Gen AI was used to make some art and visuals.
- Creator
- GT Labs LLC
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Gen AI was used to make some art and visuals.
This game uses generative AI to create in-game content.
The music featured in the trailer was composed using generative AI tools. Crucially, all game characters and animations are entirely hand-drawn and manually animated by the developer.
Some visual, audio, and creative assets used during development were created or assisted with generative AI tools. All content was reviewed, edited, and integrated into the final game experience by the developer.
The English translation of this game was completed with AI assistance.
Some visual and audio assets were created with the assistance of generative AI tools and refined during development.
All in-game assets are AI-generated and then undergo secondary processing.
AI-generated artifacts
AI assistance was used in the game's cover art, title images, and other materials, as well as in the translations of the page descriptions.
AI was used only for the logo. No in-game elements are AI-generated.
This game uses generative AI to assist in creating 2D graphical assets (such as item sprites and UI icons) and localizing in-game text. These tools were used as part of a human-led workflow to improve development efficiency for a solo studio. The developer maintains full creative control and has curated all final assets to ensure a high-quality experience for players.
AI was used to assist with game art and translating text into multiple languages.
This game utilizes artificial intelligence without incorporating third-party resources. Its primary function is to assist in game functionality implementation, creative refinement, and saving human time through algorithms.
AI was used solely for translation and localization purposes (store page and in-game text).
Some 3D models, sound assets, textures, and UI elements in this game were created or assisted using generative AI tools.
Generative artificial intelligence was partially used during the development of the game. AI-based tools assisted with parts of the code, the creation of certain textures, and the production of some trailer scenes. All generated materials were manually refined and integrated by the developers to ensure quality and consistency with the game’s artistic vision.
AI was used to make the paint streaks in the main menu and pause menu.
This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay
Generative AI was used for script proofreading, partial translation, and some in-game textures. To ensure high quality and originality, all AI-generated content has been manually reviewed, refined, and integrated to align with our creative vision.
- Capsule Images were AI generated and later tweaked.
Some art assets and music in this game were created with the assistance of artificial intelligence.
Generative AI tools were used during development for limited asset creation and coding assistance.
Some visual, audio, or text content in this game was created or supported using generative AI tools during the development process.
all portrait photos were ai generated
AI tools were used to assist with text editing, translation, illustrations, and marketing materials. Game concept, writing, music direction, and narrative structure were created by a human.
AI was used to generate fragments of promotional art for the game's page, as well as to generate the trailer's soundtrack.
AI tools were used to assist in the creation of store capsule images and logo
Some visual assets in this game have been created with the assistance of AI tools, then refined and integrated to fit the artistic direction of the project. All music featured in the game is original and performed by a real pianist, composed specifically to enhance the emotional experience.
This game contains AI-generated content on the game cover.
The code and some of the art assets for this game were developed using AI.
Radio voiceovers were made using AI.
This game uses generative AI to assist in creating certain in-game assets, including pixel-style character art, environmental backgrounds, and music. All AI-generated content was created using licensed commercial services.
在《烘焙糕手》的开发过程中,我们使用了AI工具来辅助创作部分游戏资产,以提升开发效率。所有资产均经过了开发者的严格筛选、手动重绘与调整。
Generative AI was used to create the game's cover art.
AI-generated art objects
Every Legend uses AI to generate dynamic role-playing content during gameplay. This includes story text, characters, quests, dialogue, scene descriptions, images, speech, and music. The game can use bundled local AI models on your computer, and it can also use optional third-party cloud AI providers if you configure API keys in the settings. When cloud providers are used, your prompts and relevant game context may be sent to those external services to generate content. AI-generated content may vary between playthroughs and can occasionally be inaccurate, unexpected, or inconsistent.
AI-generated artifacts
Official AI Usage Statement: Some of the soundtracks in the game have been procured from commercial music large-scale models and are accompanied by commercial licensing certificates. The initial rough models of certain game elements were generated by commercially viable large-scale models to assist in the development process.
AI-generated artifacts
本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由美术师进行手动的精细调整和优化,确保内容合规且不侵犯任何第三方版权
This game uses pre-generated AI content for its Steam store capsules and some in-game audio elements. These tools were used to support the creative process and maintain the game's aesthetic consistency.
Store capsule and promotional artwork was created with the assistance of generative AI image tools. No AI content is generated during gameplay.
Logo was created by AI.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
AI was used to assist in the translation of in-game text and store descriptions.
Game Items are partially generated by AI.
This game uses generative AI to assist with select localizations. All translations are reviewed by the developer.
Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools.
Cinematic animations in this game are refined through AI-based tools to achieve a fluid, high-fidelity visual style.
AI tools were used to assist with code development and localization. All game design, art direction, and creative decisions were made by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Before the Tee Store/marketing art | Gen AI was used to make some art and visuals. | GT Labs LLC | - | May 23, 2026 | |
Project Football In-game content | This game uses generative AI to create in-game content. | The Gmath | - | May 23, 2026 | |
Gallows & Gold In-game content audio | The music featured in the trailer was composed using generative AI tools.
Crucially, all game characters and animations are entirely hand-drawn and manually animated by the developer. | Will Charles | - | May 23, 2026 | |
Crown Criminal | Survival Block B In-game content artaudiotext | Some visual, audio, and creative assets used during development were created or assisted with generative AI tools. All content was reviewed, edited, and integrated into the final game experience by the developer. | In-Doe-Games | - | May 23, 2026 | |
白书传说 In-game content text | The English translation of this game was completed with AI assistance. | Hairtails | 32 | May 23, 2026 | |
四方行 In-game content artaudio | Some visual and audio assets were created with the assistance of generative AI tools and refined during development. | ikarosfd | 14 | May 23, 2026 | |
女武者 In-game content artaudiocodetext | All in-game assets are AI-generated and then undergo secondary processing. | MYSTERY CROWN | - | May 23, 2026 | |
Cozy Offroad Simulator Together Unclear | AI-generated artifacts | 11 Pet Studios | - | May 23, 2026 | |
PRO: Push React Outgun In-game content arttext | AI assistance was used in the game's cover art, title images, and other materials, as well as in the translations of the page descriptions. | EVAGAST | - | May 23, 2026 | |
WHERE the F$CK is my BITCOIN ⁉️ Store/marketing art | AI was used only for the logo.
No in-game elements are AI-generated. | Bin Juice Games | 97 | May 23, 2026 | |
K-PC Cafe Simulator In-game content arttext | This game uses generative AI to assist in creating 2D graphical assets (such as item sprites and UI icons) and localizing in-game text. These tools were used as part of a human-led workflow to improve development efficiency for a solo studio. The developer maintains full creative control and has curated all final assets to ensure a high-quality experience for players. | Jayhyeon Studio | - | May 23, 2026 | |
三国志奇谋 In-game content arttext | AI was used to assist with game art and translating text into multiple languages. | 王名昌 | - | May 23, 2026 | |
马拉松:荣耀之跑Marathon:Glory Run(V1.0) Unclear | This game utilizes artificial intelligence without incorporating third-party resources. Its primary function is to assist in game functionality implementation, creative refinement, and saving human time through algorithms. | Qingdao Qilin Ark Network Technology Co.,Ltd. | - | May 23, 2026 | |
Arms Dealer Simulator In-game content text | AI was used solely for translation and localization purposes (store page and in-game text). | PearlyOrca | - | May 23, 2026 | |
SCREAM you LOSE In-game content artaudio | Some 3D models, sound assets, textures, and UI elements in this game were created or assisted using generative AI tools. | Burg Game Studio | - | May 23, 2026 | |
Battlefield Rats In-game content artcode | Generative artificial intelligence was partially used during the development of the game. AI-based tools assisted with parts of the code, the creation of certain textures, and the production of some trailer scenes. All generated materials were manually refined and integrated by the developers to ensure quality and consistency with the game’s artistic vision. | Emirion Games | - | May 23, 2026 | |
Today Tomorrow and the Next In-game content art | AI was used to make the paint streaks in the main menu and pause menu. | cloud__d | - | May 23, 2026 | |
Coastal Summit Sports: College Athletics 27 Dev only code | This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay | Coastal Summit Sports | - | May 23, 2026 | |
Hachishakusama | 八尺様がいた夏休み In-game content textart | Generative AI was used for script proofreading, partial translation, and some in-game textures. To ensure high quality and originality, all AI-generated content has been manually reviewed, refined, and integrated to align with our creative vision. | Fukachi World | - | May 23, 2026 | |
Bound By A Curse Store/marketing art | - Capsule Images were AI generated and later tweaked. | Maiku_Dev | - | May 23, 2026 | |
大侠博士 In-game content artaudio | Some art assets and music in this game were created with the assistance of artificial intelligence. | 一刀叔 | - | May 23, 2026 | |
Aquasim Dev only artcode | Generative AI tools were used during development for limited asset creation and coding assistance. | Heaven Machine | - | May 23, 2026 | |
Sushi Idle Clicker Unclear artaudiotext | Some visual, audio, or text content in this game was created or supported using generative AI tools during the development process. | Buya Studios | - | May 23, 2026 | |
Missing: A Kid(s)Nap Store/marketing art | all portrait photos were ai generated | Sebastian Strahler | - | May 23, 2026 | |
The Ultra Realistic Accurate Farmer Simulator Store/marketing textart | AI tools were used to assist with text editing, translation, illustrations, and marketing materials.
Game concept, writing, music direction, and narrative structure were created by a human. | CGCFSS | - | May 23, 2026 | |
Drone Factory Simulator In-game content artaudio | AI was used to generate fragments of promotional art for the game's page, as well as to generate the trailer's soundtrack. | Mighty Cogs | - | May 23, 2026 | |
Traders Life Together Store/marketing art | AI tools were used to assist in the creation of store capsule images and logo | DNA ARMY GAMING | 22 | May 23, 2026 | |
Against The Light In-game content art | Some visual assets in this game have been created with the assistance of AI tools, then refined and integrated to fit the artistic direction of the project.
All music featured in the game is original and performed by a real pianist, composed specifically to enhance the emotional experience. | Shinka AI Studio | - | May 23, 2026 | |
Mall Together In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | - | May 23, 2026 | |
The Prime Minister's Crest: Path to Power In-game content codeart | The code and some of the art assets for this game were developed using AI. | WAWELLC | - | May 23, 2026 | |
Signs Of Devourer In-game content audio | Radio voiceovers were made using AI. | Chill Room Games | - | May 23, 2026 | |
雪骑:怪力,大头,双马尾 In-game content artaudio | This game uses generative AI to assist in creating certain in-game assets, including pixel-style character art, environmental backgrounds, and music. All AI-generated content was created using licensed commercial services. | POPO | - | May 23, 2026 | |
烘焙糕手 In-game content art | 在《烘焙糕手》的开发过程中,我们使用了AI工具来辅助创作部分游戏资产,以提升开发效率。所有资产均经过了开发者的严格筛选、手动重绘与调整。 | Bob&Fan | - | May 23, 2026 | |
Drive To Meet Store/marketing art | Generative AI was used to create the game's cover art. | make sense | - | May 23, 2026 | |
Bloody Cleanup TOGETHER Unclear art | AI-generated art objects | Meraki Tech | - | May 23, 2026 | |
Every Legend Live AI textartaudio | Every Legend uses AI to generate dynamic role-playing content during gameplay. This includes story text, characters, quests, dialogue, scene descriptions, images, speech, and music.
The game can use bundled local AI models on your computer, and it can also use optional third-party cloud AI providers if you configure API keys in the settings. When cloud providers are used, your prompts and relevant game context may be sent to those external services to generate content.
AI-generated content may vary between playthroughs and can occasionally be inaccurate, unexpected, or inconsistent. | VeDoN | - | May 23, 2026 | |
TRUCK SIMULATOR US DRIVER Unclear | AI-generated artifacts | Christopher Ikeda | - | May 23, 2026 | |
Century’s End Awakening In-game content audio | Official AI Usage Statement:
Some of the soundtracks in the game have been procured from commercial music large-scale models and are accompanied by commercial licensing certificates.
The initial rough models of certain game elements were generated by commercially viable large-scale models to assist in the development process. | 卜帆菌 | - | May 23, 2026 | |
Real Car Market Simulator Together Unclear | AI-generated artifacts | Among Super-Eaters | - | May 23, 2026 | |
我的钓鱼世界 Store/marketing art | 本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由美术师进行手动的精细调整和优化,确保内容合规且不侵犯任何第三方版权 | 华幸 | 190 | May 23, 2026 | |
Night Record: Thin Walls In-game content artaudio | This game uses pre-generated AI content for its Steam store capsules and some in-game audio elements. These tools were used to support the creative process and maintain the game's aesthetic consistency. | Althera Studio | - | May 23, 2026 | |
Paskahousu Store/marketing art | Store capsule and promotional artwork was created with the assistance of generative AI image tools. No AI content is generated during gameplay. | Vaara Games | - | May 23, 2026 | |
Cleaning Simulator: Ultimate Mess Store/marketing art | Logo was created by AI. | Alice Games | - | May 23, 2026 | |
Indian Street Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | C51 Games | - | May 23, 2026 | |
Just Eat Sushi! In-game content text | AI was used to assist in the translation of in-game text and store descriptions. | Aurora Colored Bird | 14 | May 23, 2026 | |
Drowning Dream In-game content | Game Items are partially generated by AI. | d273 | - | May 23, 2026 | |
Farmastrophy With Friends In-game content text | This game uses generative AI to assist with select localizations. All translations are reviewed by the developer. | Phil.overflow | - | May 23, 2026 | |
PlanetMars3D: Spirit Mission In-game content text | Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools. | 4AI Limited | - | May 23, 2026 | |
Good Gaijin, Bad Gaijin In-game content art | Cinematic animations in this game are refined through AI-based tools to achieve a fluid, high-fidelity visual style. | Wamill | - | May 23, 2026 | |
Internet Cafe Tycoon In-game content codetext | AI tools were used to assist with code development and localization. All game design, art direction, and creative decisions were made by the developer. | Muzaffer Usta | - | May 23, 2026 |