AI is used for localisation purposes.
- Creator
- LeftLane Interactive
- Reviews
- -
- Added
- Jun 27, 2026
Public Steam disclosure research 25,893 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI is used for localisation purposes.
This game contains pre-generated AI-generated and AI-assisted visual content. Generative AI tools were used as part of the art creation process for certain visual assets appearing in the game and on the Steam store page. This may include building artwork, ability cards, character artwork, menu artwork, user interface elements, promotional images, store capsules, library assets, and other graphical materials. All such content was reviewed, curated, modified where necessary, and approved by the developer before inclusion in the final game. The developer is responsible for the final content presented to players. The game does not use live AI generation, AI-powered gameplay systems, or AI-generated user content. All AI-assisted content is pre-generated during development and distributed as part of the game files.
游戏部分素材初步采用 AI 辅助,经大量人工创意修改与优化。
This game contains pre-generated AI content. Certain in-game dialogue voice lines were created using AI-generated voices. No live AI generation occurs during gameplay, and no user-generated AI content is included.
All background music used in this game are pre-generated offline AI audio assets sourced from Pixabay (static files only, no real-time generation). All materials fully comply with Pixabay’s free commercial use license with no copyright infringement issues. Full download records of these assets are retained, and there is no mandatory requirement to disclose specific AI generation tools. Localized texts and tutorial content of the game are created with the assistance of AI tools. All AI-generated content has been reviewed for compliance.
Some pixel art (sprites, icons, UI) was created with the help of generative AI tools, with all assets reviewed and hand-edited by the developer.
Character portraits and story illustrations received an AI enhancement pass based on the original hand-painted artwork. Each image was then refined with a manual hand-drawn pass.
All final artwork is created by our artists. AI-generated 2D placeholders are clearly labeled and will be replaced during production. Generative AI also assisted with select audio elements under our team’s direction.
AI Disclosure: Some in-game icons and cutscene animations were created with the assistance of AI tools.
During the development process, AI tools were used to assist in the design of some visual assets (such as UI elements and environmental textures) and in optimizing the coding structure. All AI-assisted content was reviewed and refined before being integrated into the final build
This game uses pre-generated content created with the assistance of generative AI tools during development. This may include character concepts, 3D model source assets, capsule artwork, store page artwork, and other marketing visuals. All AI-assisted content is reviewed, edited, and integrated by the developer before being included in the game or store materials. The game does not use live-generated AI content during gameplay.
Some of the 3D art assets in Night Falls were created with the help of generative AI 3D-generation tools. These assets were then reviewed, edited, rigged, and integrated into the game by the developer. The translation of the menu and interface text into the supported languages was also produced by AI. Also, the image that is used in the Steam library as a capsule or Header, and the image of the icon. Generative AI is not used live during gameplay, all content is pre-generated and finalized during development.
Generative AI was used to assist with drafts of some visual, audio, narrative, and localization assets, as well as marketing materials. All AI-assisted content was reviewed, edited, and finalized manually by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service.
AI was used to create background images in the novel, as well as objects in the levels, but the levels are drawn to the final stage manually by an artist.
Some image assets are generated by AI.
Generative AI was used to assist and enhance the generation of placeholder art assets in this game.
Generative AI was used to assist with sound design and localization.
Story of Nova is primarily developed by a solo developer. Generative AI tools are occasionally used during development to assist with placeholder artwork, and certain visual assets. All gameplay systems, game design, programming, world-building, and final implementation are created and integrated by the developer. No generative AI is used to create player interactions or core gameplay mechanics.
Some Example textures & images were created with AI.
Artwork note: some visuals were generated with AI models in this early version. For now the focus is on mechanics, so they are placeholders. Over time I will make the style more consistent and replace them with assets designed specifically for AoNW.
Some visual and creative assets for this game were created or assisted using generative AI tools and then reviewed and edited by the developer before inclusion in the final product. The game does not generate AI content during gameplay.
Generative AI was used to clean up some grammatical bits in the messages and to create the rust splotches on the background as well as the era chains.
During development, procedural and AI-assisted tools may be used to support certain content creation tasks. All content is reviewed, refined, and integrated by the developer. Examples include artwork coloring and sound effect generation.
The music in SEPTAR is created using generative AI tools.
Portraits of fictional characters are generated using artificial intelligence.
The visual design of the tournament hall environment in the game was created using generative AI tools.
AI technologies were used extensively throughout the development of this game. The vast majority of the game's design, balancing data, art assets, audio assets, programming, and testing were completed with AI assistance.
AI was used to help find bugs, create some art, music, and game content. The game itself was designed and made by humans.
This game utilizes generative AI for certain 2D illustrations, backgrounds, and portions of written content. All AI-assisted content was manually reviewed, edited, and refined by the developer to ensure consistency with the game's artistic vision, narrative, and gameplay. No live or real-time AI generation occurs during gameplay.
Some of the visual assets and basic scripts in this work were created using generative artificial intelligence. All AI-generated content was ultimately manually modified and rigorously reviewed by the developers.
The game includes cinematic video sequences that were generated or assisted using AI tools. These AI-assisted elements are used as non-interactive intro/ending cutscenes and visual presentation material. The game design, level design, gameplay systems, characters, dialogue integration, voice implementation, part of cinematic and final editing were created and assembled by the developer.
Hi everyone! I'm currently a student and this is my very first indie game. While I'm completely at home with coding and game engines, handling all the visual design and localization entirely by myself was quite a challenge. I created all the promotional capsule art and designs you see on the Steam store page manually from scratch. However, I did use AI generation tools as a starting base for some of the in-game UI overlays and minor textures. Afterward, I manually edited and color-corrected them to ensure they perfectly match the game's dark atmosphere. I also used AI text models to assist with translation and localization. There are no real-time AI generation systems running while you play. Thank you so much for your support and understanding!
Generative AI tools were utilized during the development process to assist in the creation of certain in-game art assets. Specifically, this includes character portraits, environmental backgrounds, item icons, and foundational visual elements for some of the user interfaces. All initial AI-generated materials have undergone rigorous manual review, selection, and post-production refinement by the developer, ensuring they contain no inappropriate or policy-violating content. The game does not feature any content generated by real-time AI computation.
AI is used for the localization of in-game content, the Steam Store, marketing materials, and more.
- Some achievement icons were created with the help of AI tools - Some localizations were AI-assisted and reviewed by native speakers
Cutscene CG animations, background music and character artwork in this game are created via generative AI, with all assets pre-generated during development. All such content has been manually revised and reviewed to ensure full compliance with relevant requirements. 本游戏中的过场动画 CG 动画、背景音乐以及角色原画均是通过生成式 AI 技术制作而成,所有资产均在开发阶段预先生成。所有此类内容均已经过人工修订和审核,以确保完全符合相关要求。
This game utilizes AI-assisted programming and multilingual localization.
AI was used to generate some art assets, some BGMs, and text translation localization.
Some art assets in this game were initially generated by AI and have since been manually modified and reviewed before release.
Stickplosion makes extensive use of generative AI in its creation. Visual assets — including character art, environment art, UI elements, and logo — were generated with AI tools and curated by the developer. Sound effects and music were similarly produced with AI assistance. In-game text and store-page copy were written with AI assistance as well. All generated content was reviewed, selected, and edited by the developer before inclusion in the final game.
The game contains a pre-generated localization created using AI
ESTRO Quantum uses generative AI only for some of its 2D/3D visual assets. Card illustrations and cosmetic art (card skins, backdrops, card backs) were created with the help of generative AI image-generation tools, then curated and reviewed by the developer before being included in the game. No AI-generated content is produced live during gameplay; the single-player "AI opponents" are traditional rule-based systems and do not use generative AI.
Generative AI tools were used extensively during development to assist with the game's source code, background music, and sound effects.
Generative AI tools were used during the development of this game to assist with the creation and refinement of some visual assets, background artwork, character-related images, audio elements, voice content, narrative-related materials, localization, and programming code. All AI-assisted content was reviewed, selected, edited, and integrated by the developer to ensure that it fits the game’s artistic direction, narrative, and technical requirements. The game does not generate new AI content while it is running, and players do not directly interact with any live generative AI system.
This game was developed by a solo developer with the help of generative AI tools. Pre-Generated AI Use (during development): - Some icons and illustrations (achievements, graphical elements) were created using AI image generation tools - Source code was written with the assistance of AI coding tools - Multilingual translations were reviewed and refined with AI assistance No generative AI runs while you play. All dialogues, events, gameplay mechanics, and in-game content were designed and written manually by the developer. No player data is sent to any external AI service. --- Ce jeu a été développé par un développeur solo avec l'aide d'outils d'intelligence artificielle générative. Utilisation de l'IA pendant le développement (Pre-Generated) : - Génération de certaines icônes et illustrations (succès, éléments graphiques) à l'aide d'outils d'IA d'image - Assistance à l'écriture du code source via des assistants IA (similaire à GitHub Copilot) - Vérification et révision des traductions multilingues Aucune IA générative ne tourne pendant que vous jouez. Tous les dialogues, événements, mécaniques et contenus du jeu ont été conçus et écrits manuellement par le développeur. Aucune donnée joueur n'est envoyée à un service d'IA externe.
AI has been used to generate some of the logos for the fictional companies/websites and some of their content
This game contains some pre-generated visual and sound assets created with the assistance of generative AI. All such content was reviewed and integrated by the developer. No generative AI is used during live gameplay.
AI tools were used to assist with the creation of some visual assets and for code development assistance. Any AI-assisted visual content included in Tea Heaven was reviewed, edited, and integrated by the developer. AI-assisted code suggestions were manually reviewed and modified before implementation. The game does not use live generative AI during gameplay.
Utilize AI to generate certain UI elements within the game
This game contains pre-generated AI-assisted audio content. Some music tracks were generated using Suno AI under an active paid subscription and later edited in Audacity. Some voice audio was generated using ElevenLabs under an active paid subscription and later edited in Audacity. No live AI generation occurs during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Conqueror's Stage In-game content text | AI is used for localisation purposes. | LeftLane Interactive | - | Jun 27, 2026 | |
PetCraft In-game content art | This game contains pre-generated AI-generated and AI-assisted visual content.
Generative AI tools were used as part of the art creation process for certain visual assets appearing in the game and on the Steam store page. This may include building artwork, ability cards, character artwork, menu artwork, user interface elements, promotional images, store capsules, library assets, and other graphical materials.
All such content was reviewed, curated, modified where necessary, and approved by the developer before inclusion in the final game. The developer is responsible for the final content presented to players.
The game does not use live AI generation, AI-powered gameplay systems, or AI-generated user content. All AI-assisted content is pre-generated during development and distributed as part of the game files. | BlueMonkey Studio | - | Jun 27, 2026 | |
哥布林狂想曲 In-game content art | 游戏部分素材初步采用 AI 辅助,经大量人工创意修改与优化。 | 冷却猫 | - | Jun 27, 2026 | |
Calvar - The Darkest Gate In-game content audiotext | This game contains pre-generated AI content. Certain in-game dialogue voice lines were created using AI-generated voices. No live AI generation occurs during gameplay, and no user-generated AI content is included. | Calvar-Games | - | Jun 27, 2026 | |
Stellacore Defense In-game content audiotext | All background music used in this game are pre-generated offline AI audio assets sourced from Pixabay (static files only, no real-time generation). All materials fully comply with Pixabay’s free commercial use license with no copyright infringement issues. Full download records of these assets are retained, and there is no mandatory requirement to disclose specific AI generation tools.
Localized texts and tutorial content of the game are created with the assistance of AI tools. All AI-generated content has been reviewed for compliance. | SLASH | - | Jun 27, 2026 | |
Floodline Legion In-game content art | Some pixel art (sprites, icons, UI) was created with the help of generative AI tools, with all assets reviewed and hand-edited by the developer. | Rune Games | - | Jun 27, 2026 | |
Awoken In-game content art | Character portraits and story illustrations received an AI enhancement pass based on the original hand-painted artwork. Each image was then refined with a manual hand-drawn pass. | Petr 'Nof' Novak | - | Jun 27, 2026 | |
Madhearts In-game content artaudio | All final artwork is created by our artists. AI-generated 2D placeholders are clearly labeled and will be replaced during production. Generative AI also assisted with select audio elements under our team’s direction. | Vincae Entretenimento | - | Jun 27, 2026 | |
KUNKUN Defender In-game content art | AI Disclosure: Some in-game icons and cutscene animations were created with the assistance of AI tools. | Seal | 808 | Jun 27, 2026 | |
Soldier Offensive In-game content artcode | During the development process, AI tools were used to assist in the design of some visual assets (such as UI elements and environmental textures) and in optimizing the coding structure. All AI-assisted content was reviewed and refined before being integrated into the final build | Oguz Abdullah Celik | - | Jun 27, 2026 | |
DREAD RULER In-game content art | This game uses pre-generated content created with the assistance of generative AI tools during development. This may include character concepts, 3D model source assets, capsule artwork, store page artwork, and other marketing visuals. All AI-assisted content is reviewed, edited, and integrated by the developer before being included in the game or store materials. The game does not use live-generated AI content during gameplay. | Agent S.O Games | - | Jun 27, 2026 | |
Mafia: Night falls In-game content arttext | Some of the 3D art assets in Night Falls were created with the help of generative AI 3D-generation tools. These assets were then reviewed, edited, rigged, and integrated into the game by the developer. The translation of the menu and interface text into the supported languages was also produced by AI. Also, the image that is used in the Steam library as a capsule or Header, and the image of the icon.
Generative AI is not used live during gameplay, all content is pre-generated and finalized during development. | Night Falls | - | Jun 27, 2026 | |
Relay Protocol In-game content artaudiotext | Generative AI was used to assist with drafts of some visual, audio, narrative, and localization assets, as well as marketing materials. All AI-assisted content was reviewed, edited, and finalized manually by the developer.
The game does not generate AI content during gameplay and does not connect to any external AI service. | Gustavo Rios | - | Jun 27, 2026 | |
Pawns of War In-game content art | AI was used to create background images in the novel, as well as objects in the levels, but the levels are drawn to the final stage manually by an artist. | FLARE | 705 | Jun 27, 2026 | |
WARONOMY In-game content art | Some image assets are generated by AI. | Aventine Legends | - | Jun 27, 2026 | |
Gridiron Football League In-game content art | Generative AI was used to assist and enhance the generation of placeholder art assets in this game. | PeligroAmigo | - | Jun 27, 2026 | |
HollowCity:EscapeFromSeoul In-game content audiotext | Generative AI was used to assist with sound design and localization. | StudioHeorang | - | Jun 27, 2026 | |
Story of Nova In-game content art | Story of Nova is primarily developed by a solo developer. Generative AI tools are occasionally used during development to assist with placeholder artwork, and certain visual assets. All gameplay systems, game design, programming, world-building, and final implementation are created and integrated by the developer.
No generative AI is used to create player interactions or core gameplay mechanics. | Horizium Studio | - | Jun 27, 2026 | |
TILEZ In-game content art | Some Example textures & images were created with AI. | Martin Winters | - | Jun 27, 2026 | |
Age of New Worlds In-game content art | Artwork note: some visuals were generated with AI models in this early version. For now the focus is on mechanics, so they are placeholders. Over time I will make the style more consistent and replace them with assets designed specifically for AoNW. | ernest.dev | - | Jun 27, 2026 | |
Sky Drop Ducks In-game content art | Some visual and creative assets for this game were created or assisted using generative AI tools and then reviewed and edited by the developer before inclusion in the final product. The game does not generate AI content during gameplay. | Dubbi | - | Jun 27, 2026 | |
Null Cipher In-game content textart | Generative AI was used to clean up some grammatical bits in the messages and to create the rust splotches on the background as well as the era chains. | Infernomakestuf | - | Jun 27, 2026 | |
Beyond Horizon In-game content artaudio | During development, procedural and AI-assisted tools may be used to support certain content creation tasks. All content is reviewed, refined, and integrated by the developer. Examples include artwork coloring and sound effect generation. | Trashy Games | - | Jun 27, 2026 | |
Septar In-game content audio | The music in SEPTAR is created using generative AI tools. | Pop Services | - | Jun 27, 2026 | |
Your Murder Is Served In-game content art | Portraits of fictional characters are generated using artificial intelligence. | Christian Hubel | - | Jun 27, 2026 | |
Goal Idle In-game content art | The visual design of the tournament hall environment in the game was created using generative AI tools. | Royue Games | - | Jun 27, 2026 | |
Pocket Cultivation In-game content artaudiotextcode | AI technologies were used extensively throughout the development of this game. The vast majority of the game's design, balancing data, art assets, audio assets, programming, and testing were completed with AI assistance. | Biang Studio | - | Jun 27, 2026 | |
Upgradia In-game content artaudio | AI was used to help find bugs, create some art, music, and game content.
The game itself was designed and made by humans. | Mytharia | 29 | Jun 27, 2026 | |
Ghost Receipt In-game content arttext | This game utilizes generative AI for certain 2D illustrations, backgrounds, and portions of written content. All AI-assisted content was manually reviewed, edited, and refined by the developer to ensure consistency with the game's artistic vision, narrative, and gameplay. No live or real-time AI generation occurs during gameplay. | Kistler Studios | - | Jun 27, 2026 | |
King of the Black Market In-game content artcode | Some of the visual assets and basic scripts in this work were created using generative artificial intelligence. All AI-generated content was ultimately manually modified and rigorously reviewed by the developers. | Off-Route | - | Jun 27, 2026 | |
Aéro: speedrun labyrinthe In-game content art | The game includes cinematic video sequences that were generated or assisted using AI tools. These AI-assisted elements are used as non-interactive intro/ending cutscenes and visual presentation material. The game design, level design, gameplay systems, characters, dialogue integration, voice implementation, part of cinematic and final editing were created and assembled by the developer. | Alisson Molina | 11 | Jun 27, 2026 | |
Last Hope: Zombie Autobattler In-game content arttext | Hi everyone! I'm currently a student and this is my very first indie game. While I'm completely at home with coding and game engines, handling all the visual design and localization entirely by myself was quite a challenge.
I created all the promotional capsule art and designs you see on the Steam store page manually from scratch. However, I did use AI generation tools as a starting base for some of the in-game UI overlays and minor textures. Afterward, I manually edited and color-corrected them to ensure they perfectly match the game's dark atmosphere. I also used AI text models to assist with translation and localization. There are no real-time AI generation systems running while you play. Thank you so much for your support and understanding! | Hands-Off Games | - | Jun 27, 2026 | |
Rebirth Scroll: Naihe In-game content art | Generative AI tools were utilized during the development process to assist in the creation of certain in-game art assets. Specifically, this includes character portraits, environmental backgrounds, item icons, and foundational visual elements for some of the user interfaces. All initial AI-generated materials have undergone rigorous manual review, selection, and post-production refinement by the developer, ensuring they contain no inappropriate or policy-violating content. The game does not feature any content generated by real-time AI computation. | 烂游戏 | - | Jun 27, 2026 | |
TheMaze In-game content text | AI is used for the localization of in-game content, the Steam Store, marketing materials, and more. | Puriza Games | - | Jun 27, 2026 | |
Survival Machine In-game content arttext | - Some achievement icons were created with the help of AI tools
- Some localizations were AI-assisted and reviewed by native speakers | Grape Pickers | 663 | Jun 27, 2026 | |
16叠谋杀之谜 In-game content artaudio | Cutscene CG animations, background music and character artwork in this game are created via generative AI, with all assets pre-generated during development. All such content has been manually revised and reviewed to ensure full compliance with relevant requirements.
本游戏中的过场动画 CG 动画、背景音乐以及角色原画均是通过生成式 AI 技术制作而成,所有资产均在开发阶段预先生成。所有此类内容均已经过人工修订和审核,以确保完全符合相关要求。 | 糯米团子工作室 | 28 | Jun 27, 2026 | |
Village Survivors In-game content text | This game utilizes AI-assisted programming and multilingual localization. | Aegithalos Studio | - | Jun 27, 2026 | |
Tales Of Wakana In-game content artaudiotext | AI was used to generate some art assets, some BGMs, and text translation localization. | OrangeTiger | 93 | Jun 27, 2026 | |
Vivi In-game content art | Some art assets in this game were initially generated by AI and have since been manually modified and reviewed before release. | 雷雨Rainey | - | Jun 27, 2026 | |
Stickplosion In-game content artaudiotext | Stickplosion makes extensive use of generative AI in its creation. Visual assets — including character art, environment art, UI elements, and logo — were generated with AI tools and curated by the developer. Sound effects and music were similarly produced with AI assistance. In-game text and store-page copy were written with AI assistance as well. All generated content was reviewed, selected, and edited by the developer before inclusion in the final game. | Ghost World Gaming | - | Jun 27, 2026 | |
Doomsday Draft In-game content text | The game contains a pre-generated localization created using AI | Palm and Stars | - | Jun 27, 2026 | |
ESTRO Quantum In-game content art | ESTRO Quantum uses generative AI only for some of its 2D/3D visual assets. Card illustrations and cosmetic art (card skins, backdrops, card backs) were created with the help of generative AI image-generation tools, then curated and reviewed by the developer before being included in the game. No AI-generated content is produced live during gameplay; the single-player "AI opponents" are traditional rule-based systems and do not use generative AI. | Estro.Games | - | Jun 27, 2026 | |
SHIROMASU In-game content audiocode | Generative AI tools were used extensively during development to assist with the game's source code, background music, and sound effects. | sasa | - | Jun 27, 2026 | |
701病房 In-game content artaudiotextcode | Generative AI tools were used during the development of this game to assist with the creation and refinement of some visual assets, background artwork, character-related images, audio elements, voice content, narrative-related materials, localization, and programming code. All AI-assisted content was reviewed, selected, edited, and integrated by the developer to ensure that it fits the game’s artistic direction, narrative, and technical requirements. The game does not generate new AI content while it is running, and players do not directly interact with any live generative AI system. | Shuo Xu | - | Jun 27, 2026 | |
Wall Street Tycoon In-game content artcodetext | This game was developed by a solo developer with the help of generative AI tools.
Pre-Generated AI Use (during development):
- Some icons and illustrations (achievements, graphical elements) were created using AI image generation tools
- Source code was written with the assistance of AI coding tools
- Multilingual translations were reviewed and refined with AI assistance
No generative AI runs while you play. All dialogues, events, gameplay mechanics, and in-game content were designed and written manually by the developer. No player data is sent to any external AI service.
---
Ce jeu a été développé par un développeur solo avec l'aide d'outils d'intelligence artificielle générative.
Utilisation de l'IA pendant le développement (Pre-Generated) :
- Génération de certaines icônes et illustrations (succès, éléments graphiques) à l'aide d'outils d'IA d'image
- Assistance à l'écriture du code source via des assistants IA (similaire à GitHub Copilot)
- Vérification et révision des traductions multilingues
Aucune IA générative ne tourne pendant que vous jouez. Tous les dialogues, événements, mécaniques et contenus du jeu ont été conçus et écrits manuellement par le développeur. Aucune donnée joueur n'est envoyée à un service d'IA externe. | Stress Interactive | - | Jun 27, 2026 | |
Working From Home In-game content art | AI has been used to generate some of the logos for the fictional companies/websites and some of their content | Hot Soup Studios | - | Jun 27, 2026 | |
Down The Stairs: The Game In-game content artaudio | This game contains some pre-generated visual and sound assets created with the assistance of generative AI. All such content was reviewed and integrated by the developer. No generative AI is used during live gameplay. | LoftCore Studio | - | Jun 27, 2026 | |
Tea Heaven In-game content artcode | AI tools were used to assist with the creation of some visual assets and for code development assistance. Any AI-assisted visual content included in Tea Heaven was reviewed, edited, and integrated by the developer. AI-assisted code suggestions were manually reviewed and modified before implementation. The game does not use live generative AI during gameplay. | gold treasure | - | Jun 27, 2026 | |
仙路烟尘 In-game content art | Utilize AI to generate certain UI elements within the game | GameRich | - | Jun 27, 2026 | |
Swing Rush In-game content audio | This game contains pre-generated AI-assisted audio content. Some music tracks were generated using Suno AI under an active paid subscription and later edited in Audacity. Some voice audio was generated using ElevenLabs under an active paid subscription and later edited in Audacity. No live AI generation occurs during gameplay. | You Should Be Studying Industries | - | Jun 27, 2026 |