AI was used for some elements of UI and 2D Art.
- Creator
- Danila Mesenko
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used for some elements of UI and 2D Art.
This game includes pre-generated AI content. Some images were created using OpenAI's DALL·E via ChatGPT. All assets are pre-generated and licensed for commercial use by the developer. This game utilized Google Gemini during development for brainstorming and scenario support. In addition, some content was generated with these tools and later reviewed and edited by our team before inclusion in the final product.
As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements.
Title: Disclosure of AI-Generated Content Disclaimer: This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes.
The game includes textures generated with the help of AI and refined manually.
Hello! Since I’m new to this environment, I’m not yet fully familiar with how the process works. AI tools were partially used to create some of the promotional images for the store page and a few in-game photos depicting students.
AI has been used to create some of the image for my steam page.
Art: Illustrations were produced from images generated via Midjourney and ComfyUI, then color-corrected, composited, and resized by the team. Audio: Music was generated with Suno and then edited, mixed, and mastered for in-game use. Additional note: No AI is used to make gameplay decisions, and no player data is used for AI training.
The logo, and certain images on our store page have been generated using AI.
Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release.
Ai used for generation of some graphical assets and audio.
The music in the game was generated by AI
Cursor assistance for programming, some textures generated with ML
Title: Disclosure of AI-Generated Content Disclaimer: This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool).
The cardboard cut out Characters are made using AI.
Game page art
This game utilized AI tools during its development to assist in creating some of the photos and images featured in the game.
Some code.
The music is generated by Suno.
The code for this game has been written with the aid of AI. Some of the images you will se have been modified with ai.
This game uses AI-generated graphics.
Self made images have been put through AI to make them look a certain way, and after they have been edited to fit in the game, mainly in textures. Also used in the same way for marketing imagery.
This product uses generative AI tools during development to assist with certain content such as text, images, and design elements used on the store page and within the application. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure it meets the intended functionality and quality of the product. The application itself does not autonomously generate or distribute harmful or illegal content.
Some of the images on this store page were generated with the help of AI and then manually edited to match the visual style of the game.
There is an AI soundtrack, AI generated character faces, and AI battlebacks.
This game includes some visuals and audio assets that were created using AI-assisted tools during development. No AI-generated content is created during gameplay.
Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI.
This game was created by a person with no experience in game development, with artificial intelligence acting as a library and assistant
We used a few pre-rendered images as internal references for proportions and framing. However, all-ingame visuals are original pixel art creations with our palettes, handcrafted by our team to ensure consistency and authenticity.
AI was used in the generation of textures.
Some visual and textual elements in this game were created with the assistance of generative tools and were then edited, curated, and integrated as part of the overall artistic development process.
Some reference images for texture map were generated by AI
Concept Art images on the gallery
Audio dialogs are pre-rendered using AI
As a one-person indie dev on a small island, with a clear idea, some programming skillz, minimal artistic talent, and practically zero funding, using AI has helped me actually to finish developing Lightyears of Fervent Warfare. I started developing LoFW during COVID-19, when I began learning game development as a hobby during Seychelles' lockdown. I had coded my MSc project in C# and was able to code everything by hand. I was even able to design the pixel graphics on my own. Then COVID-19 ended, life continued, and LoFW was left in the dust. This year, I experimented with the Cursor and Midjourney AIs and discovered that I could leverage them to continue developing my game part-time. Using Cursor to modify my existing code and generate new code via vibe coding helped me implement features quickly. This gave me the time to focus on the actual game design, the feature set, and testing. And while I still work on most of the pixel graphics by hand, using Midjourney to generate more complex graphics has helped me save time and resources that I don't yet have. Sure, using AI still takes time; I can be pedantic and tend to modify and optimise everything manually. Chastising AIs, reviewing code, and doing manual edits to the graphics are now part of my workflow. AI shenanigans notwithstanding, I do hope that you'll support my game!
Translation support, English writing support, Image and music generation support.
The game's development was assisted by AI in specific areas: for upscaling some background textures and for generating visual reference material not used in the final version.
The images displayed on the cards and the figures named as heroes were made using generative A.I.
Various AI assisted content may be included such as music and graphical assets
I'm using artificial intelligence to generate a voice
AI was used to create some unusual visual assets and makes up less than 0.1% of the entire game.
All illustration assets in this game were created using generative AI tools (Whisk and ImageFX). All remaining work required to produce the game—from UI design and editing to layout and event scripting—was manually crafted by the developer. AI-generated content is limited to static illustration assets only, and the game does not include any real-time AI generation features.
Some images are created using AI.
The background and character images are based on AI generated images.
Some of the voices, music and 3d models and their textures were created with the assistance of AI. Much of the legacy script was revised and improved on using Claude. The Slots level features a jukebox that contains a list of AI tracks made by myself using Suno.
This game was created with the help of AI tools to assist in areas such as translation, and development support. All creative decisions were made by the human developer.
Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer.
Using image generation AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Beginner Investor In-game content art | AI was used for some elements of UI and 2D Art. | Danila Mesenko | - | Mar 18, 2026 | |
Slot Machine Defence In-game content art | This game includes pre-generated AI content.
Some images were created using OpenAI's DALL·E via ChatGPT.
All assets are pre-generated and licensed for commercial use by the developer.
This game utilized Google Gemini during development for brainstorming and scenario support. In addition, some content was generated with these tools and later reviewed and edited by our team before inclusion in the final product. | jewelint | - | Mar 18, 2026 | |
Don't answer In-game content audioart | As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements. | Alamri | - | Mar 18, 2026 | |
Ai Empire: Idle Clicker In-game content art | Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Bit Boy Games | - | Mar 18, 2026 | |
DragonTigerParty In-game content art | Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes. | Vinegargod | - | Mar 18, 2026 | |
Office Kurobaito In-game content art | The game includes textures generated with the help of AI and refined manually. | goenhatsu | - | Mar 18, 2026 | |
The Erased Student In-game content art | Hello!
Since I’m new to this environment, I’m not yet fully familiar with how the process works.
AI tools were partially used to create some of the promotional images for the store page and a few in-game photos depicting students. | VimmGames | 16 | Mar 18, 2026 | |
[ MURMUR ] Store/marketing art | AI has been used to create some of the image for my steam page. | Room 14 Studio | - | Mar 18, 2026 | |
Apes Ticker In-game content artaudio | Art: Illustrations were produced from images generated via Midjourney and ComfyUI, then color-corrected, composited, and resized by the team.
Audio: Music was generated with Suno and then edited, mixed, and mastered for in-game use.
Additional note: No AI is used to make gameplay decisions, and no player data is used for AI training. | Studio Cheers | - | Mar 18, 2026 | |
The Forged Show of War Store/marketing art | The logo, and certain images on our store page have been generated using AI. | Swayam Raut | - | Mar 18, 2026 | |
Crimson Tower In-game content artaudio | Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release. | Crimson Lune | - | Mar 18, 2026 | |
I Sell Lemonade In-game content artaudio | Ai used for generation of some graphical assets and audio. | EBS | 47 | Mar 18, 2026 | |
The Ballad of a True Thug In-game content audio | The music in the game was generated by AI | Aces | - | Mar 18, 2026 | |
DON'T LOOK AT GRANDMA In-game content codeart | Cursor assistance for programming, some textures generated with ML | Danger Sauce LLC | 55 | Mar 18, 2026 | |
HeroField: Game Craft In-game content art | Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Keo R. Bun | - | Mar 18, 2026 | |
What Was Home Store/marketing textart | Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool). | Fogfjell | - | Mar 18, 2026 | |
The Lost Painter In-game content art | The cardboard cut out Characters are made using AI. | Ravenhome Studios | 13 | Mar 18, 2026 | |
Arcade Games for Pets Store/marketing art | Game page art | Silver Spur Studios | - | Mar 18, 2026 | |
詭寓 In-game content art | This game utilized AI tools during its development to assist in creating some of the photos and images featured in the game. | 25 Monkey Games | - | Mar 18, 2026 | |
Eclipsed Realms code | Some code. | Nathan N. | - | Mar 18, 2026 | |
PaJinko In-game content audio | The music is generated by Suno. | Erenyx | - | Mar 18, 2026 | |
VULTURE - The Droner In-game content artcode | The code for this game has been written with the aid of AI.
Some of the images you will se have been modified with ai. | Hugo Fagerstedt | - | Mar 18, 2026 | |
Corona Bar In-game content art | This game uses AI-generated graphics. | Syrac88 | - | Mar 18, 2026 | |
I Have Been Here Before? In-game content art | Self made images have been put through AI to make them look a certain way, and after they have been edited to fit in the game, mainly in textures. Also used in the same way for marketing imagery. | Studio Vodka | - | Mar 18, 2026 | |
Mr. Antivirusio In-game content arttext | This product uses generative AI tools during development to assist with certain content such as text, images, and design elements used on the store page and within the application.
All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure it meets the intended functionality and quality of the product.
The application itself does not autonomously generate or distribute harmful or illegal content. | RETROLAIR | - | Mar 18, 2026 | |
Insomnia: Chapter One Store/marketing art | Some of the images on this store page were generated with the help of AI and then manually edited to match the visual style of the game. | Melon Polygons | 122 | Mar 18, 2026 | |
Mindfall: Song of the Echo In-game content audioart | There is an AI soundtrack, AI generated character faces, and AI battlebacks. | Luke De Salvo | - | Mar 18, 2026 | |
Laundromat In-game content artaudio | This game includes some visuals and audio assets that were created using AI-assisted tools during development. No AI-generated content is created during gameplay. | Rafael Matias | - | Mar 18, 2026 | |
Street Racer Collection (QUByte Classics) In-game content art | Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI. | QUByte Interactive | - | Mar 18, 2026 | |
Nightcrawler Dev only code | This game was created by a person with no experience in game development, with artificial intelligence acting as a library and assistant | TsuraiKuromaru | - | Mar 18, 2026 | |
1964 Operation Velvet Twins In-game content art | We used a few pre-rendered images as internal references for proportions and framing. However, all-ingame visuals are original pixel art creations with our palettes, handcrafted by our team to ensure consistency and authenticity. | SEEP | - | Mar 18, 2026 | |
HRROR In-game content art | AI was used in the generation of textures. | akhsotoen | - | Mar 18, 2026 | |
Eternal Afternoon In-game content arttext | Some visual and textual elements in this game were created with the assistance of generative tools and were then edited, curated, and integrated as part of the overall artistic development process. | Alex Klexber | 378 | Mar 18, 2026 | |
Pimalai Mansion: หอนี้ ผีไม่ดุ In-game content art | Some reference images for texture map were generated by AI | zebracan studio | - | Mar 18, 2026 | |
Tales of Formentera Store/marketing art | Concept Art images on the gallery | Three Monkeys | - | Mar 18, 2026 | |
Friendship Simulator In-game content audio | Audio dialogs are pre-rendered using AI | Chewa | - | Mar 18, 2026 | |
Lightyears of Fervent Warfare In-game content artcode | As a one-person indie dev on a small island, with a clear idea, some programming skillz, minimal artistic talent, and practically zero funding, using AI has helped me actually to finish developing Lightyears of Fervent Warfare.
I started developing LoFW during COVID-19, when I began learning game development as a hobby during Seychelles' lockdown. I had coded my MSc project in C# and was able to code everything by hand. I was even able to design the pixel graphics on my own. Then COVID-19 ended, life continued, and LoFW was left in the dust.
This year, I experimented with the Cursor and Midjourney AIs and discovered that I could leverage them to continue developing my game part-time. Using Cursor to modify my existing code and generate new code via vibe coding helped me implement features quickly. This gave me the time to focus on the actual game design, the feature set, and testing. And while I still work on most of the pixel graphics by hand, using Midjourney to generate more complex graphics has helped me save time and resources that I don't yet have.
Sure, using AI still takes time; I can be pedantic and tend to modify and optimise everything manually. Chastising AIs, reviewing code, and doing manual edits to the graphics are now part of my workflow. AI shenanigans notwithstanding, I do hope that you'll support my game! | Lea Creative Industries | - | Mar 18, 2026 | |
KIETA MEMORY – The Girl from the Stars In-game content textartaudio | Translation support, English writing support, Image and music generation support. | TBF | - | Mar 18, 2026 | |
Sonya In-game content art | The game's development was assisted by AI in specific areas: for upscaling some background textures and for generating visual reference material not used in the final version. | CHK | - | Mar 18, 2026 | |
Archomni Store/marketing art | The images displayed on the cards and the figures named as heroes were made using generative A.I. | DIONYSIOS DIAMANTOPOULOS | - | Mar 18, 2026 | |
Dinerball Z In-game content artaudio | Various AI assisted content may be included such as music and graphical assets | Terapoly | - | Mar 18, 2026 | |
Echo 91 Unclear audio | I'm using artificial intelligence to generate a voice | Midnight Gaming Studio | 11 | Mar 18, 2026 | |
[HERROR] Gas Station Case In-game content art | AI was used to create some unusual visual assets and makes up less than 0.1% of the entire game. | [HERROR] | 213 | Mar 18, 2026 | |
The Hitchhiker's Guide to Seoul in the 21st Century In-game content art | All illustration assets in this game were created using generative AI tools (Whisk and ImageFX). All remaining work required to produce the game—from UI design and editing to layout and event scripting—was manually crafted by the developer. AI-generated content is limited to static illustration assets only, and the game does not include any real-time AI generation features. | Seoul Hitchhiker Studio | - | Mar 18, 2026 | |
みんなでPhysical TRAIN ~チャムランド国営鉄道~ Store/marketing art | Some images are created using AI. | Cham-gaming | 10 | Mar 18, 2026 | |
The Jester and the Madman Store/marketing art | The background and character images are based on AI generated images. | Tim Rachor | 10 | Mar 18, 2026 | |
Famished In-game content audioart | Some of the voices, music and 3d models and their textures were created with the assistance of AI. Much of the legacy script was revised and improved on using Claude.
The Slots level features a jukebox that contains a list of AI tracks made by myself using Suno. | SlaughterWare | - | Mar 18, 2026 | |
ShellPieces In-game content text | This game was created with the help of AI tools to assist in areas such as translation, and development support. All creative decisions were made by the human developer. | NoWords | - | Mar 18, 2026 | |
Fix & Flick In-game content art | Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer. | SparkyDose Studios | - | Mar 18, 2026 | |
Spiral Unclear art | Using image generation AI | 小林 悠 | - | Mar 18, 2026 |