Disclosure analysis
No AI-created content is disclosed in the game
AI was used only for prototyping and workflow assistance, with all AI output manually refined and no AI-generated content in the final product.
- Process
- Used for prototypes
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“AI was never the creator – it only helped me prototype ideas and speed up certain workflows”
“Every piece that came out of AI went through manual refinement, adjustment, and polish by me”
- Development workflow
- Prototyping
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
⚠ Every piece that came out of AI went through manual refinement, adjustment, and polish by me – a human being. The final result is a fully conscious, cohesive vision shaped entirely by my own decisions. AI was never the creator – it only helped me prototype ideas and speed up certain workflows.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Mar 18, 2026
- Source last checked
- Jul 3, 2026
- Automatic analysis updated
- Jul 7, 2026
- Recorded text changes
- 1 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
⚠ Every element generated by AI has been carefully reviewed, manually tuned, and integrated by the developer to maintain a cohesive artistic vision and high technical standards. Drop Jump uses generative AI in its development to enhance the player experience across several areas: Code & Logic: AI-powered tools were used to assist in writing and optimizing game code to ensure smooth performance. Visual Assets: Generative AI assisted in creating and refining various graphical elements. Music & Audio: Some musical tracks and sound textures were generated or enhanced using AI tools to match the game's rhythmic intensity. Text & Localization: All in-game text, store descriptions, and translations were drafted with the help of AI to provide clear communication in multiple languages.
⚠ Every piece that came out of AI went through manual refinement, adjustment, and polish by me – a human being. The final result is a fully conscious, cohesive vision shaped entirely by my own decisions. AI was never the creator – it only helped me prototype ideas and speed up certain workflows.