Some visual assets and images in this game were created using pre-generated AI tools. No AI is used during gameplay.
- Creator
- Miz
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some visual assets and images in this game were created using pre-generated AI tools. No AI is used during gameplay.
This game uses pre-generated AI art assets for its store page and in-game visuals. All AI-generated content has been reviewed and edited by human artists to ensure quality and compliance.
This is a genuine work of 'Cyber-Stitching.' We employed a never-tiring AI assistant to handle the code architecture (composed of 50% blind faith and 50% compiler errors) and some generative architectural models. The student developer's primary role was cheering the AI on from a dorm room and stitching these scattered soul fragments into the underground space you see now. To be honest, without the AI’s infinite patience, this pile of 'crispy' code garbage wouldn't even exist.
AI used to solve a few missing art assets.
As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, forgive me...
Steam Store Page Capsule Images are Created by AI.
AI used for debugging.
We use AI to create store page and some in-game render assets
As a solo developer I used Generative AI to localization the game, along with some Icons :)
AI is used to generate responses and corresponding voice messages during conversations.
Sound created by KI
角色立绘和一些音乐使用了AI生成
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
The narrator's voice in the game was generated using pre-generated AI voice synthesis tools.
Store page logo and headers made with ai software
Marketing and game assets
The game utilizes AI-generated art and music assets, and employs AI to polish the text.
AI has been used to generate materials and 3d meshes.
The game's capsule image used artificial intelligence.
Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals.
This game includes some pre-generated content created with the assistance of generative AI tools, including certain visual assets and audio. All gameplay systems and remaining assets were created by the developer. No AI-generated content is created or modified during gameplay.
Some resources in this game are assisted by AI technology to improve game development efficiency
List of generative AI used in this game - Game Title Text - Game Logo
Part of the artwork images on this game’s store page were generated by AI.
The game uses AI to generate game content, such as text, images, and sound effects.
Some SFXs and Steam capsules only
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
Use of Generative AI This Demo was developed by a solo developer using generative artificial intelligence as a primary development tool. AI was used to generate visual assets (images) and to generate the game’s source code. All AI-generated code and assets were reviewed, tested, and integrated by the developer to ensure proper functionality, stability, and alignment with the intended gameplay experience.
Image generation
Some of the images were made by artificial intelligence.
Some illustrations were created using generative AI.
This game uses generative AI tools to assist in creating some pre-generated background images and concept art during development. All AI-generated assets were heavily edited and refined by human artists to ensure originality and quality. No live/in-game AI generation is used. No external AI services are connected during gameplay.
Generative AI tools were used to assist in the creation of certain visual and audio assets (such as background artwork and music), which were subsequently edited and finalized manually before being included in the game and store materials.
AI generated BGM & SFX
-Some basic textures and sprites were generated by AI during development. -AI technology was used as a supporting tool in the creation of some illustrations.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Uses AI for code completion
The store page features AI-generated art and AI translations
I make games as a solo designer, so a few images have been generated for textures and sprites along with editing to make sure they fit the game. I also use it for programming and writing descriptions. I also use it to change my voice because I'm the only voice actor. I'm too broke to pay a bunch of people so AI isn't taking any jobs, just helping me create content in a realistic timeline.
AI tools supported our character concept phase and helped speed up asset development.
Artwork was created by human artists. AI was used for color adjustments and final rendering only. Character animations were assisted by AI.
⚠ Every piece that came out of AI went through manual refinement, adjustment, and polish by me – a human being. The final result is a fully conscious, cohesive vision shaped entirely by my own decisions. AI was never the creator – it only helped me prototype ideas and speed up certain workflows.
Logo was generated with AI.
Some images were AI-generated.
Some images and characters were AI-generated.
AI tools were used to assist in texture generation for some scene elements and UI assets (excluding character art and CGs). However, all initial concept designs and final assets are hand-drawn, manually retouched, or heavily overpainted by the developer to ensure artistic consistency and originality. No raw AI output is used directly in the game.
This game uses generative AI tools to assist in the creation of certain visual assets. All AI-generated content has been reviewed and refined by the developer to ensure it aligns with the game’s artistic vision.
Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay.
Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses.
Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rival Commanders In-game content art | Some visual assets and images in this game were created using pre-generated AI tools.
No AI is used during gameplay. | Miz | - | Mar 18, 2026 | |
jxxz In-game content art | This game uses pre-generated AI art assets for its store page and in-game visuals. All AI-generated content has been reviewed and edited by human artists to ensure quality and compliance. | LIHAONAN | - | Mar 18, 2026 | |
正经出口Exit, Seriously? Dev only codeart | This is a genuine work of 'Cyber-Stitching.' We employed a never-tiring AI assistant to handle the code architecture (composed of 50% blind faith and 50% compiler errors) and some generative architectural models. The student developer's primary role was cheering the AI on from a dorm room and stitching these scattered soul fragments into the underground space you see now. To be honest, without the AI’s infinite patience, this pile of 'crispy' code garbage wouldn't even exist. | Forbidden | - | Mar 18, 2026 | |
Air Cadets In-game content art | AI used to solve a few missing art assets. | quantastudio | - | Mar 18, 2026 | |
Medic Please! In-game content art | As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, forgive me... | Basay | - | Mar 18, 2026 | |
Only Mining - Cozy Digging Game Store/marketing art | Steam Store Page Capsule Images are Created by AI. | Musa GUNGOR | 32 | Mar 18, 2026 | |
UNCHI Dev only | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
Coin Harvest In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
Room to Breathe In-game content textart | As a solo developer I used Generative AI to localization the game, along with some Icons :) | Spyra_Labs | - | Mar 18, 2026 | |
你的妹妹 Live AI textaudio | AI is used to generate responses and corresponding voice messages during conversations. | AINIMIND | - | Mar 18, 2026 | |
Blik Ball Unclear audio | Sound created by KI | Software - made4you | - | Mar 18, 2026 | |
挂机升级打怪兽 In-game content artaudio | 角色立绘和一些音乐使用了AI生成 | Sora | 35 | Mar 18, 2026 | |
Who Wants To Be A Billionaire Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Jasper Labs | - | Mar 18, 2026 | |
VOLT & VOID In-game content audio | The narrator's voice in the game was generated using pre-generated AI voice synthesis tools. | Lui Voss | - | Mar 18, 2026 | |
Assassin of Dragon Store/marketing art | Store page logo and headers made with ai software | Saylor Games | - | Mar 18, 2026 | |
Argonauts Agency: Secret of the Labyrinth Unclear | Marketing and game assets | 8floor ltd | - | Mar 18, 2026 | |
猫猫的摸鱼日记 In-game content artaudiotext | The game utilizes AI-generated art and music assets, and employs AI to polish the text. | 与子同舟工作室 | - | Mar 18, 2026 | |
Organizer Pro In-game content art | AI has been used to generate materials and 3d meshes. | dirtVSdia | - | Mar 18, 2026 | |
Lonely Penguin Store/marketing art | The game's capsule image used artificial intelligence. | GalaxyVerse | - | Mar 18, 2026 | |
TheSecretİslandOfFear Store/marketing art | Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals. | hamza sonay | - | Mar 18, 2026 | |
Slimepatch In-game content artaudio | This game includes some pre-generated content created with the assistance of generative AI tools, including certain visual assets and audio. All gameplay systems and remaining assets were created by the developer. No AI-generated content is created or modified during gameplay. | LunarMineCorp | - | Mar 18, 2026 | |
奇迹魔法师:元素觉醒 Dev only | Some resources in this game are assisted by AI technology to improve game development efficiency | Elegant Wangshu Games | - | Mar 18, 2026 | |
Farm&Night Store/marketing textart | List of generative AI used in this game
- Game Title Text
- Game Logo | DH Kim | - | Mar 18, 2026 | |
slackball Store/marketing art | Part of the artwork images on this game’s store page were generated by AI. | Frontier Line Studio | - | Mar 18, 2026 | |
Emoji Squad In-game content textartaudio | The game uses AI to generate game content, such as text, images, and sound effects. | Acidic Substance Studio | - | Mar 18, 2026 | |
Chop Signal In-game content audioart | Some SFXs and Steam capsules only | qottodev | - | Mar 18, 2026 | |
Teddy Collector Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | Pocket Collector | 14 | Mar 18, 2026 | |
Larius The Seagull In-game content artcode | Use of Generative AI
This Demo was developed by a solo developer using generative artificial intelligence as a primary development tool. AI was used to generate visual assets (images) and to generate the game’s source code. All AI-generated code and assets were reviewed, tested, and integrated by the developer to ensure proper functionality, stability, and alignment with the intended gameplay experience. | Eugene | - | Mar 18, 2026 | |
Tank General Unclear art | Image generation | RokDooM | - | Mar 18, 2026 | |
Hearth & Shadow Store/marketing art | Some of the images were made by artificial intelligence. | Ilya873 | 12 | Mar 18, 2026 | |
俺の母ちゃんが考えたゲーム Store/marketing art | Some illustrations were created using generative AI. | Cockroach Studio | - | Mar 18, 2026 | |
我主沉浮-Master of Fate's Tides In-game content art | This game uses generative AI tools to assist in creating some pre-generated background images and concept art during development. All AI-generated assets were heavily edited and refined by human artists to ensure originality and quality. No live/in-game AI generation is used. No external AI services are connected during gameplay. | 马鹏飞 | - | Mar 18, 2026 | |
Sub Rosa Tournament In-game content artaudio | Generative AI tools were used to assist in the creation of certain visual and audio assets (such as background artwork and music), which were subsequently edited and finalized manually before being included in the game and store materials. | Niv Kor | - | Mar 18, 2026 | |
Décalcomanie In-game content audio | AI generated BGM & SFX | Millenials | - | Mar 18, 2026 | |
Candy Girl!! Dreams Forever In-game content art | -Some basic textures and sprites were generated by AI during development.
-AI technology was used as a supporting tool in the creation of some illustrations. | Lucas Vacari Gomes | - | Mar 18, 2026 | |
Hidden Horizons: Christmas Tour Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Leapsecond Dev only code | Uses AI for code completion | bekonbakudan | - | Mar 18, 2026 | |
魔法桌宠 In-game content arttext | The store page features AI-generated art and AI translations | 你为啥直接commit到我的main分支啊 | - | Mar 18, 2026 | |
Midnight At Camp Ashwood In-game content arttextaudio | I make games as a solo designer, so a few images have been generated for textures and sprites along with editing to make sure they fit the game. I also use it for programming and writing descriptions. I also use it to change my voice because I'm the only voice actor. I'm too broke to pay a bunch of people so AI isn't taking any jobs, just helping me create content in a realistic timeline. | Palfrey Games | - | Mar 18, 2026 | |
BeatWordz Unclear art | AI tools supported our character concept phase and helped speed up asset development. | Bavovna Games | - | Mar 18, 2026 | |
Burnstation In-game content art | Artwork was created by human artists. AI was used for color adjustments and final rendering only. Character animations were assisted by AI. | Klafti Studio | - | Mar 18, 2026 | |
Drop Jump Dev only | ⚠ Every piece that came out of AI went through manual refinement, adjustment, and polish by me – a human being.
The final result is a fully conscious, cohesive vision shaped entirely by my own decisions. AI was never the creator – it only helped me prototype ideas and speed up certain workflows. | F4ntom Games | - | Mar 18, 2026 | |
Forest Loop Store/marketing art | Logo was generated with AI. | Woodbit | - | Mar 18, 2026 | |
Spooky Dwellers 4 Unclear art | Some images were AI-generated. | IKIGames | - | Mar 18, 2026 | |
Zelene Lux: Spirit Notes In-game content art | Some images and characters were AI-generated. | IKIGames | - | Mar 18, 2026 | |
Act! Autonomy: Cell-Tones In-game content art | AI tools were used to assist in texture generation for some scene elements and UI assets (excluding character art and CGs). However, all initial concept designs and final assets are hand-drawn, manually retouched, or heavily overpainted by the developer to ensure artistic consistency and originality. No raw AI output is used directly in the game. | PaperAct | - | Mar 18, 2026 | |
8:00 AM : Still Morning In-game content art | This game uses generative AI tools to assist in the creation of certain visual assets. All AI-generated content has been reviewed and refined by the developer to ensure it aligns with the game’s artistic vision. | Azer_ | - | Mar 18, 2026 | |
Riches in the Deep In-game content art | Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay. | Berk Arifoglu | - | Mar 18, 2026 | |
Bo Le Judging Horses In-game content art | Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses. | SUNYU | - | Mar 18, 2026 | |
Hand Almighty In-game content art | Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources. | James Brill | - | Mar 18, 2026 |