Generative AI was used for music and some auxiliary textures.
- Creator
- Fable Square Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Generative AI was used for music and some auxiliary textures.
“AI tools were used to assist in creating certain visual assets, including store page images, main menu buttons, several in-game paintings, and one jumpscare image that appears during gameplay. AI is not used for gameplay systems, mechanics, code, or player interaction.”
Some of the graphics were created with generative AI.
Some promotional images are AI-generated.
Aroya Knight is developed in Godot with a focus on precision and hand-crafted systems. While generative AI assisted in the early conceptual stages of asset creation, every asset has been manually crafted to ensure a cohesive aesthetic. Most importantly, all code is hand-written—including the 3,000+ line player controller—to guarantee the tight, responsive gameplay essential for a high-stakes Metroidvania.
Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI.
Character, monsters and logo artworks.
Character, monsters artworks and capsule arts.
Character, monsters and backgrounds artworks.
Some of the game's art and music are created with the assistance of AI
Generative AI was used for in-game dice illustration.
AI was used exclusively for the marketing text
A part of references for artworks was generated using AI. Some music tracks, interface and environment sounds may contain samples generated by AI. There is no AI content in its unprocessed, "raw" form.
Some of the game's icons and UI are created by AI, and the English translations are first translated by AI then manually reviewed
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Almost all of the game is hand-made art and code, but A.I. has been used to create concepts and is used in the workflow to quickly get ideas for logos or assets. The voice overs are currently all a.i. generated but will be replaced at an later point.
Use of AI on the Store Page Generative AI is used for localization of some languages on the store page. Use of AI Within the App Generative AI is used in the creation of some program code. Generative AI is used in the creation of some sound effects and background music used in the game.
This game uses AI-assisted tools for creating certain illustrations and background artworks. All AI-generated images were supervised, refined, and post-processed by the developer to ensure artistic consistency and quality. All game design, story, UI, and balance elements are fully human-made.
AI is used to assist with coding and general queries related to game development and the Godot engine.
AI is used for store photos in this game.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI.
TRPG식 진행으로 게임마스터가 AI임
Some User-Interfaces and Icon assets are derived from generative artificial intelligence.
This game utilizes generative AI technology to create certain 2D images, background music (BGM), and sound effects to enhance the overall production quality.
Localization (text and voice over) and logo of the game are made with AI. Some store front materials were made with AI.
One promotional poster image was made with AI. No in-game or gameplay content uses AI.
- Some voice lines, sound effects, and 2D assets created with generative AI tools (DALL-E, Eleven Labs) - Dialog and ideation developed with assistance from LLMs, primarily ChatGPT, but also including Gemini, Grok, DeepSeek, and Claude Sonnet
we use ai to improve the context experience
Some store materials are generated by AI.
The majority of audio and visual assets for this game are generated by artificial intelligence.
There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their actions, which can be disabled entirely.
Some of the promotional materials in the game are generated using ai
The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated.
This game was created by an indie solo developer. AI tools were only used to assist in generating art and music assets. All other content including the story and designs were manually developed and programmed by me. The game contains no AI features for players, it is a traditional offline single-player game with fixed content.
Few background images in "AVG"part of this game was adjusted by AI. All these adjusted images was originally real-world photograph. other content of this game was not ai pre-rendered
In the title screen scene displayed after launching the game, some poster artworks, prop covers, and similar visual elements were created with the assistance of AI. The game’s background music was produced with AI assistance to enhance its overall presentation. In addition, some in-game level asset textures, such as billboards, were also created with the assistance of AI.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
During the development of this game, we used generative AI tools to assist in creating two types of core content: first, game-related graphical materials, including capsule images required for store promotion (such as Header Capsule, Small Capsule, etc.), in-game scene illustrations, character design reference images, and other visual assets; second, game audio materials, including background music for scenes, operational interaction sound effects, and other musical content. All AI-generated materials have undergone screening, modification, and compliance review by the development team to ensure they meet Steam's graphical asset rules and content guidelines. The final presentation is highly consistent with the game's overall style and core gameplay, and does not involve any non-compliant or infringing content.
Use of IA: - Speech from the Book of the Ancient - Last song - Some HUD elements
This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page.
The IA was used to clean, tidy and simplify code, make some 3d Environment assets and some UI elements
I used Ai to help with promotional content and improve some of my original artwork ie as a timesaver
Some character CG drafts and partial visual materials were created with the assistance of AI tools. Additionally, AI-generated voice lines were used for some characters. No AI is used to generate content dynamically during gameplay.
Some parts of the game trailer include AI-generated content.
Some parts of the game trailer include AI-generated content.
The in-game images, music, voices, and translations were created using AI.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
AI was used to assist with asset and plugin development.
This game includes resources that are generated by using AI. (Textures, 3D Models, and Voice)
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ammo Station Simulator In-game content audioart | Generative AI was used for music and some auxiliary textures. | Fable Square Studio | - | Mar 18, 2026 | |
Last Stop House of Horror In-game content art | “AI tools were used to assist in creating certain visual assets, including store page images, main menu buttons, several in-game paintings, and one jumpscare image that appears during gameplay. AI is not used for gameplay systems, mechanics, code, or player interaction.” | Rogelio Palomo | - | Mar 18, 2026 | |
Estória In-game content art | Some of the graphics were created with generative AI. | Jonathan Jahnke | - | Mar 18, 2026 | |
钢铁蔷薇:逃离 Store/marketing art | Some promotional images are AI-generated. | may | - | Mar 18, 2026 | |
Aroya Knight In-game content artcode | Aroya Knight is developed in Godot with a focus on precision and hand-crafted systems. While generative AI assisted in the early conceptual stages of asset creation, every asset has been manually crafted to ensure a cohesive aesthetic. Most importantly, all code is hand-written—including the 3,000+ line player controller—to guarantee the tight, responsive gameplay essential for a high-stakes Metroidvania. | Ofir Aroya | - | Mar 18, 2026 | |
Summer Delicious Simulator: Prologue In-game content art | Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI. | BitRaiders Games | 58 | Mar 18, 2026 | |
The Clockwork Requiem In-game content art | Character, monsters and logo artworks. | Anima Games | - | Mar 18, 2026 | |
Eastbound In-game content art | Character, monsters artworks and capsule arts. | Crow's Perch | - | Mar 18, 2026 | |
The Eternal Night In-game content art | Character, monsters and backgrounds artworks. | Anima Games | - | Mar 18, 2026 | |
水浒女神录 In-game content artaudio | Some of the game's art and music are created with the assistance of AI | 游戏方程工作室 | - | Mar 18, 2026 | |
Dice In You In-game content art | Generative AI was used for in-game dice illustration. | Team DICE | 190 | Mar 18, 2026 | |
Punch 1000 Dudes Store/marketing text | AI was used exclusively for the marketing text | Schwoi made a Videogame | - | Mar 18, 2026 | |
BLOK 200: Prologue In-game content artaudio | A part of references for artworks was generated using AI. Some music tracks, interface and environment sounds may contain samples generated by AI. There is no AI content in its unprocessed, "raw" form. | Experiments Field Studio | - | Mar 18, 2026 | |
CharmEdge Deck In-game content arttext | Some of the game's icons and UI are created by AI, and the English translations are first translated by AI then manually reviewed | ChuQingHun | - | Mar 18, 2026 | |
Professor mother-in-law begged me to get pregnant In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | CHEN JIAWEI | - | Mar 18, 2026 | |
Demra: Rifts of War In-game content artaudio | Almost all of the game is hand-made art and code, but A.I. has been used to create concepts and is used in the workflow to quickly get ideas for logos or assets.
The voice overs are currently all a.i. generated but will be replaced at an later point. | Funtraum Games | - | Mar 18, 2026 | |
YUME ROOF In-game content codeaudio | Use of AI on the Store Page
Generative AI is used for localization of some languages on the store page.
Use of AI Within the App
Generative AI is used in the creation of some program code.
Generative AI is used in the creation of some sound effects and background music used in the game. | Rivi | - | Mar 18, 2026 | |
Profaner of Death In-game content art | This game uses AI-assisted tools for creating certain illustrations and background artworks.
All AI-generated images were supervised, refined, and post-processed by the developer to ensure artistic consistency and quality.
All game design, story, UI, and balance elements are fully human-made. | Zaki | - | Mar 18, 2026 | |
Little Desktop Runner Dev only code | AI is used to assist with coding and general queries related to game development and the Godot engine. | Pet Pumpkin | - | Mar 18, 2026 | |
Dark Night Endless Tales : Bitter Forest Store/marketing art | AI is used for store photos in this game. | Inat | - | Mar 18, 2026 | |
Legendary Tales: Price of Power In-game content textart | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos. | FIVE-BN GAMES | 17 | Mar 18, 2026 | |
Summer Delicous Simulator In-game content art | Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI. | BitRaiders Games | 25 | Mar 18, 2026 | |
Zero Century Live AI text | TRPG식 진행으로 게임마스터가 AI임 | Beff Inc. | - | Mar 18, 2026 | |
宿管少女☆不会被坑 In-game content art | Some User-Interfaces and Icon assets are derived from generative artificial intelligence. | Doufu Studio | - | Mar 18, 2026 | |
QPopGirl In-game content artaudio | This game utilizes generative AI technology to create certain 2D images, background music (BGM), and sound effects to enhance the overall production quality. | Emotion Dynamics | - | Mar 18, 2026 | |
Fear Frame In-game content textart | Localization (text and voice over) and logo of the game are made with AI. Some store front materials were made with AI. | DESIGNER | - | Mar 18, 2026 | |
Andromis Store/marketing art | One promotional poster image was made with AI. No in-game or gameplay content uses AI. | Andromis Games | - | Mar 18, 2026 | |
Ordy: The Rise of Clara In-game content audioarttext | - Some voice lines, sound effects, and 2D assets created with generative AI tools (DALL-E, Eleven Labs)
- Dialog and ideation developed with assistance from LLMs, primarily ChatGPT, but also including Gemini, Grok, DeepSeek, and Claude Sonnet | One Electron Universe | 11 | Mar 18, 2026 | |
禄水三江 Unclear | we use ai to improve the context experience | 禄水三江 | - | Mar 18, 2026 | |
命运挽歌:词汇英灵录 Store/marketing art | Some store materials are generated by AI. | MILLIDIA | - | Mar 18, 2026 | |
Office Ladies™ In-game content artaudio | The majority of audio and visual assets for this game are generated by artificial intelligence. | ORGON® Interactive | - | Mar 18, 2026 | |
Noelle Live AI audio | There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their actions, which can be disabled entirely. | Bandaloop Games GmbH | - | Mar 18, 2026 | |
金宵公寓事件 Store/marketing art | Some of the promotional materials in the game are generated using ai | Buddy Studio | 27 | Mar 18, 2026 | |
Headache: Altered States In-game content textaudioart | The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated. | Pior Dipond | - | Mar 18, 2026 | |
Kawaii Survivors In-game content artaudio | This game was created by an indie solo developer.
AI tools were only used to assist in generating art and music assets.
All other content including the story and designs were manually developed and programmed by me.
The game contains no AI features for players, it is a traditional offline single-player game with fixed content. | Jasper Labs | - | Mar 18, 2026 | |
东方铭珠塔 In-game content art | Few background images in "AVG"part of this game was adjusted by AI.
All these adjusted images was originally real-world photograph.
other content of this game was not ai pre-rendered | 北若柏小组 | - | Mar 18, 2026 | |
分头行动:chibichibi In-game content artaudio | In the title screen scene displayed after launching the game, some poster artworks, prop covers, and similar visual elements were created with the assistance of AI. The game’s background music was produced with AI assistance to enhance its overall presentation. In addition, some in-game level asset textures, such as billboards, were also created with the assistance of AI. | ManaWanderer | 333 | Mar 18, 2026 | |
Syn City Pet Recovery Force In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Komba Games LLC | - | Mar 18, 2026 | |
她的狩猎场 In-game content artaudio | During the development of this game, we used generative AI tools to assist in creating two types of core content: first, game-related graphical materials, including capsule images required for store promotion (such as Header Capsule, Small Capsule, etc.), in-game scene illustrations, character design reference images, and other visual assets; second, game audio materials, including background music for scenes, operational interaction sound effects, and other musical content. All AI-generated materials have undergone screening, modification, and compliance review by the development team to ensure they meet Steam's graphical asset rules and content guidelines. The final presentation is highly consistent with the game's overall style and core gameplay, and does not involve any non-compliant or infringing content. | 电子冰块Cybertech | - | Mar 18, 2026 | |
My Bloody Weekend 3 In-game content audiotextart | Use of IA:
- Speech from the Book of the Ancient
- Last song
- Some HUD elements | Necronomicon Games | - | Mar 18, 2026 | |
THE ONES BEYOND Store/marketing art | This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page. | Evolen Studios | - | Mar 18, 2026 | |
Cutlery Warriors - The corroded kingdom In-game content artcode | The IA was used to clean, tidy and simplify code, make some 3d Environment assets and some UI elements | EmmeForte | - | Mar 18, 2026 | |
TROID BLASTER 2 Store/marketing art | I used Ai to help with promotional content and improve some of my original artwork ie as a timesaver | KINGSGUARD GAMES | - | Mar 18, 2026 | |
四合 Quadrangle In-game content artaudio | Some character CG drafts and partial visual materials were created with the assistance of AI tools.
Additionally, AI-generated voice lines were used for some characters.
No AI is used to generate content dynamically during gameplay. | CLSTA | - | Mar 18, 2026 | |
GUNBIRD Store/marketing art | Some parts of the game trailer include AI-generated content. | Zerodiv | - | Mar 18, 2026 | |
Samurai Aces Store/marketing art | Some parts of the game trailer include AI-generated content. | Zerodiv | - | Mar 18, 2026 | |
Necro Genesis In-game content artaudiotext | The in-game images, music, voices, and translations were created using AI. | Seriass Games | - | Mar 18, 2026 | |
Mini Heroes: Squad Online In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | - | Mar 18, 2026 | |
WITHER Dev only | AI was used to assist with asset and plugin development. | Kemsyn | - | Mar 18, 2026 | |
After the Curtain Call In-game content artaudio | This game includes resources that are generated by using AI. (Textures, 3D Models, and Voice) | Team Curtain Call | - | Mar 18, 2026 |