AI has been used to help develop the game's cover art.
- Creator
- Hard Shark Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI has been used to help develop the game's cover art.
Some images used for game assets are initially created by generative AI, before hand-crafting them into the final result.
AI-generated art objects
We created the store page materials (capsule image etc.) with AI.
Music playing in the concert area, in-game music, store page visuals were generated using artificial intelligence.
Textures are designed mostly by a mix of AI generated images and editing software. Hopefully that will all be changed on official release.
The title splash art was generated with AI then manually modified by artists
Some assets have been edited with AI tools.
AI has been used to help develop the game's cover art.
AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music.
In order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story. After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists.
AI is used to generate visual backgrounds for loading screens.
There is NO use of AI in this game. AI has been used to help create the store page.
used artificial intelligence for the store page and some images and ui
- Some icons and textures are AI generated
The Time Within Us relies on historical accuracy and authentic references as its foundation. Every house, object, and tradition presented in the project is reconstructed using real-world sources such as preserved buildings, museum archives, photographs, and specialized books. AI is used only as a supportive tool to enhance development efficiency and creativity: -Visual exploration: generating alternative design ideas and concepts, mood boards. -Polishing elements: toning up textures, graphic elements, or background details for presentation. -Structuring content: organizing large amounts of historical and cultural information into clear narratives and categories.
AI images are used for some of the art paintings.
Some backgrounds in the game include AI-generated content. There is nothing that is being generated live in real-time by AI.
Artificial intelligence is used to enhance various aspects of development. AI is primarily used for rapid prototyping. We also use AI for text generation and translation, ensuring that our narratives are compelling and accessible to a global audience. Additionally, AI-driven upscaling techniques help us improve the quality and visuals of our game assets, providing players with an immersive and high-fidelity experience.
We used generative art for the background image in the game
AI content is used for prototyping. This will be replaced by human produced work for the final game.
We use AI to generate some of the textures and music for the game.
You will have the opportunity to use your microphone to talk directly with the residents of the city, ask them about anything in the game story, hear their answer and draw your own conclusions about this resident! Each resident has his own character, emotions and history. You can get to know them better and find out if he is involved in the reason for your arrival at Red Rock!
The following content is used in some parts of this game ・AI-generated images ・AI-generated illustrations with modifications ・Music including some AI-generated melodies
1. The game's voice uses AI. 2. Pictures of cats, dogs and towers used AI.
The icons for abilities, items, scapers and some other uses of icons are AI generated.
All ingame music generated with Udio.com. Ingame skyboxes generated skybox.blockadelabs.com. Some images generated with Adobe Firefly.
AI was used for the creation of the Steam-Achievement-Icons.
Ai generated 2D art and voice/sound.
AI was used to create artistic store capsule images for the game.
Our game leverages the power of AI in two key areas: Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players. Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game. This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
AI was used during development to assist with the translation. These are partially converted to audio using TTS. Otherwise, AI was no longer used.
AI used for create capsule images and some in-game arts.
We are using AI for card art to move forward and iterate faster. We value artists and look forward to paying for their quality and time.
Game contains character portraits and generated by AI.
2D assets for achievements Elements for Control scheme graphic Translations to Russian
As we are indie developers, we use some generative ai tools image generator or ai chatbots, to get birds eye view of how the game will look like, and to create a better plan for our game, then we created the content ourselves.
AI is used for all game translation and store page translation. The game is first written in our native language, then translated to all supported languages. If you find any mistranslation, contact us. Also, specific for the store page only: the female voice from the trailer (explaining the Anunnaki) was created using AI. Besides that, the team uses AI like any other human being: for helping with brainstorm, internal concept art, reference images (not used directly in the final product), summarizing documentation, and sometimes it helps us catch some bugs.
We use it for concept arts(not in game), and in game posters
Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include: 1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic. 2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism. Transparency and Ethical Use: The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience. All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players. This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines.
AI for Language translation and promotional images
We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision.
Some UI elements contain AI generated content.
Some promotional illustrations (e.g. key art) were generated with AI and edited by hand. No in-game assets or gameplay code were AI-generated.
In early access, the game will contain some AI-generated images that will be replaced up to full release. AI-generated with: - Craiyon
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
Some pictures on the storepage are ai generated
We use AI for capsule image and loading screens.
We use generative AI in some of our texture, script and model creation processes.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Super Hot Cube Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Toybox Aces In-game content art | Some images used for game assets are initially created by generative AI, before hand-crafting them into the final result. | Coffeeshock Studios | - | Mar 18, 2026 | |
Electronics Supermarket Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
Project Plague Store/marketing art | We created the store page materials (capsule image etc.) with AI. | Grejuva | - | Mar 18, 2026 | |
Tea House Simulator In-game content audioart | Music playing in the concert area, in-game music, store page visuals were generated using artificial intelligence. | Wack Games | 25 | Mar 18, 2026 | |
Warmongers In-game content art | Textures are designed mostly by a mix of AI generated images and editing software. Hopefully that will all be changed on official release. | Good Game Studio | - | Mar 18, 2026 | |
Biophyllia Store/marketing art | The title splash art was generated with AI then manually modified by artists | Paidia Interactive | - | Mar 18, 2026 | |
Rotten Forgotten Unclear artaudiotext | Some assets have been edited with AI tools. | Georgios Kletsas | - | Mar 18, 2026 | |
Shogi 3D Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Code: Loopbreaker In-game content artaudio | AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music. | Mega Dook Games | - | Mar 18, 2026 | |
Lost Age In-game content art | In order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story. After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists. | Game Hollywood Games | 27 | Mar 18, 2026 | |
A Stitch In Time In-game content art | AI is used to generate visual backgrounds for loading screens. | Crimson Forge Studios | - | Mar 18, 2026 | |
Moral Dilemma: The Interview Store/marketing | There is NO use of AI in this game.
AI has been used to help create the store page. | Hectic | 1k | Mar 18, 2026 | |
Weed Store Simulator Store/marketing art | used artificial intelligence for the store page and some images and ui | Nons Games | 22 | Mar 18, 2026 | |
Dreamscape Island In-game content art | - Some icons and textures are AI generated | Cipher Games | - | Mar 18, 2026 | |
The Time Within Us In-game content arttext | The Time Within Us relies on historical accuracy and authentic references as its foundation.
Every house, object, and tradition presented in the project is reconstructed using real-world sources such as preserved buildings,
museum archives, photographs, and specialized books.
AI is used only as a supportive tool to enhance development efficiency and creativity:
-Visual exploration: generating alternative design ideas and concepts, mood boards.
-Polishing elements: toning up textures, graphic elements, or background details for presentation.
-Structuring content: organizing large amounts of historical and cultural information into clear narratives and categories. | Little Space Dot | - | Mar 18, 2026 | |
Anomaly Corridor In-game content art | AI images are used for some of the art paintings. | SATZKI SOFT | 11 | Mar 18, 2026 | |
かいがらの夢 In-game content art | Some backgrounds in the game include AI-generated content.
There is nothing that is being generated live in real-time by AI. | Maki_Jugenniff | - | Mar 18, 2026 | |
AnotherWhere In-game content textart | Artificial intelligence is used to enhance various aspects of development. AI is primarily used for rapid prototyping. We also use AI for text generation and translation, ensuring that our narratives are compelling and accessible to a global audience. Additionally, AI-driven upscaling techniques help us improve the quality and visuals of our game assets, providing players with an immersive and high-fidelity experience. | MN | - | Mar 18, 2026 | |
WordBlast In-game content art | We used generative art for the background image in the game | Palatine Games | - | Mar 18, 2026 | |
MoonStreet Dev only | AI content is used for prototyping. This will be replaced by human produced work for the final game. | Christopher Lee | - | Mar 18, 2026 | |
Shop Simulator: Waifu Pillows In-game content artaudio | We use AI to generate some of the textures and music for the game. | Three River Games (3RG) | 77 | Mar 18, 2026 | |
DOOMED Detective Game Unclear | You will have the opportunity to use your microphone to talk directly with the residents of the city, ask them about anything in the game story, hear their answer and draw your own conclusions about this resident! Each resident has his own character, emotions and history. You can get to know them better and find out if he is involved in the reason for your arrival at Red Rock! | Azikton Studio | 65 | Mar 18, 2026 | |
Onionisin In-game content artaudio | The following content is used in some parts of this game
・AI-generated images
・AI-generated illustrations with modifications
・Music including some AI-generated melodies | Luma | - | Mar 18, 2026 | |
Evil World HOPSCA In-game content audioart | 1. The game's voice uses AI.
2. Pictures of cats, dogs and towers used AI. | XU RENYU | - | Mar 18, 2026 | |
The Dreamscape In-game content art | The icons for abilities, items, scapers and some other uses of icons are AI generated. | SpringBinkie291 | - | Mar 18, 2026 | |
Polly's Gone In-game content audioart | All ingame music generated with Udio.com. Ingame skyboxes generated skybox.blockadelabs.com. Some images generated with Adobe Firefly. | Murek Games Studio | - | Mar 18, 2026 | |
Etherburn In-game content art | AI was used for the creation of the Steam-Achievement-Icons. | Nixon Scherbarth | 52 | Mar 18, 2026 | |
Corner Kitchen Fast Food Simulator In-game content artaudio | Ai generated 2D art and voice/sound. | Purple Heads Games | 395 | Mar 18, 2026 | |
Figure Skating Legends Store/marketing art | AI was used to create artistic store capsule images for the game. | Tomas Daugela | 28 | Mar 18, 2026 | |
Bank Simulator In-game content art | Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community. | Strong Bow Games | 364 | Mar 18, 2026 | |
Scary Shadow Spot - Bitter Glass In-game content artaudio | Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence. | Daniele Doesn't Matter | 25 | Mar 18, 2026 | |
Empluna In-game content textaudio | AI was used during development to assist with the translation. These are partially converted to audio using TTS. Otherwise, AI was no longer used. | BigCodersPlanet | - | Mar 18, 2026 | |
TCG Multiplayer Card Shop Simulator In-game content art | AI used for create capsule images and some in-game arts. | Alkame Games | 193 | Mar 18, 2026 | |
Card Collection Simulator Store/marketing art | We are using AI for card art to move forward and iterate faster. We value artists and look forward to paying for their quality and time. | Cluck Games, LLC | 19 | Mar 18, 2026 | |
Titans of Commerce In-game content art | Game contains character portraits and generated by AI. | Magna Sententia | - | Mar 18, 2026 | |
Straight to the Bone In-game content arttext | 2D assets for achievements
Elements for Control scheme graphic
Translations to Russian | Foreign Acid | - | Mar 18, 2026 | |
Paradox Dev only art | As we are indie developers, we use some generative ai tools image generator or ai chatbots, to get birds eye view of how the game will look like, and to create a better plan for our game, then we created the content ourselves. | Crystal Shine Games | - | Mar 18, 2026 | |
Naki In-game content textaudioart | AI is used for all game translation and store page translation. The game is first written in our native language, then translated to all supported languages. If you find any mistranslation, contact us.
Also, specific for the store page only: the female voice from the trailer (explaining the Anunnaki) was created using AI.
Besides that, the team uses AI like any other human being: for helping with brainstorm, internal concept art, reference images (not used directly in the final product), summarizing documentation, and sometimes it helps us catch some bugs. | TheLastMage | - | Mar 18, 2026 | |
Satellite Odyssey: Jupiter In-game content art | We use it for concept arts(not in game), and in game posters | Antifreeze Games | - | Mar 18, 2026 | |
EarthClicker In-game content arttext | Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include:
1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic.
2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism.
Transparency and Ethical Use:
The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience.
All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players.
This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines. | Jafet Egill | 19 | Mar 18, 2026 | |
三界劫 In-game content textart | AI for Language translation and promotional images | Jiangzuogongfang Shanghai Game Co.,Ltd | - | Mar 18, 2026 | |
HyperCycle League In-game content artaudio | We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision. | Tuar Studio , LLC | - | Mar 18, 2026 | |
Extermination In-game content art | Some UI elements contain AI generated content. | Dragonware Mechanics | - | Mar 18, 2026 | |
Edge Of Extinction Store/marketing art | Some promotional illustrations (e.g. key art) were generated with AI and edited by hand. No in-game assets or gameplay code were AI-generated. | Azulon Studios | - | Mar 18, 2026 | |
We must survive In-game content art | In early access, the game will contain some AI-generated images that will be replaced up to full release.
AI-generated with:
- Craiyon | Milan Popovic | - | Mar 18, 2026 | |
Hopepunk City In-game content audiotext | Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well. | Date Ariane Games | - | Mar 18, 2026 | |
Tabletop Tumult Store/marketing art | Some pictures on the storepage are ai generated | Taibot | - | Mar 18, 2026 | |
Rogue Samurai: Prologue In-game content art | We use AI for capsule image and loading screens. | CO's Entertainment | 22 | Mar 18, 2026 | |
8女 In-game content artcode | We use generative AI in some of our texture, script and model creation processes. | koinoroi | - | Mar 18, 2026 |