25,508 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

BelatorisSteam
Disclosure

Some character portraits and visual elements were created with the assistance of generative AI tools as part of the art production process. All assets were curated, edited, and integrated to maintain a consistent artistic direction. As the game continues development, certain visual elements may be refined or replaced. AI-assisted tools may also be used to support translations.

Creator
Adrian Labudzki
Reviews
-
Added
Mar 18, 2026
Bistro BraveSteam
Disclosure

AI image generation has been used for character graphics, backgrounds, other objects, and UI elements. AI music generation has been partially used for the music.

Creator
NRNR STUDIO
Reviews
-
Added
Mar 18, 2026
Trapped In The OmniverseSteam
Disclosure

Use of Generative AI This game makes selective use of generative AI tools as part of its development pipeline. Generative AI has been used to assist in the creation of certain visual elements, including concept art, some 3D environment assets, NPC prototyping, and promotional/store imagery. These tools are integrated as part of a broader creative workflow. Some narrative texts, descriptions, and written content were generated, refined, or edited with the assistance of AI tools, based on original ideas, concepts, and direction provided by the author. The core design, gameplay systems, level design, programming, balancing, and a significant portion of the art and world-building have been handcrafted and developed directly by the creator using industry-standard tools. Generative AI is used as a complementary tool to enhance productivity and support creative iteration, while maintaining full creative direction and artistic control.

Creator
Mariano Miguel Lanzi
Reviews
-
Added
Mar 18, 2026
Fear in the Facts FarmsSteam
Disclosure

In the creation of this game, generative AI technologies were utilized to enhance the player experience in the following ways: - Question and Answer Creation: Generative AI was used to craft engaging and diverse questions, as well as corresponding answers, which form an essential part of the gameplay. This helped in generating a wide variety of content to keep the experience fresh and challenging for players. - Voice Over: AI-powered voice synthesis was employed to produce dynamic voice-overs for various in-game dialogues and narrations. This technology allowed for the creation of multiple voices and accents, adding depth and diversity to the characters and world of the game. - Translation: AI-driven translation services were used to provide multilingual support, allowing players from different linguistic backgrounds to enjoy the game in their native language. This approach enabled faster localization while maintaining accuracy and consistency across different languages. These AI tools were used as part of our development process to improve efficiency and enrich the game's content, ensuring a more immersive experience for players.

Creator
Nadia JuM GameN
Reviews
-
Added
Mar 18, 2026
ChessRPGSteam
Disclosure

A Generative Artificial Intelligence tool was used to create some backgrounds.

Creator
Nessarosa
Reviews
-
Added
Mar 18, 2026
Bye!Den, GO!Steam
Disclosure

Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.

Creator
Nokwite Games
Reviews
45
Added
Mar 18, 2026
TransferSteam
Disclosure

Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers A small amount of Sound Effects have been generated by AI.

Creator
Maximus Aktypis
Reviews
-
Added
Mar 18, 2026
Arcane AfterfallSteam
Disclosure

AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.

Creator
Nokhook Entertainment
Reviews
734
Added
Mar 18, 2026
Dungeon WardSteam
Disclosure

AI was used to generate a capsule for the store page, logo of the game and main menu background.

Creator
František Liška
Reviews
-
Added
Mar 18, 2026
Signed MarySteam
Disclosure

The background scenery is made of real photos altered with the help of AI to translate the required atmosphere and plot elements.

Creator
Moț Andrei Laurențiu
Reviews
21
Added
Mar 18, 2026
MazestalkerSteam
Disclosure

AI was used to assist in generating marketing materials. The game itself contains no AI generated content.

Creator
Florian-Silvester Kraner
Reviews
-
Added
Mar 18, 2026
Relictus: BlackoutSteam
Disclosure

Our game uses AI for minor content improvements. Specifically, we have used an AI upscaling tool to enhance the resolution of some textures and images from our 3D models. The core 3D models and all original artistic direction were created by human artists.

Creator
Grostphere Arts
Reviews
13
Added
Mar 18, 2026
League Of TacticiansSteam
Disclosure

Some pre-rendered cover and background art in this game were created using AI-assisted tools to enhance the visual experience. All assets are carefully reviewed and edited to maintain artistic quality and integrity.

Creator
Oba Games
Reviews
12
Added
Mar 18, 2026
SwordRoadSteam
Disclosure

Item images and icon images of shops, Forge, and dungeons were created with the AI. All the BGM in the game was created with AI.

Creator
Bagilmong
Reviews
15
Added
Mar 18, 2026
Stake N ClickSteam
Disclosure

Some of the images in the user interface are curated and/or adapted from generations using Generative AI models.

Creator
Polylusion Games
Reviews
-
Added
Mar 18, 2026
Red PistolSteam
Disclosure

We used generative artificial intelligence to localize the game into 11 languages and refine and improve the game's texts and dialogues, ensuring better fluidity and quality of the narrative for players.

Creator
Ace Horizon Studios
Reviews
13
Added
Mar 18, 2026
AéroMultiverseSteam
Disclosure

AI made it possible to produce (2D) images during cutscenes. As well as certain vocal effects. For example to make slides telling the scenario. or for example the Hud.

Creator
Alexandre Molina
Reviews
18
Added
Mar 18, 2026
Exo WanderersSteam
Disclosure

Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations. Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me!

Creator
什工坊SueStudio
Reviews
22
Added
Mar 18, 2026
Argillite TamersSteam
Disclosure

Argillite Tamers connects to self hosted open source models on our personal kubernetes cluster in GCP. Players use an LLM and generative image model to create a Monster's likeness, stats, and moves.

Creator
Shoebox Studios
Reviews
-
Added
Mar 18, 2026
Mauri Mursu's OdysseySteam
Disclosure

Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game.

Creator
Nervanti
Reviews
-
Added
Mar 18, 2026
Throwing KnightSteam
Disclosure

This game utilizes AI assistance in code development, marketing materials including Steam descriptions and promotional text, and translation of in-game and promotional texts.

Creator
Michal Vároš
Reviews
-
Added
Mar 18, 2026
黎明少女Steam
Disclosure

The store page images are generated using AI, with the source being the in-game scene character materials.

Creator
KawaiiGame
Reviews
-
Added
Mar 18, 2026
The Last DigSteam
Disclosure

Character portraits, backgrounds, some in-game sprites, and parts of character dialogue were created using AI.

Creator
Chuckle Interactive
Reviews
-
Added
Mar 18, 2026
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