25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Scary Shadow Spot - Bitter GlassSteam
Disclosure

Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.

Creator
Daniele Doesn't Matter
Reviews
25
Added
Mar 18, 2026
AnattaSteam
Disclosure

This game use pre-rendered generative artificial intelligence: - storepage: trailer music, enso art, main picture enhanced screenshot - main character textures: hair, shorts

Creator
PlayS'more
Reviews
-
Added
Mar 18, 2026
The Null FrequencySteam
Disclosure

We use Eleven Labs for in-game voices, and we also generate sound effects too. Due to our tight budget, we cannot hire voice actors and professional sound designers.

Creator
Mypixel Studios
Reviews
-
Added
Mar 18, 2026
Lost VersesSteam
Disclosure

Some voices, sound effects, and 3D models were created using artificial intelligence programs.

Creator
Behrmann Studios
Reviews
13
Added
Mar 18, 2026
The drawing of the ApocalypseSteam
Disclosure

The game contains images that were generated by the AI ​​during the development process. The developer designed a specific prompt for each image that was requested from the AI ​​and the generated images were stored in the game. No AI is used during the game and no internet connection is used.

Creator
Vox Mare
Reviews
-
Added
Mar 18, 2026
RelictorSteam
Disclosure

In this project, some character avatar images and UI elements were created using generative artificial intelligence. These images have been processed and adapted for use in the game.

Creator
AIMTeam
Reviews
-
Added
Mar 18, 2026
The last farewellSteam
Disclosure

This game is mainly based on several aspects that were developed using modern artificial intelligence, such as some graphics, backgrounds, and music to create a modern and deep style for the game, while merging it with the content drawn with a human character from the development team and the context.

Creator
Yas Rose
Reviews
-
Added
Mar 18, 2026
Dark ReturnSteam
Disclosure

My game uses artificial intelligence for generating dynamic audio effects, such as procedural sound generation that adapts to in-game events.

Creator
Wally7
Reviews
11
Added
Mar 18, 2026
Lonely HouseSteam
Disclosure

We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know!

Creator
BAROV INTERACTIVE
Reviews
48
Added
Mar 18, 2026
The Last TableSteam
Disclosure

The capsule art, several images used in the game, and most of the human voices are generated by AI.

Creator
Ray
Reviews
-
Added
Mar 18, 2026
Christian QuestSteam
Disclosure

Some pre-rendered images were mocked up using AI. Some Voiceovers also were generated using AI.

Creator
QUEST MASTERS LLC
Reviews
-
Added
Mar 18, 2026
STAY ALIVE MY SON (PC Version): A True Story About A Father's Search For His SonSteam
Disclosure

In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes. The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences.

Creator
UME STUDIOS
Reviews
-
Added
Mar 18, 2026
Who Killed John Malone?Steam
Disclosure

Some images on the walls and a small amount of textures are temporarily AI-generated. Will be replaced by human-created content.

Creator
Web2Print sp. z o.o.
Reviews
-
Added
Mar 18, 2026
Pirates Never DieSteam
Disclosure

The game uses Artificial Intelligence to only generate the main image of the game, that is the logo image, that is shown in the cover of the game, the store pages, and the launch icon.

Creator
Konvenant
Reviews
-
Added
Mar 18, 2026
Last DropSteam
Disclosure

graphical elements, movie posters etc. Some songs in the radio are AI-generated.

Creator
Lohkare Games Oy
Reviews
198
Added
Mar 18, 2026
Biohazard: SiberiaSteam
Disclosure

As a Solo Developer, AI was used mostly for things that would otherwise take too much time or finance, such as: Voice Lines, SFX, and custom Images. AI type used: Voice Changers, Image Generators, and Audio Generators.

Creator
Veilshift Games
Reviews
-
Added
Mar 18, 2026
Ellingby HouseSteam
Disclosure

All faces that appear in the game were AI generated, except for the actors playing Jasper Holder, Adam Holder, Cheryl Holder, and Rory 'The Cleaner'. In addition, all voice performances in the game were modified with AI assistance to preserve the privacy of the original voice actors, except for the kitchen radio newsreader and all the live actors. Nothing else was created using AI.

Creator
Jepfore Games Ltd.
Reviews
55
Added
Mar 18, 2026
The Empty DeskSteam
Disclosure

Optional voiceovers, localization, and minor 2D elements. Note: All core creative content—story, game & level design, original music, sounds, vfx, and 3D assets—WAS MADE by PROFESSIONAL HUMAN ARTISTS, whose work remains ESSENTIAL and irreplaceable in bringing any video game to life. Also, professional ITALIAN dub added to the game!

Creator
CheesecakeGames
Reviews
-
Added
Mar 18, 2026
Dunes Of RaethSteam
Disclosure

The only asset that was created with the help of generative AI is the cover (background of the cover for the game was made with the help of AI)

Creator
Kalempirion Studios 13
Reviews
-
Added
Mar 18, 2026
The UncalledSteam
Disclosure

Our Policy for AI Use Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content. AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements. However, We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses. How may we use AI? We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy: Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive. Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs. Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters. The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it. This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future.

Creator
lynXoft
Reviews
-
Added
Mar 18, 2026
TransferSteam
Disclosure

Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers A small amount of Sound Effects have been generated by AI.

Creator
Maximus Aktypis
Reviews
-
Added
Mar 18, 2026
The Well: Episode 1Steam
Disclosure

Throughout the development of our game, we may leverage AI-based tools to assist our team in content creation. Please rest assured that what you see in the game reflects the creativity and hard work of our team. Examples may include pictures and/or posters used in some of our environments.

Creator
Zettanium
Reviews
-
Added
Mar 18, 2026
TerrorbytesSteam
Disclosure

There are a handful of times we've used AI to create details in the background of some of our scenes, but this content is rare and often temporary. We also have an instance of AI generated music - we've got a silly ambient track that plays in the game's end-game-failure-state scene.

Creator
Treetop
Reviews
47
Added
Mar 18, 2026
DOLL is BACKSteam
Disclosure

I use generative AI to create capsule images (main banners, headers, and other store assets) for our Steam store page.

Creator
RomaWorks
Reviews
28
Added
Mar 18, 2026
Fallen LeanSteam
Disclosure

After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey

Creator
Younes
Reviews
-
Added
Mar 18, 2026
The Path of VeinsSteam
Disclosure

All of the images in this game are generated by neural networks trained on images (aka “AI generated”). If you choose to boycott all AI generated material, please do not buy this game. If you are uncomfortable with the thought but are interested in my game, please read on. The aesthetic of this game had to come from the strange, uncanny look of AI. There is a heartlessness to the visuals that is intentional. I am not trying to copy the look of other artists. The only tool capable of producing the look I was going for was a malfunctioning AI. Ironically, I have had a number of people tell me that it looks much more realistic than standard AI. I am assuming this is because of how I tried to reproduce the look of old media. All images, aside from the title screen, credits and some of the video shot on camcorder were generated by AI prompts. It took several days of exploring before I began generating images that fit the aesthetic I was looking for. I have heard AI described as a slot machine, and I think the metaphor is somewhat accurate. I think of this as similar to indeterminacy in music. Using random number generators can produce interesting outputs, but you need to refine and direct the system to do so. I started my process in Midjourney. My ratio of usable images was around 100 to 1; for every 100 images I generated, I found one usable piece for the game. I created an automated process to transform these images to 16:9 widescreen in Photoshop Beta. Some of these images I touched up manually or regenerated sections of the image. There are some real images and hand painted imagery within the AI elements. Often, I would have to generate the sides of the image multiple times because photoshop didn’t generate what I needed. To those concerned about not paying artists: I understand this, but I want to be clear that this was not created to replace the work of artists, any more than the synthesized scores to horror films were about replacing orchestras. These are tools that do different things. Rather than some sort of lazy shortcut, the use of AI imagery is essential to the aesthetic and narrative of the Path of Veins.

Creator
Repairer of Reputations
Reviews
-
Added
Mar 18, 2026
When She's GoneSteam
Disclosure

Many images that take place in game, representing towns and cities were created with the help of artificial intelligence. Generated pieces were not directly taken place in game but used advisory/recommendation manner (eg. to illustrate how a North West city looks in 1940s).

Creator
Missed Approach Interactive
Reviews
-
Added
Mar 18, 2026
899 results
Page 15 of 18
Missing a product? Let us know