Er zijn enkele afbeeldingen/elementen visueel gegenereerd
- Creator
- Dino Age
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Er zijn enkele afbeeldingen/elementen visueel gegenereerd
Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements.
MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you.
Some AI generated in-game Images Included
Some of the textures in the game use AI-generated images sold on Adobe Stock.
Only a small number of placeholder sound effects, assets, and promotional illustrations are used in the game. They will be gradually replaced with original handmade content not generated by AI. All core assets of the game are handmade.
AI was used during development to do spelling correction, translation and to generate some elements of scenery.
In the development of our game, we incorporated AI tools to enhance various aspects of the creative process. Our game uses generative models for creating and editing images, sound mixing, and text translation. These AI tools were utilized to improve quality and efficiency, allowing the development team to concentrate on crafting the narrative, gameplay, and overall design. The AI played a supportive role, assisting with technical tasks while the core vision and creative direction were driven by the team.
Generative Artificial Intelligence has been partially used to produce the promo art of the game (i.e. the image used to promote the game). The in-game content has been produced from scratch by 3D artists, game designers and developers. Only some audio content (i.e. the voice of the robot) has been prerecorded by using AI generative tools.
This game uses generative AI to improve both the development process and gameplay features. During development, AI tools were utilized to generate certain text, visual, and audio assets. All AI-generated content is reviewed and controlled to ensure it aligns with the game's design and provides a safe experience for players.
Partial character images related content Partial text content
some map
Use AI to assist in creating some character portraits, scenes, and music.
I used AI on some photos using Adobe photoshops generative fill to extend images to fit the game.
AI is used to generate NPC dialogue and behavior.
The backgrounds of the game's start screen and pick screen were pre-generated by me via AI, and some of the in-game icons were generated by the author via AI. Here is their license: License: Assets can be used personally and commercially. You can modify the asset. You cannot re-distribute the files, even modified versions.
Yes, we used AI tools in a limited capacity during the development of our game. Specifically, AI was utilized for certain aspects of the game's text, such as crafting the Steam page description, and for some pieces of code. However, the core development, design, and creative processes were driven by our team(me). The use of AI was supplementary, aimed at enhancing productivity and efficiency, rather than shaping the core elements of the game.
For the development of The Broken Mirror (Xuru Engine Edition), we have integrated advanced generative AI workflows to enhance the atmospheric Noir experience. Environment & Visual Arts: Environmental assets and backgrounds have been conceptualized and generated using AI, then manually refined and stylized in high-contrast black and white to achieve a unique 'graphic novel' aesthetic. Audio Experience: Soundtrack and atmospheric sound effects were developed with AI assistance to create a deep, immersive psychological thriller mood. Human Oversight: All AI-assisted content has been curated, edited, and directed by our lead developer. The core narrative, character arcs, complex puzzle design, and final assembly are 100% original human creations, ensuring a cohesive and high-quality artistic vision.
The game allows users to choose cover images for games they develop, the images are created by AI.
Some art assets and code has been made using AI
We are Generating/Modefieing some Images on our Steam page with KI, this Images are market as done with KI!
In the game, generative artificial intelligence has been used in terms of graphics, music, and overall feel.
AI was used for the visuals of this game.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
Used to create landscapes
The game uses a small amount of AI-generated textures, materials as assets.
All main character illustrations and story CGs in the game are hand-drawn by artists. Some background images use free AI-generated background assets licensed for commercial use. In addition, AI was used as a supplementary reference during the creation of certain scene assets.
Some marketing and page materials were made with AI
The game is entirely made by one person. Not having talent in all areas, I used AI to create graphics, sounds and music.
I use Ai to aid in a variety of topics such as 2D artwork such as UI elements as well as help with ques and dialog ideas. Music is also designed by Ai.
The game uses AI-generated images for some of the in-game design features.
Draw sketches and then generate AI images Game logic music generation
We are using AI for object generation within the game.
it's just helps me to make a better description.
An AI tool was used to translate texts in the game and on the Steam store page.
AI used in generation of content for Store Page
The game is using AI generated poster in the store listing.
The textures of some assets in the background were enhanced using an ai-pipeline.
The characters and promotional images were generated using AI
generative AI was used in our artist's workflows while creating some of the assets for goo-ed together
Generative AI generates answers based on your input and was used to create AI Pals.
Some promotional images for store interfaces and library assets, as well as some icons and item models in the game, are generated by AI.
Background textures have been designed with AI
Using AI to generate some pictures, after all, the studio has no artist for the time being
This game uses AI to only give pre-generated voice to the characters.
AI was used to create concept arts.
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards.
Some assets on the Steam page were created using AI
AI images are included in the generation of the characters' faces.
Some in game assets were textured using AI, namely the clouds and some character clothing
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dino Age: Dinosaur Survival Game Store/marketing art | Er zijn enkele afbeeldingen/elementen visueel gegenereerd | Dino Age | - | Mar 18, 2026 | |
Just an Ordinary Maintenance Check In-game content artaudiotext | Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements. | The Hemohscin Project | - | Mar 18, 2026 | |
MI:ND Live AI text | MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you. | SUJOPARTY GAME STUDIOS | - | Mar 18, 2026 | |
The Tale of Azu In-game content art | Some AI generated in-game Images Included | paaz | - | Mar 18, 2026 | |
CalorieMate LIQUID FOR GAME CREATORS In-game content art | Some of the textures in the game use AI-generated images sold on Adobe Stock. | CalorieMate Games | 274 | Mar 18, 2026 | |
The Three Kingdoms of Shadows: Xuzhou In-game content artaudio | Only a small number of placeholder sound effects, assets, and promotional illustrations are used in the game. They will be gradually replaced with original handmade content not generated by AI. All core assets of the game are handmade. | 鹏砚 | 21 | Mar 18, 2026 | |
Mononc's Adventures In-game content textart | AI was used during development to do spelling correction, translation and to generate some elements of scenery. | Mononc Pirate | - | Mar 18, 2026 | |
RAYS In-game content artaudiotext | In the development of our game, we incorporated AI tools to enhance various aspects of the creative process. Our game uses generative models for creating and editing images, sound mixing, and text translation. These AI tools were utilized to improve quality and efficiency, allowing the development team to concentrate on crafting the narrative, gameplay, and overall design. The AI played a supportive role, assisting with technical tasks while the core vision and creative direction were driven by the team. | BAR GOG | - | Mar 18, 2026 | |
CREAMARE - The Game In-game content audioart | Generative Artificial Intelligence has been partially used to produce the promo art of the game (i.e. the image used to promote the game).
The in-game content has been produced from scratch by 3D artists, game designers and developers. Only some audio content (i.e. the voice of the robot) has been prerecorded by using AI generative tools. | 3D Research Srl | 31 | Mar 18, 2026 | |
Mush Dash In-game content textartaudio | This game uses generative AI to improve both the development process and gameplay features. During development, AI tools were utilized to generate certain text, visual, and audio assets.
All AI-generated content is reviewed and controlled to ensure it aligns with the game's design and provides a safe experience for players. | Lv.B | - | Mar 18, 2026 | |
Element Warriors Unclear arttext | Partial character images related content
Partial text content | DPlay Game | - | Mar 18, 2026 | |
东方奇缘记 Unclear | some map | 东方幻域 | - | Mar 18, 2026 | |
Love's Time Cycle In-game content artaudio | Use AI to assist in creating some character portraits, scenes, and music. | GameFox | - | Mar 18, 2026 | |
Hide and Seek with Noah In-game content art | I used AI on some photos using Adobe photoshops generative fill to extend images to fit the game. | Waddle Games | 45 | Mar 18, 2026 | |
Founders Live AI text | AI is used to generate NPC dialogue and behavior. | GenFiction | - | Mar 18, 2026 | |
Mystic Explorer In-game content art | The backgrounds of the game's start screen and pick screen were pre-generated by me via AI, and some of the in-game icons were generated by the author via AI. Here is their license:
License: Assets can be used personally and commercially. You can modify the asset. You cannot re-distribute the files, even modified versions. | Zack | 42 | Mar 18, 2026 | |
Skyrift: The Shattered Sky Store/marketing textcode | Yes, we used AI tools in a limited capacity during the development of our game. Specifically, AI was utilized for certain aspects of the game's text, such as crafting the Steam page description, and for some pieces of code. However, the core development, design, and creative processes were driven by our team(me). The use of AI was supplementary, aimed at enhancing productivity and efficiency, rather than shaping the core elements of the game. | Cosma Daniel | - | Mar 18, 2026 | |
Gloomy Clues: The Broken Mirror In-game content artaudio | For the development of The Broken Mirror (Xuru Engine Edition), we have integrated advanced generative AI workflows to enhance the atmospheric Noir experience.
Environment & Visual Arts: Environmental assets and backgrounds have been conceptualized and generated using AI, then manually refined and stylized in high-contrast black and white to achieve a unique 'graphic novel' aesthetic.
Audio Experience: Soundtrack and atmospheric sound effects were developed with AI assistance to create a deep, immersive psychological thriller mood.
Human Oversight: All AI-assisted content has been curated, edited, and directed by our lead developer. The core narrative, character arcs, complex puzzle design, and final assembly are 100% original human creations, ensuring a cohesive and high-quality artistic vision. | Pixel Paradise ® | - | Mar 18, 2026 | |
StartPlay Live AI art | The game allows users to choose cover images for games they develop, the images are created by AI. | StartPlay | 23 | Mar 18, 2026 | |
Jenny's Adventures Unclear artcode | Some art assets and code has been made using AI | Pranav Gaur | 18 | Mar 18, 2026 | |
Tradeforge Store/marketing art | We are Generating/Modefieing some Images on our Steam page with KI, this Images are market as done with KI! | LetsSxbi | - | Mar 18, 2026 | |
Arq Of The Abyss In-game content artaudio | In the game, generative artificial intelligence has been used in terms of graphics, music, and overall feel. | ShiftWave Games | - | Mar 18, 2026 | |
The Crimson Call In-game content art | AI was used for the visuals of this game. | Fatih Mert | 28 | Mar 18, 2026 | |
Alfons World Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Tiir Request Unclear art | Used to create landscapes | LionelKx | - | Mar 18, 2026 | |
Abnormal1999:The Compass and the Sand In-game content art | The game uses a small amount of AI-generated textures, materials as assets. | QZQ Studio | 77 | Mar 18, 2026 | |
Spiritual Bond ~Breaking the curse, Intertwining fates~ In-game content art | All main character illustrations and story CGs in the game are hand-drawn by artists.
Some background images use free AI-generated background assets licensed for commercial use.
In addition, AI was used as a supplementary reference during the creation of certain scene assets. | MONRA | 85 | Mar 18, 2026 | |
100 SCREAMERS Store/marketing arttext | Some marketing and page materials were made with AI | 100 SCREAMERS | - | Mar 18, 2026 | |
Ramhart In-game content artaudio | The game is entirely made by one person. Not having talent in all areas, I used AI to create graphics, sounds and music. | KGK Games | 11 | Mar 18, 2026 | |
Light Years Away In-game content arttextaudio | I use Ai to aid in a variety of topics such as 2D artwork such as UI elements as well as help with ques and dialog ideas. Music is also designed by Ai. | Andi Rutz | - | Mar 18, 2026 | |
Double Barrel Desperado In-game content art | The game uses AI-generated images for some of the in-game design features. | Gentoo Games | - | Mar 18, 2026 | |
ROBOT OX In-game content artaudiotext | Draw sketches and then generate AI images
Game logic
music generation | PAUL YEUNG | - | Mar 18, 2026 | |
8幡入口 In-game content art | We are using AI for object generation within the game. | Studio Night | - | Mar 18, 2026 | |
Unfinished 2 Unclear | it's just helps me to make a better description. | AndrewGames | 12 | Mar 18, 2026 | |
Planet Miners In-game content text | An AI tool was used to translate texts in the game and on the Steam store page. | Moon Ice Games | - | Mar 18, 2026 | |
UnPlugged Store/marketing arttext | AI used in generation of content for Store Page | DemonLabs Interactive | 20 | Mar 18, 2026 | |
Carnival Heroes Store/marketing art | The game is using AI generated poster in the store listing. | LAN - GAMES LTD | 40 | Mar 18, 2026 | |
Wummsen Village In-game content art | The textures of some assets in the background were enhanced using an ai-pipeline. | JoyJab | - | Mar 18, 2026 | |
战姬回廊 Store/marketing art | The characters and promotional images were generated using AI | VofGmae | - | Mar 18, 2026 | |
Goo-ed Together In-game content art | generative AI was used in our artist's workflows while creating some of the assets for goo-ed together | Forensic Squid | - | Mar 18, 2026 | |
AI Pals In-game content text | Generative AI generates answers based on your input and was used to create AI Pals. | Amped Horizon | - | Mar 18, 2026 | |
Cage City In-game content art | Some promotional images for store interfaces and library assets, as well as some icons and item models in the game, are generated by AI. | Virtual Blocks | - | Mar 18, 2026 | |
Crónicas de Nueva Estrella Uno In-game content art | Background textures have been designed with AI | Puff Producciones | - | Mar 18, 2026 | |
The Simp - 舔狗 Store/marketing art | Using AI to generate some pictures, after all, the studio has no artist for the time being | 肉鸡工作室 | 17 | Mar 18, 2026 | |
The Living Shadows In-game content audio | This game uses AI to only give pre-generated voice to the characters. | Chilling Designs | 12 | Mar 18, 2026 | |
Fishing Valley Store/marketing art | AI was used to create concept arts. | Pancake Games | - | Mar 18, 2026 | |
The Liminal Dimension In-game content audio | I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards. | Airem | 78 | Mar 18, 2026 | |
幻海奇航 Store/marketing art | Some assets on the Steam page were created using AI | Ze_Yu | 54 | Mar 18, 2026 | |
CrimeSceneCleaners|特殊清掃 In-game content art | AI images are included in the generation of the characters' faces. | ribbongamez | 15 | Mar 18, 2026 | |
Evan Brodo's Gone Fishing In-game content art | Some in game assets were textured using AI, namely the clouds and some character clothing | Evan Brodo | - | Mar 18, 2026 |