We are using AI generated images for our store page materials.
- Creator
- Witch Hunt
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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We are using AI generated images for our store page materials.
During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself.
Some in-game or store images were created with the assistance of artificial intelligence.
Some UI elements are created with the help of AI. AI has also been used to help to create vast and rich dialogue trees for the conversations between the player and some NPC's
translation, partial art, code & writing support
1. Some art materials were generated with AI assistance. 2. Localization text was translated with AI assistance. 3. No connection to real persons or graphics.
Music tracks, app icon
AI-generated content does not directly affect the player's experience in our game. AI has been used as a development tool to optimize content creation, such as scriptwriting for videos, cinematics, character models, and sound effects. However, all gameplay and in-game interactions have been manually designed and fine-tuned to ensure an authentic and controlled experience.
Voice for the AI assistant uses pre-rendered audio.
Textures
Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools.
Artificial intelligence was used to create promotional art. Also for creating some graphic banners in the game.
AI is used to generate some graphical and audio content.
Some of the promotional materials or visual assets may have been created using generative AI tools. However, the game itself does not utilize AI for generating real-time content or functionality.
Using AI to generate pre-rendered content for games, their store pages, marketing materials, and community assets.
The Voice Lines of the characters were all AI generated using open-source tools. The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited). The Store description is enhanced using AI.
noRma's photo was invented and then generated by AI. The English voice in the introduction is spoken by an AI.
Some of the art assets are AI-generated.
Some game materials are generated by AI.
Language Translation, Skill Icons, Cooking Illustrations
In developing Maid of Venia, I harnessed the power of AI tools to create compelling and immersive cutscenes. Using art editing software, I refined the visual elements to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided lifelike and emotionally resonant performances that brought the characters of Venia to life. Suno’s AI-driven music composition tools helped craft a unique and evocative soundtrack, blending traditional and modern sounds to enrich the game’s atmosphere. These AI technologies enabled me to elevate the storytelling and artistry of Maid of Venia, making it a truly captivating experience.
Most texts in the game and store have been refined using AI to improve readability.
Logos are AI generated and hand edited
AI is used for store page capsule art and in-game character portrait art creation...
Basic, limited use of AI in sound and 2D images.
Our game uses AI to generate pre-rendered visual content, all of which are carefully curated by real people to ensure quality and authenticity. While AI plays a role in creating these elements, there is no use of real-time AI generation in the game—everything you experience is thoughtfully crafted and pre-designed for your enjoyment.
Music generated by AI.
AI was used to speed up the game’s code development and to create certain 2D visuals, such as illustrations and icons.
This game uses AI-generated voice acting for in-game dialogue. All visual assets, including art, characters, and 3D models, are original content created by our development team.
Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
AI was used to create store pages and marketing materials. No AI is used in the game.
AI has been used to help develop the game's cover art.
Infernity: The Devil's Arena utilizes artificial intelligence solely for the creation of the game's music. These AI-generated tracks are designed to enhance the dark and gothic atmosphere of the game. All other content is crafted using pre-made assets and manual design processes.
Used for in-game objects
Some images and videos used in in-game signs Character voices: AI placeholders; professional voice acting is intended for a future update. Translations
The game uses very simple artificial intelligence and on some occasions, an algorithm randomly draws hints to help you progress through the game, the soundtrack varies depending on the scenarios. All characters and images were generated by artificial intelligence and are completely fictitious.
AI is used to create some of the background images in the game.
Rest assured, there is no AI content in the game itself! In order to save your eyes from the utter lack of artistry that envelops thy hands, I have used AI to aid with the capsule background on the store page.
"Resurrection: The Judgment" incorporates AI technology to enhance the player experience by creating dynamic and immersive gameplay elements. Pre-Designed AI Content: All visuals, dialogues, and story elements generated with AI have been carefully curated and integrated into the game during development to ensure originality and quality. No Live AI Interaction: The game does not use live AI systems or external services during gameplay, ensuring a stable and seamless experience. Enhanced Immersion: AI-generated assets help build a rich and atmospheric world, offering players a deeper connection to the game's narrative and setting. Our use of AI is guided by respect for creativity and adherence to ethical standards, ensuring all content is unique and tailored to the Resurrection: The Judgment universe.
AI use was minimal and limited to non-gameplay elements, such as generating some in-game audio, assisting with draft texts, and providing a rough sketch for the initial logo concept. All gameplay, design, and final assets were created and refined by hand.
Tropicalypse and AI In Tropicalypse, our primary focus is to deliver an engaging, immersive experience for players. AI is not used in the game mechanics, story design, or player interactions. Instead, we utilize AI tools solely for creating high-quality marketing materials, such as promotional visuals, descriptions, and campaign strategies. This ensures that all in-game content is crafted directly by our development team to maintain a personal, hand-designed touch. Our use of AI is purely external and aims to enhance how we present Tropicalypse to the world, without affecting the authenticity of your gameplay experience.
Some of the textures and SFX was created with AI
Store page header image is partly ai generated
AI-powered NPCs allow for immersive, real-time voice interactions. Speak directly to the grandparents using your microphone, and they’ll respond with natural, dynamic dialogue. Their advanced AI adapts to your choices, creating a unique experience where every conversation shapes the unfolding mystery. As you explore their remote house, the NPCs will react to your actions, listen to your questions, and even talk to each other, making each encounter unpredictable and intense.
It will be used to help generate randomness and realism to the NPC interactions. The hope is pull content from my book, Children of Arla, to help support the plot and story in the game.
The game's cover art and some images were created using artificial intelligence.
The single AI bot helps the user navigate through story mode.
AI used for store capsule photos and achievement icons.
We used some AI tools to help make our textures look less scuffed.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Gangster Boss Simulator Store/marketing art | We are using AI generated images for our store page materials. | Witch Hunt | - | Mar 18, 2026 | |
Crabs Unclear | During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself. | Breaker Game Studios | 16 | Mar 18, 2026 | |
Brutal Cube In-game content art | Some in-game or store images were created with the assistance of artificial intelligence. | Woziva | - | Mar 18, 2026 | |
The Sauna Game In-game content text | Some UI elements are created with the help of AI. AI has also been used to help to create vast and rich dialogue trees for the conversations between the player and some NPC's | Pietari Niinimäki | - | Mar 18, 2026 | |
7 Days Shrine Unclear textartcode | translation, partial art, code & writing support | Na2Ka | 41 | Mar 18, 2026 | |
Lucky Lord: The Coin Pusher of Fate In-game content arttext | 1. Some art materials were generated with AI assistance.
2. Localization text was translated with AI assistance.
3. No connection to real persons or graphics. | Star Seeker Studio | 84 | Mar 18, 2026 | |
Cafemart Simulator In-game content audio | Music tracks, app icon | Science Interactive | 602 | Mar 18, 2026 | |
Breaking Point: Operation Exodus In-game content artaudiotext | AI-generated content does not directly affect the player's experience in our game. AI has been used as a development tool to optimize content creation, such as scriptwriting for videos, cinematics, character models, and sound effects. However, all gameplay and in-game interactions have been manually designed and fine-tuned to ensure an authentic and controlled experience. | Aurora Abyss | - | Mar 18, 2026 | |
Soundward: The Lost Signal In-game content audio | Voice for the AI assistant uses pre-rendered audio. | Betawaves | - | Mar 18, 2026 | |
a Difficult game about Wheelchair Unclear art | Textures | SATEKI GAMES | - | Mar 18, 2026 | |
Bubble Tea Revolution In-game content artaudiotext | Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools. | Apache Gunner Games | 14 | Mar 18, 2026 | |
MR DONALD In-game content art | Artificial intelligence was used to create promotional art. Also for creating some graphic banners in the game. | RSK TEAM | - | Mar 18, 2026 | |
Hayden's Odyssey In-game content artaudio | AI is used to generate some graphical and audio content. | MxCreationLab | - | Mar 18, 2026 | |
Turkish Coffee Daily Store/marketing art | Some of the promotional materials or visual assets may have been created using generative AI tools. However, the game itself does not utilize AI for generating real-time content or functionality. | ReaskGames | - | Mar 18, 2026 | |
Magic World Simulator Store/marketing art | Using AI to generate pre-rendered content for games, their store pages, marketing materials, and community assets. | Xu Miping | - | Mar 18, 2026 | |
Sisyphus The Game In-game content audioarttext | The Voice Lines of the characters were all AI generated using open-source tools.
The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited).
The Store description is enhanced using AI. | Michael Reinegger | - | Mar 18, 2026 | |
noRma In-game content artaudio | noRma's photo was invented and then generated by AI.
The English voice in the introduction is spoken by an AI. | Cubic-Lemon | - | Mar 18, 2026 | |
Fighting for land / 打怪兽抢领地 In-game content art | Some of the art assets are AI-generated. | SUN FANJUN | - | Mar 18, 2026 | |
神籠り -かみこもり- Unclear | Some game materials are generated by AI. | Algomatic AI GAME Studio | - | Mar 18, 2026 | |
Abyss Ring In-game content textart | Language Translation, Skill Icons, Cooking Illustrations | Northern Studio LLC | - | Mar 18, 2026 | |
Maid of Venia In-game content artaudiotext | In developing Maid of Venia, I harnessed the power of AI tools to create compelling and immersive cutscenes. Using art editing software, I refined the visual elements to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided lifelike and emotionally resonant performances that brought the characters of Venia to life. Suno’s AI-driven music composition tools helped craft a unique and evocative soundtrack, blending traditional and modern sounds to enrich the game’s atmosphere. These AI technologies enabled me to elevate the storytelling and artistry of Maid of Venia, making it a truly captivating experience. | Starving Lama Games | - | Mar 18, 2026 | |
Clickoin Store/marketing text | Most texts in the game and store have been refined using AI to improve readability. | kee10roll | 30 | Mar 18, 2026 | |
Descending: Curse of the Blood Crown Store/marketing art | Logos are AI generated and hand edited | Games by Arky | - | Mar 18, 2026 | |
Car Mechanic Shop Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 109 | Mar 18, 2026 | |
Creepy Shift: House For Sale In-game content audioart | Basic, limited use of AI in sound and 2D images. | Night Shift Team | 231 | Mar 18, 2026 | |
Therapy Simulator In-game content art | Our game uses AI to generate pre-rendered visual content, all of which are carefully curated by real people to ensure quality and authenticity. While AI plays a role in creating these elements, there is no use of real-time AI generation in the game—everything you experience is thoughtfully crafted and pre-designed for your enjoyment. | Jemboy | 32 | Mar 18, 2026 | |
Parkour Skyrun In-game content audio | Music generated by AI. | skyrun company | - | Mar 18, 2026 | |
Medieval StartUp In-game content artcode | AI was used to speed up the game’s code development and to create certain 2D visuals, such as illustrations and icons. | Editions Aspic Games | 51 | Mar 18, 2026 | |
Cooking Clash In-game content audio | This game uses AI-generated voice acting for in-game dialogue. All visual assets, including art, characters, and 3D models, are original content created by our development team. | Tyche Mobile Technology Inc Limited | 85 | Mar 18, 2026 | |
Office Simulator Store/marketing art | Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style | Tzn Games | 142 | Mar 18, 2026 | |
Drones vs Tanks In-game content audioart | Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience. | Nokwite Games | - | Mar 18, 2026 | |
Dooms Hair Salon Store/marketing arttext | AI was used to create store pages and marketing materials.
No AI is used in the game. | Slimebox | 131 | Mar 18, 2026 | |
Supermarket Simulator Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | 15 | Mar 18, 2026 | |
Infernity: The Devil's Arena In-game content audio | Infernity: The Devil's Arena utilizes artificial intelligence solely for the creation of the game's music. These AI-generated tracks are designed to enhance the dark and gothic atmosphere of the game. All other content is crafted using pre-made assets and manual design processes. | SFA | - | Mar 18, 2026 | |
Gravity's Apple In-game content art | Used for in-game objects | TokyoEureka | 11 | Mar 18, 2026 | |
Liminal City: Axiom of Maria - Chapter One In-game content artaudiotext | Some images and videos used in in-game signs
Character voices: AI placeholders; professional voice acting is intended for a future update.
Translations | Studio Ganzheit | - | Mar 18, 2026 | |
Who Made This In-game content artaudiotext | The game uses very simple artificial intelligence and on some occasions, an algorithm randomly draws hints to help you progress through the game, the soundtrack varies depending on the scenarios. All characters and images were generated by artificial intelligence and are completely fictitious. | BRUNOARTS Entertainment | - | Mar 18, 2026 | |
Gumpy Brawl In-game content art | AI is used to create some of the background images in the game. | Digit-Atlantis | - | Mar 18, 2026 | |
The Ultimate Trickshot Challenge Store/marketing art | Rest assured, there is no AI content in the game itself! In order to save your eyes from the utter lack of artistry that envelops thy hands, I have used AI to aid with the capsule background on the store page. | Nothing But Clutch | - | Mar 18, 2026 | |
Resurrection The Judgment In-game content arttext | "Resurrection: The Judgment" incorporates AI technology to enhance the player experience by creating dynamic and immersive gameplay elements.
Pre-Designed AI Content: All visuals, dialogues, and story elements generated with AI have been carefully curated and integrated into the game during development to ensure originality and quality.
No Live AI Interaction: The game does not use live AI systems or external services during gameplay, ensuring a stable and seamless experience.
Enhanced Immersion: AI-generated assets help build a rich and atmospheric world, offering players a deeper connection to the game's narrative and setting.
Our use of AI is guided by respect for creativity and adherence to ethical standards, ensuring all content is unique and tailored to the Resurrection: The Judgment universe. | GRIMHAWK | - | Mar 18, 2026 | |
Gunpoint Gambit In-game content audiotextart | AI use was minimal and limited to non-gameplay elements, such as generating some in-game audio, assisting with draft texts, and providing a rough sketch for the initial logo concept.
All gameplay, design, and final assets were created and refined by hand. | Robert Bogdan | - | Mar 18, 2026 | |
Tropicalypse In-game content arttext | Tropicalypse and AI
In Tropicalypse, our primary focus is to deliver an engaging, immersive experience for players. AI is not used in the game mechanics, story design, or player interactions. Instead, we utilize AI tools solely for creating high-quality marketing materials, such as promotional visuals, descriptions, and campaign strategies. This ensures that all in-game content is crafted directly by our development team to maintain a personal, hand-designed touch. Our use of AI is purely external and aims to enhance how we present Tropicalypse to the world, without affecting the authenticity of your gameplay experience. | Andrei | 25 | Mar 18, 2026 | |
MY HOUSE In-game content artaudio | Some of the textures and SFX was created with AI | Sushko Dmytro | - | Mar 18, 2026 | |
Sweep City Store/marketing art | Store page header image is partly ai generated | Helm Boy Studios | - | Mar 18, 2026 | |
Behind The Smile Live AI text | AI-powered NPCs allow for immersive, real-time voice interactions. Speak directly to the grandparents using your microphone, and they’ll respond with natural, dynamic dialogue. Their advanced AI adapts to your choices, creating a unique experience where every conversation shapes the unfolding mystery. As you explore their remote house, the NPCs will react to your actions, listen to your questions, and even talk to each other, making each encounter unpredictable and intense. | AI Motion | - | Mar 18, 2026 | |
The Advent: Children of Arla Live AI text | It will be used to help generate randomness and realism to the NPC interactions. The hope is pull content from my book, Children of Arla, to help support the plot and story in the game. | Planet Postmoderna LLC | - | Mar 18, 2026 | |
Banker Simulator Store/marketing art | The game's cover art and some images were created using artificial intelligence. | Red Axe Games | 673 | Mar 18, 2026 | |
Parts Unknown 2025 Live AI text | The single AI bot helps the user navigate through story mode. | Parts Unknown Productions | - | Mar 18, 2026 | |
Coffee Simulator In-game content art | AI used for store capsule photos and achievement icons. | Lunart Entertainment | - | Mar 18, 2026 | |
A Monkey's Adventure In-game content art | We used some AI tools to help make our textures look less scuffed. | Monkey And Rat Software | - | Mar 18, 2026 |