AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Cinematic
TitleDisclosureCreatorSrcReviewsAdded
Boxing Tycoon
Store/marketing
art
Pre-rendered AI-assisted promotional artwork and marketing assets may be used for the store page and promotional materials. No generative AI content is created live during gameplay.
BLLN Sports Group
-Jul 13, 2026
The Unworty
In-game content
art
Some of the paintings featured in the game were partially generated using generative AI.
Meetkow
-Jul 13, 2026
HeadOn - Body Cam Shooter Game
In-game content
art
AI-generated art objects
INSTAMARKETING & GAME
-Jul 9, 2026
铁门之下
In-game content
artaudiotext
This game includes pre-generated content made with the assistance of generative AI tools during development. AI tools were used to help create and iterate some static story illustrations, character and store-art references, voice and sound-effect materials, texture details, copy polishing, and localization drafts. All such content is selected, edited, assembled, and manually reviewed by the developer before shipping. The game does not connect to a live generative AI service during play and does not generate new player-facing AI content at runtime.
FunPlaceGame
-Jul 9, 2026
Panopticon
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
38Jul 8, 2026
The Passport
In-game content
art
Some 3D assets, 2D artwork, and marketing materials were created using AI-assisted tools.
KOEX studio
-Jul 8, 2026
Thousand Ward
In-game content
art
Thousand Ward uses generative AI as part of the development pipeline to help create and refine some visual assets, including promotional artwork, background illustrations, event imagery, and supporting art concepts. Gameplay systems, balance, progression, and player-facing game design are authored and reviewed by the development team.
Veles Labs
-Jul 8, 2026
A Short & Simple Pixel Love Story
In-game content
art
AI-assisted tools were only used during the creation of certain visual assets. These assets were reviewed, edited, modified, and integrated by the developer. The game's story, characters, world, gameplay design, dialogue, and creative direction were entirely created by the developer.
nesposoft
-Jul 7, 2026
Shao Song I
In-game content
art
游戏中的开场CG(13秒)、和游戏过程中的部分动画都使用了AI进行生成,游戏内部分角色头像、角色技能和物品图标也使用了AI生成。
互动之星
-Jul 6, 2026
This Little World
Store/marketing
artcode
This game actively supports human creativity, notably musicians and programmers - but uses AI in the design of marketing materials and some aspects of software development. Neither the game itself - nor the procedural generation techniques used to create the world, music, or audio - use AI or AI-generated art.
nash.audio
-Jul 3, 2026
ECHO:VORTEX
In-game content
art
Some 2D store and marketing assets — such as store capsule images, achievement icons, and key art — were created using AI image-generation tools and then refined and composited by hand. All gameplay, code, level design, and game systems are made by the developer without generative AI. All AI-assisted assets are reviewed to ensure they are appropriate and comply with Steam's rules.
ghost08165
-Jul 3, 2026
Tower! Simulator 3
Live AI
audio
This game includes live-generated AI features that run locally on the player's computer and do not rely on external AI services. The game uses AI to: - interpret the player's spoken voice commands in real time to support gameplay interactions; - generate voice audio for in-game pilot communications in real time. The AI systems are used exclusively for these gameplay functions. They do not generate user-visible images, text, or other open-ended content. The game is designed so that AI-generated output is limited to its intended gameplay purpose and cannot be used to create illegal, infringing, or otherwise prohibited content.
FeelThere
1kJul 2, 2026
花满楼
In-game content
arttextaudio
AI-assisted creation was used for some scenes, plot effects, UI, language localization, and sound effects.
初域游戏
-Jul 1, 2026
ChronosGuessr
In-game content
art
The game uses generative artificial intelligence to create some of its images, and a portion of the visual content was produced with AI tools, but all such assets have been reviewed to ensure they do not infringe copyrights and comply with Steam’s rules.
Byteforge
-Jun 29, 2026
Forsaken Fleet
In-game content
artaudio
Generative AI was used only for limited enhancements to marketing visuals, texture edits, and selected SFX. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
Zakym s. r. o.
-Jun 28, 2026
BRAYZ
In-game content
text
Used for text translation.
studio nu
-Jun 28, 2026
AeroBird
In-game content
art
Some of the graphical assets (logos) are made using AI
POYANA BRADYLUI
-Jun 28, 2026
Cytokine Storm
In-game content
art
Inventory icons, and some background images and textures.
Smooth Brain Studios
-Jun 28, 2026
The Unseeing
In-game content
audio
We don't use Generative AI for code and development itself but we use it for Voice Overs and as a research helper
AgniGames
-Jun 28, 2026
Fading Reel
In-game content
text
Fading Reel uses machine translation (automated translation software) to provide in-game interface text in languages other than English. English menus, upgrades, tutorials, and story intertitles were written by the developer; non-English versions were generated from that English source and may contain errors. Game art, audio, gameplay, store screenshots, and the trailer were not created with generative AI.
Fadestrand Games
-Jun 28, 2026
1000PRINCES: ChouChou Condo
In-game content
artaudiotext
AI images by Midjourney,Chatgpt AI Music by SUNO, AI Voice by TTSMaker AI Video by Vidu AI translation by Chatgpt
琴研 Ginyan
-Jun 28, 2026
绿茵少女
In-game content
artaudio
All images and sounds in the game are generated by AI.
MYSTERY CROWN
-Jun 28, 2026
SMTHNG WRNG
In-game content
arttext
This game uses generative AI tools to assist in the creation of visual assets (characters, backgrounds) and narrative content. All AI-generated content has been reviewed and curated by the development team to ensure it meets our quality and safety standards.
NytherMood Studio
-Jun 28, 2026
Paleo Dive
In-game content
artaudiotextcode
In accordance with digital platform transparency guidelines, it is hereby disclosed that advanced generative computational models and machine-learning frameworks have been selectively integrated into the multifaceted production pipeline of this interactive software application. Specifically, algorithmic synthesis was deployed during the asset procurement phase to facilitate the generation of various graphic user interface (GUI) elements, incorporating specific iconography, non-diegetic symbols, and visual indicators. Furthermore, the auditory landscape features synthesized sound effects derived through prompt-based neural network modulations. Regarding the structural architecture, the underlying source code was developed utilizing automated algorithmic assistance tools for debugging, syntax optimization, and routine logical construction, while the three-dimensional environment comprises assets where generative workflows intermittently assisted in the final topology refinement, polygonal optimization, and the algorithmic projection of procedural and raster-based texturing layers for a non-exhaustive subset of 3D assets. Lastly, contextual textual localization, narrative phrasing, superficial UI layout configurations, and various minor supplementary asset adjustments were subject to iterative large language model oversight and machine-assisted content generation.
Nolan Reid
-Jun 28, 2026
Placefall
In-game content
artaudio
In this game, some visuals and sounds were generated by artificial intelligence.
Halvenor
-Jun 28, 2026
RustPlow
In-game content
art
Generative AI tools were used to provide secondary assistance in creating some 2D concept art, background images, and UI texture components during the development process.
HASFOUR
-Jun 28, 2026
Phobopetra
In-game content
textaudioart
Generative AI tools were used during the development process to assist in writing code, creating speech, sound effects, and 3D assets. No generative AI is used during actual gameplay.
Parano Game Studios
-Jun 28, 2026
Wojtek: A Soldier Without a Uniform
In-game content
audio
Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone.
Adam Mański
-Jun 28, 2026
Crimson Monarch
Store/marketing
arttext
Generative AI is used for the marketing material
Miuze
-Jun 28, 2026
Silver Creek Town
Live AI
textaudioart
Silver Creek Town uses generative AI to support live NPC dialogue text during gameplay. Player text input may be processed by an AI service to generate in-character fictional NPC responses within the world of Silver Creek Town. Some background music, concept art, character images, text drafts, and marketing materials may also be created or assisted by AI tools during development. We review AI-assisted content before use and apply prompts, content rules, and safety restrictions to reduce inappropriate, illegal, hateful, sexually explicit, infringing, or unsafe output.
Silver Creek Studio
-Jun 28, 2026
Guardian of Waterveil
In-game content
audiotextart
Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools.
Jack Yang
-Jun 28, 2026
The Repeating Knot
In-game content
arttext
Some visual assets in the game may have been generated or assisted by AI tools. This includes certain textures, logos, shop signs, and some localized translations. All AI-generated or AI-assisted content has been reviewed and integrated into the game by the developer.
Kurahen entertainment
-Jun 28, 2026
记忆收藏家 · The Memory Mender
In-game content
artaudio
This game uses AI-generated art assets (ComfyUI / Stable Diffusion XL) and music (AceStep). All AI-generated content was created during development and is fixed in the final build. No AI APIs are called at runtime.
Xiang
-Jun 28, 2026
Elementra: The Sundered World
In-game content
artaudiotext
Some in-game assets, including textures / background art / sound effects / narrative texts, were created with the help of generative AI tools during development. All AI-generated content has been reviewed and manually adjusted to ensure it meets the game's quality standards and does not contain any infringing or inappropriate material.
LongGammaGames Online Gaming Services LLC
-Jun 27, 2026
Dinosaur
In-game content
audioart
The game features characters voiced by artificial intelligence. The logos used on the Steam store were generated by artificial intelligence.
Digital Traveller Hradec
-Jun 27, 2026
Perfumed Palaces
Store/marketing
arttextcode
Claude Code, Codex, and OpenAI ImageGen capabilities were employed during the research, compiling, and marketing of this product.
MUTHRI
-Jun 27, 2026
Your Murder Is Served
In-game content
art
Portraits of fictional characters are generated using artificial intelligence.
Christian Hubel
-Jun 27, 2026
16叠谋杀之谜
In-game content
artaudio
Cutscene CG animations, background music and character artwork in this game are created via generative AI, with all assets pre-generated during development. All such content has been manually revised and reviewed to ensure full compliance with relevant requirements. 本游戏中的过场动画 CG 动画、背景音乐以及角色原画均是通过生成式 AI 技术制作而成,所有资产均在开发阶段预先生成。所有此类内容均已经过人工修订和审核,以确保完全符合相关要求。
糯米团子工作室
-Jun 27, 2026
Backrooms: Liminal Egress
Unclear
We have used AI in our game with our death system and nothing else. | Not Jumpscares!
Og Studios
-Jun 27, 2026
In the Hot Seat
In-game content
artaudiotext
AI tools are used to generate backgrounds, props, music and voices. The writing, however, is entirely done by a human person (yours truly).
Sanuk Games
-Jun 16, 2026
I'd Like to Know More About You
Unclear
There may be assets/code created by generative AI.
Bauta Studio
-Jun 15, 2026
Meowtabolism - Examining Feline Behavior within Unicellular Algae
In-game content
arttext
Some protein structures shown in the game are predicted by AlphaFold, an AI-based tool. The description for some proteins shown in the museum are polished by Gemini and verified by a human for scientific correctness.
Kasia and Associates
-Jun 15, 2026
LAST RITE TD
In-game content
artaudiotext
LAST RITE TD uses generative AI tools during development to assist with creating and iterating some visual concepts, marketing artwork, store capsule images, trailer-related promotional materials, voice/audio elements, and certain worldbuilding or text-drafting support. Some voice/audio elements may also be AI-assisted. All AI-assisted content is reviewed, selected, edited, and integrated by the developer before being used in the game or on the Steam store page. The game does not use generative AI to create unpredictable real-time gameplay content for players during normal play.
Kalvorq
-Jun 15, 2026
SolPlex: Dominion
Store/marketing
art
Generative AI was used to create some initial concept imagery during development and marketing. All AI generated content is reviewed, heavily modified, edited and incorporated into final artwork by our art team before use. No AI generated content is produced during gameplay.
Stratis Group Europe S.L.
-Jun 15, 2026
Rustborn - Outland Threat
In-game content
audio
We utilize only Google AI Studio text-to-speech models during development to pre-generate voice acting files for regional localization. All generated audio files are post-processed, mixed, and hardcoded into the game build using standard engine tools before distribution. No assets infringe on existing copyrights.
Nexus Arcane GameStudio
-Jun 14, 2026
Zeitnot
Dev only
art
AI-generated content is used only during the concept art and asset planning phase to generate initial creative ideas. No AI-generated content is present in the final game.
Emremefa
-Jun 13, 2026
Kaelis: Seraph Protocol
In-game content
arttext
Generative AI is used during development to assist with some character portraits, 3D environment assets, UI elements, narrative polish, and initial localization drafts. AI-assisted visual content is based on concepts and art direction created by our team and is reviewed, edited, and refined before use. Localization will be reviewed and finalized by a professional localization provider.
YoshiYoshi Studio
-Jun 12, 2026
UNHOLD
In-game content
audio
Artificial intelligence was used in the trailer’s voice-over. AI was not used during the game’s development
SKYWARD FRAME
-Jun 12, 2026
The Black Ice
In-game content
audio
AI was used to develop some of the musical compositions.
RED CRAB GAMES
135Jun 12, 2026
Nightmares Awake
In-game content
audio
AI was used to develop some of the musical compositions.
Antelus Games
-Jun 12, 2026
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