Steam Capsule and some game assets generated by AI
- Creator
- Hold
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Steam Capsule and some game assets generated by AI
AI has been used to help develop the game's cover art.
The store page capsule image background is generated by AI.
The title page for game (a castle like structure in a bleak landscape) was generated by AI. Some of the backgrounds for the menus were also generated by AI (stone walls and niches)
The menu background, some button designs and skill visuals were created using AI.
We use AI to create store page and some in-game render assets
We used AI for some placeholder art, gradually being replaced by artist's work before release.
AI was used to create some 2D graphics elements
We have generated art concepts using AI before artists render final art.
translation and some store assets
The game’s development was supported by AI tools during content ideation and the creation of visual reference material. Graphical AI art tools, such as “inpaint” or “shading”, were used for some 2D portrait assets. All final artwork was reviewed and polished manually.
Some concept art uses AI.
Some of the music and sound effects inside the game are AI-generated content. Some of the food images in the game are AI-generated content.
A portion of the background image is created using AI.
Part of art workflow, use as stock images to draw over and photo bash. Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator.
AI is used to generate visual backgrounds for loading screens.
- Some icons and textures are AI generated
small draft Icons
Generative AI is used for steams graphical assets like the store page assets
Store page capsule images have been generated with assistance from Photoshop's generative AI.
因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。
AI has only been used for creating user interface and images
Non-screenshot marketing imagery generated by AI.
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of Midjourney to elevate our visuals by enhancing the graphics for some of the background & art images.
All visual art and assets in Nightmare Frontier were created entirely by human hands; no art assets in the game have been generated or assisted by AI. Our use of AI is strictly limited to translation and localization. Specifically, AI-powered translation tools were used to help adapt and refine the game's text across different languages.
The game uses generative AI to create certain character portrait images. These portraits are produced through a directed process involving manual adjustment of predefined parameters related to facial features and lighting. Selected portraits are pre-rendered, curated, and fixed at development time. No content is generated dynamically during gameplay.
Cover Background generate with IA only on the store.
Due to budget constraints, some of the game's 2D sprites are generated by a neural network.
- Some 3D models in game are generated using AI. - Some 2D graphic assets in game are generated using AI. - Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page.
Some art assets created partially using AI
This game uses AI-accelerated features to enhance gameplay and content creation.
I'm using AI to generate images for the Store page and the illustration of the main menu.
HUMAN FREELANCE ARTISTS designed the locations and the characters' original looks. Proofs https://five-mysterious-murders.com/artwork/2.jpg https://five-mysterious-murders.com/artwork/1.jpg However, I enriched some artwork using AI to make the game look more diverse. Voice acting was done entirely by AI. I will replace everything made by AI as soon as I have a bit of money. If this doesn't work for you, please don't buy the game. Yours, Silencer
Upscaling was done in a mixed process of AI upscaling with Upscayl and manual work with Affinity Designer/Photo, GIMP and Aseprite. Some backgrounds were extended on the sides for widescreen using AI tools like krea.ai, and then manually reworked with Affinity Designer/Photo, GIMP and Aseprite.
Ai was used to generate rock and trees shapes for xukaackque. Then i later used Gimp2 to color and reshape and then shaders for effect.
In this game, artificial intelligence was used to generate the logo, background images, parts of the music, and voice output.
1. NPC and Player Still Portraits (Planned to be replaced eventually) 2. Voice Narration 3. Some Menu Backgrounds were partially AI generated Over 99% of the game image assets were purchased from the community, are free assets, or done custom by our partner, Deco Games.
Two music tracks accompanying the in-game radio were created using generative AI.
Some of the store images are modified using artificial intelligence. In the game, the game background uses artificial intelligence, and some characters use artificial intelligence to make modifications on top of it.
Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks.
AI was used to assist in generating marketing materials. The game itself contains no AI generated content.
Primarily used for image generation and text correctness, and possibly for translation.
Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese).
AI voiceovers for dialogs were used.
During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English.
The Figurines and tokens in the example games are generated using AI
We used AI to create the capsules for the game's store page.
Our team leverages generative AI to elevate the creation of our graphical assets. This cutting-edge technology streamlines our workflow, making the process more efficient, enjoyable, and innovative. By utilizing generative AI, we can explore new artistic directions and deliver visually stunning experiences to our players.
This game features open dialog, where players can talk freely with NPCs. The dialog for NPCs is prewritten in book-length stories per character - a language model is used to interpolate between these prewritten statements, and to smoothly and grammatically map prewritten text into the appropriate place in conversations.
Some of the icons in the game are pulled from DALLE.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Kingdom Defense: Deliverance Store/marketing art | Steam Capsule and some game assets generated by AI | Hold | - | Mar 18, 2026 | |
Real Estate Tycoon! Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Pekla Store/marketing art | The store page capsule image background is generated by AI. | Project Dawn | - | Mar 18, 2026 | |
Lost City of Bardo Store/marketing art | The title page for game (a castle like structure in a bleak landscape) was generated by AI. Some of the backgrounds for the menus were also generated by AI (stone walls and niches) | Daniel Green | 10 | Mar 18, 2026 | |
Compass of Destiny: Survivors In-game content art | The menu background, some button designs and skill visuals were created using AI. | 5Deniz | - | Mar 18, 2026 | |
Blitzpoint In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
Before Arthur In-game content art | We used AI for some placeholder art, gradually being replaced by artist's work before release. | Ashwood Games | - | Mar 18, 2026 | |
Dragons Reef In-game content art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Azrael, Herald of Death Dev only art | We have generated art concepts using AI before artists render final art. | Vengeance Games | - | Mar 18, 2026 | |
The Golden Tile In-game content textart | translation and some store assets | Alaabale | - | Mar 18, 2026 | |
Ward Off Evil In-game content art | The game’s development was supported by AI tools during content ideation and the creation of visual reference material. Graphical AI art tools, such as “inpaint” or “shading”, were used for some 2D portrait assets. All final artwork was reviewed and polished manually. | Terminal Zero | - | Mar 18, 2026 | |
镇邪Ⅱ Store/marketing art | Some concept art uses AI. | 灵煦工作室 | 803 | Mar 18, 2026 | |
Kitten Food Alley In-game content audioart | Some of the music and sound effects inside the game are AI-generated content.
Some of the food images in the game are AI-generated content. | NOT IS NOT STUDIO | 14 | Mar 18, 2026 | |
Shinjuku Anomaly Store/marketing art | A portion of the background image is created using AI. | AMATA Games | - | Mar 18, 2026 | |
Mythara Chronicles Dev only textcodeart | Part of art workflow, use as stock images to draw over and photo bash.
Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator. | Wind Arthouse | - | Mar 18, 2026 | |
A Stitch In Time In-game content art | AI is used to generate visual backgrounds for loading screens. | Crimson Forge Studios | - | Mar 18, 2026 | |
Dreamscape Island In-game content art | - Some icons and textures are AI generated | Cipher Games | - | Mar 18, 2026 | |
Golden Swirl Unclear art | small draft Icons | Snako Production | - | Mar 18, 2026 | |
Western Wizards Store/marketing art | Generative AI is used for steams graphical assets like the store page assets | Tacokeet | - | Mar 18, 2026 | |
Ho-Ho-Maze! Store/marketing art | Store page capsule images have been generated with assistance from Photoshop's generative AI. | Maze Day Games | - | Mar 18, 2026 | |
TUST 奇缘 (TUST's story) In-game content artaudio | 因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。 | 围观贤士SJY | - | Mar 18, 2026 | |
Battle Carnival Multiplayer Fun In-game content art | AI has only been used for creating user interface and images | Nilee Games and Future Technologies Pvt Ltd | - | Mar 18, 2026 | |
The Horror Store/marketing art | Non-screenshot marketing imagery generated by AI. | Titan1Studios | - | Mar 18, 2026 | |
Frontline: Assault Corps WW2 In-game content art | Based on our Frontline 1 assets, we've leveraged the innovative capabilities of Midjourney to elevate our visuals by enhancing the graphics for some of the background & art images. | Frontline: Games Series | 30 | Mar 18, 2026 | |
Nightmare Frontier In-game content text | All visual art and assets in Nightmare Frontier were created entirely by human hands; no art assets in the game have been generated or assisted by AI.
Our use of AI is strictly limited to translation and localization. Specifically, AI-powered translation tools were used to help adapt and refine the game's text across different languages. | Ice Code Games | 186 | Mar 18, 2026 | |
Crux Diaries In-game content art | The game uses generative AI to create certain character portrait images. These portraits are produced through a directed process involving manual adjustment of predefined parameters related to facial features and lighting. Selected portraits are pre-rendered, curated, and fixed at development time.
No content is generated dynamically during gameplay. | Kravtology | - | Mar 18, 2026 | |
Golf Up Store/marketing art | Cover Background generate with IA only on the store. | Super PowerUp Games | - | Mar 18, 2026 | |
Fiora In-game content art | Due to budget constraints, some of the game's 2D sprites are generated by a neural network. | ArcanaLord | - | Mar 18, 2026 | |
Arcade Manager In-game content art | - Some 3D models in game are generated using AI.
- Some 2D graphic assets in game are generated using AI.
- Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page. | Prosper Forge | - | Mar 18, 2026 | |
TimeTrain In-game content art | Some art assets created partially using AI | Crowbot Games | - | Mar 18, 2026 | |
Ghost Master: Resurrection Live AI | This game uses AI-accelerated features to enhance gameplay and content creation. | Mechano Story Studio | 369 | Mar 18, 2026 | |
STAND: Survive, Team-up, And Never Die Store/marketing art | I'm using AI to generate images for the Store page and the illustration of the main menu. | Perk-Citron | 31 | Mar 18, 2026 | |
Five Mysterious Murders - Part 2 In-game content artaudio | HUMAN FREELANCE ARTISTS designed the locations and the characters' original looks.
Proofs
https://five-mysterious-murders.com/artwork/2.jpg
https://five-mysterious-murders.com/artwork/1.jpg
However, I enriched some artwork using AI to make the game look more diverse.
Voice acting was done entirely by AI.
I will replace everything made by AI as soon as I have a bit of money. If this doesn't work for you, please don't buy the game.
Yours,
Silencer | Silencer | 17 | Mar 18, 2026 | |
Burntime Remastered In-game content art | Upscaling was done in a mixed process of AI upscaling with Upscayl and manual work with Affinity Designer/Photo, GIMP and Aseprite.
Some backgrounds were extended on the sides for widescreen using AI tools like krea.ai, and then manually reworked with Affinity Designer/Photo, GIMP and Aseprite. | Jakob Harder | 71 | Mar 18, 2026 | |
xukaackque In-game content art | Ai was used to generate rock and trees shapes for xukaackque. Then i later used Gimp2 to color and reshape and then shaders for effect. | stone | - | Mar 18, 2026 | |
Cybergrid: Beat Survivors In-game content artaudiotext | In this game, artificial intelligence was used to generate the logo, background images, parts of the music, and voice output. | Whitebeard Interactive | - | Mar 18, 2026 | |
Gravebind In-game content artaudio | 1. NPC and Player Still Portraits (Planned to be replaced eventually)
2. Voice Narration
3. Some Menu Backgrounds were partially AI generated
Over 99% of the game image assets were purchased from the community, are free assets, or done custom by our partner, Deco Games. | Seamless Network Systems, LLC | 14 | Mar 18, 2026 | |
Blight Night In-game content audio | Two music tracks accompanying the in-game radio were created using generative AI. | Famous Games LLC | - | Mar 18, 2026 | |
ODouzy!!! In-game content art | Some of the store images are modified using artificial intelligence. In the game, the game background uses artificial intelligence, and some characters use artificial intelligence to make modifications on top of it. | lhll | - | Mar 18, 2026 | |
Pixelmancy In-game content artaudio | Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks. | Viktor Jacobsen | - | Mar 18, 2026 | |
Mazestalker Store/marketing art | AI was used to assist in generating marketing materials. The game itself contains no AI generated content. | Florian-Silvester Kraner | - | Mar 18, 2026 | |
Shards of the Realm Unclear arttext | Primarily used for image generation and text correctness, and possibly for translation. | Yevhen Rebrakov | 30 | Mar 18, 2026 | |
Petrified Pawns In-game content arttext | Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese). | Bepansrad Studio | 13 | Mar 18, 2026 | |
Can't Even See the Sky In-game content audio | AI voiceovers for dialogs were used. | Meshock Games | - | Mar 18, 2026 | |
Captain's Call In-game content textaudio | During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English. | LiaMavis | - | Mar 18, 2026 | |
Skirmish Game Simulator In-game content art | The Figurines and tokens in the example games are generated using AI | Bootknife Entertainment | - | Mar 18, 2026 | |
Bosslife Office Manager Store/marketing art | We used AI to create the capsules for the game's store page. | Gameshaft Studio | - | Mar 18, 2026 | |
Overpowered Tactics In-game content art | Our team leverages generative AI to elevate the creation of our graphical assets. This cutting-edge technology streamlines our workflow, making the process more efficient, enjoyable, and innovative. By utilizing generative AI, we can explore new artistic directions and deliver visually stunning experiences to our players. | Virtuose Technologies | - | Mar 18, 2026 | |
Mens Rea Live AI text | This game features open dialog, where players can talk freely with NPCs. The dialog for NPCs is prewritten in book-length stories per character - a language model is used to interpolate between these prewritten statements, and to smoothly and grammatically map prewritten text into the appropriate place in conversations. | Mens Rea Developer | - | Mar 18, 2026 | |
Twas The Night In-game content art | Some of the icons in the game are pulled from DALLE. | Mayham Games | - | Mar 18, 2026 |