Using AI for steam page resources: base for description, logo background etc.
- Creator
- TSL
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Using AI for steam page resources: base for description, logo background etc.
AI was used to create some of the images.
AI has been used for translation and for some wallpaper/background art (pre-rendered)
We harness generative artificial intelligence to deepen the immersive experience of this sci-fi universe, set 4970 years in a parallel future. Our AI enhances the creative process by generating dynamic text that players directly engage with, crafting unique narratives, dialogues, and event descriptions tailored to the game’s original lore. As you embody a Frame—trapped in a 24-hour mind-swap loop via the HyperNet—AI-generated text brings the galaxy to life, shaping interactions with factions like The Guild (Anu'Aki), Reapers Swarm, or the Vodah Collective, and driving the mystery of your hijacked consciousness. We ensure all AI-generated text, including narrative logs, faction communications, and in-game events, is wholly original and designed specifically for the Nexus Wars universe. Our AI operates under strict guidelines to avoid any copyrighted or trademarked material, adhering to the highest standards of creativity and legality, so every story and interaction feels authentic to this unique IP. Additionally, we utilize pre-generated AI images in-game and in Store Page assets to visually depict the Nexus Wars universe, an original IP based on the novel set in this galaxy. These AI-generated images are crafted to represent the lore and aesthetic of this world, ensuring they align with the creative vision of the universe 5000 years into the future. We also employ AI animation to enrich the gameplay experience, further immersing players in the world and its lore. These AI-generated animations and images serve as initial drafts or placeholders during development. As the game evolves, we may replace them with higher-quality renditions if necessary—though if the AI-generated quality proves indistinguishable from the highest content standards, they will remain to deliver an exceptional experience for players. This AI-generated text, imagery, and animation enriches your journey, immersing you in a galaxy of peril and wonder—from the neon grit of Cyberpunk-inspired hubs to the cosmic dread of Event Horizon-like threats. The GAME MASTER AI crafts these textual and visual experiences in real-time, ensuring that every choice, from surviving AruKai attacks to navigating Rohar Empire intrigue, enhances the storytelling and gameplay while staying true to the Nexus Wars universe.
We use artificial intelligence to create store title photos, but we do not use it in our game.
A couple images are AI generated
I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors.
Use to generate background
The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twitter is created using a generative AI.
We use AI to generate posters and promotional images, etc
images
Textures, Pictures, dubbing.
AI generated diagram explanation: 1. The title screen of the game 2. Image of promotional images 3. Library homepage image 4. Use Ai to generate in-game plot events and illustrations
In game character art has been generated by AI but has been altered manually to best suit the style of the game.
There is use of artificial intelligence to improve presentation quality
游戏的部分美术由AI完成
Game contains images of units, buildings, characters generated by AI.
Use original drawn pictures to train the AI model to generate some technology icons
As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials. All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content.
use AI-generated icons, portraits, etc.
Artificial Intelligence was used in the creation of the game to create the pictures.
To deepen the world building, I use pre-generated AI images in In-Game files section.
The game does not contain AI generated content. All art, music, sound effects and all other assets are crafted by human hands. The intro video on the store page contains an AI generated voice.
Translation
Our Policy for AI Use Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content. AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements. However, We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses. How may we use AI? We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy: Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive. Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs. We may use AI in this particular game in relation to the environment and some of the ancillary icons, finishings, and corrections. Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters. The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it. This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future.
Nearly all content in the game including gameplay, environments, and story was handcrafted. Some cosmetic elements, such as nose-art decals, icons, were AI generated or AI-assisted, then manually refined to match the game's visual style and tone.
Used for creating the game banner
Static 2D art, such as background images, are AI generated.
In our game, AI is a powerful ally that has significantly increased our productivity. It helps us create new scenarios, which are then refined by our art team, allowing us to offer an expanded variety of playable environments for players. Additionally, we plan to integrate AI-generated dialogues to dub the game into multiple languages. This dubbing process would be impossible for our small studio without AI support. With this approach, we aim to make our game accessible to a global audience and provide a localized and authentic gaming experience in different languages. In summary, AI plays a crucial role in our development process, enabling our small studio to achieve great feats and provide players with a rich and immersive experience.
Arts are generated with AI support
Art and Music was generated by AI. Please note that we want to respect artists. No artist name or artist art have been used as reference for prompting. And the art used is very generic and doesn't not infringe any IP.
The card images in the game are obtained through AI drawing
Voiceovers are AI generated
The game's image assets, including store assets, are made with the use of AI.
Generative AI is used as an auxiliary tool for the translation of the store page and the main game (English and Chinese).
We use AI tools to help us improve our audio voices, and some texts. No content is generated solely using AI.
Store page image assets (excluding screenshots and videos) has been generated with AI as the game will need to be further developed to get final assets but will fit the themes as presented.
Some of the marketing materials, 2D visuals, and voiceover assets were enhanced or created with the help of AI tools.
The main presentation photos in the store page and the presentation photos in the game library were generated using AI.
Part of graphics generated by AI.
Temporary Artworks and Music
I (Creekside Interactive) use AI generated music via SUNO. In which I (Creekside Interactive) own all the rights to song(s) generated by SUNO as stated in the SUNO commercial license purchased by Levi's Arts LLC.
该游戏音频部分使用了AI工具辅助完成。
Some background and character art extended and enhanced using Photoshop generative fill. Some audio help narration done using an in-house cloned voice for clarity. Some audio narration done using professionally licensed cloned voice.
Voice audio is generated by AI
This game includes some AI-assisted visual assets and synthetic voice generation for the in-game robot advisor.
We use generative AI to create pre-rendered character images as a starting point, which are then meticulously refined and enhanced using image editing tools. The final assets combine the creative touch of digital hand-drawing with generative AI, resulting in high-quality, polished visuals.
The game includes enhanced images and generated text-to-speech audio.
We used AI-assisted tools to help create pre-generated assets such as concept art variations and promotional material. All final in-game assets are fully owned and licensed by us, and do not include illegal or infringing content. The game does not use live AI generation during gameplay.
illustration by ChatGPT
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
WarEcon: Build & Conquer Store/marketing arttext | Using AI for steam page resources: base for description, logo background etc. | TSL | - | Mar 18, 2026 | |
Castle Conquest: Medieval Strategy Unclear art | AI was used to create some of the images. | FrostFire | - | Mar 18, 2026 | |
Supreme Ruler Global Outbreak In-game content textart | AI has been used for translation and for some wallpaper/background art (pre-rendered) | BattleGoat Studios | - | Mar 18, 2026 | |
Nexus Wars Live AI arttext | We harness generative artificial intelligence to deepen the immersive experience of this sci-fi universe, set 4970 years in a parallel future. Our AI enhances the creative process by generating dynamic text that players directly engage with, crafting unique narratives, dialogues, and event descriptions tailored to the game’s original lore.
As you embody a Frame—trapped in a 24-hour mind-swap loop via the HyperNet—AI-generated text brings the galaxy to life, shaping interactions with factions like The Guild (Anu'Aki), Reapers Swarm, or the Vodah Collective, and driving the mystery of your hijacked consciousness.
We ensure all AI-generated text, including narrative logs, faction communications, and in-game events, is wholly original and designed specifically for the Nexus Wars universe. Our AI operates under strict guidelines to avoid any copyrighted or trademarked material, adhering to the highest standards of creativity and legality, so every story and interaction feels authentic to this unique IP.
Additionally, we utilize pre-generated AI images in-game and in Store Page assets to visually depict the Nexus Wars universe, an original IP based on the novel set in this galaxy. These AI-generated images are crafted to represent the lore and aesthetic of this world, ensuring they align with the creative vision of the universe 5000 years into the future.
We also employ AI animation to enrich the gameplay experience, further immersing players in the world and its lore. These AI-generated animations and images serve as initial drafts or placeholders during development.
As the game evolves, we may replace them with higher-quality renditions if necessary—though if the AI-generated quality proves indistinguishable from the highest content standards, they will remain to deliver an exceptional experience for players.
This AI-generated text, imagery, and animation enriches your journey, immersing you in a galaxy of peril and wonder—from the neon grit of Cyberpunk-inspired hubs to the cosmic dread of Event Horizon-like threats.
The GAME MASTER AI crafts these textual and visual experiences in real-time, ensuring that every choice, from surviving AruKai attacks to navigating Rohar Empire intrigue, enhances the storytelling and gameplay while staying true to the Nexus Wars universe. | Retro Epic Empire | - | Mar 18, 2026 | |
Tower Defense: Last Castle In-game content art | We use artificial intelligence to create store title photos, but we do not use it in our game. | Nameless King | - | Mar 18, 2026 | |
Cosmic Tankinator Unclear art | A couple images are AI generated | Sven Holm Pileborg | - | Mar 18, 2026 | |
Everything: All in 1 Dev only code | I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors. | ismail özel | - | Mar 18, 2026 | |
Earth Defenders Unclear art | Use to generate background | Frister | - | Mar 18, 2026 | |
Battle Marine Store/marketing art | The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twitter is created using a generative AI. | Yoji Suzuki | - | Mar 18, 2026 | |
建筑与征服:12世纪的黎凡特 Store/marketing art | We use AI to generate posters and promotional images, etc | KuranGame | - | Mar 18, 2026 | |
Great Powers Unclear art | images | Flame-Dragons | 35 | Mar 18, 2026 | |
Quadrillion In-game content artaudio | Textures, Pictures, dubbing. | RE:WOLVES Studio | - | Mar 18, 2026 | |
亚穆蒂斯 In-game content art | AI generated diagram explanation:
1. The title screen of the game
2. Image of promotional images
3. Library homepage image
4. Use Ai to generate in-game plot events and illustrations | 雨叶 | 18 | Mar 18, 2026 | |
Eagles of World War 2 In-game content art | In game character art has been generated by AI but has been altered manually to best suit the style of the game. | Paul Connor | 15 | Mar 18, 2026 | |
PARALLEL PLAGUE : Good Old Days Unclear | There is use of artificial intelligence to improve presentation quality | NEBULA NOVA GAMES | - | Mar 18, 2026 | |
乾坤盘 In-game content art | 游戏的部分美术由AI完成 | 华亭鹤唳 | - | Mar 18, 2026 | |
Age of History 3 In-game content art | Game contains images of units, buildings, characters generated by AI. | Łukasz Jakowski | 3.7k | Mar 18, 2026 | |
玩具帝国 In-game content art | Use original drawn pictures to train the AI model to generate some technology icons | 二维公民 | - | Mar 18, 2026 | |
Notoris 2: Warlords Store/marketing art | As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials.
All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content. | Flying General Games LLC | - | Mar 18, 2026 | |
Starfall In-game content art | use AI-generated icons, portraits, etc. | dubgamestudio | - | Mar 18, 2026 | |
AstroForge: Space Pirates Store/marketing art | Artificial Intelligence was used in the creation of the game to create the pictures. | FrostFire | - | Mar 18, 2026 | |
DRONE PERSPECTIVE In-game content art | To deepen the world building, I use pre-generated AI images in In-Game files section. | Demetri Lind | 85 | Mar 18, 2026 | |
Holomancer In-game content audio | The game does not contain AI generated content.
All art, music, sound effects and all other assets are crafted by human hands.
The intro video on the store page contains an AI generated voice. | Darkware | - | Mar 18, 2026 | |
Total blade Unclear text | Translation | Moondolino | - | Mar 18, 2026 | |
Heroes of Higher Realms In-game content audioart | Our Policy for AI Use
Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content.
AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements.
However,
We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses.
How may we use AI?
We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy:
Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive.
Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs. We may use AI in this particular game in relation to the environment and some of the ancillary icons, finishings, and corrections.
Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters.
The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it.
This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future. | DreamMasters Studio | - | Mar 18, 2026 | |
Mecha Knights: Nightmare 2 In-game content art | Nearly all content in the game including gameplay, environments, and story was handcrafted. Some cosmetic elements, such as nose-art decals, icons, were AI generated or AI-assisted, then manually refined to match the game's visual style and tone. | Damian Kubiak | - | Mar 18, 2026 | |
Dawn of Anarchy Store/marketing art | Used for creating the game banner | Quacky Games | 136 | Mar 18, 2026 | |
Warlords Battle Simulator In-game content art | Static 2D art, such as background images, are AI generated. | RedKar Devs | 55 | Mar 18, 2026 | |
Legacy of Sin: Ill-Boding In-game content text | In our game, AI is a powerful ally that has significantly increased our productivity. It helps us create new scenarios, which are then refined by our art team, allowing us to offer an expanded variety of playable environments for players. Additionally, we plan to integrate AI-generated dialogues to dub the game into multiple languages. This dubbing process would be impossible for our small studio without AI support. With this approach, we aim to make our game accessible to a global audience and provide a localized and authentic gaming experience in different languages. In summary, AI plays a crucial role in our development process, enabling our small studio to achieve great feats and provide players with a rich and immersive experience. | Absolute Power Game Studio | 23 | Mar 18, 2026 | |
School Girl Simulator Unclear art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Magic And Dragons : 4X Battle In-game content artaudio | Art and Music was generated by AI.
Please note that we want to respect artists. No artist name or artist art have been used as reference for prompting. And the art used is very generic and doesn't not infringe any IP. | The Team With a T | - | Mar 18, 2026 | |
骑士派对 In-game content art | The card images in the game are obtained through AI drawing | ChangGe | - | Mar 18, 2026 | |
D-Day VR Museum In-game content audio | Voiceovers are AI generated | Lichtblau IT | 15 | Mar 18, 2026 | |
Putin Must Die Store/marketing art | The game's image assets, including store assets, are made with the use of AI. | Studio Hark | - | Mar 18, 2026 | |
ボクセル築城ずんだもんキャッスル In-game content text | Generative AI is used as an auxiliary tool for the translation of the store page and the main game (English and Chinese). | KC Project | 104 | Mar 18, 2026 | |
Section Gamma In-game content audiotext | We use AI tools to help us improve our audio voices, and some texts. No content is generated solely using AI. | Default Company | 18 | Mar 18, 2026 | |
My Game Store/marketing art | Store page image assets (excluding screenshots and videos) has been generated with AI as the game will need to be further developed to get final assets but will fit the themes as presented. | Zetaland Game Studios | - | Mar 18, 2026 | |
Space Saga In-game content artaudio | Some of the marketing materials, 2D visuals, and voiceover assets were enhanced or created with the help of AI tools. | Hot October | - | Mar 18, 2026 | |
Tank Simulator Store/marketing art | The main presentation photos in the store page and the presentation photos in the game library were generated using AI. | Imperian Online - Praha | - | Mar 18, 2026 | |
Planet Fights In-game content art | Part of graphics generated by AI. | SCLITIFY IT | 52 | Mar 18, 2026 | |
Ven'rif Demo Unclear artaudio | Temporary Artworks and Music | Vilein Inc. | - | Mar 18, 2026 | |
Paper Planes In-game content audio | I (Creekside Interactive) use AI generated music via SUNO. In which I (Creekside Interactive) own all the rights to song(s) generated by SUNO as stated in the SUNO commercial license purchased by Levi's Arts LLC. | Creekside Interactive | - | Mar 18, 2026 | |
灾变时代 In-game content audio | 该游戏音频部分使用了AI工具辅助完成。 | better now | - | Mar 18, 2026 | |
Creeper World IXE In-game content artaudio | Some background and character art extended and enhanced using Photoshop generative fill. Some audio help narration done using an in-house cloned voice for clarity. Some audio narration done using professionally licensed cloned voice. | Knuckle Cracker | 814 | Mar 18, 2026 | |
Massive Defense In-game content audio | Voice audio is generated by AI | Dragan Maric | - | Mar 18, 2026 | |
New Stars In-game content artaudio | This game includes some AI-assisted visual assets and synthetic voice generation for the in-game robot advisor. | adamjr | - | Mar 18, 2026 | |
BeachHead Rogue In-game content art | We use generative AI to create pre-rendered character images as a starting point, which are then meticulously refined and enhanced using image editing tools. The final assets combine the creative touch of digital hand-drawing with generative AI, resulting in high-quality, polished visuals. | Digital Fusion Inc. | 16 | Mar 18, 2026 | |
IDUN - Frontline Survival In-game content artaudio | The game includes enhanced images and generated text-to-speech audio. | IDUN Interactive | 663 | Mar 18, 2026 | |
Chaosborn In-game content art | We used AI-assisted tools to help create pre-generated assets such as concept art variations and promotional material. All final in-game assets are fully owned and licensed by us, and do not include illegal or infringing content. The game does not use live AI generation during gameplay. | Erich Meurer | - | Mar 18, 2026 | |
Panama Canal Clash Unclear art | illustration by ChatGPT | Azimuth team | - | Mar 18, 2026 |