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Missing or unclear statements cannot establish whether a game uses AI.
We used generative AI image tools during development to assist in creating pre-generated 2D art assets, including official scenario cover illustrations, achievement badge icons, faction leader portraits, and concept artwork. All generated images were curated, edited, and formatted prior to bundling into the game. No live AI generation occurs at runtime.
We used generative AI to create some of the music ingame.
This game contains AI-generated content that was created during development and ships as fixed files. Nothing is generated while you play.
- Images: card paintings, menu and loading paintings, and some textures were generated with AI image tools, then edited, painted over and composited by hand.
- 3D: some character and prop parts began as AI-generated meshes and were rebuilt, cleaned up, rigged and textured by hand in Blender.
- Voice: the character voices and their dubs in six languages were generated with ElevenLabs from scripts written for the game.
- Music: the score was generated with ElevenLabs Music and Suno from briefs written for each scene and character.
- Sound: many sound effects were generated with ElevenLabs and edited and layered with recorded sound libraries.
- Text: story, interface text and translations were drafted with AI assistance, then reviewed and edited by the developer.
Game design, rules, the rivals' behaviour, the castle and table layout, and the final say on every asset are the developer's own. The rivals do not use generative AI: they play by hand-built logic and cannot see your hidden card.
Hi! I’m a solo indie developer working on this game during my free time outside of daily life.
To bring this project to life with limited time and resources, I used AI tools to assist parts of the development process, such as brainstorming, early prototypes, draft writing, and iteration support.
However, the core game design, gameplay systems, story structure, balancing, and final implementation were all personally planned, edited, and integrated by me.
AI is a tool that helps me turn ideas into something playable—it does not replace the creative decisions behind this game.
I know people may have different opinions about AI, so I want to be transparent about it.
Thank you for playing and supporting my work.
I hope you enjoy exploring this broken, virus-corrupted world.
Generative AI tools were used during development to assist with pre-generated content. No generative AI content is created during gameplay, and the game does not connect to external AI services.
Generative AI was used to assist with code generation and code review, and as a base for visual assets. No generated image is used as-is: every one was reworked by hand in Aseprite and JTrim before it went into the game.
Art: AI image tools assisted with some 2D assets; all final art was produced by our artists based on original designs.
Localization: Core languages were translated by our team; additional languages use AI-assisted translation.
Generative AI tools were used during the creation of some soundtracks for the game. All AI-generated audio assets have been carefully selected, reviewed, and edited to align with the game's atmosphere and aesthetic.
This game contains pre-generated AI content in its visual assets. The following were created with AI generation tools during development:
• Character portraits, background art, and CG images: NijiJourney 7 / Midjourney
• Top-down pixel art sprites and UI elements: ChatGPT Images
• Video cutscenes: Higgsfield AI (Seedance 2.0)
• Store page capsule images: NijiJourney 7 / Midjourney
All AI-generated assets have been commercially licensed, manually reviewed, and post-processed by the development team. All narrative, dialogue, and game design were written entirely by humans. No AI content is generated during gameplay.
Some visual assets and text content used in this game were created or assisted by generative artificial intelligence tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure consistency with the game's design and quality standards.
This product uses generative AI extensively during development. Pre-generated AI-assisted content includes images, story text, code, music, and other game materials. All such content was reviewed, edited, and integrated by the developer before inclusion in the game and store materials. No live-generated AI content is used during gameplay, and the game does not connect to external AI services while running.
Generative AI tools were used during development to assist in creating selected pre-generated 2D visual assets, promotional artwork, and localized text. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game or its store materials. Altaria Online does not use generative AI to create content during gameplay, and no player input is sent to external AI services.
AI tools (Claude, Gemini, Copilot) were used to assist with game source code development. No visual or audio content is generated by AI at runtime.
Narzędzia AI (Claude, Gemini, Copilot) były wykorzystywane jako wsparcie przy tworzeniu kodu źródłowego gry. Treści wizualne i dźwiękowe nie są generowane przez AI w czasie rzeczywistym.
AI was used during development to help produce the game's code and visual art, including item icons. All AI-assisted work is reviewed, refined, and finalized by the developer. No content is generated by AI while the game is running.
The game does not generate AI content during play.
Generative AI tools assisted development and contributed to some pre-generated content used in the game or its marketing. All shipped content was selected, edited, reviewed, and integrated by the development team, and the final product reflects our own creative direction.
Cell and rival-lab behavior is driven by small neural networks and neurosymbolic systems (vector-symbolic reasoning and associative memory) running in-game. These control behavior only and do not generate art, text, or other content.
AI coding agents are used during development: writing code (including procedural shaders) to human-made designs and under human review; accelerating feature implementation; supporting codebase maintenance and bug fixes. All game design, art, music, and original English text are created by a human. Some minor text, such as tooltips, may be drafted by AI from human-written references but is human-reviewed and edited before release.
No AI-generated art or text is produced at runtime.
Machine translation was used to create the translations of the game. The translations will be reviewed by humans, but until then please report any translation issues.
I am working on this solo, and as a result of accelerated development there will be many silly bugs in Early Access. There may also be some placeholder text that slips by unreviewed. If you find "slop" of any kind, whether text or bugs, please report it and it will be fixed before full release.
Machine learning is cool :)
Portions of this game were created with the assistance of generative artificial intelligence (AI) technologies, as detailed below:
· Art assets: In-game item icons, character portraits, and grotto building sprites were produced using AI image generation tools during the creative process, then curated, modified, and integrated by the development team.
· Text content: Certain narrative text, item descriptions, and multilingual localization translations were drafted with the assistance of AI language models, and subsequently reviewed and revised by hand.
· Real-time NPC dialogue: The game features an optional NPC dialogue system through which players may configure their own large language model API to have NPCs generate dialogue in real time. This feature is entirely optional; when not configured, the game uses built-in pre-written dialogue lines.
Creator
Hangzhou Binjiang Huan Yinfeng Network Technology Studio
Generative AI was used only to create the game's promotional trailer and Steam store banner art (capsule images). No AI-generated content, art, audio, code, or text is used within the game itself. The final gameplay is entirely hand-crafted.
The game uses a mix of original, handmade assets and a few pre-generated AI components:
- Voice & Narration: The narration for text lines has been generated using AI voice generation tools.
- Music: The background music tracks contain AI-generated music.
- Marketing & Branding: Out-of-game visual assets (such as the storefront graphics, library capsules, desktop icon, and startup splash art) contain AI-generated elements.
All core code, gameplay mechanics, level design, in-game visual assets and the original story were created entirely from scratch without AI assistance.
This game contains content created with the help of generative AI tools. Specifically: some illustrations, including artwork used in the Steam capsule images, and some secondary environment props were produced with AI assistance and then edited and finalized by our team. AI tools were also used during pre-production for idea generation and concept art, and as a coding assistant during development. All core art, characters, level design, and writing are created by humans. The game does not contain live-generated AI content.
Some sound effects in this game were created with the help of generative AI tools, and edited by hand afterwards. All other assets — art, models, animation and design — were made or licensed by the developer without generative AI.
This game utilizes adaptive AI technology during gameplay to power the police interrogator's responses. Player input is evaluated live to generate dynamic, context-aware dialogue and push the interrogation forward.
Some music and portions of localized text were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay.
Generative AI tools were used during development to assist with the creation of some game artwork, audio, localization text, and other game content. All AI-assisted outputs were reviewed and, where necessary, edited by the developer before being included in the game. The game does not generate AI content during gameplay.
Brawlbeards includes pre-generated visual and audio content created with the assistance of generative AI, including character illustrations, backgrounds, store capsules and promotional artwork, music, and character voices. These assets were selected, edited where needed, and integrated by the developer before distribution. No generative AI content is created in real time during gameplay, and the game does not connect to external AI services.
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets and marketing materials. All AI-assisted content was reviewed and curated by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.
The game's code, in-game text (Korean and English), localization, and store page text were created with the assistance of AI tools (Anthropic Claude), under human direction and review. Pixel artwork and audio are produced by procedural generation scripts that were also written with AI assistance. No content is generated by AI at runtime.
Background Art — AI generation tools were used for some of the background images. Not all backgrounds were created with AI; hand-made backgrounds are also used. AI-assisted images were further processed to match the game's pixel art style.
Music — The music in this game was created using AI generation tools.
Generative AI tools were used during development to assist in creating some pre-generated visual and audio assets included in the game and its marketing materials. AI tools were also used to assist with coding. All AI-assisted content was reviewed and, where necessary, edited by the developer. No content is generated by AI during gameplay.
Evymind Clips uses AI to help you find the best moments in videos you choose. It can transcribe speech, translate subtitles, and suggest highlights with helpful titles and short summaries. You remain in control: every suggestion can be reviewed, adjusted, or removed before export.
The application only works from your source video. It does not create new footage, voices, music, or images. Depending on the feature, AI processing may take place on your computer or through our cloud service.
Pre-generated AI content in this game:
- The boss character's English voice lines were generated with a text-to-speech model.
- Some sound effects were created with a generative audio model.
- The title logo, app icon, and some store page and marketing artwork were created with the help of generative image tools.
- Text in languages other than Korean and English (in-game text, subtitles and store page) was translated with AI assistance.
All AI content is pre-generated during development; the game does not generate any content live at runtime.
Some marketing assets on the store page (capsules, logo) were produced with a generative AI tool, based on screenshots and 3D renders from the game itself.
Part of the in-game text (encyclopaedia entries and mission briefings) was drafted with the assistance of a large language model, then reviewed and edited by the developer.
The 3D parts, textures and the simulation itself are authored. Nothing is generated while the game is running.
The illustrations, the sound effects and the music in this game were created with the help of generative AI tools, then selected, edited, arranged and mixed by hand. Every cat and every bonus object was placed by hand. There is no live AI generation while the game is running: everything ships with the build and is identical for every player.
Some pre-generated visual artwork used in Vitro: Bloodstream (including store artwork) was created with the assistance of generative AI tools and reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or to generate content at runtime.
Generative AI tools were used during development to create and assist with many of the game's visual assets, including character artwork, card illustrations, backgrounds, and UI elements. These assets were generated during development and are included in the game as pre-generated, static content. The game does not use generative AI to create content during gameplay.
Generative AI tools were used during development to assist with the creation and iteration of some 2D artwork, visual assets, UI elements, and marketing materials. All generated content used in the final product is selected and reviewed by the developer. No generative AI content is generated during gameplay.
Some graphic and sound assets included in the game were created using generative AI tools during development. The game does not use real-time generative AI and does not connect to external AI services during gameplay.
Some in-game 2D assets (item and UI icons) and marketing materials (store capsule artwork and logo) were created with the help of generative AI image tools and then edited by hand. All code, level design, 3D assets and gameplay systems are authored by the developer. No content is generated by AI during gameplay.
Generative AI was used as an assistive tool for translating parts of the scenario and in-game text. All translated content has been thoroughly reviewed, refined, and proofread manually by the developer to ensure natural phrasing and quality.
We used generative AI image tools during development to assist in creating pre-generated 2D art assets, including official scenario cover illustrations, achievement badge icons, faction leader portraits, and concept artwork. All generated images were curated, edited, and formatted prior to bundling into the game. No live AI generation occurs at runtime.
We used generative AI to create some of the music ingame.
This game contains AI-generated content that was created during development and ships as fixed files. Nothing is generated while you play.
- Images: card paintings, menu and loading paintings, and some textures were generated with AI image tools, then edited, painted over and composited by hand.
- 3D: some character and prop parts began as AI-generated meshes and were rebuilt, cleaned up, rigged and textured by hand in Blender.
- Voice: the character voices and their dubs in six languages were generated with ElevenLabs from scripts written for the game.
- Music: the score was generated with ElevenLabs Music and Suno from briefs written for each scene and character.
- Sound: many sound effects were generated with ElevenLabs and edited and layered with recorded sound libraries.
- Text: story, interface text and translations were drafted with AI assistance, then reviewed and edited by the developer.
Game design, rules, the rivals' behaviour, the castle and table layout, and the final say on every asset are the developer's own. The rivals do not use generative AI: they play by hand-built logic and cannot see your hidden card.
Hi! I’m a solo indie developer working on this game during my free time outside of daily life.
To bring this project to life with limited time and resources, I used AI tools to assist parts of the development process, such as brainstorming, early prototypes, draft writing, and iteration support.
However, the core game design, gameplay systems, story structure, balancing, and final implementation were all personally planned, edited, and integrated by me.
AI is a tool that helps me turn ideas into something playable—it does not replace the creative decisions behind this game.
I know people may have different opinions about AI, so I want to be transparent about it.
Thank you for playing and supporting my work.
I hope you enjoy exploring this broken, virus-corrupted world.
Generative AI tools were used during development to assist with pre-generated content. No generative AI content is created during gameplay, and the game does not connect to external AI services.
Generative AI was used to assist with code generation and code review, and as a base for visual assets. No generated image is used as-is: every one was reworked by hand in Aseprite and JTrim before it went into the game.
Art: AI image tools assisted with some 2D assets; all final art was produced by our artists based on original designs.
Localization: Core languages were translated by our team; additional languages use AI-assisted translation.
Generative AI tools were used during the creation of some soundtracks for the game. All AI-generated audio assets have been carefully selected, reviewed, and edited to align with the game's atmosphere and aesthetic.
This game contains pre-generated AI content in its visual assets. The following were created with AI generation tools during development:
• Character portraits, background art, and CG images: NijiJourney 7 / Midjourney
• Top-down pixel art sprites and UI elements: ChatGPT Images
• Video cutscenes: Higgsfield AI (Seedance 2.0)
• Store page capsule images: NijiJourney 7 / Midjourney
All AI-generated assets have been commercially licensed, manually reviewed, and post-processed by the development team. All narrative, dialogue, and game design were written entirely by humans. No AI content is generated during gameplay.
Some visual assets and text content used in this game were created or assisted by generative artificial intelligence tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure consistency with the game's design and quality standards.
This product uses generative AI extensively during development. Pre-generated AI-assisted content includes images, story text, code, music, and other game materials. All such content was reviewed, edited, and integrated by the developer before inclusion in the game and store materials. No live-generated AI content is used during gameplay, and the game does not connect to external AI services while running.
Generative AI tools were used during development to assist in creating selected pre-generated 2D visual assets, promotional artwork, and localized text. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game or its store materials. Altaria Online does not use generative AI to create content during gameplay, and no player input is sent to external AI services.
AI tools (Claude, Gemini, Copilot) were used to assist with game source code development. No visual or audio content is generated by AI at runtime.
Narzędzia AI (Claude, Gemini, Copilot) były wykorzystywane jako wsparcie przy tworzeniu kodu źródłowego gry. Treści wizualne i dźwiękowe nie są generowane przez AI w czasie rzeczywistym.
AI was used during development to help produce the game's code and visual art, including item icons. All AI-assisted work is reviewed, refined, and finalized by the developer. No content is generated by AI while the game is running.
The game does not generate AI content during play.
Generative AI tools assisted development and contributed to some pre-generated content used in the game or its marketing. All shipped content was selected, edited, reviewed, and integrated by the development team, and the final product reflects our own creative direction.
Cell and rival-lab behavior is driven by small neural networks and neurosymbolic systems (vector-symbolic reasoning and associative memory) running in-game. These control behavior only and do not generate art, text, or other content.
AI coding agents are used during development: writing code (including procedural shaders) to human-made designs and under human review; accelerating feature implementation; supporting codebase maintenance and bug fixes. All game design, art, music, and original English text are created by a human. Some minor text, such as tooltips, may be drafted by AI from human-written references but is human-reviewed and edited before release.
No AI-generated art or text is produced at runtime.
Machine translation was used to create the translations of the game. The translations will be reviewed by humans, but until then please report any translation issues.
I am working on this solo, and as a result of accelerated development there will be many silly bugs in Early Access. There may also be some placeholder text that slips by unreviewed. If you find "slop" of any kind, whether text or bugs, please report it and it will be fixed before full release.
Machine learning is cool :)
Portions of this game were created with the assistance of generative artificial intelligence (AI) technologies, as detailed below:
· Art assets: In-game item icons, character portraits, and grotto building sprites were produced using AI image generation tools during the creative process, then curated, modified, and integrated by the development team.
· Text content: Certain narrative text, item descriptions, and multilingual localization translations were drafted with the assistance of AI language models, and subsequently reviewed and revised by hand.
· Real-time NPC dialogue: The game features an optional NPC dialogue system through which players may configure their own large language model API to have NPCs generate dialogue in real time. This feature is entirely optional; when not configured, the game uses built-in pre-written dialogue lines.
Hangzhou Binjiang Huan Yinfeng Network Technology Studio
Generative AI was used only to create the game's promotional trailer and Steam store banner art (capsule images). No AI-generated content, art, audio, code, or text is used within the game itself. The final gameplay is entirely hand-crafted.
The game uses a mix of original, handmade assets and a few pre-generated AI components:
- Voice & Narration: The narration for text lines has been generated using AI voice generation tools.
- Music: The background music tracks contain AI-generated music.
- Marketing & Branding: Out-of-game visual assets (such as the storefront graphics, library capsules, desktop icon, and startup splash art) contain AI-generated elements.
All core code, gameplay mechanics, level design, in-game visual assets and the original story were created entirely from scratch without AI assistance.
This game contains content created with the help of generative AI tools. Specifically: some illustrations, including artwork used in the Steam capsule images, and some secondary environment props were produced with AI assistance and then edited and finalized by our team. AI tools were also used during pre-production for idea generation and concept art, and as a coding assistant during development. All core art, characters, level design, and writing are created by humans. The game does not contain live-generated AI content.
Some sound effects in this game were created with the help of generative AI tools, and edited by hand afterwards. All other assets — art, models, animation and design — were made or licensed by the developer without generative AI.
This game utilizes adaptive AI technology during gameplay to power the police interrogator's responses. Player input is evaluated live to generate dynamic, context-aware dialogue and push the interrogation forward.
Some music and portions of localized text were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay.
Generative AI tools were used during development to assist with the creation of some game artwork, audio, localization text, and other game content. All AI-assisted outputs were reviewed and, where necessary, edited by the developer before being included in the game. The game does not generate AI content during gameplay.
Brawlbeards includes pre-generated visual and audio content created with the assistance of generative AI, including character illustrations, backgrounds, store capsules and promotional artwork, music, and character voices. These assets were selected, edited where needed, and integrated by the developer before distribution. No generative AI content is created in real time during gameplay, and the game does not connect to external AI services.
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets and marketing materials. All AI-assisted content was reviewed and curated by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.
The game's code, in-game text (Korean and English), localization, and store page text were created with the assistance of AI tools (Anthropic Claude), under human direction and review. Pixel artwork and audio are produced by procedural generation scripts that were also written with AI assistance. No content is generated by AI at runtime.
Background Art — AI generation tools were used for some of the background images. Not all backgrounds were created with AI; hand-made backgrounds are also used. AI-assisted images were further processed to match the game's pixel art style.
Music — The music in this game was created using AI generation tools.
Generative AI tools were used during development to assist in creating some pre-generated visual and audio assets included in the game and its marketing materials. AI tools were also used to assist with coding. All AI-assisted content was reviewed and, where necessary, edited by the developer. No content is generated by AI during gameplay.
Evymind Clips uses AI to help you find the best moments in videos you choose. It can transcribe speech, translate subtitles, and suggest highlights with helpful titles and short summaries. You remain in control: every suggestion can be reviewed, adjusted, or removed before export.
The application only works from your source video. It does not create new footage, voices, music, or images. Depending on the feature, AI processing may take place on your computer or through our cloud service.
Pre-generated AI content in this game:
- The boss character's English voice lines were generated with a text-to-speech model.
- Some sound effects were created with a generative audio model.
- The title logo, app icon, and some store page and marketing artwork were created with the help of generative image tools.
- Text in languages other than Korean and English (in-game text, subtitles and store page) was translated with AI assistance.
All AI content is pre-generated during development; the game does not generate any content live at runtime.
Some marketing assets on the store page (capsules, logo) were produced with a generative AI tool, based on screenshots and 3D renders from the game itself.
Part of the in-game text (encyclopaedia entries and mission briefings) was drafted with the assistance of a large language model, then reviewed and edited by the developer.
The 3D parts, textures and the simulation itself are authored. Nothing is generated while the game is running.
The illustrations, the sound effects and the music in this game were created with the help of generative AI tools, then selected, edited, arranged and mixed by hand. Every cat and every bonus object was placed by hand. There is no live AI generation while the game is running: everything ships with the build and is identical for every player.
Some pre-generated visual artwork used in Vitro: Bloodstream (including store artwork) was created with the assistance of generative AI tools and reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or to generate content at runtime.
Generative AI tools were used during development to create and assist with many of the game's visual assets, including character artwork, card illustrations, backgrounds, and UI elements. These assets were generated during development and are included in the game as pre-generated, static content. The game does not use generative AI to create content during gameplay.
Generative AI tools were used during development to assist with the creation and iteration of some 2D artwork, visual assets, UI elements, and marketing materials. All generated content used in the final product is selected and reviewed by the developer. No generative AI content is generated during gameplay.
Some graphic and sound assets included in the game were created using generative AI tools during development. The game does not use real-time generative AI and does not connect to external AI services during gameplay.
Some in-game 2D assets (item and UI icons) and marketing materials (store capsule artwork and logo) were created with the help of generative AI image tools and then edited by hand. All code, level design, 3D assets and gameplay systems are authored by the developer. No content is generated by AI during gameplay.
Generative AI was used as an assistive tool for translating parts of the scenario and in-game text. All translated content has been thoroughly reviewed, refined, and proofread manually by the developer to ensure natural phrasing and quality.