Public Steam disclosure research25,882 disclosures tracked
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Missing or unclear statements cannot establish whether a game uses AI.
During development, we used generative AI tools to assist in creating certain game content. This includes using AI to generate base concepts and visual assets for specific in-game items or backgrounds (which were subsequently refined manually), as well as using AI for multilingual localization and text polishing.
We utilize generative AI for most of our artwork and some of our music.
A little (5%) of the game was coded with AI assistance - this includes sdk integrations mostly for steam API.
Dungeon Door utilizes generative AI to enhance creative expression and development efficiency as follows:
Artwork and Visual Assets: Generative AI was used in the conceptualization of character designs and the creation of marketing assets for the Steam store page. Every asset has been carefully reviewed and manually refined to ensure it adheres to the intended classic pixel art aesthetic.
Text and Narrative: AI tools assisted in drafting store descriptions, synopses, and localizing in-game text to provide a consistent experience across different languages.
Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone.
Some of the character art and backgrounds are based on images created with AI.
These are used only as a basis to start from and
are then heavily edited manually by our art team
to make them fit the visual style of the game —
the final product reflects the creativity and
expression of our own development team.
This game uses generative AI tools to assist in creating certain environmental assets, which were then manually upscaled, recolored, and heavily edited for quality
This game does not utilize real-time AI-generated content output. In accordance with Steam guidelines, only pre-created and verified content is used.
To improve development efficiency and quality, AI-generated technology is used supplementarily in the following applications:
Program code support: Code refactoring, review, and code completion
Text translation: English translation support
Graphic asset creation: Base generation of some visuals such as potions, crafting ingredients, and background images
Furthermore, all of this content is manually reviewed and edited (added or modified); no unprocessed AI-generated content is used.
This game uses generative AI to assist with parts of the creative process, including some artwork, voice/audio content, written text, localization, and marketing materials. AI-assisted content is reviewed, edited, and selected by the developer before being included in the game.
The overall story direction, game design, character concepts, and final creative decisions are made by the developer.
This game uses AI-generated and AI-assisted content as part of its creative process.
AI Slop: TCG exists because of a very specific idea: taking the weird, imperfect, grotesque, and absurd look of what people call “AI slop” and turning it into a roguelike card game full of satire, dark humor, and creatures that probably should not exist.
That is why AI has mainly been used to create and develop the creature illustrations for the cards. It is not an accidental extra or some hidden shortcut: it is part of the game’s concept, lore, and visual identity. Without that mutant digital-trash aesthetic, the project would lose a big part of what makes it work.
AI has also been used as support for visual ideation and production, which is especially important for a game being made by a solo developer.
The game does not generate AI content in real time during gameplay. All included content has been reviewed, selected, edited, and manually integrated by the developer.
The developer describes how this game uses generative AI as follows:
Visual Assets: Some character illustrations, background art, and UI icons in this game have been created or enhanced using generative AI tools.
Character art and event scene illustrations in this game were created using AI image generation tools. All generated images were curated, edited, and refined by the developer to produce the final in-game assets. No AI content is generated in real time during gameplay.
Axiom of Echoes uses generative AI for part of its assets. The store and library artwork (capsule, header, and library images) was created with AI image-generation tools and then curated and edited by hand.
Portions of the soundtrack, sound effects, and voice narration were produced with AI audio tools. All AI-assisted content is reviewed by a human before it ships. The gameplay itself — the 3D voxel puzzles, their target shapes and solutions — is generated procedurally from mathematical formulas, not by AI.
Generative AI is used only for some in-game icons.
Those icons are manually edited and finalized by our development team.
Generative AI was not used for any other game assets.
AI is not used during gameplay.
Our team used generative AI tools to help develop some in-game card images and the images for our Steam Achievements. For any assets acquired from third-party artists, we were not always able to confirm whether generative AI was used in their creation. This is the full extent of our AI usage.
This game uses AI-generated content solely for the creation of artificial voices in which voices where either generated with text-to-speech software or AI-generated voices were applied on top of human-recorded voice actors and actresses.
AI Disclosure
This game was developed entirely with the assistance of large language models and generative AI tools. AI systems were used for graphic asset generation, concept art, narrative text drafting, lore writing, design review, creative critique, initial structural planning, code architecture, system design, feature implementation, iterative refinement, and debugging. All lore, mechanics, story, art, and game systems are pre-authored and fully static. No AI processing or generation occurs at runtime — the game runs entirely on pre-built code with no live model calls. This disclosure is provided in compliance with Steam's AI Content Policy and Valve developer transparency guidelines.
Some of the textures of the game is created using AI. Some of the images are taking personal own stills and rendered into 2D pixel images using AI tools.
Diggems is developed by a very small team, and we use generative AI tools to assist with some pre-generated 2D and 3D art assets outside our core skill set. All AI-assisted assets are reviewed and adjusted before being included in the game.
Some 2D artwork, in-game images, item icons, and promotional/store images were created with the help of generative AI tools during development. These assets were manually reviewed and edited before use. The game does not use live generative AI to create content during gameplay.
Generative AI was used in this game’s development and related asset creation, including the game code, three music tracks, selected visual assets, and multilingual localization translation.
The developers utilize AI tools to assist in the initial concepting and intermediate rendering phases of certain 2D art assets, UI elements, and narrative cutscenes. However, all generated materials are heavily repainted, manually edited, and refined by our artists to ensure they align with the game's dark fantasy aesthetic. No raw, unedited AI generation is used in the final product. All core gameplay mechanics, level design, and technical systems are 100%
This game uses generative AI tools during development to assist with the creation of some story drafts, character and scene image assets, interface text, and code generation or optimization.
All AI-assisted content has been manually reviewed, edited, selected, and integrated by the developer to fit the game’s story, children’s sci-fi style, and overall presentation. The final narrative, gameplay structure, character design, and in-game content are curated and approved by the developer.
The game does not generate AI content in real time during gameplay, and it does not submit player input, choices, or gameplay data to any generative AI service.
Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools.
Generative AI was used to create the music and for text translation. Distant views in the image were partially edited using generative AI but manually edited for the final product.
This game includes content created with the assistance of generative AI tools. Some character and UI artwork was produced using AI image generation (ChatGPT) and then edited by the developer, and the background music was generated using ACE-Step (an open-source model whose output permits commercial use). All AI-assisted assets were reviewed by the developer to ensure they do not infringe the intellectual property of third parties. No AI is used at runtime—all generation occurred during development (pre-generated).
Generative AI (OpenAI ChatGPT) was used to create the title/boot key art and the 20 achievement badge icons. The game's code — which procedurally generates the city, UI and synthesized music — was written with AI coding assistance (Anthropic Claude).
During development, we used generative AI tools to assist in creating certain game content. This includes using AI to generate base concepts and visual assets for specific in-game items or backgrounds (which were subsequently refined manually), as well as using AI for multilingual localization and text polishing.
We utilize generative AI for most of our artwork and some of our music.
A little (5%) of the game was coded with AI assistance - this includes sdk integrations mostly for steam API.
Dungeon Door utilizes generative AI to enhance creative expression and development efficiency as follows:
Artwork and Visual Assets: Generative AI was used in the conceptualization of character designs and the creation of marketing assets for the Steam store page. Every asset has been carefully reviewed and manually refined to ensure it adheres to the intended classic pixel art aesthetic.
Text and Narrative: AI tools assisted in drafting store descriptions, synopses, and localizing in-game text to provide a consistent experience across different languages.
Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone.
Some of the character art and backgrounds are based on images created with AI.
These are used only as a basis to start from and
are then heavily edited manually by our art team
to make them fit the visual style of the game —
the final product reflects the creativity and
expression of our own development team.
This game uses generative AI tools to assist in creating certain environmental assets, which were then manually upscaled, recolored, and heavily edited for quality
This game does not utilize real-time AI-generated content output. In accordance with Steam guidelines, only pre-created and verified content is used.
To improve development efficiency and quality, AI-generated technology is used supplementarily in the following applications:
Program code support: Code refactoring, review, and code completion
Text translation: English translation support
Graphic asset creation: Base generation of some visuals such as potions, crafting ingredients, and background images
Furthermore, all of this content is manually reviewed and edited (added or modified); no unprocessed AI-generated content is used.
This game uses generative AI to assist with parts of the creative process, including some artwork, voice/audio content, written text, localization, and marketing materials. AI-assisted content is reviewed, edited, and selected by the developer before being included in the game.
The overall story direction, game design, character concepts, and final creative decisions are made by the developer.
This game uses AI-generated and AI-assisted content as part of its creative process.
AI Slop: TCG exists because of a very specific idea: taking the weird, imperfect, grotesque, and absurd look of what people call “AI slop” and turning it into a roguelike card game full of satire, dark humor, and creatures that probably should not exist.
That is why AI has mainly been used to create and develop the creature illustrations for the cards. It is not an accidental extra or some hidden shortcut: it is part of the game’s concept, lore, and visual identity. Without that mutant digital-trash aesthetic, the project would lose a big part of what makes it work.
AI has also been used as support for visual ideation and production, which is especially important for a game being made by a solo developer.
The game does not generate AI content in real time during gameplay. All included content has been reviewed, selected, edited, and manually integrated by the developer.
The developer describes how this game uses generative AI as follows:
Visual Assets: Some character illustrations, background art, and UI icons in this game have been created or enhanced using generative AI tools.
Character art and event scene illustrations in this game were created using AI image generation tools. All generated images were curated, edited, and refined by the developer to produce the final in-game assets. No AI content is generated in real time during gameplay.
Axiom of Echoes uses generative AI for part of its assets. The store and library artwork (capsule, header, and library images) was created with AI image-generation tools and then curated and edited by hand.
Portions of the soundtrack, sound effects, and voice narration were produced with AI audio tools. All AI-assisted content is reviewed by a human before it ships. The gameplay itself — the 3D voxel puzzles, their target shapes and solutions — is generated procedurally from mathematical formulas, not by AI.
Generative AI is used only for some in-game icons.
Those icons are manually edited and finalized by our development team.
Generative AI was not used for any other game assets.
AI is not used during gameplay.
Our team used generative AI tools to help develop some in-game card images and the images for our Steam Achievements. For any assets acquired from third-party artists, we were not always able to confirm whether generative AI was used in their creation. This is the full extent of our AI usage.
This game uses AI-generated content solely for the creation of artificial voices in which voices where either generated with text-to-speech software or AI-generated voices were applied on top of human-recorded voice actors and actresses.
AI Disclosure
This game was developed entirely with the assistance of large language models and generative AI tools. AI systems were used for graphic asset generation, concept art, narrative text drafting, lore writing, design review, creative critique, initial structural planning, code architecture, system design, feature implementation, iterative refinement, and debugging. All lore, mechanics, story, art, and game systems are pre-authored and fully static. No AI processing or generation occurs at runtime — the game runs entirely on pre-built code with no live model calls. This disclosure is provided in compliance with Steam's AI Content Policy and Valve developer transparency guidelines.
Some of the textures of the game is created using AI. Some of the images are taking personal own stills and rendered into 2D pixel images using AI tools.
Diggems is developed by a very small team, and we use generative AI tools to assist with some pre-generated 2D and 3D art assets outside our core skill set. All AI-assisted assets are reviewed and adjusted before being included in the game.
Some 2D artwork, in-game images, item icons, and promotional/store images were created with the help of generative AI tools during development. These assets were manually reviewed and edited before use. The game does not use live generative AI to create content during gameplay.
Generative AI was used in this game’s development and related asset creation, including the game code, three music tracks, selected visual assets, and multilingual localization translation.
The developers utilize AI tools to assist in the initial concepting and intermediate rendering phases of certain 2D art assets, UI elements, and narrative cutscenes. However, all generated materials are heavily repainted, manually edited, and refined by our artists to ensure they align with the game's dark fantasy aesthetic. No raw, unedited AI generation is used in the final product. All core gameplay mechanics, level design, and technical systems are 100%
This game uses generative AI tools during development to assist with the creation of some story drafts, character and scene image assets, interface text, and code generation or optimization.
All AI-assisted content has been manually reviewed, edited, selected, and integrated by the developer to fit the game’s story, children’s sci-fi style, and overall presentation. The final narrative, gameplay structure, character design, and in-game content are curated and approved by the developer.
The game does not generate AI content in real time during gameplay, and it does not submit player input, choices, or gameplay data to any generative AI service.
Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools.
Generative AI was used to create the music and for text translation. Distant views in the image were partially edited using generative AI but manually edited for the final product.
This game includes content created with the assistance of generative AI tools. Some character and UI artwork was produced using AI image generation (ChatGPT) and then edited by the developer, and the background music was generated using ACE-Step (an open-source model whose output permits commercial use). All AI-assisted assets were reviewed by the developer to ensure they do not infringe the intellectual property of third parties. No AI is used at runtime—all generation occurred during development (pre-generated).
Generative AI (OpenAI ChatGPT) was used to create the title/boot key art and the 20 achievement badge icons. The game's code — which procedurally generates the city, UI and synthesized music — was written with AI coding assistance (Anthropic Claude).