio | Generative AI was used in a limited capacity during development.
It was primarily utilized for prototyping certain textures and creating visual references.
Additionally, AI was used to generate a vocal track featured in the game's intro sequence.
All other music, as well as the majority of visual and gameplay content, has been created manually. | Delirium Interactive | - | May 23, 2026 | |
Отделение 38 In-game content art | We use AI to create some graphic elements, followed by graphic processing. | The Three Windmills | 231 | May 23, 2026 | |
Black Submarine In-game content artaudiotextcode | Generative AI was used during development to assist in the creation of:
Assets: Textures, Sound Effects, Music, and Voice.
Development: Code and Narrative Text.
All AI-generated content has been manually refined and integrated by our team to ensure high quality and originality. Many of these tools were utilized primarily for concepting and prototyping to streamline our production workflow. | fShark Games | - | May 23, 2026 | |
WebGAL Terre In-game content art | Some materials used in the software use AI generated images. | OpenWebGAL | - | May 23, 2026 | |
Blackwater Town In-game content artaudio | This game uses AI tools to generate part of the game’s art assets, sound effects, and promotional materials. All AI-generated content has been manually adjusted and polished by the developer to ensure quality and compliance. The AI does not generate real-time interactive content or collect user data. | 小黑与鹿鹿 | - | May 23, 2026 | |
Escape From Styx In-game content textart | AI-powered translation tools were used for assistance in translation to English. Couple of in-game textures were created with assistance of AI tools too. | Konstantin Klimenko | - | May 23, 2026 | |
삼국연의 : 한조재흥의 꿈 In-game content art | AI image generation tools were used to create the store page assets, the start screen, and the character portraits for this game. | Playnauts | - | May 23, 2026 | |
VTuber Manager In-game content art | The VTuber characters involved in the game were pre-created through the generative artificial intelligence tool MidJourney, entirely by the developers using pure text prompts, without deriving from an "upgrade" or "modification" of anyone else's work. | EineLitschi | - | May 23, 2026 | |
Big Ear Detective In-game content art | We use AI to generate drafts of some game art assets, which then are polished/finalized by human illustrators. | Fabula Improviso | - | May 23, 2026 | |
Innsmouth 22 In-game content art | Our game is a Visual Novel where the images are completely generated by artificial intelligence, both characters and backgrounds. | Raven Novels | - | May 23, 2026 | |
All of Us Are Dead... In-game content text | The Simplified Chinese and Traditional Chinese translations in the ver. 1.0.9 update were created with the assistance of AI. | IKINAGAMES | 58 | May 23, 2026 | |
Insurgence - Last Wishes In-game content art | We don't use "black box" models trained on stolen art. Our generative models are trained exclusively on our own proprietary assets, sketches, and source material. If the AI didn't learn it from our own artists, it doesn't exist in our pipeline. No scraping, no copyright infringement, no "oops, that looks like a famous illustrator's style" moments.
We aren't using AI to write our stories or paint our worlds we still prefer the human touch for that. Generative technology is strictly limited to in-game animations.
We built our own "brain," fed it only our own art, and it only helps with the "wiggly bits" (animations). Everything else is pure, unadulterated human effort. | Platomenti | - | May 23, 2026 | |
A Piano Tale Dev only code | We want to be transparent about our use of AI:
AI is used for: assisting with code development (debugging, refactoring, technical guidance during programming sessions).
AI is NOT used for: the story, the dialogue, the music, the illustrations, the character designs, or any creative content. A Piano Tale is a deeply personal project, and its soul comes entirely from human hands. | Pianogo Studio | - | May 23, 2026 | |
Fear Of Mine 001 (Novel) In-game content art | Pregenerated arts | NVG Games | 13 | May 23, 2026 | |
Palliative - Reach for an Angel In-game content art | We utilize AI exclusively for high-resolution upscaling and refining the details of our legacy artwork. Because we prioritize the integrity of our original style, we do not feed third-party artwork into any AI systems. While we work hard to polish every frame, you may occasionally notice minor "AI artifacts", a byproduct of the technical upscaling process used to make our original art shine on High Resolution displays. | Platomenti | - | May 23, 2026 | |
Cat's Menace In-game content text | The translation of this version was created with the help of AI. The game’s story, original writing, artwork, and music were created by hand by the author in 2018. | CGCFSS | - | May 23, 2026 | |
献祭浮木!我无限复活!(魔王传说) In-game content art | The game's artwork is AI-assisted. | 梦华 | - | Mar 18, 2026 | |
迴避我的死亡結局 In-game content artaudio | During development, generative AI tools were used to assist in creating the following content:
Image Assets: Some enemy characters, backgrounds, and scene elements were created with the assistance of AI tools. All images have undergone extensive manual illustration, style integration, and post-processing to ensure consistency with the game's overall art direction.
Music & Sound Effects: Prototypes for some background music tracks and ambient sound effects were created with the assistance of AI tools. | 阿煙 | 35 | Mar 18, 2026 | |
澄心大学 In-game content artaudiocode | Some visual assets, music, voice-related assets, code assistance, and promotional materials for this game were created with the assistance of generative AI tools, then reviewed, edited, and integrated by the developer before release. | 陈政 | - | Mar 18, 2026 | |
SELF_DELETED In-game content art | All images in the game, as well as on the store page, were generated using AI. | SmogGames | - | Mar 18, 2026 |