25,508 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Journey to ImpossibleSteam
Disclosure

Voiceovers, some marketing content, and a few textures were partially generated in AI and then used with artist created art assets or real-photography.

Creator
JTI Production
Reviews
-
Added
Mar 18, 2026
DemonsterSteam
Disclosure

use AI for Image 2D (icons, loading image) in-game & Translation (french to english and spanish) in-game and store page

Creator
TE Eric "Erems"
Reviews
-
Added
Mar 18, 2026
Fish Hunters 🐟Steam
Disclosure

The music in the game was partly generated by AI and polished, rearranged and heavily edited by a human later in the post-production process.

Creator
Pmdk23
Reviews
592
Added
Mar 18, 2026
BLIND_SITESteam
Disclosure

Generative AI has been used for texturing, 3D models, sound effects and coding assistance.

Creator
Enigma Forge
Reviews
-
Added
Mar 18, 2026
Tactical GhostSteam
Disclosure

The artist I paid for used AI to generate parts of the cover art. It wasn't disclosed during the commission that they would use AI assets.

Creator
Michael Richard Lannon
Reviews
-
Added
Mar 18, 2026
Museums of HistorySteam
Disclosure

Museums of History uses AI technology to enhance the visual quality of menu background images. These backgrounds showcase beautifully rendered scenes from the game environment, offering players an engaging preview of the historical settings they’ll explore. By using AI to refine and generate these visuals, we ensure stunning and immersive artwork that sets the tone for the game, while maintaining a focus on historical accuracy and aesthetic appeal.

Creator
Zaid Wajid
Reviews
-
Added
Mar 18, 2026
GameOn!Steam
Disclosure

AI was used for certain game elements, such as audio (voice-acting, music) and some ingame art (textures).

Creator
Plum Multimedia
Reviews
-
Added
Mar 18, 2026
Game Store ChronicleSteam
Disclosure

Generative AI is used to help in the early stages of products' art creation and some marketing materials.

Creator
Imponix Game Studio
Reviews
58
Added
Mar 18, 2026
Battle For EmboliaSteam
Disclosure

AI was used for text translation into multiple languages and for generating small placeholder images, such as icons and minor UI elements. All core creative assets, gameplay systems, and design decisions were made by the developer, and AI-generated placeholders may be replaced in future updates.

Creator
Ager Games
Reviews
464
Added
Mar 18, 2026
11th Hour HeroSteam
Disclosure

We use AI to generate the voice of the main antagonist of the game in the trailer.

Creator
Joshua Angeley
Reviews
-
Added
Mar 18, 2026
Game RoomSteam
Disclosure

I used AI to generate images for the store and some of the in-game decorations

Creator
Games For Humans
Reviews
-
Added
Mar 18, 2026
Duck's HuntSteam
Disclosure

We are using LLM (Large Language Model) powered text translation tools both within the game and store page.

Creator
Notaduck
Reviews
-
Added
Mar 18, 2026
18FloorSteam
Disclosure

All the text in the game is based on AI written storylines. All translations other than Simplified Chinese are generated by AI.

Creator
PrueLightStudio
Reviews
10
Added
Mar 18, 2026
Hammam SimulatorSteam
Disclosure

We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team.

Creator
Dropout Code
Reviews
-
Added
Mar 18, 2026
DIMENSION RANGERSteam
Disclosure

Our game utilizes AI in various aspects. Code: AI algorithms are applied to optimize the game's code, ensuring smoother gameplay and better performance. This includes improving character pathfinding and adjusting in-game parameters for an ideal difficulty level. Text: We use AI-driven natural language processing to assist in text-related tasks, like ensuring consistency and grammar in the in-game text for items, locations, and descriptions. Textures: AI, such as generative adversarial networks, helps in creating high-quality textures for different surfaces in the game, enhancing the visual appeal. Sound Effects: AI is used to analyze and manipulate sound effects, making them more realistic and in tune with in-game actions and events. Music: AI algorithms analyze musical styles to compose original music that sets the right mood for different game scenes.

Creator
游际线
Reviews
-
Added
Mar 18, 2026
Area51Steam
Disclosure

Cutscene backgrounds are partially AI generated. Store page and main menu have partially AI generated backgrounds.

Creator
Jon Fabris
Reviews
-
Added
Mar 18, 2026
Seller SimulatorSteam
Disclosure

Some visuals and models used in this game were created with the assistance of AI tools during development. The game does not generate new content in real time during gameplay.

Creator
Borz Games
Reviews
-
Added
Mar 18, 2026
Endless MachinesSteam
Disclosure

We use AI to let our robots express themselves! If a robot became alive, it wouldn’t come pre-programmed with the perfect way to express its thoughts or emotions — it would have to figure it out along the way. That’s why the hero robots in Endless Machines use AI to give voice to their thoughts and feelings. What they say isn’t always polished or logical. It's quirky, weird, funny, and sometimes unexpectedly touching. It’s not a scripted, perfect dialogue. It’s more like a robot trying to make sense of the world — and itself — in real time. This approach makes their personalities dynamic and unpredictable. For us, that’s what makes AI-driven dialogue a perfect fit for the game: It’s about learning, exploring, and growing — just like the robots themselves. Under the hood, the game runs a small language model that has been custom fine-tuned for each robot's personality. It is instructed to speak through prompt engineering, ensuring the robot stays in character and relates to the game's lore. The model does not require online access. We chose to use SmolLM because we were looking for a language model where the training background, technical setup, and use of data are transparent (open source and based on publicly available texts), and where the model can be run locally. We use this locally hosted language model (LLM) to generate text content during gameplay. What the robots say in the game is defined and moderated by us. We have written a set of foundational texts that form the basis for each robot’s personality, tone, and way of expressing itself. From that foundation, they “build” further and develop over time. Endless Machines does not and cannot collect any data from the person playing the game. All outputs are guided by custom prompt engineering, custom fine-tuning, and are controlled by local code at runtime to ensure appropriate content. More details on the model architecture and dataset can be found here: 🔗 https://huggingface.co/datasets/HuggingFaceTB/smoltalk

Creator
Corner Studio Games
Reviews
-
Added
Mar 18, 2026
CubefenceSteam
Disclosure

Some of the music tracks and certain development icons in the game were generated using AI.

Creator
Ayaz
Reviews
-
Added
Mar 18, 2026
Soul SurvivorSteam
Disclosure

The capsule art was created using generative AI, with an artist refining 75-90% of it to correct mistakes and enhance its character.

Creator
Green Otter Games
Reviews
-
Added
Mar 18, 2026
Boutique Builder SimulatorSteam
Disclosure

I used AI to generate some images in my game, like images of the products in the store and some assets from my game presentation. These assets don't contain any illegal images and don't violate any copyrights.

Creator
Dartcom IT
Reviews
-
Added
Mar 18, 2026
Fisher IdleSteam
Disclosure

Some of the visuals in the game (fishermen photos) were created using artificial intelligence.

Creator
Bahamut Games
Reviews
55
Added
Mar 18, 2026
LouLanSteam
Disclosure

As a solo developer, I use AI for localization tasks, followed by manual review and editing to ensure quality. It helps me save time and focus on creating a better game experience.When our financial situation improves, we will switch to fully human translations instead of AI-assisted localization.

Creator
MockingCrown Games
Reviews
-
Added
Mar 18, 2026
SomnusSteam
Disclosure

The Steam cover, capsule, and promotional visuals have been generated using Generative AI.

Creator
Karahan
Reviews
-
Added
Mar 18, 2026
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