The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans.
- Creator
- KIMIDORI SOFT
- Reviews
- 48
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans.
Some textures were generated with AI.
Background music (instrumental)
Skill images were generated using AI
AI was used to create some basic meshes in order to save time creating them (this only includes very few meshes), the majority were made by me via blender.
AI-generated art object
Some art images contain AI images.
Scripts and certain texture has been through a AI process.
AI-generated art object
Music, sound fx, voices and textures.
AI used for capsule art and logo design
We used Midjourney for the icons on the Steam page
Cover Background generate with IA only on the store.
Graphical game assets, photos and marketing materials
The use of artificial intelligence was only applied to audio, for example music. It does not affect gameplay and has not been used for other related purposes such as programming, modeling, or other things. Even though it is used for music, few were generated by artificial intelligence.
Generative AI creates a logo and banner for the game's Steam page and music.
We have used AI to generate some UI in games.
Due to budget constraints, some of the game's 2D sprites are generated by a neural network.
The capsule art, several images used in the game, and most of the human voices are generated by AI.
AI is used for store page capsule art... The character voices used in the game were generated by artificial intelligence.
We use AI mostly for images (Dall-E), music (Suno), and SFX (elevenlabs), but we edit everything and use it as a budget-friendly option. We plan to replace it if the game goes well.
AI support for store content
Due to my limited artistic ability, I have made use of a generative artificial intelligence —diffusion model, on the store page to assist in the display of promotional and sales images. But please rest assured that the game screenshots are all taken from real playing process. Finally, I hope you enjoy my independent game!
In-game voice-overs are made with AI.
In this game you can see few arts generated by AI, in main menu interface. It's contain background, and level icons.
Some images are generated by AI.
Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play.
- Some 3D models in game are generated using AI. - Some 2D graphic assets in game are generated using AI. - Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page.
No AI art is used. I do use AI to help with programming sometimes. Some small functions in code were written with AI. Other times AI will give me ideas about how to approach a programming problem.
In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI.
This game uses AI-accelerated features to enhance gameplay and content creation.
The game uses AI-generated images for textures on walls, paintings, and parts of the interface. However, most of these images have been manually edited post-generation, except for most paintings.
AI-generated art objects
The game's main banner graphic, logo and icon have been made using a Generative AI solution.
The game uses a small amount of AI pre-generated images and texts: game interface background images, and some text information polishing.
1 Song was generated with AI
Some pre-rendered images were mocked up using AI. Some Voiceovers also were generated using AI.
Voice-over for the tutorial and in-game tips
Some of the notes were generated using AI.
1.- Coins images 2.- Energy images 3.- Tickets images 4.- Settings (graphics, controlls, audio) images 5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu
Portrait de personnages Portraits of people
"The Madness of Billiards" uses artificial intelligence exclusively for generating certain pre-rendered images and some voice effects in the game. These AI-generated assets contribute to the game's immersive experience but are not used for live content generation or code modifications during gameplay.
Voice acting and narration in the game is enhanced or generated by AI.
AI was used to generate the Splash Screen (used in the store) and Character Thumbnails only, during development. All code, models, story, and audio were created manually.
Some graphical assets for steam page were created with AI
This game was created with the help of artificial intelligence.
During the development of our game, certain visual, video, and audio assets were created using AI-assisted tools. These technologies supported our creative process—especially in concept design, environmental elements, sound effects, and cinematic transitions. All content has been carefully refined and integrated to ensure it aligns with the overall atmosphere and quality of the game. We use AI technologies with ethical responsibility, always prioritizing originality and excellence.
To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience.
Some images on the walls and a small amount of textures are temporarily AI-generated. Will be replaced by human-created content.
Music and script grammatical errors.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Just Grill the Steak! In-game content art | The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans. | KIMIDORI SOFT | 48 | Mar 18, 2026 | |
Veil In-game content art | Some textures were generated with AI. | State of the Art Game Studio | - | Mar 18, 2026 | |
Octohill Ski Tycoon Unclear audio | Background music (instrumental) | DeuxBaguettes | 37 | Mar 18, 2026 | |
Gatestodian In-game content art | Skill images were generated using AI | Heel Bite | - | Mar 18, 2026 | |
Rust Bucket In-game content art | AI was used to create some basic meshes in order to save time creating them (this only includes very few meshes), the majority were made by me via blender. | Cheese Tart | - | Mar 18, 2026 | |
Dream Force Warrior RPG Store/marketing art | AI-generated art object | USBX PAY LTD | - | Mar 18, 2026 | |
Go! Chicken Jump! Store/marketing art | Some art images contain AI images. | YOUBEE | - | Mar 18, 2026 | |
Late Night Sausage In-game content art | Scripts and certain texture has been through a AI process. | Backseat Software | - | Mar 18, 2026 | |
Nexus Touch Spider In-game content art | AI-generated art object | NOODE LTD | - | Mar 18, 2026 | |
Soup N' Shots In-game content audioart | Music, sound fx, voices and textures. | Nostalgic Brains | - | Mar 18, 2026 | |
Fish Shop Simulator Store/marketing art | AI used for capsule art and logo design | Lazy Turtle Games | 40 | Mar 18, 2026 | |
VR Store Simulator In-game content art | We used Midjourney for the icons on the Steam page | K&K Studio | - | Mar 18, 2026 | |
Golf Up Store/marketing art | Cover Background generate with IA only on the store. | Super PowerUp Games | - | Mar 18, 2026 | |
Re-Mind Store/marketing art | Graphical game assets, photos and marketing materials | JimmyJules | - | Mar 18, 2026 | |
Wendigo's Outside In-game content audio | The use of artificial intelligence was only applied to audio, for example music.
It does not affect gameplay and has not been used for other related purposes such as programming, modeling, or other things.
Even though it is used for music, few were generated by artificial intelligence. | DrexDinisSG | - | Mar 18, 2026 | |
Remote Reaper: FPV Drone In-game content artaudio | Generative AI creates a logo and banner for the game's Steam page and music. | Vladyslav Fomenko | 220 | Mar 18, 2026 | |
InfectionWarfare In-game content art | We have used AI to generate some UI in games. | FlyingWingStudio | - | Mar 18, 2026 | |
Fiora In-game content art | Due to budget constraints, some of the game's 2D sprites are generated by a neural network. | ArcanaLord | - | Mar 18, 2026 | |
The Last Table In-game content artaudio | The capsule art, several images used in the game, and most of the human voices are generated by AI. | Ray | - | Mar 18, 2026 | |
Crown Simulator In-game content audioart | AI is used for store page capsule art...
The character voices used in the game were generated by artificial intelligence. | VOBL games | - | Mar 18, 2026 | |
TorchR Runners: Demastered In-game content artaudio | We use AI mostly for images (Dall-E), music (Suno), and SFX (elevenlabs), but we edit everything and use it as a budget-friendly option. We plan to replace it if the game goes well. | Salvage Cooperation | - | Mar 18, 2026 | |
NightClub Manager Store/marketing arttext | AI support for store content | Fizikso | - | Mar 18, 2026 | |
灭绝虚空 Store/marketing art | Due to my limited artistic ability, I have made use of a generative artificial intelligence —diffusion model, on the store page to assist in the display of promotional and sales images. But please rest assured that the game screenshots are all taken from real playing process. Finally, I hope you enjoy my independent game! | 乐猪游戏 | - | Mar 18, 2026 | |
E-Commerce Simulator 2025 In-game content audio | In-game voice-overs are made with AI. | Voxel Bytes | 62 | Mar 18, 2026 | |
Jink in In-game content art | In this game you can see few arts generated by AI, in main menu interface. It's contain background, and level icons. | Ego Games Studios LTD | - | Mar 18, 2026 | |
Eliminate Fear Store/marketing art | Some images are generated by AI. | KE GANXING | - | Mar 18, 2026 | |
Hyperborea In-game content art | Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play. | Sequin Games | 17 | Mar 18, 2026 | |
Arcade Manager In-game content art | - Some 3D models in game are generated using AI.
- Some 2D graphic assets in game are generated using AI.
- Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page. | Prosper Forge | - | Mar 18, 2026 | |
Nitro Thrash Dev only code | No AI art is used. I do use AI to help with programming sometimes. Some small functions in code were written with AI. Other times AI will give me ideas about how to approach a programming problem. | djoslin0 | - | Mar 18, 2026 | |
AbstractPunk In-game content audioart | In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI. | Evil Indie Games | - | Mar 18, 2026 | |
Ghost Master: Resurrection Live AI | This game uses AI-accelerated features to enhance gameplay and content creation. | Mechano Story Studio | 369 | Mar 18, 2026 | |
Dark Manor In-game content art | The game uses AI-generated images for textures on walls, paintings, and parts of the interface. However, most of these images have been manually edited post-generation, except for most paintings. | GearheadFoxGames | - | Mar 18, 2026 | |
Takedown: Last Shot Forever In-game content art | AI-generated art objects | Software Technologies SRL | - | Mar 18, 2026 | |
Carnage Battle Arena In-game content art | The game's main banner graphic, logo and icon have been made using a Generative AI solution. | Boombit | - | Mar 18, 2026 | |
第三灵界 In-game content arttext | The game uses a small amount of AI pre-generated images and texts: game interface background images, and some text information polishing. | CelestialArk 灵舟 | - | Mar 18, 2026 | |
Helen Keller Simulator In-game content audio | 1 Song was generated with AI | Soapy Sandwich | 95 | Mar 18, 2026 | |
Christian Quest In-game content artaudio | Some pre-rendered images were mocked up using AI. Some Voiceovers also were generated using AI. | QUEST MASTERS LLC | - | Mar 18, 2026 | |
Evil Siege In-game content audio | Voice-over for the tutorial and in-game tips | MHD Homam AL Takrity | - | Mar 18, 2026 | |
The Basement Ritual Unclear text | Some of the notes were generated using AI. | Stray Fox Games | 12 | Mar 18, 2026 | |
Dark Rally In-game content art | 1.- Coins images
2.- Energy images
3.- Tickets images
4.- Settings (graphics, controlls, audio) images
5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu | PLOP Studio | - | Mar 18, 2026 | |
FLAAK TD Unclear art | Portrait de personnages
Portraits of people | Oedipe Games | - | Mar 18, 2026 | |
The Madness of Billiards In-game content artaudio | "The Madness of Billiards" uses artificial intelligence exclusively for generating certain pre-rendered images and some voice effects in the game. These AI-generated assets contribute to the game's immersive experience but are not used for live content generation or code modifications during gameplay. | Julián David Rozo Montealegre | - | Mar 18, 2026 | |
Forest Ranger Services: Episode 1 In-game content audio | Voice acting and narration in the game is enhanced or generated by AI. | GuardHouse | 128 | Mar 18, 2026 | |
Pick Me Up - Cabbie Edition In-game content art | AI was used to generate the Splash Screen (used in the store) and Character Thumbnails only, during development. All code, models, story, and audio were created manually. | ANGRY PICKLE GAME STUDIOS | - | Mar 18, 2026 | |
The Righteous Scar Store/marketing art | Some graphical assets for steam page were created with AI | GM hack | - | Mar 18, 2026 | |
Van Simulator Unclear | This game was created with the help of artificial intelligence. | Martin Bútora | 10 | Mar 18, 2026 | |
Road879: Five Hours In-game content artaudio | During the development of our game, certain visual, video, and audio assets were created using AI-assisted tools. These technologies supported our creative process—especially in concept design, environmental elements, sound effects, and cinematic transitions.
All content has been carefully refined and integrated to ensure it aligns with the overall atmosphere and quality of the game. We use AI technologies with ethical responsibility, always prioritizing originality and excellence. | Calins Games Studio | - | Mar 18, 2026 | |
AI Asylum Live AI text | To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience. | River Dynamics | 10 | Mar 18, 2026 | |
Who Killed John Malone? In-game content art | Some images on the walls and a small amount of textures are temporarily AI-generated. Will be replaced by human-created content. | Web2Print sp. z o.o. | - | Mar 18, 2026 | |
RoundZ Unclear textaudio | Music and script grammatical errors. | GG Interactive | - | Mar 18, 2026 |