NPC dialogue & voice is generated by large language model and Text-to-speech technology.
- Creator
- 2033Tech
- Reviews
- 21
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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NPC dialogue & voice is generated by large language model and Text-to-speech technology.
The concept design of the game uses artificial intelligence (AI) tools to assist in creation
AI generated music.
We used AI to create the capsules for the game's store page.
Game Logo is created with the help of an AI.
AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience.
Some of the in-game images and textures will be generated using AI.
The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay.
There are instances of AI generated voice acting. The images for the achievements of this game have been AI generated
Some elements of Underside: The Lift were partially created using generative artificial intelligence tools: Several environment artworks and the project logo were generated with the help of AI tools and later refined manually. A portion of the in-game notes and lore texts were drafted with the help of AI and then edited by the developer. The game's Steam store page and marketing materials do not include AI-generated content. Only minor editorial assistance from AI was used when writing the store description. There is no generative AI operating in real time within the game itself.
Game Capsule and Library Images are AI Generated.
This game includes some visual elements created with the assistance of AI tools.
Almost all songs are AI generated Voiceover is also AI generated
Some texture , models and audio are generated using AI technology.
Procedural post processing and content aware tools in Affinity photo were used to clean up capsule art, assets were sourced from in engine screenshots and painted over and then composited.
Generation of static images, spellchecking and translations
We are a small independent studio, and to optimize our time and focus on the core of the game, we used Artificial Intelligence only to create a few minor graphical elements. Everything else — from gameplay to art direction to writing — is the result of our work, our passion, and countless hours of development. Thank you for your support!
Game Main Menu Background is AI ganerated. Some Banners in store page is partially generated in AI.
AI images are used for item icon graphics.
The background music used in the game is created by generative AI.
Game visuals were created using artificial intelligence. Artificial intelligence has been used in the game’s promotional visuals and in some in-game items.
Logo and store assets are AI Generated
Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI.
certain images text voice acting and scripts are made by artificial intelligence
The main screen of the game has been designed by AI.
This game was 100% human-programmed. Some images were generated for Steam capsules and simple backgrounds.
AI was used for store page assets, nothing else.
We use AI to generate content description for our Steam store as well as marketing materials.
AI-generated text for gameplay and marketing purposes.
Armored Rail uses AI-generated content liberally. The game code is created using industry standard tools like Claude Code and Windsurf. Art assets are created using generative AI (textures, images and meshes). Music and sound effects are human made.
Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience.
This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game.
AI-generated art objects
Some of the pictures in game store page is produced by AI.
Some assets are created with the help of AI
- The rest of the game (game design, code, visual assets, story, text, etc.) was not created using generative AI. - The AI does not participate in real-time gameplay and does not generate content for the user.
The trailer music and some game music have be done with AI programs.
We used AI to generate pre-rendered content for this game. for example some icons. and we used ai for get some advice. We have NOT use AI to live-generate content or code during gameplay yet.
Ai Generated Pictures and some textures and voices.All is placeholder and intended to be changed
Voice overs
This game contains AI-assisted artwork.
Some background images and a few music are generated by AI
Contains AI generated Images and Music
Some promotional materials, including the trailer banner and capsule image, were created using generative AI tools. All in-game content—such as visuals, audio, and gameplay assets—are entirely handcrafted or sourced without AI generation.
We used AI to design the capsules featured on the game's store page.
AI has been used to help develop the game's cover art.
Some masks and images inside the game may have been AI-generated
Some promotional images on the store page were generated or enhanced using AI tools. These assets are only used for marketing purposes and do not reflect in-game content.
This is the first survival game where npc's think they are really alive. This game is connected to artificial intelligence and enables NPCs to answer any questions you may have within the framework of the game.
Game Logo Cutscene Narration Subtitle Translation (Spanish, Simplified Chinese, Russian, English)
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
NYXverse.AI In-game content textaudio | NPC dialogue & voice is generated by large language model and Text-to-speech technology. | 2033Tech | 21 | Mar 18, 2026 | |
Project DomeForge Dev only | The concept design of the game uses artificial intelligence (AI) tools to assist in creation | SixSong | - | Mar 18, 2026 | |
Shattered Dreams In-game content audio | AI generated music. | Ince Czechner | - | Mar 18, 2026 | |
Wholesaler Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Lunart Entertainment | - | Mar 18, 2026 | |
The Pub Life Simulator Store/marketing art | Game Logo is created with the help of an AI. | Visma Games | 53 | Mar 18, 2026 | |
Soul Pact In-game content artcode | AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience. | Atomnius | - | Mar 18, 2026 | |
轮回之始 In-game content art | Some of the in-game images and textures will be generated using AI. | NingBoFanTu | - | Mar 18, 2026 | |
Go-Kart Simulator In-game content art | The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay. | Payna Games | 28 | Mar 18, 2026 | |
Banana Massacre In-game content audioart | There are instances of AI generated voice acting.
The images for the achievements of this game have been AI generated | Supreme Gauntlet Games | - | Mar 18, 2026 | |
Underside: The Lift In-game content arttext | Some elements of Underside: The Lift were partially created using generative artificial intelligence tools:
Several environment artworks and the project logo were generated with the help of AI tools and later refined manually.
A portion of the in-game notes and lore texts were drafted with the help of AI and then edited by the developer.
The game's Steam store page and marketing materials do not include AI-generated content. Only minor editorial assistance from AI was used when writing the store description.
There is no generative AI operating in real time within the game itself. | Underside Entertainment | - | Mar 18, 2026 | |
Oublivious Store/marketing art | Game Capsule and Library Images are AI Generated. | Shadow Guild | 10 | Mar 18, 2026 | |
Laundromat Manager Simulator In-game content art | This game includes some visual elements created with the assistance of AI tools. | DuoCraft Games | 38 | Mar 18, 2026 | |
GOVNOVOZ In-game content audio | Almost all songs are AI generated
Voiceover is also AI generated | KaiserGames | 37 | Mar 18, 2026 | |
见诡录:阴魂街 Haunting Record: Phantom Street In-game content artaudio | Some texture , models and audio are generated using AI technology. | Gameloop | 96 | Mar 18, 2026 | |
15 minutes Store/marketing art | Procedural post processing and content aware tools in Affinity photo were used to clean up capsule art, assets were sourced from in engine screenshots and painted over and then composited. | Construct Games | - | Mar 18, 2026 | |
Machine Particle Unclear arttext | Generation of static images, spellchecking and translations | Particle Code | - | Mar 18, 2026 | |
WASTED Bloodline In-game content art | We are a small independent studio, and to optimize our time and focus on the core of the game, we used Artificial Intelligence only to create a few minor graphical elements. Everything else — from gameplay to art direction to writing — is the result of our work, our passion, and countless hours of development. Thank you for your support! | 3C Games | - | Mar 18, 2026 | |
Mars Survivor In-game content art | Game Main Menu Background is AI ganerated.
Some Banners in store page is partially generated in AI. | Estoty | 29 | Mar 18, 2026 | |
CODE:VALKYRIE III In-game content art | AI images are used for item icon graphics. | Ulimworks | - | Mar 18, 2026 | |
誘日 - ユウヒ - In-game content audio | The background music used in the game is created by generative AI. | EAR LLC (HorrorGameDev) | - | Mar 18, 2026 | |
Blacksmith Simulator In-game content art | Game visuals were created using artificial intelligence.
Artificial intelligence has been used in the game’s promotional visuals and in some in-game items. | GalaxyVerse | - | Mar 18, 2026 | |
God Lives In The Moon Store/marketing art | Logo and store assets are AI Generated | Insanctum Games | - | Mar 18, 2026 | |
Aritas: The Demon Lord In-game content art | Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI. | Sunrealm Studios | - | Mar 18, 2026 | |
Legacy of the Lost:WitchHunter In-game content arttextaudio | certain images text voice acting and scripts are made by artificial intelligence | Andris Mikijanskis | - | Mar 18, 2026 | |
Anti-Invasion Warfare In-game content art | The main screen of the game has been designed by AI. | Maria Emilia Sandu | - | Mar 18, 2026 | |
Sea Bikers Store/marketing art | This game was 100% human-programmed. Some images were generated for Steam capsules and simple backgrounds. | 8º Arte Games | - | Mar 18, 2026 | |
Cheese Racer Store/marketing art | AI was used for store page assets, nothing else. | CheeseSteak | - | Mar 18, 2026 | |
Baghead Store/marketing text | We use AI to generate content description for our Steam store as well as marketing materials. | TwoCool Studios | - | Mar 18, 2026 | |
HuntNPrey In-game content text | AI-generated text for gameplay and marketing purposes. | CoLab Games | - | Mar 18, 2026 | |
Armored Rail In-game content artcode | Armored Rail uses AI-generated content liberally. The game code is created using industry standard tools like Claude Code and Windsurf. Art assets are created using generative AI (textures, images and meshes).
Music and sound effects are human made. | 6digit studio | - | Mar 18, 2026 | |
Pocket Oracle In-game content art | Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience. | wanme times | - | Mar 18, 2026 | |
The Corn Maze In-game content audioart | This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game. | Wild Wizard Studios | 13 | Mar 18, 2026 | |
ORE MARKET MASTERS SIMULATOR In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 | |
Drone Modern Warfare Store/marketing art | Some of the pictures in game store page is produced by AI. | AndyKwok008 | - | Mar 18, 2026 | |
Galaxidia Unclear | Some assets are created with the help of AI | Edvinas Matulaitis | - | Mar 18, 2026 | |
Cybreach general | - The rest of the game (game design, code, visual assets, story, text, etc.) was not created using generative AI.
- The AI does not participate in real-time gameplay and does not generate content for the user. | Jes Games | - | Mar 18, 2026 | |
Gangs of Neo Tokyo In-game content audio | The trailer music and some game music have be done with AI programs. | Rubilaxe | - | Mar 18, 2026 | |
Aether Effect In-game content art | We used AI to generate pre-rendered content for this game.
for example some icons. and we used ai for get some advice.
We have NOT use AI to live-generate content or code during gameplay yet. | Dreamtowards | - | Mar 18, 2026 | |
Manifest369 In-game content artaudio | Ai Generated Pictures and some textures and voices.All is placeholder and intended to be changed | ManifestStudios | - | Mar 18, 2026 | |
Truth or Dare Unclear audio | Voice overs | Mixa Vision | - | Mar 18, 2026 | |
Aconitum In-game content art | This game contains AI-assisted artwork. | Conceptual Cage | - | Mar 18, 2026 | |
Poop on RED In-game content artaudio | Some background images and a few music are generated by AI | Cheng Li | - | Mar 18, 2026 | |
Terminal 81R In-game content artaudio | Contains AI generated Images and Music | David Pateti | 36 | Mar 18, 2026 | |
Beneath The Surface In-game content art | Some promotional materials, including the trailer banner and capsule image, were created using generative AI tools. All in-game content—such as visuals, audio, and gameplay assets—are entirely handcrafted or sourced without AI generation. | Ry Guy Games | - | Mar 18, 2026 | |
Delivery Guy Simulator Store/marketing art | We used AI to design the capsules featured on the game's store page. | bicycle club | - | Mar 18, 2026 | |
Synthwave Tunnel Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
The Sacred Mariner In-game content art | Some masks and images inside the game may have been AI-generated | Ilank Games | - | Mar 18, 2026 | |
逆境重生 In-game content art | Some promotional images on the store page were generated or enhanced using AI tools. These assets are only used for marketing purposes and do not reflect in-game content. | 蜂有引力(上海)科技有限公司 | - | Mar 18, 2026 | |
Hunter Moonstrike Live AI text | This is the first survival game where npc's think they are really alive. This game is connected to artificial intelligence and enables NPCs to answer any questions you may have within the framework of the game. | 10nstudio | - | Mar 18, 2026 | |
Project 1337: The Well In-game content text | Game Logo
Cutscene Narration
Subtitle Translation (Spanish, Simplified Chinese, Russian, English) | Lucas Inojosa | - | Mar 18, 2026 |