AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Cinematic
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Boxing Tycoon Store/marketing art | Pre-rendered AI-assisted promotional artwork and marketing assets may be used for the store page and promotional materials. No generative AI content is created live during gameplay. | BLLN Sports Group | - | Jul 13, 2026 | |
The Unworty In-game content art | Some of the paintings featured in the game were partially generated using generative AI. | Meetkow | - | Jul 13, 2026 | |
HeadOn - Body Cam Shooter Game In-game content art | AI-generated art objects | INSTAMARKETING & GAME | - | Jul 9, 2026 | |
铁门之下 In-game content artaudiotext | This game includes pre-generated content made with the assistance of generative AI tools during development. AI tools were used to help create and iterate some static story illustrations, character and store-art references, voice and sound-effect materials, texture details, copy polishing, and localization drafts. All such content is selected, edited, assembled, and manually reviewed by the developer before shipping. The game does not connect to a live generative AI service during play and does not generate new player-facing AI content at runtime. | FunPlaceGame | - | Jul 9, 2026 | |
Panopticon text | We used a Gen AI powered tool to localize the following:
- (in some languages) In-game text
- (in some languages) Steam store descriptions
We plan to replace these with human translation and LQA when we can afford it.
Until then, we are using Gen AI temporarily. | Achimphang Studio | 38 | Jul 8, 2026 | |
The Passport In-game content art | Some 3D assets, 2D artwork, and marketing materials were created using AI-assisted tools. | KOEX studio | - | Jul 8, 2026 | |
Thousand Ward In-game content art | Thousand Ward uses generative AI as part of the development pipeline to help create and refine some visual assets, including promotional artwork, background illustrations, event imagery, and supporting art concepts. Gameplay systems, balance, progression, and player-facing game design are authored and reviewed by the development team. | Veles Labs | - | Jul 8, 2026 | |
A Short & Simple Pixel Love Story In-game content art | AI-assisted tools were only used during the creation of certain visual assets. These assets were reviewed, edited, modified, and integrated by the developer. The game's story, characters, world, gameplay design, dialogue, and creative direction were entirely created by the developer. | nesposoft | - | Jul 7, 2026 | |
Shao Song I In-game content art | 游戏中的开场CG(13秒)、和游戏过程中的部分动画都使用了AI进行生成,游戏内部分角色头像、角色技能和物品图标也使用了AI生成。 | 互动之星 | - | Jul 6, 2026 | |
This Little World Store/marketing artcode | This game actively supports human creativity, notably musicians and programmers - but uses AI in the design of marketing materials and some aspects of software development. Neither the game itself - nor the procedural generation techniques used to create the world, music, or audio - use AI or AI-generated art. | nash.audio | - | Jul 3, 2026 | |
ECHO:VORTEX In-game content art | Some 2D store and marketing assets — such as store capsule images, achievement icons, and key art — were created using AI image-generation tools and then refined and composited by hand. All gameplay, code, level design, and game systems are made by the developer without generative AI. All AI-assisted assets are reviewed to ensure they are appropriate and comply with Steam's rules. | ghost08165 | - | Jul 3, 2026 | |
Tower! Simulator 3 Live AI audio | This game includes live-generated AI features that run locally on the player's computer and do not rely on external AI services.
The game uses AI to:
- interpret the player's spoken voice commands in real time to support gameplay interactions;
- generate voice audio for in-game pilot communications in real time.
The AI systems are used exclusively for these gameplay functions. They do not generate user-visible images, text, or other open-ended content.
The game is designed so that AI-generated output is limited to its intended gameplay purpose and cannot be used to create illegal, infringing, or otherwise prohibited content. | FeelThere | 1k | Jul 2, 2026 | |
花满楼 In-game content arttextaudio | AI-assisted creation was used for some scenes, plot effects, UI, language localization, and sound effects. | 初域游戏 | - | Jul 1, 2026 | |
ChronosGuessr In-game content art | The game uses generative artificial intelligence to create some of its images, and a portion of the visual content was produced with AI tools, but all such assets have been reviewed to ensure they do not infringe copyrights and comply with Steam’s rules. | Byteforge | - | Jun 29, 2026 | |
Forsaken Fleet In-game content artaudio | Generative AI was used only for limited enhancements to marketing visuals, texture edits, and selected SFX.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us. | Zakym s. r. o. | - | Jun 28, 2026 | |
BRAYZ In-game content text | Used for text translation. | studio nu | - | Jun 28, 2026 | |
AeroBird In-game content art | Some of the graphical assets (logos) are made using AI | POYANA BRADYLUI | - | Jun 28, 2026 | |
Cytokine Storm In-game content art | Inventory icons, and some background images and textures. | Smooth Brain Studios | - | Jun 28, 2026 | |
The Unseeing In-game content audio | We don't use Generative AI for code and development itself but we use it for Voice Overs and as a research helper | AgniGames | - | Jun 28, 2026 | |
Fading Reel In-game content text | Fading Reel uses machine translation (automated translation software) to provide in-game interface text in languages other than English. English menus, upgrades, tutorials, and story intertitles were written by the developer; non-English versions were generated from that English source and may contain errors.
Game art, audio, gameplay, store screenshots, and the trailer were not created with generative AI. | Fadestrand Games | - | Jun 28, 2026 | |
1000PRINCES: ChouChou Condo In-game content artaudiotext | AI images by Midjourney,Chatgpt
AI Music by SUNO,
AI Voice by TTSMaker
AI Video by Vidu
AI translation by Chatgpt | 琴研 Ginyan | - | Jun 28, 2026 | |
绿茵少女 In-game content artaudio | All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 28, 2026 | |
SMTHNG WRNG In-game content arttext | This game uses generative AI tools to assist in the creation of visual assets (characters, backgrounds) and narrative content. All AI-generated content has been reviewed and curated by the development team to ensure it meets our quality and safety standards. | NytherMood Studio | - | Jun 28, 2026 | |
Paleo Dive In-game content artaudiotextcode | In accordance with digital platform transparency guidelines, it is hereby disclosed that advanced generative computational models and machine-learning frameworks have been selectively integrated into the multifaceted production pipeline of this interactive software application. Specifically, algorithmic synthesis was deployed during the asset procurement phase to facilitate the generation of various graphic user interface (GUI) elements, incorporating specific iconography, non-diegetic symbols, and visual indicators. Furthermore, the auditory landscape features synthesized sound effects derived through prompt-based neural network modulations.
Regarding the structural architecture, the underlying source code was developed utilizing automated algorithmic assistance tools for debugging, syntax optimization, and routine logical construction, while the three-dimensional environment comprises assets where generative workflows intermittently assisted in the final topology refinement, polygonal optimization, and the algorithmic projection of procedural and raster-based texturing layers for a non-exhaustive subset of 3D assets. Lastly, contextual textual localization, narrative phrasing, superficial UI layout configurations, and various minor supplementary asset adjustments were subject to iterative large language model oversight and machine-assisted content generation. | Nolan Reid | - | Jun 28, 2026 | |
Placefall In-game content artaudio | In this game, some visuals and sounds were generated by artificial intelligence. | Halvenor | - | Jun 28, 2026 | |
RustPlow In-game content art | Generative AI tools were used to provide secondary assistance in creating some 2D concept art, background images, and UI texture components during the development process. | HASFOUR | - | Jun 28, 2026 | |
Phobopetra In-game content textaudioart | Generative AI tools were used during the development process to assist in writing code, creating speech, sound effects, and 3D assets. No generative AI is used during actual gameplay. | Parano Game Studios | - | Jun 28, 2026 | |
Wojtek: A Soldier Without a Uniform In-game content audio | Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone. | Adam Mański | - | Jun 28, 2026 | |
Crimson Monarch Store/marketing arttext | Generative AI is used for the marketing material | Miuze | - | Jun 28, 2026 | |
Silver Creek Town Live AI textaudioart | Silver Creek Town uses generative AI to support live NPC dialogue text during gameplay. Player text input may be processed by an AI service to generate in-character fictional NPC responses within the world of Silver Creek Town. Some background music, concept art, character images, text drafts, and marketing materials may also be created or assisted by AI tools during development. We review AI-assisted content before use and apply prompts, content rules, and safety restrictions to reduce inappropriate, illegal, hateful, sexually explicit, infringing, or unsafe output. | Silver Creek Studio | - | Jun 28, 2026 | |
Guardian of Waterveil In-game content audiotextart | Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools. | Jack Yang | - | Jun 28, 2026 | |
The Repeating Knot In-game content arttext | Some visual assets in the game may have been generated or assisted by AI tools. This includes certain textures, logos, shop signs, and some localized translations. All AI-generated or AI-assisted content has been reviewed and integrated into the game by the developer. | Kurahen entertainment | - | Jun 28, 2026 | |
记忆收藏家 · The Memory Mender In-game content artaudio | This game uses AI-generated art assets (ComfyUI / Stable Diffusion XL) and music (AceStep). All AI-generated content was created during development and is fixed in the final build. No AI APIs are
called at runtime. | Xiang | - | Jun 28, 2026 | |
Elementra: The Sundered World In-game content artaudiotext | Some in-game assets, including textures / background art / sound effects / narrative texts, were created with the help of generative AI tools during development. All AI-generated content has been reviewed and manually adjusted to ensure it meets the game's quality standards and does not contain any infringing or inappropriate material. | LongGammaGames Online Gaming Services LLC | - | Jun 27, 2026 | |
Dinosaur In-game content audioart | The game features characters voiced by artificial intelligence. The logos used on the Steam store were generated by artificial intelligence. | Digital Traveller Hradec | - | Jun 27, 2026 | |
Perfumed Palaces Store/marketing arttextcode | Claude Code, Codex, and OpenAI ImageGen capabilities were employed during the research, compiling, and marketing of this product. | MUTHRI | - | Jun 27, 2026 | |
Your Murder Is Served In-game content art | Portraits of fictional characters are generated using artificial intelligence. | Christian Hubel | - | Jun 27, 2026 | |
16叠谋杀之谜 In-game content artaudio | Cutscene CG animations, background music and character artwork in this game are created via generative AI, with all assets pre-generated during development. All such content has been manually revised and reviewed to ensure full compliance with relevant requirements.
本游戏中的过场动画 CG 动画、背景音乐以及角色原画均是通过生成式 AI 技术制作而成,所有资产均在开发阶段预先生成。所有此类内容均已经过人工修订和审核,以确保完全符合相关要求。 | 糯米团子工作室 | - | Jun 27, 2026 | |
Backrooms: Liminal Egress Unclear | We have used AI in our game with our death system and nothing else. | Not Jumpscares! | Og Studios | - | Jun 27, 2026 | |
In the Hot Seat In-game content artaudiotext | AI tools are used to generate backgrounds, props, music and voices.
The writing, however, is entirely done by a human person (yours truly). | Sanuk Games | - | Jun 16, 2026 | |
I'd Like to Know More About You Unclear | There may be assets/code created by generative AI. | Bauta Studio | - | Jun 15, 2026 | |
Meowtabolism - Examining Feline Behavior within Unicellular Algae In-game content arttext | Some protein structures shown in the game are predicted by AlphaFold, an AI-based tool. The description for some proteins shown in the museum are polished by Gemini and verified by a human for scientific correctness. | Kasia and Associates | - | Jun 15, 2026 | |
LAST RITE TD In-game content artaudiotext | LAST RITE TD uses generative AI tools during development to assist with creating and iterating some visual concepts, marketing artwork, store capsule images, trailer-related promotional materials, voice/audio elements, and certain worldbuilding or text-drafting support.
Some voice/audio elements may also be AI-assisted. All AI-assisted content is reviewed, selected, edited, and integrated by the developer before being used in the game or on the Steam store page.
The game does not use generative AI to create unpredictable real-time gameplay content for players during normal play. | Kalvorq | - | Jun 15, 2026 | |
SolPlex: Dominion Store/marketing art | Generative AI was used to create some initial concept imagery during development and marketing. All AI generated content is reviewed, heavily modified, edited and incorporated into final artwork by our art team before use. No AI generated content is produced during gameplay. | Stratis Group Europe S.L. | - | Jun 15, 2026 | |
Rustborn - Outland Threat In-game content audio | We utilize only Google AI Studio text-to-speech models during development to pre-generate voice acting files for regional localization. All generated audio files are post-processed, mixed, and hardcoded into the game build using standard engine tools before distribution. No assets infringe on existing copyrights. | Nexus Arcane GameStudio | - | Jun 14, 2026 | |
Zeitnot Dev only art | AI-generated content is used only during the concept art and asset planning phase to generate initial creative ideas. No AI-generated content is present in the final game. | Emremefa | - | Jun 13, 2026 | |
Kaelis: Seraph Protocol In-game content arttext | Generative AI is used during development to assist with some character portraits, 3D environment assets, UI elements, narrative polish, and initial localization drafts.
AI-assisted visual content is based on concepts and art direction created by our team and is reviewed, edited, and refined before use. Localization will be reviewed and finalized by a professional localization provider. | YoshiYoshi Studio | - | Jun 12, 2026 | |
UNHOLD In-game content audio | Artificial intelligence was used in the trailer’s voice-over. AI was not used during the game’s development | SKYWARD FRAME | - | Jun 12, 2026 | |
The Black Ice In-game content audio | AI was used to develop some of the musical compositions. | RED CRAB GAMES | 135 | Jun 12, 2026 | |
Nightmares Awake In-game content audio | AI was used to develop some of the musical compositions. | Antelus Games | - | Jun 12, 2026 |
701 results
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