The images for the game loading page are generated by AI
- Creator
- richard
- Reviews
- 13
- Added
- Mar 18, 2026
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The images for the game loading page are generated by AI
Some promo images are generated by AI
Some character portraits and visual elements were created with the assistance of generative AI tools as part of the art production process. All assets were curated, edited, and integrated to maintain a consistent artistic direction. As the game continues development, certain visual elements may be refined or replaced. AI-assisted tools may also be used to support translations.
Store description and promotional graphics generated using AI tools.
The character voice in Trailer
some audio
AI image generation has been used for character graphics, backgrounds, other objects, and UI elements. AI music generation has been partially used for the music.
Use of Generative AI This game makes selective use of generative AI tools as part of its development pipeline. Generative AI has been used to assist in the creation of certain visual elements, including concept art, some 3D environment assets, NPC prototyping, and promotional/store imagery. These tools are integrated as part of a broader creative workflow. Some narrative texts, descriptions, and written content were generated, refined, or edited with the assistance of AI tools, based on original ideas, concepts, and direction provided by the author. The core design, gameplay systems, level design, programming, balancing, and a significant portion of the art and world-building have been handcrafted and developed directly by the creator using industry-standard tools. Generative AI is used as a complementary tool to enhance productivity and support creative iteration, while maintaining full creative direction and artistic control.
In the creation of this game, generative AI technologies were utilized to enhance the player experience in the following ways: - Question and Answer Creation: Generative AI was used to craft engaging and diverse questions, as well as corresponding answers, which form an essential part of the gameplay. This helped in generating a wide variety of content to keep the experience fresh and challenging for players. - Voice Over: AI-powered voice synthesis was employed to produce dynamic voice-overs for various in-game dialogues and narrations. This technology allowed for the creation of multiple voices and accents, adding depth and diversity to the characters and world of the game. - Translation: AI-driven translation services were used to provide multilingual support, allowing players from different linguistic backgrounds to enjoy the game in their native language. This approach enabled faster localization while maintaining accuracy and consistency across different languages. These AI tools were used as part of our development process to improve efficiency and enrich the game's content, ensuring a more immersive experience for players.
A Generative Artificial Intelligence tool was used to create some backgrounds.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
This game use AI on characters images and enemies images
Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers A small amount of Sound Effects have been generated by AI.
Neural networks were used for voice over
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
AI was used to generate a capsule for the store page, logo of the game and main menu background.
The background scenery is made of real photos altered with the help of AI to translate the required atmosphere and plot elements.
AI was used to assist in generating marketing materials. The game itself contains no AI generated content.
Some pictures in the game are generated by AI.
Our game uses AI for minor content improvements. Specifically, we have used an AI upscaling tool to enhance the resolution of some textures and images from our 3D models. The core 3D models and all original artistic direction were created by human artists.
Some pre-rendered cover and background art in this game were created using AI-assisted tools to enhance the visual experience. All assets are carefully reviewed and edited to maintain artistic quality and integrity.
Item images and icon images of shops, Forge, and dungeons were created with the AI. All the BGM in the game was created with AI.
The visuals in the story were supported by artificial intelligence.
Some of the images in the user interface are curated and/or adapted from generations using Generative AI models.
We used AI to create the capsules for the game's store page.
Some character illustrations, item images and sounds are generated by AI and processed and edited for use by the developer.
Some graphics of the game are generated by AI.
AI was used to draw certain monsters and battle backgrounds, as well as the logo of the game.
We used generative artificial intelligence to localize the game into 11 languages and refine and improve the game's texts and dialogues, ensuring better fluidity and quality of the narrative for players.
Ai used for concept art and for some store page images
AI made it possible to produce (2D) images during cutscenes. As well as certain vocal effects. For example to make slides telling the scenario. or for example the Hud.
This game contains AI-generated content on the game cover.
We make icons, logos, images from ai.
Game background music is generated by AI.
AI-generated art objects
The title animation was generated using AI
ui GAME INTERFACE
Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations. Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me!
Argillite Tamers connects to self hosted open source models on our personal kubernetes cluster in GCP. Players use an LLM and generative image model to create a Monster's likeness, stats, and moves.
Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game.
Generative AI is used to create enemy sprites, backgrounds and some descriptive images such as those in random events.
AI voiceovers for dialogs were used.
This game utilizes AI assistance in code development, marketing materials including Steam descriptions and promotional text, and translation of in-game and promotional texts.
AI was use for generating pictures of aliens, family and voice over for audio/VHS tapes.
The game’s text has been translated using automatic tools. Thank you for your understanding.
I'm a one person developer, AI was used to generate background images for the game.
The store page images are generated using AI, with the source being the in-game scene character materials.
Character portraits, backgrounds, some in-game sprites, and parts of character dialogue were created using AI.
Many of the images used in the signs were generated by AI.
The images were professionally created with the help of AI. All are high-quality and carefully selected
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Goblin: Mutation In-game content art | The images for the game loading page are generated by AI | richard | 13 | Mar 18, 2026 | |
What is in the Black Box? Store/marketing art | Some promo images are generated by AI | SQRT Games | 29 | Mar 18, 2026 | |
Belatoris In-game content arttext | Some character portraits and visual elements were created with the assistance of generative AI tools as part of the art production process. All assets were curated, edited, and integrated to maintain a consistent artistic direction. As the game continues development, certain visual elements may be refined or replaced. AI-assisted tools may also be used to support translations. | Adrian Labudzki | - | Mar 18, 2026 | |
Rotate or Die Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 100 | Mar 18, 2026 | |
Cobot-Man Adventure In-game content audio | The character voice in Trailer | LIDO GAMES | - | Mar 18, 2026 | |
LET ME BOOK Unclear audio | some audio | REMBOT GAMES | - | Mar 18, 2026 | |
Bistro Brave In-game content artaudio | AI image generation has been used for character graphics, backgrounds, other objects, and UI elements.
AI music generation has been partially used for the music. | NRNR STUDIO | - | Mar 18, 2026 | |
Trapped In The Omniverse In-game content arttext | Use of Generative AI
This game makes selective use of generative AI tools as part of its development pipeline.
Generative AI has been used to assist in the creation of certain visual elements, including concept art, some 3D environment assets, NPC prototyping, and promotional/store imagery. These tools are integrated as part of a broader creative workflow.
Some narrative texts, descriptions, and written content were generated, refined, or edited with the assistance of AI tools, based on original ideas, concepts, and direction provided by the author.
The core design, gameplay systems, level design, programming, balancing, and a significant portion of the art and world-building have been handcrafted and developed directly by the creator using industry-standard tools.
Generative AI is used as a complementary tool to enhance productivity and support creative iteration, while maintaining full creative direction and artistic control. | Mariano Miguel Lanzi | - | Mar 18, 2026 | |
Fear in the Facts Farms In-game content audiotext | In the creation of this game, generative AI technologies were utilized to enhance the player experience in the following ways:
- Question and Answer Creation: Generative AI was used to craft engaging and diverse questions, as well as corresponding answers, which form an essential part of the gameplay. This helped in generating a wide variety of content to keep the experience fresh and challenging for players.
- Voice Over: AI-powered voice synthesis was employed to produce dynamic voice-overs for various in-game dialogues and narrations. This technology allowed for the creation of multiple voices and accents, adding depth and diversity to the characters and world of the game.
- Translation: AI-driven translation services were used to provide multilingual support, allowing players from different linguistic backgrounds to enjoy the game in their native language. This approach enabled faster localization while maintaining accuracy and consistency across different languages.
These AI tools were used as part of our development process to improve efficiency and enrich the game's content, ensuring a more immersive experience for players. | Nadia JuM GameN | - | Mar 18, 2026 | |
ChessRPG In-game content art | A Generative Artificial Intelligence tool was used to create some backgrounds. | Nessarosa | - | Mar 18, 2026 | |
Bye!Den, GO! In-game content audioart | Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience. | Nokwite Games | 45 | Mar 18, 2026 | |
銀峯川樽 In-game content art | This game use AI on characters images and enemies images | MISHRA GAMES | - | Mar 18, 2026 | |
Transfer In-game content textaudio | Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers
A small amount of Sound Effects have been generated by AI. | Maximus Aktypis | - | Mar 18, 2026 | |
Hardstrike: The Fall In-game content audio | Neural networks were used for voice over | Team Sahoe | - | Mar 18, 2026 | |
Arcane Afterfall In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Nokhook Entertainment | 734 | Mar 18, 2026 | |
Dungeon Ward Store/marketing art | AI was used to generate a capsule for the store page, logo of the game and main menu background. | František Liška | - | Mar 18, 2026 | |
Signed Mary In-game content art | The background scenery is made of real photos altered with the help of AI to translate the required atmosphere and plot elements. | Moț Andrei Laurențiu | 21 | Mar 18, 2026 | |
Mazestalker Store/marketing art | AI was used to assist in generating marketing materials. The game itself contains no AI generated content. | Florian-Silvester Kraner | - | Mar 18, 2026 | |
12 Hours In-game content art | Some pictures in the game are generated by AI. | Barley Entertainment | - | Mar 18, 2026 | |
Relictus: Blackout In-game content art | Our game uses AI for minor content improvements. Specifically, we have used an AI upscaling tool to enhance the resolution of some textures and images from our 3D models. The core 3D models and all original artistic direction were created by human artists. | Grostphere Arts | 13 | Mar 18, 2026 | |
League Of Tacticians In-game content art | Some pre-rendered cover and background art in this game were created using AI-assisted tools to enhance the visual experience. All assets are carefully reviewed and edited to maintain artistic quality and integrity. | Oba Games | 12 | Mar 18, 2026 | |
SwordRoad In-game content artaudio | Item images and icon images of shops, Forge, and dungeons were created with the AI.
All the BGM in the game was created with AI. | Bagilmong | 15 | Mar 18, 2026 | |
Who is Paul In-game content art | The visuals in the story were supported by artificial intelligence. | Atlas Sf | 10 | Mar 18, 2026 | |
Stake N Click In-game content art | Some of the images in the user interface are curated and/or adapted from generations using Generative AI models. | Polylusion Games | - | Mar 18, 2026 | |
Alien Market Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Silly Sloth Studios | 113 | Mar 18, 2026 | |
不審者通報しました。 In-game content artaudio | Some character illustrations, item images and sounds are generated by AI and processed and edited for use by the developer. | GoodLuck3 Inc. | 44 | Mar 18, 2026 | |
诸天刷宝录 - 东汉三国 In-game content art | Some graphics of the game are generated by AI. | 游戏养家工作室 | 188 | Mar 18, 2026 | |
Feline Realms - The Ancients' Legacy In-game content art | AI was used to draw certain monsters and battle backgrounds, as well as the logo of the game. | Eric Desjardins | - | Mar 18, 2026 | |
Red Pistol In-game content text | We used generative artificial intelligence to localize the game into 11 languages and refine and improve the game's texts and dialogues, ensuring better fluidity and quality of the narrative for players. | Ace Horizon Studios | 13 | Mar 18, 2026 | |
Nightmare Crew In-game content art | Ai used for concept art and for some store page images | Lucas Brouwers | - | Mar 18, 2026 | |
AéroMultiverse In-game content artaudio | AI made it possible to produce (2D) images during cutscenes. As well as certain vocal effects. For example to make slides telling the scenario. or for example the Hud. | Alexandre Molina | 18 | Mar 18, 2026 | |
Tobacco Shop Simulator In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 741 | Mar 18, 2026 | |
Junkyard Treasures Together In-game content art | We make icons, logos, images from ai. | OTTO Games | - | Mar 18, 2026 | |
Beast Eater In-game content audio | Game background music is generated by AI. | Yntoo | - | Mar 18, 2026 | |
Asylum of the Forsaken Unclear art | AI-generated art objects | GOOSE GAME LTD | - | Mar 18, 2026 | |
poopoowar Store/marketing art | The title animation was generated using AI | 张程 | - | Mar 18, 2026 | |
CLOWNOUT general | ui GAME INTERFACE | PlayGenix | - | Mar 18, 2026 | |
Exo Wanderers In-game content arttext | Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations.
Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me! | 什工坊SueStudio | 22 | Mar 18, 2026 | |
Argillite Tamers Live AI textart | Argillite Tamers connects to self hosted open source models on our personal kubernetes cluster in GCP. Players use an LLM and generative image model to create a Monster's likeness, stats, and moves. | Shoebox Studios | - | Mar 18, 2026 | |
Mauri Mursu's Odyssey In-game content artaudio | Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game. | Nervanti | - | Mar 18, 2026 | |
Claritas - Dungeon Crawler RPG In-game content art | Generative AI is used to create enemy sprites, backgrounds and some descriptive images such as those in random events. | playclaritas | 31 | Mar 18, 2026 | |
Can't Even See the Sky In-game content audio | AI voiceovers for dialogs were used. | Meshock Games | - | Mar 18, 2026 | |
Throwing Knight In-game content codetext | This game utilizes AI assistance in code development, marketing materials including Steam descriptions and promotional text, and translation of in-game and promotional texts. | Michal Vároš | - | Mar 18, 2026 | |
The Greys: Human Abductions In-game content artaudio | AI was use for generating pictures of aliens, family and voice over for audio/VHS tapes. | Branislav Banik | 11 | Mar 18, 2026 | |
The Sinking Forest - 沈んだ森 - In-game content text | The game’s text has been translated using automatic tools. Thank you for your understanding. | @TonyDevGame | 52 | Mar 18, 2026 | |
Match 3 Game The World Is Going To In-game content art | I'm a one person developer, AI was used to generate background images for the game. | Taras Maykovych | - | Mar 18, 2026 | |
黎明少女 In-game content art | The store page images are generated using AI, with the source being the in-game scene character materials. | KawaiiGame | - | Mar 18, 2026 | |
The Last Dig In-game content arttext | Character portraits, backgrounds, some in-game sprites, and parts of character dialogue were created using AI. | Chuckle Interactive | - | Mar 18, 2026 | |
Mega City Parkour In-game content art | Many of the images used in the signs were generated by AI. | Jimbo_WestCoast | - | Mar 18, 2026 | |
Futanari's Secret: The Forest Store/marketing art | The images were professionally created with the help of AI. All are high-quality and carefully selected | Red Sasori | 12 | Mar 18, 2026 |